Move avatar renedering to Scene

This commit is contained in:
Ryan Huffman 2015-05-27 12:40:26 -07:00
parent 389d5556f5
commit f972e84d6c
7 changed files with 64 additions and 69 deletions

View file

@ -3027,11 +3027,6 @@ void Application::updateShadowMap(RenderArgs* renderArgs) {
glEnable(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(1.1f, 4.0f); // magic numbers courtesy http://www.eecs.berkeley.edu/~ravir/6160/papers/shadowmaps.ppt
{
PerformanceTimer perfTimer("avatarManager");
DependencyManager::get<AvatarManager>()->renderAvatars(renderArgs);
}
{
PerformanceTimer perfTimer("entities");
_entities.render(renderArgs);
@ -3404,15 +3399,6 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
}
}
bool mirrorMode = (theCamera.getMode() == CAMERA_MODE_MIRROR);
{
PerformanceTimer perfTimer("avatars");
renderArgs->_renderMode = mirrorMode ? RenderArgs::MIRROR_RENDER_MODE : RenderArgs::NORMAL_RENDER_MODE;
DependencyManager::get<AvatarManager>()->renderAvatars(renderArgs, false, selfAvatarOnly);
renderArgs->_renderMode = RenderArgs::NORMAL_RENDER_MODE;
}
static render::ItemID myFirstRenderItem = 0;
if (myFirstRenderItem == 0) {
@ -3443,13 +3429,6 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
PerformanceTimer perfTimer("lighting");
DependencyManager::get<DeferredLightingEffect>()->render();
}
{
PerformanceTimer perfTimer("avatarsPostLighting");
renderArgs->_renderMode = mirrorMode ? RenderArgs::MIRROR_RENDER_MODE : RenderArgs::NORMAL_RENDER_MODE;
DependencyManager::get<AvatarManager>()->renderAvatars(renderArgs, true, selfAvatarOnly);
renderArgs->_renderMode = RenderArgs::NORMAL_RENDER_MODE;
}
//Render the sixense lasers
if (Menu::getInstance()->isOptionChecked(MenuOption::SixenseLasers)) {

View file

@ -349,6 +349,8 @@ public:
void setMaxOctreePacketsPerSecond(int maxOctreePPS);
int getMaxOctreePacketsPerSecond();
render::ScenePointer getMain3DScene() const { return _main3DScene; }
signals:
/// Fired when we're simulating; allows external parties to hook in.

View file

@ -60,6 +60,21 @@ const float DISPLAYNAME_FADE_FACTOR = pow(0.01f, 1.0f / DISPLAYNAME_FADE_TIME);
const float DISPLAYNAME_ALPHA = 0.95f;
const float DISPLAYNAME_BACKGROUND_ALPHA = 0.4f;
namespace render {
template <> const ItemKey payloadGetKey(const AvatarSharedPointer& avatar) {
return ItemKey::Builder::opaqueShape();
}
template <> const Item::Bound payloadGetBound(const AvatarSharedPointer& avatar) {
return static_cast<Avatar*>(avatar.get())->getBounds();
}
template <> void payloadRender(const AvatarSharedPointer& avatar, RenderArgs* args) {
if (static_cast<Avatar*>(avatar.get())->isInitialized() && args) {
static_cast<Avatar*>(avatar.get())->render(args, Application::getInstance()->getCamera()->getPosition());
args->_elementsTouched++;
}
}
}
Avatar::Avatar() :
AvatarData(),
_skeletonModel(this),
@ -116,6 +131,10 @@ glm::quat Avatar::getWorldAlignedOrientation () const {
return computeRotationFromBodyToWorldUp() * getOrientation();
}
AABox Avatar::getBounds() const {
return AABox();
}
float Avatar::getLODDistance() const {
return DependencyManager::get<LODManager>()->getAvatarLODDistanceMultiplier() *
glm::distance(qApp->getCamera()->getPosition(), _position) / _scale;

View file

@ -20,6 +20,8 @@
#include <AvatarData.h>
#include <ShapeInfo.h>
#include <render/Scene.h>
#include "Hand.h"
#include "Head.h"
#include "InterfaceConfig.h"
@ -66,6 +68,10 @@ public:
Avatar();
~Avatar();
typedef render::Payload<AvatarData> Payload;
typedef std::shared_ptr<render::Item::PayloadInterface> PayloadPointer;
typedef Payload::DataPointer Pointer;
void init();
void simulate(float deltaTime);
@ -87,6 +93,8 @@ public:
Hand* getHand() { return static_cast<Hand*>(_handData); }
glm::quat getWorldAlignedOrientation() const;
AABox getBounds() const;
/// Returns the distance to use as a LOD parameter.
float getLODDistance() const;
@ -220,9 +228,10 @@ protected:
virtual void renderAttachments(RenderArgs* args);
virtual void updateJointMappings();
render::ItemID _renderItemID;
private:
bool _initialized;
NetworkTexturePointer _billboardTexture;
bool _shouldRenderBillboard;

View file

@ -55,12 +55,22 @@ AvatarManager::AvatarManager(QObject* parent) :
_avatarFades() {
// register a meta type for the weak pointer we'll use for the owning avatar mixer for each avatar
qRegisterMetaType<QWeakPointer<Node> >("NodeWeakPointer");
_myAvatar = QSharedPointer<MyAvatar>(new MyAvatar());
_myAvatar = std::shared_ptr<MyAvatar>(new MyAvatar());
}
void AvatarManager::init() {
_myAvatar->init();
_avatarHash.insert(MY_AVATAR_KEY, _myAvatar);
render::ScenePointer scene = Application::getInstance()->getMain3DScene();
auto avatarPayload = new render::Payload<AvatarData>(_myAvatar);
auto avatarPayloadPointer = Avatar::PayloadPointer(avatarPayload);
static_cast<Avatar*>(_myAvatar.get())->_renderItemID = scene->allocateID();
render::Scene::PendingChanges pendingChanges;
pendingChanges.resetItem(static_cast<Avatar*>(_myAvatar.get())->_renderItemID, avatarPayloadPointer);
scene->enqueuePendingChanges(pendingChanges);
}
void AvatarManager::updateMyAvatar(float deltaTime) {
@ -92,9 +102,9 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
// simulate avatars
AvatarHash::iterator avatarIterator = _avatarHash.begin();
while (avatarIterator != _avatarHash.end()) {
Avatar* avatar = reinterpret_cast<Avatar*>(avatarIterator.value().data());
Avatar* avatar = reinterpret_cast<Avatar*>(avatarIterator.value().get());
if (avatar == _myAvatar || !avatar->isInitialized()) {
if (avatar == _myAvatar.get() || !avatar->isInitialized()) {
// DO NOT update _myAvatar! Its update has already been done earlier in the main loop.
// DO NOT update or fade out uninitialized Avatars
++avatarIterator;
@ -111,32 +121,6 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
simulateAvatarFades(deltaTime);
}
void AvatarManager::renderAvatars(RenderArgs* renderArgs, bool postLighting, bool selfAvatarOnly) {
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
"Application::renderAvatars()");
bool renderLookAtVectors = Menu::getInstance()->isOptionChecked(MenuOption::RenderLookAtVectors);
glm::vec3 cameraPosition = Application::getInstance()->getCamera()->getPosition();
if (!selfAvatarOnly) {
if (DependencyManager::get<SceneScriptingInterface>()->shouldRenderAvatars()) {
foreach (const AvatarSharedPointer& avatarPointer, _avatarHash) {
Avatar* avatar = static_cast<Avatar*>(avatarPointer.data());
if (!avatar->isInitialized()) {
continue;
}
avatar->render(renderArgs, cameraPosition, postLighting);
avatar->setDisplayingLookatVectors(renderLookAtVectors);
}
renderAvatarFades(renderArgs, cameraPosition);
}
} else {
// just render myAvatar
_myAvatar->render(renderArgs, cameraPosition, postLighting);
_myAvatar->setDisplayingLookatVectors(renderLookAtVectors);
}
}
void AvatarManager::simulateAvatarFades(float deltaTime) {
QVector<AvatarSharedPointer>::iterator fadingIterator = _avatarFades.begin();
@ -155,18 +139,6 @@ void AvatarManager::simulateAvatarFades(float deltaTime) {
}
}
void AvatarManager::renderAvatarFades(RenderArgs* renderArgs, const glm::vec3& cameraPosition) {
// render avatar fades
Glower glower(renderArgs, renderArgs->_renderMode == RenderArgs::NORMAL_RENDER_MODE ? 1.0f : 0.0f);
foreach(const AvatarSharedPointer& fadingAvatar, _avatarFades) {
avatar->render(renderArgs, cameraPosition);
Avatar* avatar = static_cast<Avatar*>(fadingAvatar.get());
if (avatar != static_cast<Avatar*>(_myAvatar.get()) && avatar->isInitialized()) {
}
}
}
AvatarSharedPointer AvatarManager::newSharedAvatar() {
return AvatarSharedPointer(new Avatar());
}
@ -174,6 +146,17 @@ AvatarSharedPointer AvatarManager::newSharedAvatar() {
// virtual
AvatarSharedPointer AvatarManager::addAvatar(const QUuid& sessionUUID, const QWeakPointer<Node>& mixerWeakPointer) {
AvatarSharedPointer avatar = AvatarHashMap::addAvatar(sessionUUID, mixerWeakPointer);
render::ScenePointer scene = Application::getInstance()->getMain3DScene();
auto avatarPayload = new render::Payload<AvatarData>(avatar);
auto avatarPayloadPointer = Avatar::PayloadPointer(avatarPayload);
static_cast<Avatar*>(avatar.get())->_renderItemID = scene->allocateID();
render::Scene::PendingChanges pendingChanges;
pendingChanges.resetItem(static_cast<Avatar*>(avatar.get())->_renderItemID, avatarPayloadPointer);
scene->enqueuePendingChanges(pendingChanges);
return avatar;
}
@ -201,6 +184,11 @@ void AvatarManager::removeAvatar(const QUuid& sessionUUID) {
_avatarFades.push_back(avatarIterator.value());
_avatarHash.erase(avatarIterator);
}
render::ScenePointer scene = Application::getInstance()->getMain3DScene();
render::Scene::PendingChanges pendingChanges;
pendingChanges.removeItem(avatar->_renderItemID);
scene->enqueuePendingChanges(pendingChanges);
}
}

View file

@ -39,7 +39,6 @@ public:
void updateMyAvatar(float deltaTime);
void updateOtherAvatars(float deltaTime);
void renderAvatars(RenderArgs* renderArgs, bool postLighting = false, bool selfAvatarOnly = false);
void clearOtherAvatars();
@ -70,7 +69,6 @@ private:
AvatarManager(const AvatarManager& other);
void simulateAvatarFades(float deltaTime);
void renderAvatarFades(RenderArgs* renderArgs, const glm::vec3& cameraPosition);
// virtual overrides
virtual AvatarSharedPointer newSharedAvatar();

View file

@ -37,10 +37,10 @@ public:
void simulate(float deltaTime);
void updateFromTrackers(float deltaTime);
void render(RenderArgs* renderArgs, const glm::vec3& cameraPosition, bool postLighting = false);
void renderBody(RenderArgs* renderArgs, ViewFrustum* renderFrustum, bool postLighting, float glowLevel = 0.0f);
bool shouldRenderHead(const RenderArgs* renderArgs, const glm::vec3& cameraPosition) const override;
void renderDebugBodyPoints();
virtual void render(RenderArgs* renderArgs, const glm::vec3& cameraPosition, bool postLighting = false);
virtual void renderBody(RenderArgs* renderArgs, ViewFrustum* renderFrustum, bool postLighting, float glowLevel = 0.0f);
virtual bool shouldRenderHead(const RenderArgs* renderArgs, const glm::vec3& cameraPosition) const override;
virtual void renderDebugBodyPoints();
// setters
void setLeanScale(float scale) { _leanScale = scale; }