mirror of
https://github.com/overte-org/overte.git
synced 2025-04-24 20:34:20 +02:00
Merge branch 'master' of https://github.com/highfidelity/hifi into temp0
This commit is contained in:
commit
f8f9383c43
12 changed files with 1555 additions and 1582 deletions
|
@ -41,11 +41,7 @@ var warpLine = Overlays.addOverlay("line3d", {
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var movingWithHead = false;
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var headStartPosition, headStartDeltaPitch, headStartFinalPitch, headStartRoll, headStartYaw;
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var timeSinceLastTurn = 0.0;
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var timeSinceLastStep = 0.0;
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var isTurning = false;
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var deltaYaw = 0.0;
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var turnAmount = 0.0;
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var keyDownTime = 0.0;
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var watchAvatar = false;
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var oldMode;
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@ -56,7 +52,6 @@ function saveCameraState() {
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}
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function restoreCameraState() {
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//Camera.stopLooking();
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Camera.setMode(oldMode);
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}
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@ -67,8 +62,6 @@ function activateWarp() {
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updateWarp();
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}
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var WARP_PITCH_DEAD_ZONE = 4.0;
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var WARP_SENSITIVITY = 0.35;
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var TRIGGER_PULLBACK_DISTANCE = 0.04;
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var WATCH_AVATAR_DISTANCE = 1.5;
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var MAX_WARP_YAW = 40.0;
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@ -83,26 +76,32 @@ function playSound() {
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Audio.playSound(sound, options);
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}
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var WARP_SMOOTHING = 0.90;
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var WARP_START_TIME = 0.50;
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var WARP_START_DISTANCE = 1.0;
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var WARP_SENSITIVITY = 0.15;
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function updateWarp() {
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if (!warpActive) return;
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var look = Quat.getFront(Camera.getOrientation());
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var deltaPosition = Vec3.subtract(MyAvatar.getTrackedHeadPosition(), headStartPosition);
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var deltaPitch = Math.abs(MyAvatar.getHeadFinalPitch() - headStartFinalPitch);
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var deltaPitch = MyAvatar.getHeadFinalPitch() - headStartFinalPitch;
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deltaYaw = MyAvatar.getHeadFinalYaw() - headStartYaw;
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willMove = (!watchAvatar && (Math.abs(deltaYaw) < MAX_WARP_YAW) && (deltaPitch > WARP_PITCH_DEAD_ZONE));
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willMove = (!watchAvatar && (Math.abs(deltaYaw) < MAX_WARP_YAW) && (keyDownTime > WARP_START_TIME));
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if (willMove) {
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var distance = Math.pow((deltaPitch - WARP_PITCH_DEAD_ZONE) * WARP_SENSITIVITY, 2.0);
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//var distance = Math.pow((deltaPitch - WARP_PITCH_DEAD_ZONE) * WARP_SENSITIVITY, 2.0);
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var distance = Math.exp(deltaPitch * WARP_SENSITIVITY) * WARP_START_DISTANCE;
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var warpDirection = Vec3.normalize({ x: look.x, y: 0, z: look.z });
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warpPosition = Vec3.multiply(warpDirection, distance);
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warpPosition = Vec3.sum(MyAvatar.position, warpPosition);
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warpPosition = Vec3.mix(Vec3.sum(MyAvatar.position, Vec3.multiply(warpDirection, distance)), warpPosition, WARP_SMOOTHING);
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}
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var height = MyAvatar.getEyePosition().y - MyAvatar.position.y;
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if (!watchAvatar && (Math.abs(deltaYaw) < MAX_PULLBACK_YAW) && (deltaPosition.z > TRIGGER_PULLBACK_DISTANCE)) {
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saveCameraState();
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var height = MyAvatar.getEyePosition().y - MyAvatar.position.y;
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var cameraPosition = Vec3.subtract(MyAvatar.position, Vec3.multiplyQbyV(Camera.getOrientation(), { x: 0, y: -height, z: -height * WATCH_AVATAR_DISTANCE }));
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Camera.setPosition(cameraPosition);
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watchAvatar = true;
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@ -132,40 +131,15 @@ function finishWarp() {
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if (willMove) {
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MyAvatar.position = warpPosition;
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playSound();
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} else if (!watchAvatar) {
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isTurning = true;
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turnAmount = deltaYaw;
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timeSinceLastTurn = TURN_INTERVAL;
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playSound();
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}
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}
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var EPSILON_YAW = 180.0;
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var TURN_INTERVAL = 0.175;
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function update(deltaTime) {
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if (movingWithHead) {
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keyDownTime += deltaTime;
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updateWarp();
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}
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if (isTurning) {
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timeSinceLastTurn += deltaTime;
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if (timeSinceLastTurn > TURN_INTERVAL) {
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if (Math.abs(turnAmount) <= EPSILON_YAW) {
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var thisTurn = turnAmount;
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isTurning = false;
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} else {
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var thisTurn = turnAmount / 2.0;
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turnAmount = turnAmount / 2.0;
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}
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var orientation = MyAvatar.orientation;
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orientation = Quat.multiply(Quat.fromPitchYawRollDegrees(0, thisTurn, 0), orientation) ;
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MyAvatar.orientation = orientation;
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timeSinceLastTurn = 0.0;
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}
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}
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}
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Controller.keyPressEvent.connect(function(event) {
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@ -178,19 +152,25 @@ Controller.keyPressEvent.connect(function(event) {
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headStartRoll = MyAvatar.getHeadFinalRoll();
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headStartYaw = MyAvatar.getHeadFinalYaw();
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deltaYaw = 0.0;
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warpPosition = MyAvatar.position;
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activateWarp();
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}
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});
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var TIME_FOR_TURNAROUND = 0.15;
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var TIME_FOR_TURN_AROUND = 0.50;
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var TIME_FOR_TURN = 0.25;
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var TURN_AROUND = 180.0;
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Controller.keyReleaseEvent.connect(function(event) {
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if (event.text == "SPACE") {
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movingWithHead = false;
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isTurning = false;
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if (keyDownTime < TIME_FOR_TURNAROUND) {
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MyAvatar.orientation = Quat.multiply(Quat.fromPitchYawRollDegrees(0, TURN_AROUND, 0), MyAvatar.orientation);
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if (keyDownTime < TIME_FOR_TURN_AROUND) {
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if (keyDownTime < TIME_FOR_TURN) {
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var currentYaw = MyAvatar.getHeadFinalYaw();
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MyAvatar.orientation = Quat.multiply(Quat.fromPitchYawRollDegrees(0, currentYaw, 0), MyAvatar.orientation);
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} else {
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MyAvatar.orientation = Quat.multiply(Quat.fromPitchYawRollDegrees(0, TURN_AROUND, 0), MyAvatar.orientation);
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}
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playSound();
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}
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finishWarp();
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@ -97,11 +97,12 @@ EntityCameraTool = function() {
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that.focus = function(entityProperties) {
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var dim = entityProperties.dimensions;
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dim = SelectionManager.worldDimensions;
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var size = Math.max(dim.x, Math.max(dim.y, dim.z));
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that.targetZoomDistance = Math.max(size * FOCUS_ZOOM_SCALE, FOCUS_MIN_ZOOM);
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that.setFocalPoint(entityProperties.position);
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that.setFocalPoint(SelectionManager.worldPosition);//entityProperties.position);
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that.updateCamera();
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}
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@ -184,7 +185,7 @@ EntityCameraTool = function() {
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// Scale based on current zoom level
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dZoom *= that.targetZoomDistance * ZOOM_SCALING;
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that.targetZoomDistance = Math.max(Math.min(that.targetZoomDistance + dZoom, MAX_ZOOM_DISTANCE), MIN_ZOOM_DISTANCE);
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that.targetZoomDistance = Math.max(that.targetZoomDistance + dZoom, MIN_ZOOM_DISTANCE);
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that.updateCamera();
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}
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File diff suppressed because it is too large
Load diff
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@ -21,6 +21,7 @@ Script.include("libraries/progressDialog.js");
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Script.include("libraries/entitySelectionTool.js");
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var selectionDisplay = SelectionDisplay;
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var selectionManager = SelectionManager;
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Script.include("libraries/ModelImporter.js");
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var modelImporter = new ModelImporter();
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@ -34,6 +35,8 @@ var entityPropertyDialogBox = EntityPropertyDialogBox;
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Script.include("libraries/entityCameraTool.js");
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var entityCameraTool = new EntityCameraTool();
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selectionManager.setEventListener(selectionDisplay.updateHandles());
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var windowDimensions = Controller.getViewportDimensions();
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var toolIconUrl = HIFI_PUBLIC_BUCKET + "images/tools/";
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var toolHeight = 50;
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@ -440,6 +443,11 @@ function mousePressEvent(event) {
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orientation = MyAvatar.orientation;
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intersection = rayPlaneIntersection(pickRay, P, Quat.getFront(orientation));
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if (!event.isShifted) {
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selectionManager.clearSelections();
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}
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selectionManager.addEntity(foundEntity);
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print("Model selected selectedEntityID:" + selectedEntityID.id);
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}
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@ -641,14 +649,21 @@ Menu.menuItemEvent.connect(handeMenuEvent);
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Controller.keyReleaseEvent.connect(function (event) {
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// since sometimes our menu shortcut keys don't work, trap our menu items here also and fire the appropriate menu items
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print(event.text);
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if (event.text == "`") {
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handeMenuEvent("Edit Properties...");
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}
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if (event.text == "BACKSPACE") {
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handeMenuEvent("Delete");
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} else if (event.text == "TAB") {
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selectionDisplay.toggleSpaceMode();
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} else if (event.text == "ESC") {
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selectionDisplay.cancelTool();
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} else if (event.text == "f") {
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if (entitySelected) {
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entityCameraTool.focus(selectedEntityProperties);
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// Get latest properties
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var properties = Entities.getEntityProperties(selectedEntityID);
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entityCameraTool.focus(properties);
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}
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}
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});
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@ -26,6 +26,7 @@ public:
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~Base3DOverlay();
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// getters
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virtual bool is3D() const { return true; }
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const glm::vec3& getPosition() const { return _position; }
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const glm::vec3& getCenter() const { return _position; } // TODO: consider implementing registration points in this class
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float getLineWidth() const { return _lineWidth; }
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@ -40,6 +40,7 @@ public:
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virtual void render() = 0;
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// getters
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virtual bool is3D() const = 0;
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bool isLoaded() { return _isLoaded; }
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bool getVisible() const { return _visible; }
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xColor getColor();
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@ -29,6 +29,8 @@ class Overlay2D : public Overlay {
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public:
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Overlay2D();
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~Overlay2D();
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virtual bool is3D() const { return false; }
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// getters
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int getX() const { return _bounds.x(); }
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@ -23,6 +23,7 @@
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#include "Rectangle3DOverlay.h"
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#include "Sphere3DOverlay.h"
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#include "TextOverlay.h"
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#include "Text3DOverlay.h"
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Overlays::Overlays() : _nextOverlayID(1) {
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}
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@ -131,6 +132,8 @@ unsigned int Overlays::addOverlay(const QString& type, const QScriptValue& prope
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thisOverlay = new ImageOverlay();
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} else if (type == "text") {
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thisOverlay = new TextOverlay();
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} else if (type == "text3d") {
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thisOverlay = new Text3DOverlay();
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} else if (type == "cube") {
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thisOverlay = new Cube3DOverlay();
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} else if (type == "sphere") {
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@ -167,8 +170,7 @@ unsigned int Overlays::addOverlay(Overlay* overlay) {
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QWriteLocker lock(&_lock);
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unsigned int thisID = _nextOverlayID;
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_nextOverlayID++;
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bool is3D = typeid(*overlay) != typeid(ImageOverlay) && typeid(*overlay) != typeid(TextOverlay);
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if (is3D) {
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if (overlay->is3D()) {
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_overlays3D[thisID] = overlay;
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} else {
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_overlays2D[thisID] = overlay;
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182
interface/src/ui/overlays/Text3DOverlay.cpp
Normal file
182
interface/src/ui/overlays/Text3DOverlay.cpp
Normal file
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@ -0,0 +1,182 @@
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//
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// Text3DOverlay.cpp
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// interface/src/ui/overlays
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//
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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// include this before QGLWidget, which includes an earlier version of OpenGL
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#include "InterfaceConfig.h"
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#include "Application.h"
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#include "Text3DOverlay.h"
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#include "ui/TextRenderer.h"
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const xColor DEFAULT_BACKGROUND_COLOR = { 0, 0, 0 };
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const float DEFAULT_MARGIN = 0.1f;
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Text3DOverlay::Text3DOverlay() :
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_backgroundColor(DEFAULT_BACKGROUND_COLOR),
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_lineHeight(0.1f),
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_leftMargin(DEFAULT_MARGIN),
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_topMargin(DEFAULT_MARGIN),
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_rightMargin(DEFAULT_MARGIN),
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_bottomMargin(DEFAULT_MARGIN),
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_isFacingAvatar(false)
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{
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}
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Text3DOverlay::~Text3DOverlay() {
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}
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xColor Text3DOverlay::getBackgroundColor() {
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if (_colorPulse == 0.0f) {
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return _backgroundColor;
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}
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float pulseLevel = updatePulse();
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xColor result = _backgroundColor;
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if (_colorPulse < 0.0f) {
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result.red *= (1.0f - pulseLevel);
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result.green *= (1.0f - pulseLevel);
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result.blue *= (1.0f - pulseLevel);
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} else {
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result.red *= pulseLevel;
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result.green *= pulseLevel;
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result.blue *= pulseLevel;
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}
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return result;
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}
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void Text3DOverlay::render() {
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if (!_visible) {
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return; // do nothing if we're not visible
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}
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|
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glPushMatrix(); {
|
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glTranslatef(_position.x, _position.y, _position.z);
|
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glm::quat rotation;
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if (_isFacingAvatar) {
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// rotate about vertical to face the camera
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rotation = Application::getInstance()->getCamera()->getRotation();
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rotation *= glm::angleAxis(glm::pi<float>(), glm::vec3(0.0f, 1.0f, 0.0f));
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} else {
|
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rotation = getRotation();
|
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}
|
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glm::vec3 axis = glm::axis(rotation);
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glRotatef(glm::degrees(glm::angle(rotation)), axis.x, axis.y, axis.z);
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const float MAX_COLOR = 255.0f;
|
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xColor backgroundColor = getBackgroundColor();
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float alpha = getAlpha();
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glColor4f(backgroundColor.red / MAX_COLOR, backgroundColor.green / MAX_COLOR, backgroundColor.blue / MAX_COLOR, alpha);
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|
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glm::vec2 dimensions = getDimensions();
|
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glm::vec2 halfDimensions = dimensions * 0.5f;
|
||||
|
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const float SLIGHTLY_BEHIND = -0.005f;
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
glVertex3f(-halfDimensions.x, -halfDimensions.y, SLIGHTLY_BEHIND);
|
||||
glVertex3f(halfDimensions.x, -halfDimensions.y, SLIGHTLY_BEHIND);
|
||||
glVertex3f(halfDimensions.x, halfDimensions.y, SLIGHTLY_BEHIND);
|
||||
glVertex3f(-halfDimensions.x, halfDimensions.y, SLIGHTLY_BEHIND);
|
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glEnd();
|
||||
|
||||
const int FIXED_FONT_POINT_SIZE = 40;
|
||||
const int FIXED_FONT_SCALING_RATIO = FIXED_FONT_POINT_SIZE * 40.0f; // this is a ratio determined through experimentation
|
||||
|
||||
TextRenderer* textRenderer = TextRenderer::getInstance(SANS_FONT_FAMILY, FIXED_FONT_POINT_SIZE);
|
||||
float LINE_SCALE_RATIO = 1.2f;
|
||||
float maxHeight = (float)textRenderer->calculateHeight("Xy") * LINE_SCALE_RATIO;
|
||||
|
||||
float scaleFactor = (maxHeight / FIXED_FONT_SCALING_RATIO) * _lineHeight;
|
||||
|
||||
glTranslatef(-(halfDimensions.x - _leftMargin), halfDimensions.y - _topMargin, 0.0f);
|
||||
|
||||
glm::vec2 clipMinimum(0.0f, 0.0f);
|
||||
glm::vec2 clipDimensions((dimensions.x - (_leftMargin + _rightMargin)) / scaleFactor,
|
||||
(dimensions.y - (_topMargin + _bottomMargin)) / scaleFactor);
|
||||
|
||||
glScalef(scaleFactor, -scaleFactor, 1.0);
|
||||
enableClipPlane(GL_CLIP_PLANE0, -1.0f, 0.0f, 0.0f, clipMinimum.x + clipDimensions.x);
|
||||
enableClipPlane(GL_CLIP_PLANE1, 1.0f, 0.0f, 0.0f, -clipMinimum.x);
|
||||
enableClipPlane(GL_CLIP_PLANE2, 0.0f, -1.0f, 0.0f, clipMinimum.y + clipDimensions.y);
|
||||
enableClipPlane(GL_CLIP_PLANE3, 0.0f, 1.0f, 0.0f, -clipMinimum.y);
|
||||
|
||||
glColor3f(_color.red / MAX_COLOR, _color.green / MAX_COLOR, _color.blue / MAX_COLOR);
|
||||
QStringList lines = _text.split("\n");
|
||||
int lineOffset = maxHeight;
|
||||
foreach(QString thisLine, lines) {
|
||||
textRenderer->draw(0, lineOffset, qPrintable(thisLine));
|
||||
lineOffset += maxHeight;
|
||||
}
|
||||
|
||||
glDisable(GL_CLIP_PLANE0);
|
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glDisable(GL_CLIP_PLANE1);
|
||||
glDisable(GL_CLIP_PLANE2);
|
||||
glDisable(GL_CLIP_PLANE3);
|
||||
|
||||
} glPopMatrix();
|
||||
|
||||
}
|
||||
|
||||
void Text3DOverlay::enableClipPlane(GLenum plane, float x, float y, float z, float w) {
|
||||
GLdouble coefficients[] = { x, y, z, w };
|
||||
glClipPlane(plane, coefficients);
|
||||
glEnable(plane);
|
||||
}
|
||||
|
||||
void Text3DOverlay::setProperties(const QScriptValue& properties) {
|
||||
Planar3DOverlay::setProperties(properties);
|
||||
|
||||
QScriptValue text = properties.property("text");
|
||||
if (text.isValid()) {
|
||||
setText(text.toVariant().toString());
|
||||
}
|
||||
|
||||
QScriptValue backgroundColor = properties.property("backgroundColor");
|
||||
if (backgroundColor.isValid()) {
|
||||
QScriptValue red = backgroundColor.property("red");
|
||||
QScriptValue green = backgroundColor.property("green");
|
||||
QScriptValue blue = backgroundColor.property("blue");
|
||||
if (red.isValid() && green.isValid() && blue.isValid()) {
|
||||
_backgroundColor.red = red.toVariant().toInt();
|
||||
_backgroundColor.green = green.toVariant().toInt();
|
||||
_backgroundColor.blue = blue.toVariant().toInt();
|
||||
}
|
||||
}
|
||||
|
||||
if (properties.property("lineHeight").isValid()) {
|
||||
setLineHeight(properties.property("lineHeight").toVariant().toFloat());
|
||||
}
|
||||
|
||||
if (properties.property("leftMargin").isValid()) {
|
||||
setLeftMargin(properties.property("leftMargin").toVariant().toFloat());
|
||||
}
|
||||
|
||||
if (properties.property("topMargin").isValid()) {
|
||||
setTopMargin(properties.property("topMargin").toVariant().toFloat());
|
||||
}
|
||||
|
||||
if (properties.property("rightMargin").isValid()) {
|
||||
setRightMargin(properties.property("rightMargin").toVariant().toFloat());
|
||||
}
|
||||
|
||||
if (properties.property("bottomMargin").isValid()) {
|
||||
setBottomMargin(properties.property("bottomMargin").toVariant().toFloat());
|
||||
}
|
||||
|
||||
|
||||
QScriptValue isFacingAvatarValue = properties.property("isFacingAvatar");
|
||||
if (isFacingAvatarValue.isValid()) {
|
||||
_isFacingAvatar = isFacingAvatarValue.toVariant().toBool();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
61
interface/src/ui/overlays/Text3DOverlay.h
Normal file
61
interface/src/ui/overlays/Text3DOverlay.h
Normal file
|
@ -0,0 +1,61 @@
|
|||
//
|
||||
// Text3DOverlay.h
|
||||
// interface/src/ui/overlays
|
||||
//
|
||||
// Copyright 2014 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifndef hifi_Text3DOverlay_h
|
||||
#define hifi_Text3DOverlay_h
|
||||
|
||||
// include this before QGLWidget, which includes an earlier version of OpenGL
|
||||
#include "InterfaceConfig.h"
|
||||
|
||||
#include <QString>
|
||||
#include "Planar3DOverlay.h"
|
||||
|
||||
class Text3DOverlay : public Planar3DOverlay {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
Text3DOverlay();
|
||||
~Text3DOverlay();
|
||||
virtual void render();
|
||||
|
||||
// getters
|
||||
const QString& getText() const { return _text; }
|
||||
float getLineHeight() const { return _lineHeight; }
|
||||
float getLeftMargin() const { return _leftMargin; }
|
||||
float getTopMargin() const { return _topMargin; }
|
||||
float getRightMargin() const { return _rightMargin; }
|
||||
float getBottomMargin() const { return _bottomMargin; }
|
||||
xColor getBackgroundColor();
|
||||
|
||||
// setters
|
||||
void setText(const QString& text) { _text = text; }
|
||||
void setLineHeight(float value) { _lineHeight = value; }
|
||||
void setLeftMargin(float margin) { _leftMargin = margin; }
|
||||
void setTopMargin(float margin) { _topMargin = margin; }
|
||||
void setRightMargin(float margin) { _rightMargin = margin; }
|
||||
void setBottomMargin(float margin) { _bottomMargin = margin; }
|
||||
|
||||
virtual void setProperties(const QScriptValue& properties);
|
||||
|
||||
private:
|
||||
void enableClipPlane(GLenum plane, float x, float y, float z, float w);
|
||||
|
||||
QString _text;
|
||||
xColor _backgroundColor;
|
||||
float _lineHeight;
|
||||
float _leftMargin;
|
||||
float _topMargin;
|
||||
float _rightMargin;
|
||||
float _bottomMargin;
|
||||
bool _isFacingAvatar;
|
||||
};
|
||||
|
||||
|
||||
#endif // hifi_Text3DOverlay_h
|
|
@ -58,6 +58,10 @@ glm::vec3 Vec3::normalize(const glm::vec3& v) {
|
|||
return glm::normalize(v);
|
||||
}
|
||||
|
||||
glm::vec3 Vec3::mix(const glm::vec3& v1, const glm::vec3& v2, float m) {
|
||||
return glm::mix(v1, v2, m);
|
||||
}
|
||||
|
||||
void Vec3::print(const QString& lable, const glm::vec3& v) {
|
||||
qDebug() << qPrintable(lable) << v.x << "," << v.y << "," << v.z;
|
||||
}
|
||||
|
|
|
@ -36,6 +36,7 @@ public slots:
|
|||
float distance(const glm::vec3& v1, const glm::vec3& v2);
|
||||
float orientedAngle(const glm::vec3& v1, const glm::vec3& v2, const glm::vec3& v3);
|
||||
glm::vec3 normalize(const glm::vec3& v);
|
||||
glm::vec3 mix(const glm::vec3& v1, const glm::vec3& v2, float m);
|
||||
void print(const QString& lable, const glm::vec3& v);
|
||||
bool equal(const glm::vec3& v1, const glm::vec3& v2);
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue