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2 changed files with 55 additions and 61 deletions
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@ -222,7 +222,7 @@ void ViveControllerManager::pluginUpdate(float deltaTime, const controller::Inpu
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ViveControllerManager::InputDevice::InputDevice(vr::IVRSystem*& system) : controller::InputDevice("Vive"), _system(system) {
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_configStringMap[Config::Auto] = QString("Auto");
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_configStringMap[Config::None] = QString("None");
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_configStringMap[Config::Feet] = QString("Feet");
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_configStringMap[Config::FeetAndHips] = QString("FeetAndHips");
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_configStringMap[Config::FeetHipsAndChest] = QString("FeetHipsAndChest");
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@ -425,49 +425,17 @@ void ViveControllerManager::InputDevice::calibrateOrUncalibrate(const controller
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void ViveControllerManager::InputDevice::calibrate(const controller::InputCalibrationData& inputCalibration) {
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qDebug() << "Puck Calibration: Starting...";
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// convert the hmd head from sensor space to avatar space
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glm::mat4 hmdSensorFlippedMat = inputCalibration.hmdSensorMat * Matrices::Y_180;
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glm::mat4 sensorToAvatarMat = glm::inverse(inputCalibration.avatarMat) * inputCalibration.sensorToWorldMat;
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glm::mat4 hmdAvatarMat = sensorToAvatarMat * hmdSensorFlippedMat;
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// cancel the roll and pitch for the hmd head
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glm::quat hmdRotation = cancelOutRollAndPitch(glmExtractRotation(hmdAvatarMat));
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glm::vec3 hmdTranslation = extractTranslation(hmdAvatarMat);
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glm::mat4 currentHmd = createMatFromQuatAndPos(hmdRotation, hmdTranslation);
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// calculate the offset from the centerOfEye to defaultHeadMat
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glm::mat4 defaultHeadOffset = glm::inverse(inputCalibration.defaultCenterEyeMat) * inputCalibration.defaultHeadMat;
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glm::mat4 currentHead = currentHmd * defaultHeadOffset;
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// calculate the defaultToRefrenceXform
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glm::mat4 defaultToReferenceMat = currentHead * glm::inverse(inputCalibration.defaultHeadMat);
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glm::mat4 defaultToReferenceMat = glm::mat4();
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if (_headConfig == HeadConfig::HMD) {
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defaultToReferenceMat = calculateDefaultToReferenceForHmd(inputCalibration);
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} else if (_headConfig == HeadConfig::Puck) {
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defaultToReferenceMat = calculateDefaultToReferenceForHeadPuck(inputCalibration);
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}
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int puckCount = (int)_validTrackedObjects.size();
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qDebug() << "Puck Calibration: " << puckCount << " pucks found for calibration";
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_config = _preferedConfig;
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if (_config != Config::Auto && puckCount < MIN_PUCK_COUNT) {
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qDebug() << "Puck Calibration: Failed: Could not meet the minimal # of pucks";
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uncalibrate();
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emitCalibrationStatus(false);
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return;
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} else if (_config == Config::Auto){
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if (puckCount == MIN_PUCK_COUNT) {
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_config = Config::Feet;
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qDebug() << "Puck Calibration: Auto Config: " << configToString(_config) << " configuration";
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} else if (puckCount == MIN_FEET_AND_HIPS) {
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_config = Config::FeetAndHips;
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qDebug() << "Puck Calibration: Auto Config: " << configToString(_config) << " configuration";
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} else if (puckCount >= MIN_FEET_HIPS_CHEST) {
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_config = Config::FeetHipsAndChest;
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qDebug() << "Puck Calibration: Auto Config: " << configToString(_config) << " configuration";
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} else {
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qDebug() << "Puck Calibration: Auto Config Failed: Could not meet the minimal # of pucks";
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uncalibrate();
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emitCalibrationStatus(false);
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return;
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}
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}
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std::sort(_validTrackedObjects.begin(), _validTrackedObjects.end(), sortPucksYPosition);
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@ -487,21 +455,19 @@ void ViveControllerManager::InputDevice::calibrate(const controller::InputCalibr
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int secondShoulderIndex = 4;
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calibrateShoulders(defaultToReferenceMat, inputCalibration, firstShoulderIndex, secondShoulderIndex);
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} else if (_config == Config::FeetHipsAndHead && puckCount == MIN_FEET_HIPS_HEAD) {
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glm::mat4 headPuckDefaultToReferenceMat = recalculateDefaultToReferenceForHeadPuck(inputCalibration);
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glm::vec3 headXAxis = getReferenceHeadXAxis(headPuckDefaultToReferenceMat, inputCalibration.defaultHeadMat);
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glm::vec3 headPosition = getReferenceHeadPosition(headPuckDefaultToReferenceMat, inputCalibration.defaultHeadMat);
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calibrateFeet(headPuckDefaultToReferenceMat, inputCalibration, headXAxis, headPosition);
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calibrateHips(headPuckDefaultToReferenceMat, inputCalibration);
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calibrateHead(headPuckDefaultToReferenceMat, inputCalibration);
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glm::vec3 headXAxis = getReferenceHeadXAxis(defaultToReferenceMat, inputCalibration.defaultHeadMat);
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glm::vec3 headPosition = getReferenceHeadPosition(defaultToReferenceMat, inputCalibration.defaultHeadMat);
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calibrateFeet(defaultToReferenceMat, inputCalibration, headXAxis, headPosition);
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calibrateHips(defaultToReferenceMat, inputCalibration);
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calibrateHead(defaultToReferenceMat, inputCalibration);
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_overrideHead = true;
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} else if (_config == Config::FeetHipsChestAndHead && puckCount == MIN_FEET_HIPS_CHEST_HEAD) {
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glm::mat4 headPuckDefaultToReferenceMat = recalculateDefaultToReferenceForHeadPuck(inputCalibration);
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glm::vec3 headXAxis = getReferenceHeadXAxis(headPuckDefaultToReferenceMat, inputCalibration.defaultHeadMat);
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glm::vec3 headPosition = getReferenceHeadPosition(headPuckDefaultToReferenceMat, inputCalibration.defaultHeadMat);
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calibrateFeet(headPuckDefaultToReferenceMat, inputCalibration, headXAxis, headPosition);
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calibrateHips(headPuckDefaultToReferenceMat, inputCalibration);
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calibrateChest(headPuckDefaultToReferenceMat, inputCalibration);
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calibrateHead(headPuckDefaultToReferenceMat, inputCalibration);
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glm::vec3 headXAxis = getReferenceHeadXAxis(defaultToReferenceMat, inputCalibration.defaultHeadMat);
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glm::vec3 headPosition = getReferenceHeadPosition(defaultToReferenceMat, inputCalibration.defaultHeadMat);
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calibrateFeet(defaultToReferenceMat, inputCalibration, headXAxis, headPosition);
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calibrateHips(defaultToReferenceMat, inputCalibration);
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calibrateChest(defaultToReferenceMat, inputCalibration);
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calibrateHead(defaultToReferenceMat, inputCalibration);
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_overrideHead = true;
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} else {
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qDebug() << "Puck Calibration: " << configToString(_config) << " Config Failed: Could not meet the minimal # of pucks";
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@ -515,7 +481,7 @@ void ViveControllerManager::InputDevice::calibrate(const controller::InputCalibr
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}
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void ViveControllerManager::InputDevice::uncalibrate() {
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_config = Config::Auto;
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_config = Config::None;
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_pucksOffset.clear();
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_jointToPuckMap.clear();
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_calibrated = false;
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@ -597,8 +563,29 @@ void ViveControllerManager::InputDevice::handleHandController(float deltaTime, u
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}
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}
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}
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glm::mat4 ViveControllerManager::InputDevice::calculateDefaultToReferenceForHmd(const controller::InputCalibrationData& inputCalibration) {
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// convert the hmd head from sensor space to avatar space
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glm::mat4 hmdSensorFlippedMat = inputCalibration.hmdSensorMat * Matrices::Y_180;
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glm::mat4 sensorToAvatarMat = glm::inverse(inputCalibration.avatarMat) * inputCalibration.sensorToWorldMat;
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glm::mat4 hmdAvatarMat = sensorToAvatarMat * hmdSensorFlippedMat;
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glm::mat4 ViveControllerManager::InputDevice::recalculateDefaultToReferenceForHeadPuck(const controller::InputCalibrationData& inputCalibration) {
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// cancel the roll and pitch for the hmd head
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glm::quat hmdRotation = cancelOutRollAndPitch(glmExtractRotation(hmdAvatarMat));
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glm::vec3 hmdTranslation = extractTranslation(hmdAvatarMat);
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glm::mat4 currentHmd = createMatFromQuatAndPos(hmdRotation, hmdTranslation);
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// calculate the offset from the centerOfEye to defaultHeadMat
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glm::mat4 defaultHeadOffset = glm::inverse(inputCalibration.defaultCenterEyeMat) * inputCalibration.defaultHeadMat;
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glm::mat4 currentHead = currentHmd * defaultHeadOffset;
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// calculate the defaultToRefrenceXform
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glm::mat4 defaultToReferenceMat = currentHead * glm::inverse(inputCalibration.defaultHeadMat);
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return defaultToReferenceMat;
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}
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glm::mat4 ViveControllerManager::InputDevice::calculateDefaultToReferenceForHeadPuck(const controller::InputCalibrationData& inputCalibration) {
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glm::mat4 avatarToSensorMat = glm::inverse(inputCalibration.sensorToWorldMat) * inputCalibration.avatarMat;
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glm::mat4 sensorToAvatarMat = glm::inverse(inputCalibration.avatarMat) * inputCalibration.sensorToWorldMat;
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size_t headPuckIndex = _validTrackedObjects.size() - 1;
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@ -847,6 +834,10 @@ void ViveControllerManager::InputDevice::calibrateHips(glm::mat4& defaultToRefer
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_pucksOffset[_validTrackedObjects[HIP].first] = computeOffset(defaultToReferenceMat, inputCalibration.defaultHips, _validTrackedObjects[HIP].second);
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}
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void ViveControllerManager::InputDevice::calibrateHands(glm::mat4& defaultToReferenceMat, const controller::InputCalibrationData& inputCalibration, int firstHandIndex, int secondHandIndex) {
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}
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void ViveControllerManager::InputDevice::calibrateChest(glm::mat4& defaultToReferenceMat, const controller::InputCalibrationData& inputCalibration) {
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_jointToPuckMap[controller::SPINE2] = _validTrackedObjects[CHEST].first;
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_pucksOffset[_validTrackedObjects[CHEST].first] = computeOffset(defaultToReferenceMat, inputCalibration.defaultSpine2, _validTrackedObjects[CHEST].second);
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@ -889,7 +880,7 @@ void ViveControllerManager::InputDevice::loadSettings() {
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Settings settings;
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settings.beginGroup("PUCK_CONFIG");
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{
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_preferedConfig = (Config)settings.value("configuration", QVariant((int)Config::Auto)).toInt();
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_preferedConfig = (Config)settings.value("configuration", QVariant((int)Config::None)).toInt();
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}
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settings.endGroup();
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}
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@ -908,8 +899,8 @@ QString ViveControllerManager::InputDevice::configToString(Config config) {
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}
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void ViveControllerManager::InputDevice::setConfigFromString(const QString& value) {
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if (value == "Auto") {
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_preferedConfig = Config::Auto;
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if (value == "None") {
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_preferedConfig = Config::None;
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} else if (value == "Feet") {
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_preferedConfig = Config::Feet;
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} else if (value == "FeetAndHips") {
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@ -78,7 +78,8 @@ private:
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void configureCalibrationSettings(const QJsonObject configurationSettings);
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QJsonObject configurationSettings();
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controller::Pose addOffsetToPuckPose(int joint) const;
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glm::mat4 recalculateDefaultToReferenceForHeadPuck(const controller::InputCalibrationData& inputCalibration);
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glm::mat4 calculateDefaultToReferenceForHeadPuck(const controller::InputCalibrationData& inputCalibration);
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glm::mat4 calculateDefaultToReferenceForHmd(const controller::InputCalibrationData& inputCalibration);
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void updateCalibratedLimbs();
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bool checkForCalibrationEvent();
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void handleHandController(float deltaTime, uint32_t deviceIndex, const controller::InputCalibrationData& inputCalibrationData, bool isLeftHand);
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@ -102,6 +103,8 @@ private:
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void calibrateShoulders(glm::mat4& defaultToReferenceMat, const controller::InputCalibrationData& inputCalibration,
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int firstShoulderIndex, int secondShoulderIndex);
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void calibrateHands(glm::mat4& defaultToReferenceMat, const controller::InputCalibrationData& inputCalibration,
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int firstHandIndex, int secondHandIndex);
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void calibrateHead(glm::mat4& defaultToReferenceMat, const controller::InputCalibrationData& inputCalibration);
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void calibrateFromHandController(const controller::InputCalibrationData& inputCalibrationData);
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void calibrateFromUI(const controller::InputCalibrationData& inputCalibrationData);
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@ -133,7 +136,7 @@ private:
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glm::vec2 _stick { 0.0f, 0.0f };
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};
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enum class Config {
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Auto,
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None,
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Feet,
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FeetAndHips,
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FeetHipsAndChest,
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@ -152,8 +155,8 @@ private:
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Pucks
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};
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Config _config { Config::Auto };
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Config _preferedConfig { Config::Auto };
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Config _config { Config::None };
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Config _preferedConfig { Config::None };
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HeadConfig _headConfig { HeadConfig::HMD };
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HandConfig _handConfig { HandConfig::HandController };
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FilteredStick _filteredLeftStick;
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