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coding standard
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@ -185,8 +185,7 @@ bool EntityTreeRenderer::findBestZoneAndMaybeContainingEntities(const glm::vec3&
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#ifdef WANT_DEBUG
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qCDebug(entitiesrenderer) << "not visible";
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#endif
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}
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else {
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} else {
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float entityVolumeEstimate = entity->getVolumeEstimate();
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if (entityVolumeEstimate < _bestZoneVolume) {
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_bestZoneVolume = entityVolumeEstimate;
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