diff --git a/interface/src/avatar/MyAvatar.h b/interface/src/avatar/MyAvatar.h index ea3bb3df4e..a6c53c1c0b 100644 --- a/interface/src/avatar/MyAvatar.h +++ b/interface/src/avatar/MyAvatar.h @@ -1750,14 +1750,16 @@ public: void prepareAvatarEntityDataForReload(); /**jsdoc - * Turn the avatar's head until it faces the target point within the 90/-90 degrees range. + * Turn the avatar's head until it faces the target point within the 90/-90 degree range. + * Once this method is called, API calls will have full control of the head for a limited time. + * If this method is not called for two seconds, the engine will regain control of the head. * @function MyAvatar.setHeadLookAt - * @param {Vec3} lookAtTarget - The target 3D point. + * @param {Vec3} lookAtTarget - The target point in world coordinates. */ Q_INVOKABLE void setHeadLookAt(const glm::vec3& lookAtTarget); /**jsdoc - * Returns the current head look at target point in world coordenates. + * Returns the current head look at target point in world coordinates. * @function MyAvatar.getHeadLookAt * @returns {Vec3} Default position between your avatar's eyes in world coordinates. */