Merge pull request #7113 from zzmp/rm/draw-on-hud

Remove drawOnHUD property from 3d overlays
This commit is contained in:
Andrew Meadows 2016-02-16 09:44:05 -08:00
commit f932999b2c
6 changed files with 16 additions and 197 deletions

View file

@ -614,142 +614,19 @@ CameraTool = function(cameraManager) {
visible: false,
});
var defaultCubeProps = {
size: ORIENTATION_OVERLAY_CUBE_SIZE,
alpha: 1,
color: {
red: 255,
green: 0,
blue: 0
},
solid: true,
visible: true,
drawOnHUD: true,
};
var defaultLineProps = {
lineWidth: 1.5,
alpha: 1,
position: {
x: 0,
y: 0,
z: 0
},
start: {
x: 0,
y: 0,
z: 0
},
end: {
x: 0,
y: 0,
z: 0
},
color: {
red: 255,
green: 0,
blue: 0
},
visible: false,
drawOnHUD: true,
};
var orientationOverlay = OverlayGroup({
position: {
x: uiPosition.x + UI_WIDTH / 2,
y: uiPosition.y + UI_HEIGHT / 2,
},
visible: false,
});
var OOHS = ORIENTATION_OVERLAY_HALF_SIZE;
var cubeX = orientationOverlay.createOverlay("cube", mergeObjects(defaultCubeProps, {
position: {
x: -OOHS,
y: OOHS,
z: OOHS
},
color: RED,
}));
var cubeY = orientationOverlay.createOverlay("cube", mergeObjects(defaultCubeProps, {
position: {
x: OOHS,
y: -OOHS,
z: OOHS
},
color: GREEN,
}));
var cubeZ = orientationOverlay.createOverlay("cube", mergeObjects(defaultCubeProps, {
position: {
x: OOHS,
y: OOHS,
z: -OOHS
},
color: BLUE,
}));
orientationOverlay.createOverlay("line3d", mergeObjects(defaultLineProps, {
start: {
x: -OOHS,
y: OOHS,
z: OOHS
},
end: {
x: OOHS,
y: OOHS,
z: OOHS
},
color: RED,
}));
orientationOverlay.createOverlay("line3d", mergeObjects(defaultLineProps, {
start: {
x: OOHS,
y: -OOHS,
z: OOHS
},
end: {
x: OOHS,
y: OOHS,
z: OOHS
},
color: GREEN,
}));
orientationOverlay.createOverlay("line3d", mergeObjects(defaultLineProps, {
start: {
x: OOHS,
y: OOHS,
z: -OOHS
},
end: {
x: OOHS,
y: OOHS,
z: OOHS
},
color: BLUE,
}));
Script.scriptEnding.connect(function() {
orientationOverlay.destroy();
Overlays.deleteOverlay(background);
Overlays.deleteOverlay(backgroundBorder);
});
var flip = Quat.fromPitchYawRollDegrees(0, 180, 0);
that.update = function() {
orientationOverlay.setProperties({
rotation: Quat.multiply(flip, Quat.inverse(Camera.orientation)),
});
if (Window.innerWidth != lastKnownWidth) {
lastKnownWidth = Window.innerWidth;
uiPosition = {
x: lastKnownWidth - UI_WIDTH - UI_PADDING,
y: UI_PADDING,
};
orientationOverlay.setProperties({
position: {
x: uiPosition.x + ORIENTATION_OVERLAY_OFFSET.x,
y: uiPosition.y + ORIENTATION_OVERLAY_OFFSET.y,
}
});
Overlays.editOverlay(backgroundBorder, {
x: uiPosition.x - BORDER_WIDTH,
y: uiPosition.y - BORDER_WIDTH,
@ -766,29 +643,9 @@ CameraTool = function(cameraManager) {
x: event.x,
y: event.y
});
if (clickedOverlay == cubeX) {
targetPitch = 0;
targetYaw = event.isLeftButton ? 90 : -90;
cameraManager.setTargetPitchYaw(targetPitch, targetYaw);
return true;
} else if (clickedOverlay == cubeY) {
targetPitch = event.isLeftButton ? 90 : -90;
targetYaw = 0;
cameraManager.setTargetPitchYaw(targetPitch, targetYaw);
return true;
} else if (clickedOverlay == cubeZ) {
targetPitch = 0;
targetYaw = event.isLeftButton ? 0 : 180;
cameraManager.setTargetPitchYaw(targetPitch, targetYaw);
return true;
}
};
that.setVisible = function(visible) {
orientationOverlay.setProperties({
visible: visible
});
Overlays.editOverlay(background, {
visible: visible
});
@ -800,4 +657,4 @@ CameraTool = function(cameraManager) {
that.setVisible(false);
return that;
};
};

View file

@ -221,7 +221,7 @@
var Base3DOverlay = generateOverlayClass(Overlay, ABSTRACT, [
"position", "lineWidth", "rotation", "isSolid", "isFilled", "isWire", "isDashedLine",
"ignoreRayIntersection", "drawInFront", "drawOnHUD"
"ignoreRayIntersection", "drawInFront"
]);
var Planar3DOverlay = generateOverlayClass(Base3DOverlay, ABSTRACT, [

View file

@ -26,8 +26,7 @@ Base3DOverlay::Base3DOverlay() :
_isSolid(DEFAULT_IS_SOLID),
_isDashedLine(DEFAULT_IS_DASHED_LINE),
_ignoreRayIntersection(false),
_drawInFront(false),
_drawOnHUD(false)
_drawInFront(false)
{
}
@ -38,8 +37,7 @@ Base3DOverlay::Base3DOverlay(const Base3DOverlay* base3DOverlay) :
_isSolid(base3DOverlay->_isSolid),
_isDashedLine(base3DOverlay->_isDashedLine),
_ignoreRayIntersection(base3DOverlay->_ignoreRayIntersection),
_drawInFront(base3DOverlay->_drawInFront),
_drawOnHUD(base3DOverlay->_drawOnHUD)
_drawInFront(base3DOverlay->_drawInFront)
{
}
@ -53,13 +51,6 @@ void Base3DOverlay::setProperties(const QScriptValue& properties) {
setDrawInFront(value);
}
QScriptValue drawOnHUD = properties.property("drawOnHUD");
if (drawOnHUD.isValid()) {
bool value = drawOnHUD.toVariant().toBool();
setDrawOnHUD(value);
}
QScriptValue position = properties.property("position");
// if "position" property was not there, check to see if they included aliases: point, p1
@ -163,9 +154,6 @@ QScriptValue Base3DOverlay::getProperty(const QString& property) {
if (property == "drawInFront") {
return _drawInFront;
}
if (property == "drawOnHUD") {
return _drawOnHUD;
}
return Overlay::getProperty(property);
}

View file

@ -37,7 +37,6 @@ public:
bool getIsSolidLine() const { return !_isDashedLine; }
bool getIgnoreRayIntersection() const { return _ignoreRayIntersection; }
bool getDrawInFront() const { return _drawInFront; }
bool getDrawOnHUD() const { return _drawOnHUD; }
// setters
void setPosition(const glm::vec3& value) { _transform.setTranslation(value); }
@ -50,7 +49,6 @@ public:
void setIsDashedLine(bool isDashedLine) { _isDashedLine = isDashedLine; }
void setIgnoreRayIntersection(bool value) { _ignoreRayIntersection = value; }
void setDrawInFront(bool value) { _drawInFront = value; }
void setDrawOnHUD(bool value) { _drawOnHUD = value; }
virtual AABox getBounds() const = 0;
@ -73,7 +71,6 @@ protected:
bool _isDashedLine;
bool _ignoreRayIntersection;
bool _drawInFront;
bool _drawOnHUD;
};
#endif // hifi_Base3DOverlay_h

View file

@ -200,17 +200,12 @@ unsigned int Overlays::addOverlay(Overlay::Pointer overlay) {
unsigned int thisID = _nextOverlayID;
_nextOverlayID++;
if (overlay->is3D()) {
auto overlay3D = std::static_pointer_cast<Base3DOverlay>(overlay);
if (overlay3D->getDrawOnHUD()) {
_overlaysHUD[thisID] = overlay;
} else {
_overlaysWorld[thisID] = overlay;
_overlaysWorld[thisID] = overlay;
render::ScenePointer scene = qApp->getMain3DScene();
render::PendingChanges pendingChanges;
overlay->addToScene(overlay, scene, pendingChanges);
scene->enqueuePendingChanges(pendingChanges);
}
render::ScenePointer scene = qApp->getMain3DScene();
render::PendingChanges pendingChanges;
overlay->addToScene(overlay, scene, pendingChanges);
scene->enqueuePendingChanges(pendingChanges);
} else {
_overlaysHUD[thisID] = overlay;
}
@ -239,38 +234,20 @@ bool Overlays::editOverlay(unsigned int id, const QScriptValue& properties) {
Overlay::Pointer thisOverlay = getOverlay(id);
if (thisOverlay) {
if (thisOverlay->is3D()) {
auto overlay3D = std::static_pointer_cast<Base3DOverlay>(thisOverlay);
bool oldDrawOnHUD = overlay3D->getDrawOnHUD();
render::ItemKey oldItemKey = render::payloadGetKey(thisOverlay);
thisOverlay->setProperties(properties);
render::ScenePointer scene = qApp->getMain3DScene();
render::PendingChanges pendingChanges;
auto itemID = thisOverlay->getRenderItemID();
bool drawOnHUD = overlay3D->getDrawOnHUD();
render::ItemKey itemKey = render::payloadGetKey(thisOverlay);
if (drawOnHUD != oldDrawOnHUD) {
if (drawOnHUD) {
_overlaysWorld.remove(id);
_overlaysHUD[id] = thisOverlay;
if (itemID != render::Item::INVALID_ITEM_ID) {
thisOverlay->removeFromScene(thisOverlay, scene, pendingChanges);
}
} else {
_overlaysHUD.remove(id);
_overlaysWorld[id] = thisOverlay;
thisOverlay->addToScene(thisOverlay, scene, pendingChanges);
}
} else if (itemKey != oldItemKey && !drawOnHUD) {
if (itemKey != oldItemKey) {
auto itemID = thisOverlay->getRenderItemID();
if (itemID != render::Item::INVALID_ITEM_ID) {
render::ScenePointer scene = qApp->getMain3DScene();
render::PendingChanges pendingChanges;
pendingChanges.resortItem(itemID, oldItemKey, itemKey);
scene->enqueuePendingChanges(pendingChanges);
}
}
scene->enqueuePendingChanges(pendingChanges);
} else {
thisOverlay->setProperties(properties);
}

View file

@ -36,8 +36,8 @@
namespace render {
template <> const ItemKey payloadGetKey(const Overlay::Pointer& overlay) {
auto builder = ItemKey::Builder().withTypeShape();
if (overlay->is3D() && !std::dynamic_pointer_cast<Base3DOverlay>(overlay)->getDrawOnHUD()) {
if (std::dynamic_pointer_cast<Base3DOverlay>(overlay)->getDrawInFront()) {
if (overlay->is3D()) {
if (std::static_pointer_cast<Base3DOverlay>(overlay)->getDrawInFront()) {
builder.withLayered();
}
if (overlay->getAlphaPulse() != 0.0f || overlay->getAlpha() != 1.0f) {