diff --git a/libraries/render-utils/src/DeferredFramebuffer.cpp b/libraries/render-utils/src/DeferredFramebuffer.cpp index 2df89b8808..1906375654 100644 --- a/libraries/render-utils/src/DeferredFramebuffer.cpp +++ b/libraries/render-utils/src/DeferredFramebuffer.cpp @@ -73,7 +73,7 @@ void DeferredFramebuffer::allocate() { _deferredFramebufferDepthColor->setDepthStencilBuffer(_primaryDepthTexture, depthFormat); - auto smoothSampler = gpu::Sampler(gpu::Sampler::FILTER_MIN_MAG_LINEAR_MIP_POINT); + auto smoothSampler = gpu::Sampler(gpu::Sampler::FILTER_MIN_MAG_LINEAR_MIP_POINT, gpu::Sampler::WRAP_CLAMP); _lightingTexture = gpu::Texture::createRenderBuffer(gpu::Element(gpu::SCALAR, gpu::FLOAT, gpu::R11G11B10), width, height, gpu::Texture::SINGLE_MIP, smoothSampler); _lightingFramebuffer = gpu::FramebufferPointer(gpu::Framebuffer::create("lighting"));