Merge branch 'master' of https://github.com/highfidelity/hifi into temp0

This commit is contained in:
Sam Gateau 2014-10-21 17:57:38 -07:00
commit f8f9383c43
12 changed files with 1555 additions and 1582 deletions

View file

@ -41,11 +41,7 @@ var warpLine = Overlays.addOverlay("line3d", {
var movingWithHead = false;
var headStartPosition, headStartDeltaPitch, headStartFinalPitch, headStartRoll, headStartYaw;
var timeSinceLastTurn = 0.0;
var timeSinceLastStep = 0.0;
var isTurning = false;
var deltaYaw = 0.0;
var turnAmount = 0.0;
var keyDownTime = 0.0;
var watchAvatar = false;
var oldMode;
@ -56,7 +52,6 @@ function saveCameraState() {
}
function restoreCameraState() {
//Camera.stopLooking();
Camera.setMode(oldMode);
}
@ -67,8 +62,6 @@ function activateWarp() {
updateWarp();
}
var WARP_PITCH_DEAD_ZONE = 4.0;
var WARP_SENSITIVITY = 0.35;
var TRIGGER_PULLBACK_DISTANCE = 0.04;
var WATCH_AVATAR_DISTANCE = 1.5;
var MAX_WARP_YAW = 40.0;
@ -83,26 +76,32 @@ function playSound() {
Audio.playSound(sound, options);
}
var WARP_SMOOTHING = 0.90;
var WARP_START_TIME = 0.50;
var WARP_START_DISTANCE = 1.0;
var WARP_SENSITIVITY = 0.15;
function updateWarp() {
if (!warpActive) return;
var look = Quat.getFront(Camera.getOrientation());
var deltaPosition = Vec3.subtract(MyAvatar.getTrackedHeadPosition(), headStartPosition);
var deltaPitch = Math.abs(MyAvatar.getHeadFinalPitch() - headStartFinalPitch);
var deltaPitch = MyAvatar.getHeadFinalPitch() - headStartFinalPitch;
deltaYaw = MyAvatar.getHeadFinalYaw() - headStartYaw;
willMove = (!watchAvatar && (Math.abs(deltaYaw) < MAX_WARP_YAW) && (deltaPitch > WARP_PITCH_DEAD_ZONE));
willMove = (!watchAvatar && (Math.abs(deltaYaw) < MAX_WARP_YAW) && (keyDownTime > WARP_START_TIME));
if (willMove) {
var distance = Math.pow((deltaPitch - WARP_PITCH_DEAD_ZONE) * WARP_SENSITIVITY, 2.0);
//var distance = Math.pow((deltaPitch - WARP_PITCH_DEAD_ZONE) * WARP_SENSITIVITY, 2.0);
var distance = Math.exp(deltaPitch * WARP_SENSITIVITY) * WARP_START_DISTANCE;
var warpDirection = Vec3.normalize({ x: look.x, y: 0, z: look.z });
warpPosition = Vec3.multiply(warpDirection, distance);
warpPosition = Vec3.sum(MyAvatar.position, warpPosition);
warpPosition = Vec3.mix(Vec3.sum(MyAvatar.position, Vec3.multiply(warpDirection, distance)), warpPosition, WARP_SMOOTHING);
}
var height = MyAvatar.getEyePosition().y - MyAvatar.position.y;
if (!watchAvatar && (Math.abs(deltaYaw) < MAX_PULLBACK_YAW) && (deltaPosition.z > TRIGGER_PULLBACK_DISTANCE)) {
saveCameraState();
var height = MyAvatar.getEyePosition().y - MyAvatar.position.y;
var cameraPosition = Vec3.subtract(MyAvatar.position, Vec3.multiplyQbyV(Camera.getOrientation(), { x: 0, y: -height, z: -height * WATCH_AVATAR_DISTANCE }));
Camera.setPosition(cameraPosition);
watchAvatar = true;
@ -132,40 +131,15 @@ function finishWarp() {
if (willMove) {
MyAvatar.position = warpPosition;
playSound();
} else if (!watchAvatar) {
isTurning = true;
turnAmount = deltaYaw;
timeSinceLastTurn = TURN_INTERVAL;
playSound();
}
}
var EPSILON_YAW = 180.0;
var TURN_INTERVAL = 0.175;
function update(deltaTime) {
if (movingWithHead) {
keyDownTime += deltaTime;
updateWarp();
}
if (isTurning) {
timeSinceLastTurn += deltaTime;
if (timeSinceLastTurn > TURN_INTERVAL) {
if (Math.abs(turnAmount) <= EPSILON_YAW) {
var thisTurn = turnAmount;
isTurning = false;
} else {
var thisTurn = turnAmount / 2.0;
turnAmount = turnAmount / 2.0;
}
var orientation = MyAvatar.orientation;
orientation = Quat.multiply(Quat.fromPitchYawRollDegrees(0, thisTurn, 0), orientation) ;
MyAvatar.orientation = orientation;
timeSinceLastTurn = 0.0;
}
}
}
Controller.keyPressEvent.connect(function(event) {
@ -178,19 +152,25 @@ Controller.keyPressEvent.connect(function(event) {
headStartRoll = MyAvatar.getHeadFinalRoll();
headStartYaw = MyAvatar.getHeadFinalYaw();
deltaYaw = 0.0;
warpPosition = MyAvatar.position;
activateWarp();
}
});
var TIME_FOR_TURNAROUND = 0.15;
var TIME_FOR_TURN_AROUND = 0.50;
var TIME_FOR_TURN = 0.25;
var TURN_AROUND = 180.0;
Controller.keyReleaseEvent.connect(function(event) {
if (event.text == "SPACE") {
movingWithHead = false;
isTurning = false;
if (keyDownTime < TIME_FOR_TURNAROUND) {
MyAvatar.orientation = Quat.multiply(Quat.fromPitchYawRollDegrees(0, TURN_AROUND, 0), MyAvatar.orientation);
if (keyDownTime < TIME_FOR_TURN_AROUND) {
if (keyDownTime < TIME_FOR_TURN) {
var currentYaw = MyAvatar.getHeadFinalYaw();
MyAvatar.orientation = Quat.multiply(Quat.fromPitchYawRollDegrees(0, currentYaw, 0), MyAvatar.orientation);
} else {
MyAvatar.orientation = Quat.multiply(Quat.fromPitchYawRollDegrees(0, TURN_AROUND, 0), MyAvatar.orientation);
}
playSound();
}
finishWarp();

View file

@ -97,11 +97,12 @@ EntityCameraTool = function() {
that.focus = function(entityProperties) {
var dim = entityProperties.dimensions;
dim = SelectionManager.worldDimensions;
var size = Math.max(dim.x, Math.max(dim.y, dim.z));
that.targetZoomDistance = Math.max(size * FOCUS_ZOOM_SCALE, FOCUS_MIN_ZOOM);
that.setFocalPoint(entityProperties.position);
that.setFocalPoint(SelectionManager.worldPosition);//entityProperties.position);
that.updateCamera();
}
@ -184,7 +185,7 @@ EntityCameraTool = function() {
// Scale based on current zoom level
dZoom *= that.targetZoomDistance * ZOOM_SCALING;
that.targetZoomDistance = Math.max(Math.min(that.targetZoomDistance + dZoom, MAX_ZOOM_DISTANCE), MIN_ZOOM_DISTANCE);
that.targetZoomDistance = Math.max(that.targetZoomDistance + dZoom, MIN_ZOOM_DISTANCE);
that.updateCamera();
}

File diff suppressed because it is too large Load diff

View file

@ -21,6 +21,7 @@ Script.include("libraries/progressDialog.js");
Script.include("libraries/entitySelectionTool.js");
var selectionDisplay = SelectionDisplay;
var selectionManager = SelectionManager;
Script.include("libraries/ModelImporter.js");
var modelImporter = new ModelImporter();
@ -34,6 +35,8 @@ var entityPropertyDialogBox = EntityPropertyDialogBox;
Script.include("libraries/entityCameraTool.js");
var entityCameraTool = new EntityCameraTool();
selectionManager.setEventListener(selectionDisplay.updateHandles());
var windowDimensions = Controller.getViewportDimensions();
var toolIconUrl = HIFI_PUBLIC_BUCKET + "images/tools/";
var toolHeight = 50;
@ -440,6 +443,11 @@ function mousePressEvent(event) {
orientation = MyAvatar.orientation;
intersection = rayPlaneIntersection(pickRay, P, Quat.getFront(orientation));
if (!event.isShifted) {
selectionManager.clearSelections();
}
selectionManager.addEntity(foundEntity);
print("Model selected selectedEntityID:" + selectedEntityID.id);
}
@ -641,14 +649,21 @@ Menu.menuItemEvent.connect(handeMenuEvent);
Controller.keyReleaseEvent.connect(function (event) {
// since sometimes our menu shortcut keys don't work, trap our menu items here also and fire the appropriate menu items
print(event.text);
if (event.text == "`") {
handeMenuEvent("Edit Properties...");
}
if (event.text == "BACKSPACE") {
handeMenuEvent("Delete");
} else if (event.text == "TAB") {
selectionDisplay.toggleSpaceMode();
} else if (event.text == "ESC") {
selectionDisplay.cancelTool();
} else if (event.text == "f") {
if (entitySelected) {
entityCameraTool.focus(selectedEntityProperties);
// Get latest properties
var properties = Entities.getEntityProperties(selectedEntityID);
entityCameraTool.focus(properties);
}
}
});

View file

@ -26,6 +26,7 @@ public:
~Base3DOverlay();
// getters
virtual bool is3D() const { return true; }
const glm::vec3& getPosition() const { return _position; }
const glm::vec3& getCenter() const { return _position; } // TODO: consider implementing registration points in this class
float getLineWidth() const { return _lineWidth; }

View file

@ -40,6 +40,7 @@ public:
virtual void render() = 0;
// getters
virtual bool is3D() const = 0;
bool isLoaded() { return _isLoaded; }
bool getVisible() const { return _visible; }
xColor getColor();

View file

@ -29,6 +29,8 @@ class Overlay2D : public Overlay {
public:
Overlay2D();
~Overlay2D();
virtual bool is3D() const { return false; }
// getters
int getX() const { return _bounds.x(); }

View file

@ -23,6 +23,7 @@
#include "Rectangle3DOverlay.h"
#include "Sphere3DOverlay.h"
#include "TextOverlay.h"
#include "Text3DOverlay.h"
Overlays::Overlays() : _nextOverlayID(1) {
}
@ -131,6 +132,8 @@ unsigned int Overlays::addOverlay(const QString& type, const QScriptValue& prope
thisOverlay = new ImageOverlay();
} else if (type == "text") {
thisOverlay = new TextOverlay();
} else if (type == "text3d") {
thisOverlay = new Text3DOverlay();
} else if (type == "cube") {
thisOverlay = new Cube3DOverlay();
} else if (type == "sphere") {
@ -167,8 +170,7 @@ unsigned int Overlays::addOverlay(Overlay* overlay) {
QWriteLocker lock(&_lock);
unsigned int thisID = _nextOverlayID;
_nextOverlayID++;
bool is3D = typeid(*overlay) != typeid(ImageOverlay) && typeid(*overlay) != typeid(TextOverlay);
if (is3D) {
if (overlay->is3D()) {
_overlays3D[thisID] = overlay;
} else {
_overlays2D[thisID] = overlay;

View file

@ -0,0 +1,182 @@
//
// Text3DOverlay.cpp
// interface/src/ui/overlays
//
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// include this before QGLWidget, which includes an earlier version of OpenGL
#include "InterfaceConfig.h"
#include "Application.h"
#include "Text3DOverlay.h"
#include "ui/TextRenderer.h"
const xColor DEFAULT_BACKGROUND_COLOR = { 0, 0, 0 };
const float DEFAULT_MARGIN = 0.1f;
Text3DOverlay::Text3DOverlay() :
_backgroundColor(DEFAULT_BACKGROUND_COLOR),
_lineHeight(0.1f),
_leftMargin(DEFAULT_MARGIN),
_topMargin(DEFAULT_MARGIN),
_rightMargin(DEFAULT_MARGIN),
_bottomMargin(DEFAULT_MARGIN),
_isFacingAvatar(false)
{
}
Text3DOverlay::~Text3DOverlay() {
}
xColor Text3DOverlay::getBackgroundColor() {
if (_colorPulse == 0.0f) {
return _backgroundColor;
}
float pulseLevel = updatePulse();
xColor result = _backgroundColor;
if (_colorPulse < 0.0f) {
result.red *= (1.0f - pulseLevel);
result.green *= (1.0f - pulseLevel);
result.blue *= (1.0f - pulseLevel);
} else {
result.red *= pulseLevel;
result.green *= pulseLevel;
result.blue *= pulseLevel;
}
return result;
}
void Text3DOverlay::render() {
if (!_visible) {
return; // do nothing if we're not visible
}
glPushMatrix(); {
glTranslatef(_position.x, _position.y, _position.z);
glm::quat rotation;
if (_isFacingAvatar) {
// rotate about vertical to face the camera
rotation = Application::getInstance()->getCamera()->getRotation();
rotation *= glm::angleAxis(glm::pi<float>(), glm::vec3(0.0f, 1.0f, 0.0f));
} else {
rotation = getRotation();
}
glm::vec3 axis = glm::axis(rotation);
glRotatef(glm::degrees(glm::angle(rotation)), axis.x, axis.y, axis.z);
const float MAX_COLOR = 255.0f;
xColor backgroundColor = getBackgroundColor();
float alpha = getAlpha();
glColor4f(backgroundColor.red / MAX_COLOR, backgroundColor.green / MAX_COLOR, backgroundColor.blue / MAX_COLOR, alpha);
glm::vec2 dimensions = getDimensions();
glm::vec2 halfDimensions = dimensions * 0.5f;
const float SLIGHTLY_BEHIND = -0.005f;
glBegin(GL_QUADS);
glVertex3f(-halfDimensions.x, -halfDimensions.y, SLIGHTLY_BEHIND);
glVertex3f(halfDimensions.x, -halfDimensions.y, SLIGHTLY_BEHIND);
glVertex3f(halfDimensions.x, halfDimensions.y, SLIGHTLY_BEHIND);
glVertex3f(-halfDimensions.x, halfDimensions.y, SLIGHTLY_BEHIND);
glEnd();
const int FIXED_FONT_POINT_SIZE = 40;
const int FIXED_FONT_SCALING_RATIO = FIXED_FONT_POINT_SIZE * 40.0f; // this is a ratio determined through experimentation
TextRenderer* textRenderer = TextRenderer::getInstance(SANS_FONT_FAMILY, FIXED_FONT_POINT_SIZE);
float LINE_SCALE_RATIO = 1.2f;
float maxHeight = (float)textRenderer->calculateHeight("Xy") * LINE_SCALE_RATIO;
float scaleFactor = (maxHeight / FIXED_FONT_SCALING_RATIO) * _lineHeight;
glTranslatef(-(halfDimensions.x - _leftMargin), halfDimensions.y - _topMargin, 0.0f);
glm::vec2 clipMinimum(0.0f, 0.0f);
glm::vec2 clipDimensions((dimensions.x - (_leftMargin + _rightMargin)) / scaleFactor,
(dimensions.y - (_topMargin + _bottomMargin)) / scaleFactor);
glScalef(scaleFactor, -scaleFactor, 1.0);
enableClipPlane(GL_CLIP_PLANE0, -1.0f, 0.0f, 0.0f, clipMinimum.x + clipDimensions.x);
enableClipPlane(GL_CLIP_PLANE1, 1.0f, 0.0f, 0.0f, -clipMinimum.x);
enableClipPlane(GL_CLIP_PLANE2, 0.0f, -1.0f, 0.0f, clipMinimum.y + clipDimensions.y);
enableClipPlane(GL_CLIP_PLANE3, 0.0f, 1.0f, 0.0f, -clipMinimum.y);
glColor3f(_color.red / MAX_COLOR, _color.green / MAX_COLOR, _color.blue / MAX_COLOR);
QStringList lines = _text.split("\n");
int lineOffset = maxHeight;
foreach(QString thisLine, lines) {
textRenderer->draw(0, lineOffset, qPrintable(thisLine));
lineOffset += maxHeight;
}
glDisable(GL_CLIP_PLANE0);
glDisable(GL_CLIP_PLANE1);
glDisable(GL_CLIP_PLANE2);
glDisable(GL_CLIP_PLANE3);
} glPopMatrix();
}
void Text3DOverlay::enableClipPlane(GLenum plane, float x, float y, float z, float w) {
GLdouble coefficients[] = { x, y, z, w };
glClipPlane(plane, coefficients);
glEnable(plane);
}
void Text3DOverlay::setProperties(const QScriptValue& properties) {
Planar3DOverlay::setProperties(properties);
QScriptValue text = properties.property("text");
if (text.isValid()) {
setText(text.toVariant().toString());
}
QScriptValue backgroundColor = properties.property("backgroundColor");
if (backgroundColor.isValid()) {
QScriptValue red = backgroundColor.property("red");
QScriptValue green = backgroundColor.property("green");
QScriptValue blue = backgroundColor.property("blue");
if (red.isValid() && green.isValid() && blue.isValid()) {
_backgroundColor.red = red.toVariant().toInt();
_backgroundColor.green = green.toVariant().toInt();
_backgroundColor.blue = blue.toVariant().toInt();
}
}
if (properties.property("lineHeight").isValid()) {
setLineHeight(properties.property("lineHeight").toVariant().toFloat());
}
if (properties.property("leftMargin").isValid()) {
setLeftMargin(properties.property("leftMargin").toVariant().toFloat());
}
if (properties.property("topMargin").isValid()) {
setTopMargin(properties.property("topMargin").toVariant().toFloat());
}
if (properties.property("rightMargin").isValid()) {
setRightMargin(properties.property("rightMargin").toVariant().toFloat());
}
if (properties.property("bottomMargin").isValid()) {
setBottomMargin(properties.property("bottomMargin").toVariant().toFloat());
}
QScriptValue isFacingAvatarValue = properties.property("isFacingAvatar");
if (isFacingAvatarValue.isValid()) {
_isFacingAvatar = isFacingAvatarValue.toVariant().toBool();
}
}

View file

@ -0,0 +1,61 @@
//
// Text3DOverlay.h
// interface/src/ui/overlays
//
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_Text3DOverlay_h
#define hifi_Text3DOverlay_h
// include this before QGLWidget, which includes an earlier version of OpenGL
#include "InterfaceConfig.h"
#include <QString>
#include "Planar3DOverlay.h"
class Text3DOverlay : public Planar3DOverlay {
Q_OBJECT
public:
Text3DOverlay();
~Text3DOverlay();
virtual void render();
// getters
const QString& getText() const { return _text; }
float getLineHeight() const { return _lineHeight; }
float getLeftMargin() const { return _leftMargin; }
float getTopMargin() const { return _topMargin; }
float getRightMargin() const { return _rightMargin; }
float getBottomMargin() const { return _bottomMargin; }
xColor getBackgroundColor();
// setters
void setText(const QString& text) { _text = text; }
void setLineHeight(float value) { _lineHeight = value; }
void setLeftMargin(float margin) { _leftMargin = margin; }
void setTopMargin(float margin) { _topMargin = margin; }
void setRightMargin(float margin) { _rightMargin = margin; }
void setBottomMargin(float margin) { _bottomMargin = margin; }
virtual void setProperties(const QScriptValue& properties);
private:
void enableClipPlane(GLenum plane, float x, float y, float z, float w);
QString _text;
xColor _backgroundColor;
float _lineHeight;
float _leftMargin;
float _topMargin;
float _rightMargin;
float _bottomMargin;
bool _isFacingAvatar;
};
#endif // hifi_Text3DOverlay_h

View file

@ -58,6 +58,10 @@ glm::vec3 Vec3::normalize(const glm::vec3& v) {
return glm::normalize(v);
}
glm::vec3 Vec3::mix(const glm::vec3& v1, const glm::vec3& v2, float m) {
return glm::mix(v1, v2, m);
}
void Vec3::print(const QString& lable, const glm::vec3& v) {
qDebug() << qPrintable(lable) << v.x << "," << v.y << "," << v.z;
}

View file

@ -36,6 +36,7 @@ public slots:
float distance(const glm::vec3& v1, const glm::vec3& v2);
float orientedAngle(const glm::vec3& v1, const glm::vec3& v2, const glm::vec3& v3);
glm::vec3 normalize(const glm::vec3& v);
glm::vec3 mix(const glm::vec3& v1, const glm::vec3& v2, float m);
void print(const QString& lable, const glm::vec3& v);
bool equal(const glm::vec3& v1, const glm::vec3& v2);
};