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https://github.com/overte-org/overte.git
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Merge pull request #11633 from sethalves/pr-11581-for-rc-57
Pr 11581 for rc 57
This commit is contained in:
commit
f8a01dffb0
10 changed files with 176 additions and 182 deletions
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@ -587,7 +587,7 @@ void MyAvatar::simulate(float deltaTime) {
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MovingEntitiesOperator moveOperator;
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forEachDescendant([&](SpatiallyNestablePointer object) {
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// if the queryBox has changed, tell the entity-server
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if (object->getNestableType() == NestableType::Entity && object->checkAndMaybeUpdateQueryAACube()) {
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if (object->getNestableType() == NestableType::Entity && object->updateQueryAACube()) {
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EntityItemPointer entity = std::static_pointer_cast<EntityItem>(object);
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bool success;
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AACube newCube = entity->getQueryAACube(success);
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@ -69,7 +69,7 @@ ParticleEffectEntityRenderer::ParticleEffectEntityRenderer(const EntityItemPoint
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}
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bool ParticleEffectEntityRenderer::needsRenderUpdateFromTypedEntity(const TypedEntityPointer& entity) const {
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entity->checkAndMaybeUpdateQueryAACube();
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entity->updateQueryAACube();
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if (_emitting != entity->getIsEmitting()) {
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return true;
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@ -717,6 +717,14 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
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weOwnSimulation = _simulationOwner.matchesValidID(myNodeID);
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}
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}
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auto lastEdited = lastEditedFromBufferAdjusted;
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bool otherOverwrites = overwriteLocalData && !weOwnSimulation;
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auto shouldUpdate = [lastEdited, otherOverwrites, filterRejection](quint64 updatedTimestamp, bool valueChanged) {
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bool simulationChanged = lastEdited > updatedTimestamp;
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return otherOverwrites && simulationChanged && (valueChanged || filterRejection);
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};
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{ // When we own the simulation we don't accept updates to the entity's transform/velocities
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// we also want to ignore any duplicate packets that have the same "recently updated" values
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// as a packet we've already recieved. This is because we want multiple edits of the same
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@ -729,15 +737,9 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
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// Note: duplicate packets are expected and not wrong. They may be sent for any number of
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// reasons and the contract is that the client handles them in an idempotent manner.
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auto lastEdited = lastEditedFromBufferAdjusted;
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bool otherOverwrites = overwriteLocalData && !weOwnSimulation;
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auto shouldUpdate = [lastEdited, otherOverwrites, filterRejection](quint64 updatedTimestamp, bool valueChanged) {
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bool simulationChanged = lastEdited > updatedTimestamp;
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return otherOverwrites && simulationChanged && (valueChanged || filterRejection);
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};
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auto customUpdatePositionFromNetwork = [this, shouldUpdate, lastEdited](glm::vec3 value){
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if (shouldUpdate(_lastUpdatedPositionTimestamp, value != _lastUpdatedPositionValue)) {
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updatePositionFromNetwork(value);
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updatePosition(value);
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_lastUpdatedPositionTimestamp = lastEdited;
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_lastUpdatedPositionValue = value;
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}
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@ -745,7 +747,7 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
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auto customUpdateRotationFromNetwork = [this, shouldUpdate, lastEdited](glm::quat value){
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if (shouldUpdate(_lastUpdatedRotationTimestamp, value != _lastUpdatedRotationValue)) {
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updateRotationFromNetwork(value);
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updateRotation(value);
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_lastUpdatedRotationTimestamp = lastEdited;
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_lastUpdatedRotationValue = value;
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}
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@ -753,7 +755,7 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
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auto customUpdateVelocityFromNetwork = [this, shouldUpdate, lastEdited](glm::vec3 value){
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if (shouldUpdate(_lastUpdatedVelocityTimestamp, value != _lastUpdatedVelocityValue)) {
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updateVelocityFromNetwork(value);
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updateVelocity(value);
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_lastUpdatedVelocityTimestamp = lastEdited;
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_lastUpdatedVelocityValue = value;
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}
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@ -761,7 +763,7 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
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auto customUpdateAngularVelocityFromNetwork = [this, shouldUpdate, lastEdited](glm::vec3 value){
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if (shouldUpdate(_lastUpdatedAngularVelocityTimestamp, value != _lastUpdatedAngularVelocityValue)) {
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updateAngularVelocityFromNetwork(value);
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updateAngularVelocity(value);
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_lastUpdatedAngularVelocityTimestamp = lastEdited;
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_lastUpdatedAngularVelocityValue = value;
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}
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@ -780,8 +782,6 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
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READ_ENTITY_PROPERTY(PROP_VELOCITY, glm::vec3, customUpdateVelocityFromNetwork);
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READ_ENTITY_PROPERTY(PROP_ANGULAR_VELOCITY, glm::vec3, customUpdateAngularVelocityFromNetwork);
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READ_ENTITY_PROPERTY(PROP_ACCELERATION, glm::vec3, customSetAcceleration);
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}
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READ_ENTITY_PROPERTY(PROP_DIMENSIONS, glm::vec3, updateDimensions);
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@ -846,7 +846,18 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
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overwriteLocalData = oldOverwrite;
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}
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READ_ENTITY_PROPERTY(PROP_QUERY_AA_CUBE, AACube, setQueryAACube);
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{
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auto customUpdateQueryAACubeFromNetwork = [this, shouldUpdate, lastEdited](AACube value){
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if (shouldUpdate(_lastUpdatedQueryAACubeTimestamp, value != _lastUpdatedQueryAACubeValue)) {
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setQueryAACube(value);
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_lastUpdatedQueryAACubeTimestamp = lastEdited;
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_lastUpdatedQueryAACubeValue = value;
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}
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};
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READ_ENTITY_PROPERTY(PROP_QUERY_AA_CUBE, AACube, customUpdateQueryAACubeFromNetwork);
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}
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READ_ENTITY_PROPERTY(PROP_LAST_EDITED_BY, QUuid, setLastEditedBy);
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bytesRead += readEntitySubclassDataFromBuffer(dataAt, (bytesLeftToRead - bytesRead), args,
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@ -1381,8 +1392,7 @@ bool EntityItem::setProperties(const EntityItemProperties& properties) {
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SET_ENTITY_PROPERTY_FROM_PROPERTIES(lastEditedBy, setLastEditedBy);
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AACube saveQueryAACube = _queryAACube;
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if (checkAndMaybeUpdateQueryAACube() && saveQueryAACube != _queryAACube) {
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if (updateQueryAACube()) {
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somethingChanged = true;
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}
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@ -1546,6 +1556,9 @@ AACube EntityItem::getQueryAACube(bool& success) const {
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return result;
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}
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bool EntityItem::shouldPuffQueryAACube() const {
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return hasActions() || isChildOfMyAvatar() || isMovingRelativeToParent();
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}
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// NOTE: This should only be used in cases of old bitstreams which only contain radius data
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// 0,0,0 --> maxDimension,maxDimension,maxDimension
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@ -1750,16 +1763,10 @@ void EntityItem::updateParentID(const QUuid& value) {
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if (tree) {
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tree->addToNeedsParentFixupList(getThisPointer());
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}
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updateQueryAACube();
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}
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}
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void EntityItem::updatePositionFromNetwork(const glm::vec3& value) {
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if (shouldSuppressLocationEdits()) {
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return;
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}
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updatePosition(value);
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}
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void EntityItem::updateDimensions(const glm::vec3& value) {
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if (getDimensions() != value) {
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setDimensions(value);
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@ -1782,13 +1789,6 @@ void EntityItem::updateRotation(const glm::quat& rotation) {
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}
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}
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void EntityItem::updateRotationFromNetwork(const glm::quat& rotation) {
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if (shouldSuppressLocationEdits()) {
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return;
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}
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updateRotation(rotation);
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}
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void EntityItem::updateMass(float mass) {
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// Setting the mass actually changes the _density (at fixed volume), however
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// we must protect the density range to help maintain stability of physics simulation
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@ -1839,13 +1839,6 @@ void EntityItem::updateVelocity(const glm::vec3& value) {
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}
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}
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void EntityItem::updateVelocityFromNetwork(const glm::vec3& value) {
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if (shouldSuppressLocationEdits()) {
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return;
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}
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updateVelocity(value);
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}
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void EntityItem::updateDamping(float value) {
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auto clampedDamping = glm::clamp(value, 0.0f, 1.0f);
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if (_damping != clampedDamping) {
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@ -1897,13 +1890,6 @@ void EntityItem::updateAngularVelocity(const glm::vec3& value) {
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}
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}
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void EntityItem::updateAngularVelocityFromNetwork(const glm::vec3& value) {
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if (shouldSuppressLocationEdits()) {
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return;
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}
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updateAngularVelocity(value);
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}
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void EntityItem::updateAngularDamping(float value) {
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auto clampedDamping = glm::clamp(value, 0.0f, 1.0f);
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if (_angularDamping != clampedDamping) {
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@ -2016,9 +2002,7 @@ void EntityItem::computeCollisionGroupAndFinalMask(int16_t& group, int16_t& mask
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// if this entity is a descendant of MyAvatar, don't collide with MyAvatar. This avoids the
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// "bootstrapping" problem where you can shoot yourself across the room by grabbing something
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// and holding it against your own avatar.
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QUuid ancestorID = findAncestorOfType(NestableType::Avatar);
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if (!ancestorID.isNull() &&
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(ancestorID == Physics::getSessionUUID() || ancestorID == AVATAR_SELF_ID)) {
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if (isChildOfMyAvatar()) {
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iAmHoldingThis = true;
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}
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// also, don't bootstrap our own avatar with a hold action
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@ -2210,6 +2194,7 @@ bool EntityItem::removeActionInternal(const QUuid& actionID, EntitySimulationPoi
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_dirtyFlags |= Simulation::DIRTY_PHYSICS_ACTIVATION;
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_dirtyFlags |= Simulation::DIRTY_COLLISION_GROUP; // may need to not collide with own avatar
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setDynamicDataNeedsTransmit(true);
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updateQueryAACube();
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return success;
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}
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return false;
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@ -2425,6 +2410,7 @@ QVariantMap EntityItem::getActionArguments(const QUuid& actionID) const {
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}
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bool EntityItem::shouldSuppressLocationEdits() const {
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// if any of the actions indicate they'd like suppression, suppress
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QHash<QUuid, EntityDynamicPointer>::const_iterator i = _objectActions.begin();
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while (i != _objectActions.end()) {
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if (i.value()->shouldSuppressLocationEdits()) {
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@ -2433,6 +2419,11 @@ bool EntityItem::shouldSuppressLocationEdits() const {
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i++;
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}
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// if any of the ancestors are MyAvatar, suppress
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if (isChildOfMyAvatar()) {
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return true;
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}
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return false;
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}
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@ -2837,6 +2828,11 @@ void EntityItem::setVisible(bool value) {
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});
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}
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bool EntityItem::isChildOfMyAvatar() const {
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QUuid ancestorID = findAncestorOfType(NestableType::Avatar);
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return !ancestorID.isNull() && (ancestorID == Physics::getSessionUUID() || ancestorID == AVATAR_SELF_ID);
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}
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bool EntityItem::getCollisionless() const {
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bool result;
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withReadLock([&] {
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@ -240,6 +240,7 @@ public:
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using SpatiallyNestable::getQueryAACube;
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virtual AACube getQueryAACube(bool& success) const override;
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virtual bool shouldPuffQueryAACube() const override;
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QString getScript() const;
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void setScript(const QString& value);
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@ -273,6 +274,8 @@ public:
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inline bool isVisible() const { return getVisible(); }
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inline bool isInvisible() const { return !getVisible(); }
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bool isChildOfMyAvatar() const;
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bool getCollisionless() const;
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void setCollisionless(bool value);
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@ -354,20 +357,16 @@ public:
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virtual void updateRegistrationPoint(const glm::vec3& value);
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void updatePosition(const glm::vec3& value);
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void updateParentID(const QUuid& value);
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void updatePositionFromNetwork(const glm::vec3& value);
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void updateDimensions(const glm::vec3& value);
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void updateRotation(const glm::quat& rotation);
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void updateRotationFromNetwork(const glm::quat& rotation);
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void updateDensity(float value);
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void updateMass(float value);
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void updateVelocity(const glm::vec3& value);
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void updateVelocityFromNetwork(const glm::vec3& value);
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void updateDamping(float value);
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void updateRestitution(float value);
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void updateFriction(float value);
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void updateGravity(const glm::vec3& value);
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void updateAngularVelocity(const glm::vec3& value);
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void updateAngularVelocityFromNetwork(const glm::vec3& value);
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void updateAngularDamping(float value);
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void updateCollisionless(bool value);
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void updateCollisionMask(uint8_t value);
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@ -629,12 +628,14 @@ protected:
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glm::vec3 _lastUpdatedVelocityValue;
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glm::vec3 _lastUpdatedAngularVelocityValue;
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glm::vec3 _lastUpdatedAccelerationValue;
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AACube _lastUpdatedQueryAACubeValue;
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quint64 _lastUpdatedPositionTimestamp { 0 };
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quint64 _lastUpdatedRotationTimestamp { 0 };
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quint64 _lastUpdatedVelocityTimestamp { 0 };
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quint64 _lastUpdatedAngularVelocityTimestamp { 0 };
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quint64 _lastUpdatedAccelerationTimestamp { 0 };
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quint64 _lastUpdatedQueryAACubeTimestamp { 0 };
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};
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@ -457,7 +457,7 @@ QUuid EntityScriptingInterface::editEntity(QUuid id, const EntityItemProperties&
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// if they've changed.
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entity->forEachDescendant([&](SpatiallyNestablePointer descendant) {
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if (descendant->getNestableType() == NestableType::Entity) {
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if (descendant->checkAndMaybeUpdateQueryAACube()) {
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if (descendant->updateQueryAACube()) {
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EntityItemPointer entityDescendant = std::static_pointer_cast<EntityItem>(descendant);
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EntityItemProperties newQueryCubeProperties;
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newQueryCubeProperties.setQueryAACube(descendant->getQueryAACube());
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@ -1028,7 +1028,8 @@ void EntityTree::fixupTerseEditLogging(EntityItemProperties& properties, QList<Q
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changedProperties[index] = QString("queryAACube:") +
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QString::number((int)center.x) + "," +
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QString::number((int)center.y) + "," +
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QString::number((int)center.z);
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QString::number((int)center.z) + "/" +
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QString::number(properties.getQueryAACube().getDimensions().x);
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}
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if (properties.positionChanged()) {
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int index = changedProperties.indexOf("position");
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@ -1804,7 +1805,7 @@ QVector<EntityItemID> EntityTree::sendEntities(EntityEditPacketSender* packetSen
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addToNeedsParentFixupList(entity);
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}
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entity->forceQueryAACubeUpdate();
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entity->checkAndMaybeUpdateQueryAACube();
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entity->updateQueryAACube();
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moveOperator.addEntityToMoveList(entity, entity->getQueryAACube());
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i++;
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} else {
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@ -136,7 +136,7 @@ void SimpleEntitySimulation::sortEntitiesThatMoved() {
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SetOfEntities::iterator itemItr = _entitiesToSort.begin();
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while (itemItr != _entitiesToSort.end()) {
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EntityItemPointer entity = *itemItr;
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entity->checkAndMaybeUpdateQueryAACube();
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entity->updateQueryAACube();
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++itemItr;
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}
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EntitySimulation::sortEntitiesThatMoved();
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@ -491,6 +491,10 @@ bool EntityMotionState::shouldSendUpdate(uint32_t simulationStep) {
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return true;
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}
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if (_entity->shouldSuppressLocationEdits()) {
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return false;
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}
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if (!isLocallyOwned()) {
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// we don't own the simulation
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@ -577,7 +581,7 @@ void EntityMotionState::sendUpdate(OctreeEditPacketSender* packetSender, uint32_
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}
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if (properties.transformChanged()) {
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if (_entity->checkAndMaybeUpdateQueryAACube()) {
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if (_entity->updateQueryAACube()) {
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// due to parenting, the server may not know where something is in world-space, so include the bounding cube.
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properties.setQueryAACube(_entity->getQueryAACube());
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}
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@ -644,7 +648,7 @@ void EntityMotionState::sendUpdate(OctreeEditPacketSender* packetSender, uint32_
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_entity->forEachDescendant([&](SpatiallyNestablePointer descendant) {
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if (descendant->getNestableType() == NestableType::Entity) {
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EntityItemPointer entityDescendant = std::static_pointer_cast<EntityItem>(descendant);
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if (descendant->checkAndMaybeUpdateQueryAACube()) {
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if (descendant->updateQueryAACube()) {
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EntityItemProperties newQueryCubeProperties;
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newQueryCubeProperties.setQueryAACube(descendant->getQueryAACube());
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newQueryCubeProperties.setLastEdited(properties.getLastEdited());
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@ -963,18 +963,25 @@ AACube SpatiallyNestable::getMaximumAACube(bool& success) const {
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const float PARENTED_EXPANSION_FACTOR = 3.0f;
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bool SpatiallyNestable::checkAndMaybeUpdateQueryAACube() {
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bool success = false;
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bool SpatiallyNestable::updateQueryAACube() {
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if (!queryAACubeNeedsUpdate()) {
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return false;
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}
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bool success;
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AACube maxAACube = getMaximumAACube(success);
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if (success) {
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// maybe update _queryAACube
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if (!_queryAACubeSet || (_parentID.isNull() && _children.size() == 0) || !_queryAACube.contains(maxAACube)) {
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if (_parentJointIndex != INVALID_JOINT_INDEX || _children.size() > 0 ) {
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if (!success) {
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return false;
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}
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if (shouldPuffQueryAACube()) {
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// make an expanded AACube centered on the object
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float scale = PARENTED_EXPANSION_FACTOR * maxAACube.getScale();
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_queryAACube = AACube(maxAACube.calcCenter() - glm::vec3(0.5f * scale), scale);
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_queryAACubeIsPuffed = true;
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} else {
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_queryAACube = maxAACube;
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_queryAACubeIsPuffed = false;
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}
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forEachDescendant([&](const SpatiallyNestablePointer& descendant) {
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@ -982,16 +989,15 @@ bool SpatiallyNestable::checkAndMaybeUpdateQueryAACube() {
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AACube descendantAACube = descendant->getQueryAACube(childSuccess);
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if (childSuccess) {
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if (_queryAACube.contains(descendantAACube)) {
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return ;
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||||
return; // from lambda
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}
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||||
_queryAACube += descendantAACube.getMinimumPoint();
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||||
_queryAACube += descendantAACube.getMaximumPoint();
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||||
}
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});
|
||||
|
||||
_queryAACubeSet = true;
|
||||
}
|
||||
}
|
||||
return success;
|
||||
return true;
|
||||
}
|
||||
|
||||
void SpatiallyNestable::setQueryAACube(const AACube& queryAACube) {
|
||||
|
@ -1008,6 +1014,16 @@ bool SpatiallyNestable::queryAACubeNeedsUpdate() const {
|
|||
return true;
|
||||
}
|
||||
|
||||
bool success;
|
||||
AACube maxAACube = getMaximumAACube(success);
|
||||
if (success && !_queryAACube.contains(maxAACube)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (shouldPuffQueryAACube() != _queryAACubeIsPuffed) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// make sure children are still in their boxes, also.
|
||||
bool childNeedsUpdate = false;
|
||||
forEachDescendantTest([&](const SpatiallyNestablePointer& descendant) {
|
||||
|
@ -1021,31 +1037,6 @@ bool SpatiallyNestable::queryAACubeNeedsUpdate() const {
|
|||
return childNeedsUpdate;
|
||||
}
|
||||
|
||||
void SpatiallyNestable::updateQueryAACube() {
|
||||
bool success;
|
||||
AACube maxAACube = getMaximumAACube(success);
|
||||
if (_parentJointIndex != INVALID_JOINT_INDEX || _children.size() > 0 ) {
|
||||
// make an expanded AACube centered on the object
|
||||
float scale = PARENTED_EXPANSION_FACTOR * maxAACube.getScale();
|
||||
_queryAACube = AACube(maxAACube.calcCenter() - glm::vec3(0.5f * scale), scale);
|
||||
} else {
|
||||
_queryAACube = maxAACube;
|
||||
}
|
||||
|
||||
forEachDescendant([&](const SpatiallyNestablePointer& descendant) {
|
||||
bool success;
|
||||
AACube descendantAACube = descendant->getQueryAACube(success);
|
||||
if (success) {
|
||||
if (_queryAACube.contains(descendantAACube)) {
|
||||
return;
|
||||
}
|
||||
_queryAACube += descendantAACube.getMinimumPoint();
|
||||
_queryAACube += descendantAACube.getMaximumPoint();
|
||||
}
|
||||
});
|
||||
_queryAACubeSet = true;
|
||||
}
|
||||
|
||||
AACube SpatiallyNestable::getQueryAACube(bool& success) const {
|
||||
if (_queryAACubeSet) {
|
||||
success = true;
|
||||
|
|
|
@ -106,11 +106,11 @@ public:
|
|||
virtual glm::vec3 getParentAngularVelocity(bool& success) const;
|
||||
|
||||
virtual AACube getMaximumAACube(bool& success) const;
|
||||
bool checkAndMaybeUpdateQueryAACube();
|
||||
void updateQueryAACube();
|
||||
|
||||
virtual void setQueryAACube(const AACube& queryAACube);
|
||||
virtual bool queryAACubeNeedsUpdate() const;
|
||||
virtual bool shouldPuffQueryAACube() const { return false; }
|
||||
bool updateQueryAACube();
|
||||
void forceQueryAACubeUpdate() { _queryAACubeSet = false; }
|
||||
virtual AACube getQueryAACube(bool& success) const;
|
||||
virtual AACube getQueryAACube() const;
|
||||
|
@ -234,6 +234,7 @@ private:
|
|||
glm::vec3 _angularVelocity;
|
||||
mutable bool _parentKnowsMe { false };
|
||||
bool _isDead { false };
|
||||
bool _queryAACubeIsPuffed { false };
|
||||
};
|
||||
|
||||
|
||||
|
|
Loading…
Reference in a new issue