From 4ada3fc9a4acfc1d491e51c1daa93b370dcb9102 Mon Sep 17 00:00:00 2001 From: Seth Alves Date: Thu, 9 Apr 2015 15:12:51 -0700 Subject: [PATCH] don't keep large things out of physics engine --- libraries/physics/src/ShapeManager.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libraries/physics/src/ShapeManager.cpp b/libraries/physics/src/ShapeManager.cpp index bed7b473da..2a73f5d28f 100644 --- a/libraries/physics/src/ShapeManager.cpp +++ b/libraries/physics/src/ShapeManager.cpp @@ -36,7 +36,7 @@ btCollisionShape* ShapeManager::getShape(const ShapeInfo& info) { float diagonal = 4.0f * glm::length2(info.getHalfExtents()); const float MIN_SHAPE_DIAGONAL_SQUARED = 3.0e-4f; // 1 cm cube const float MAX_SHAPE_DIAGONAL_SQUARED = 3.0e6f; // 1000 m cube - if (diagonal < MIN_SHAPE_DIAGONAL_SQUARED || diagonal > MAX_SHAPE_DIAGONAL_SQUARED) { + if (diagonal < MIN_SHAPE_DIAGONAL_SQUARED /* || diagonal > MAX_SHAPE_DIAGONAL_SQUARED*/ ) { // qCDebug(physics) << "ShapeManager::getShape -- not making shape due to size" << diagonal; return NULL; }