mirror of
https://github.com/overte-org/overte.git
synced 2025-08-12 18:55:08 +02:00
Merge branch 'blue' of https://github.com/samcake/hifi into blue
This commit is contained in:
commit
f8783823f3
18 changed files with 249 additions and 112 deletions
|
@ -2,14 +2,14 @@ name = mannequin
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|||
type = body+head
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||||
scale = 1
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filename = mannequin/mannequin.baked.fbx
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joint = jointEyeLeft = LeftEye
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joint = jointRightHand = RightHand
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joint = jointHead = Head
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joint = jointEyeRight = RightEye
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joint = jointLean = Spine
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joint = jointNeck = Neck
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||||
joint = jointLeftHand = LeftHand
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joint = jointRoot = Hips
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joint = jointLean = Spine
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joint = jointLeftHand = LeftHand
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joint = jointHead = Head
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joint = jointEyeLeft = LeftEye
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joint = jointEyeRight = RightEye
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joint = jointRightHand = RightHand
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joint = jointNeck = Neck
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freeJoint = LeftArm
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freeJoint = LeftForeArm
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freeJoint = RightArm
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|
@ -18,72 +18,72 @@ bs = EyeBlink_L = blink = 1
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bs = JawOpen = mouth_Open = 1
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bs = LipsFunnel = Oo = 1
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bs = BrowsU_L = brow_Up = 1
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jointIndex = RightHandIndex2 = 27
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jointIndex = LeftHandIndex2 = 51
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jointIndex = RightUpLeg = 6
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jointIndex = RightToe_End = 10
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jointIndex = RightEye = 65
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jointIndex = LeftHandPinky1 = 42
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jointIndex = RightHandRing1 = 22
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jointIndex = face = 67
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jointIndex = LeftUpLeg = 1
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jointIndex = LeftHand = 41
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jointIndex = LeftHandMiddle1 = 58
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jointIndex = LeftHandIndex1 = 50
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jointIndex = LeftEye = 64
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jointIndex = RightHandIndex1 = 26
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jointIndex = LeftHandPinky4 = 45
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jointIndex = RightArm = 15
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jointIndex = LeftShoulder = 38
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jointIndex = RightHandPinky2 = 19
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jointIndex = RightHandThumb1 = 30
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jointIndex = RightForeArm = 16
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jointIndex = LeftHandMiddle3 = 60
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jointIndex = Neck = 62
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jointIndex = LeftHandThumb1 = 54
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jointIndex = RightHandMiddle2 = 35
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jointIndex = LeftHandMiddle4 = 61
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jointIndex = mannequin = 68
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jointIndex = Spine1 = 12
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jointIndex = LeftHand = 41
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jointIndex = LeftHandRing4 = 49
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jointIndex = RightHandMiddle3 = 36
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jointIndex = LeftHandThumb4 = 57
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jointIndex = RightToe_End = 10
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jointIndex = LeftHandRing1 = 46
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jointIndex = LeftForeArm = 40
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jointIndex = RightHandIndex4 = 29
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jointIndex = LeftShoulder = 38
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jointIndex = RightHandMiddle4 = 37
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jointIndex = RightShoulder = 14
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jointIndex = LeftLeg = 2
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jointIndex = LeftToe_End = 5
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jointIndex = Hips = 0
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jointIndex = RightFoot = 8
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jointIndex = RightHandThumb2 = 31
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jointIndex = LeftHandMiddle3 = 60
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jointIndex = RightHandThumb1 = 30
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jointIndex = Neck = 62
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jointIndex = Spine = 11
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jointIndex = RightHandThumb4 = 33
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jointIndex = RightHandMiddle1 = 34
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jointIndex = LeftHandIndex4 = 53
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jointIndex = face = 68
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jointIndex = RightHandRing3 = 24
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jointIndex = LeftHandPinky4 = 45
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jointIndex = LeftHandMiddle2 = 59
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jointIndex = RightHandThumb3 = 32
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jointIndex = LeftHandPinky3 = 44
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jointIndex = HeadTop_End = 66
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jointIndex = Spine1 = 12
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jointIndex = LeftHandRing3 = 48
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jointIndex = mannequin1 = 67
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jointIndex = RightEye = 65
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jointIndex = RightHandRing4 = 25
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jointIndex = RightHandPinky4 = 21
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jointIndex = LeftHandRing2 = 47
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jointIndex = RightHandIndex3 = 28
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jointIndex = RightUpLeg = 6
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jointIndex = LeftArm = 39
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||||
jointIndex = LeftHandThumb3 = 56
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||||
jointIndex = RightHandIndex2 = 27
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||||
jointIndex = RightForeArm = 16
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||||
jointIndex = RightArm = 15
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jointIndex = RightHandRing2 = 23
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||||
jointIndex = LeftHandMiddle1 = 58
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jointIndex = Spine2 = 13
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jointIndex = LeftHandThumb2 = 55
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||||
jointIndex = RightHandMiddle2 = 35
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jointIndex = RightHandPinky1 = 18
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jointIndex = LeftUpLeg = 1
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jointIndex = RightLeg = 7
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jointIndex = LeftHandIndex2 = 51
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jointIndex = RightHand = 17
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||||
jointIndex = LeftHandIndex3 = 52
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||||
jointIndex = RightHandIndex3 = 28
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jointIndex = RightHandMiddle4 = 37
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||||
jointIndex = LeftLeg = 2
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||||
jointIndex = RightHandMiddle1 = 34
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||||
jointIndex = Spine2 = 13
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||||
jointIndex = LeftHandMiddle2 = 59
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||||
jointIndex = LeftHandPinky3 = 44
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||||
jointIndex = LeftHandThumb3 = 56
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||||
jointIndex = LeftHandRing4 = 49
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||||
jointIndex = RightHandThumb2 = 31
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||||
jointIndex = LeftHandRing3 = 48
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||||
jointIndex = HeadTop_End = 66
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||||
jointIndex = LeftHandThumb4 = 57
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||||
jointIndex = RightHandThumb3 = 32
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||||
jointIndex = RightHandPinky1 = 18
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||||
jointIndex = RightLeg = 7
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jointIndex = RightHandMiddle3 = 36
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||||
jointIndex = RightHandPinky3 = 20
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jointIndex = LeftToeBase = 4
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||||
jointIndex = LeftForeArm = 40
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||||
jointIndex = RightShoulder = 14
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jointIndex = LeftHandRing2 = 47
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||||
jointIndex = LeftHandThumb2 = 55
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jointIndex = Head = 63
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||||
jointIndex = RightHandRing4 = 25
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||||
jointIndex = LeftHandRing1 = 46
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||||
jointIndex = LeftFoot = 3
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||||
jointIndex = RightHandRing3 = 24
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||||
jointIndex = RightHandThumb4 = 33
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||||
jointIndex = LeftArm = 39
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||||
jointIndex = LeftToe_End = 5
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||||
jointIndex = RightHandPinky3 = 20
|
||||
jointIndex = RightHandIndex1 = 26
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||||
jointIndex = LeftHandPinky1 = 42
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||||
jointIndex = RightToeBase = 9
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||||
jointIndex = RightHandPinky4 = 21
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||||
jointIndex = Spine = 11
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jointIndex = LeftHandIndex4 = 53
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jointIndex = LeftHandIndex1 = 50
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jointIndex = LeftToeBase = 4
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jointIndex = LeftHandPinky2 = 43
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jointIndex = RightHandIndex4 = 29
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jointIndex = Hips = 0
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jointIndex = RightHandRing2 = 23
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jointIndex = RightHandRing1 = 22
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jointIndex = LeftHandThumb1 = 54
|
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jointIndex = LeftEye = 64
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||||
jointIndex = Head = 63
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||||
|
|
BIN
interface/resources/meshes/mannequin/Eyes.ktx
Executable file → Normal file
BIN
interface/resources/meshes/mannequin/Eyes.ktx
Executable file → Normal file
Binary file not shown.
BIN
interface/resources/meshes/mannequin/lambert1_Base_Color.ktx
Executable file → Normal file
BIN
interface/resources/meshes/mannequin/lambert1_Base_Color.ktx
Executable file → Normal file
Binary file not shown.
BIN
interface/resources/meshes/mannequin/lambert1_Normal_OpenGL.ktx
Executable file → Normal file
BIN
interface/resources/meshes/mannequin/lambert1_Normal_OpenGL.ktx
Executable file → Normal file
Binary file not shown.
BIN
interface/resources/meshes/mannequin/lambert1_Roughness.ktx
Executable file → Normal file
BIN
interface/resources/meshes/mannequin/lambert1_Roughness.ktx
Executable file → Normal file
Binary file not shown.
BIN
interface/resources/meshes/mannequin/mannequin.baked.fbx
Executable file → Normal file
BIN
interface/resources/meshes/mannequin/mannequin.baked.fbx
Executable file → Normal file
Binary file not shown.
|
@ -13,6 +13,7 @@ import "."
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|||
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Rectangle {
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id: keyboardBase
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objectName: "keyboard"
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anchors.left: parent.left
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anchors.right: parent.right
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|
@ -27,6 +28,8 @@ Rectangle {
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|||
|
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readonly property int mirrorTextHeight: keyboardRowHeight
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property bool password: false
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property alias mirroredText: mirrorText.text
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property bool showMirrorText: true
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readonly property int raisedHeight: 200
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@ -112,16 +115,20 @@ Rectangle {
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color: "#252525"
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anchors.horizontalCenter: parent.horizontalCenter
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|
||||
TextEdit {
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TextInput {
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||||
id: mirrorText
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visible: showMirrorText
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||||
size: 13.5
|
||||
FontLoader { id: ralewaySemiBold; source: "../../fonts/Raleway-SemiBold.ttf"; }
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||||
font.family: ralewaySemiBold.name
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font.pointSize: 13.5
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verticalAlignment: Text.AlignVCenter
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horizontalAlignment: Text.AlignHCenter
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color: "#FFFFFF";
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anchors.fill: parent
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wrapMode: Text.WordWrap
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readOnly: false // we need to leave this property read-only to allow control to accept QKeyEvent
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readOnly: false // we need this to allow control to accept QKeyEvent
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selectByMouse: false
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echoMode: password ? TextInput.Password : TextInput.Normal
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|
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Keys.onPressed: {
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if (event.key == Qt.Key_Return || event.key == Qt.Key_Space) {
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|
|
|
@ -207,6 +207,17 @@
|
|||
#if defined(Q_OS_WIN)
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#include <VersionHelpers.h>
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|
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#ifdef DEBUG_EVENT_QUEUE
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// This is a HACK that uses private headers included with the qt source distrubution.
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||||
// To use this feature you need to add these directores to your include path:
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||||
// E:/Qt/5.9.1/Src/qtbase/include/QtCore/5.9.1/QtCore
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// E:/Qt/5.9.1/Src/qtbase/include/QtCore/5.9.1
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#define QT_BOOTSTRAPPED
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#include <private/qthread_p.h>
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#include <private/qobject_p.h>
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#undef QT_BOOTSTRAPPED
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#endif
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|
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extern "C" {
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_declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
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}
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|
@ -264,9 +275,7 @@ private:
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switch ((int)event->type()) {
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case ApplicationEvent::Render:
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render();
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// Ensure we never back up the render events. Each render should be triggered only in response
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// to the NEXT render event after the last render occured
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QCoreApplication::removePostedEvents(this, ApplicationEvent::Render);
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qApp->_pendingRenderEvent.store(false);
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return true;
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|
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default:
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|
@ -2712,9 +2721,14 @@ bool Application::importFromZIP(const QString& filePath) {
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return true;
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}
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|
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// thread-safe
|
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void Application::onPresent(quint32 frameCount) {
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postEvent(this, new QEvent((QEvent::Type)ApplicationEvent::Idle), Qt::HighEventPriority);
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if (_renderEventHandler && !isAboutToQuit()) {
|
||||
bool expected = false;
|
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if (_pendingIdleEvent.compare_exchange_strong(expected, true)) {
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postEvent(this, new QEvent((QEvent::Type)ApplicationEvent::Idle), Qt::HighEventPriority);
|
||||
}
|
||||
expected = false;
|
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if (_renderEventHandler && !isAboutToQuit() && _pendingRenderEvent.compare_exchange_strong(expected, true)) {
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postEvent(_renderEventHandler, new QEvent((QEvent::Type)ApplicationEvent::Render));
|
||||
}
|
||||
}
|
||||
|
@ -2781,7 +2795,26 @@ bool Application::handleFileOpenEvent(QFileOpenEvent* fileEvent) {
|
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return false;
|
||||
}
|
||||
|
||||
#ifdef DEBUG_EVENT_QUEUE
|
||||
static int getEventQueueSize(QThread* thread) {
|
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auto threadData = QThreadData::get2(thread);
|
||||
QMutexLocker locker(&threadData->postEventList.mutex);
|
||||
return threadData->postEventList.size();
|
||||
}
|
||||
|
||||
static void dumpEventQueue(QThread* thread) {
|
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auto threadData = QThreadData::get2(thread);
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QMutexLocker locker(&threadData->postEventList.mutex);
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qDebug() << "AJT: event list, size =" << threadData->postEventList.size();
|
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for (auto& postEvent : threadData->postEventList) {
|
||||
QEvent::Type type = (postEvent.event ? postEvent.event->type() : QEvent::None);
|
||||
qDebug() << "AJT: " << type;
|
||||
}
|
||||
}
|
||||
#endif // DEBUG_EVENT_QUEUE
|
||||
|
||||
bool Application::event(QEvent* event) {
|
||||
|
||||
if (!Menu::getInstance()) {
|
||||
return false;
|
||||
}
|
||||
|
@ -2801,8 +2834,18 @@ bool Application::event(QEvent* event) {
|
|||
// see (windowMinimizedChanged)
|
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case ApplicationEvent::Idle:
|
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idle();
|
||||
// Don't process extra idle events that arrived in the event queue while we were doing this idle
|
||||
QCoreApplication::removePostedEvents(this, ApplicationEvent::Idle);
|
||||
|
||||
#ifdef DEBUG_EVENT_QUEUE
|
||||
{
|
||||
int count = getEventQueueSize(QThread::currentThread());
|
||||
if (count > 400) {
|
||||
dumpEventQueue(QThread::currentThread());
|
||||
}
|
||||
}
|
||||
#endif // DEBUG_EVENT_QUEUE
|
||||
|
||||
_pendingIdleEvent.store(false);
|
||||
|
||||
return true;
|
||||
|
||||
case QEvent::MouseMove:
|
||||
|
@ -7203,7 +7246,7 @@ void Application::updateDisplayMode() {
|
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_offscreenContext->makeCurrent();
|
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getApplicationCompositor().setDisplayPlugin(newDisplayPlugin);
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_displayPlugin = newDisplayPlugin;
|
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connect(_displayPlugin.get(), &DisplayPlugin::presented, this, &Application::onPresent);
|
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connect(_displayPlugin.get(), &DisplayPlugin::presented, this, &Application::onPresent, Qt::DirectConnection);
|
||||
auto desktop = offscreenUi->getDesktop();
|
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if (desktop) {
|
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desktop->setProperty("repositionLocked", wasRepositionLocked);
|
||||
|
|
|
@ -717,5 +717,8 @@ private:
|
|||
LaserPointerManager _laserPointerManager;
|
||||
|
||||
friend class RenderEventHandler;
|
||||
|
||||
std::atomic<bool> _pendingIdleEvent { false };
|
||||
std::atomic<bool> _pendingRenderEvent { false };
|
||||
};
|
||||
#endif // hifi_Application_h
|
||||
|
|
|
@ -72,6 +72,12 @@ void Application::paintGL() {
|
|||
{
|
||||
QMutexLocker viewLocker(&_renderArgsMutex);
|
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renderArgs = _appRenderArgs._renderArgs;
|
||||
|
||||
// don't render if there is no context.
|
||||
if (!_appRenderArgs._renderArgs._context) {
|
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return;
|
||||
}
|
||||
|
||||
HMDSensorPose = _appRenderArgs._headPose;
|
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eyeToWorld = _appRenderArgs._eyeToWorld;
|
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sensorToWorld = _appRenderArgs._sensorToWorld;
|
||||
|
|
|
@ -46,6 +46,10 @@ static const int STATS_FOR_STATS_PACKET_WINDOW_SECONDS = 30;
|
|||
// _currentJitterBufferFrames is updated with the time-weighted avg and the running time-weighted avg is reset.
|
||||
static const quint64 FRAMES_AVAILABLE_STAT_WINDOW_USECS = 10 * USECS_PER_SECOND;
|
||||
|
||||
// When the audio codec is switched, temporary codec mismatch is expected due to packets in-flight.
|
||||
// A SelectedAudioFormat packet is not sent until this threshold is exceeded.
|
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static const int MAX_MISMATCHED_AUDIO_CODEC_COUNT = 10;
|
||||
|
||||
InboundAudioStream::InboundAudioStream(int numChannels, int numFrames, int numBlocks, int numStaticJitterBlocks) :
|
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_ringBuffer(numChannels * numFrames, numBlocks),
|
||||
_numChannels(numChannels),
|
||||
|
@ -153,6 +157,7 @@ int InboundAudioStream::parseData(ReceivedMessage& message) {
|
|||
// If we recieved a SilentAudioFrame from our sender, we might want to drop
|
||||
// some of the samples in order to catch up to our desired jitter buffer size.
|
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writeDroppableSilentFrames(networkFrames);
|
||||
|
||||
} else {
|
||||
// note: PCM and no codec are identical
|
||||
bool selectedPCM = _selectedCodecName == "pcm" || _selectedCodecName == "";
|
||||
|
@ -160,20 +165,33 @@ int InboundAudioStream::parseData(ReceivedMessage& message) {
|
|||
if (codecInPacket == _selectedCodecName || (packetPCM && selectedPCM)) {
|
||||
auto afterProperties = message.readWithoutCopy(message.getBytesLeftToRead());
|
||||
parseAudioData(message.getType(), afterProperties);
|
||||
_mismatchedAudioCodecCount = 0;
|
||||
|
||||
} else {
|
||||
qDebug(audio) << "Codec mismatch: expected" << _selectedCodecName << "got" << codecInPacket << "writing silence";
|
||||
_mismatchedAudioCodecCount++;
|
||||
qDebug(audio) << "Codec mismatch: expected" << _selectedCodecName << "got" << codecInPacket;
|
||||
|
||||
// Since the data in the stream is using a codec that we aren't prepared for,
|
||||
// we need to let the codec know that we don't have data for it, this will
|
||||
// allow the codec to interpolate missing data and produce a fade to silence.
|
||||
lostAudioData(1);
|
||||
|
||||
// inform others of the mismatch
|
||||
auto sendingNode = DependencyManager::get<NodeList>()->nodeWithUUID(message.getSourceID());
|
||||
if (sendingNode) {
|
||||
emit mismatchedAudioCodec(sendingNode, _selectedCodecName, codecInPacket);
|
||||
if (packetPCM) {
|
||||
// If there are PCM packets in-flight after the codec is changed, use them.
|
||||
auto afterProperties = message.readWithoutCopy(message.getBytesLeftToRead());
|
||||
_ringBuffer.writeData(afterProperties.data(), afterProperties.size());
|
||||
} else {
|
||||
// Since the data in the stream is using a codec that we aren't prepared for,
|
||||
// we need to let the codec know that we don't have data for it, this will
|
||||
// allow the codec to interpolate missing data and produce a fade to silence.
|
||||
lostAudioData(1);
|
||||
}
|
||||
|
||||
if (_mismatchedAudioCodecCount > MAX_MISMATCHED_AUDIO_CODEC_COUNT) {
|
||||
_mismatchedAudioCodecCount = 0;
|
||||
|
||||
// inform others of the mismatch
|
||||
auto sendingNode = DependencyManager::get<NodeList>()->nodeWithUUID(message.getSourceID());
|
||||
if (sendingNode) {
|
||||
emit mismatchedAudioCodec(sendingNode, _selectedCodecName, codecInPacket);
|
||||
qDebug(audio) << "Codec mismatch threshold exceeded, SelectedAudioFormat(" << _selectedCodecName << " ) sent";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
|
|
@ -186,6 +186,7 @@ protected:
|
|||
CodecPluginPointer _codec;
|
||||
QString _selectedCodecName;
|
||||
Decoder* _decoder { nullptr };
|
||||
int _mismatchedAudioCodecCount { 0 };
|
||||
};
|
||||
|
||||
float calculateRepeatedFrameFadeFactor(int indexOfRepeat);
|
||||
|
|
|
@ -241,19 +241,7 @@ void EntityTreeRenderer::update(bool simulate) {
|
|||
EntityTreePointer tree = std::static_pointer_cast<EntityTree>(_tree);
|
||||
tree->update(simulate);
|
||||
|
||||
if (simulate) {
|
||||
// Handle enter/leave entity logic
|
||||
checkEnterLeaveEntities();
|
||||
|
||||
// Even if we're not moving the mouse, if we started clicking on an entity and we have
|
||||
// not yet released the hold then this is still considered a holdingClickOnEntity event
|
||||
// and we want to simulate this message here as well as in mouse move
|
||||
if (_lastPointerEventValid && !_currentClickingOnEntityID.isInvalidID()) {
|
||||
emit holdingClickOnEntity(_currentClickingOnEntityID, _lastPointerEvent);
|
||||
_entitiesScriptEngine->callEntityScriptMethod(_currentClickingOnEntityID, "holdingClickOnEntity", _lastPointerEvent);
|
||||
}
|
||||
}
|
||||
|
||||
// Update the rendereable entities as needed
|
||||
{
|
||||
PerformanceTimer sceneTimer("scene");
|
||||
auto scene = _viewState->getMain3DScene();
|
||||
|
@ -273,6 +261,20 @@ void EntityTreeRenderer::update(bool simulate) {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (simulate) {
|
||||
// Handle enter/leave entity logic
|
||||
checkEnterLeaveEntities();
|
||||
|
||||
// Even if we're not moving the mouse, if we started clicking on an entity and we have
|
||||
// not yet released the hold then this is still considered a holdingClickOnEntity event
|
||||
// and we want to simulate this message here as well as in mouse move
|
||||
if (_lastPointerEventValid && !_currentClickingOnEntityID.isInvalidID()) {
|
||||
emit holdingClickOnEntity(_currentClickingOnEntityID, _lastPointerEvent);
|
||||
_entitiesScriptEngine->callEntityScriptMethod(_currentClickingOnEntityID, "holdingClickOnEntity", _lastPointerEvent);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -983,6 +983,9 @@ public:
|
|||
glm::vec2 dstCoord;
|
||||
glm::ivec2 srcPixel;
|
||||
for (int y = 0; y < faceWidth; ++y) {
|
||||
QRgb* destScanLineBegin = reinterpret_cast<QRgb*>( image.scanLine(y) );
|
||||
QRgb* destPixelIterator = destScanLineBegin;
|
||||
|
||||
dstCoord.y = 1.0f - (y + 0.5f) * dstInvSize.y; // Fill cube face images from top to bottom
|
||||
for (int x = 0; x < faceWidth; ++x) {
|
||||
dstCoord.x = (x + 0.5f) * dstInvSize.x;
|
||||
|
@ -995,13 +998,19 @@ public:
|
|||
srcPixel.y = floor((1.0f - srcCoord.y) * srcFaceHeight);
|
||||
|
||||
if (((uint32)srcPixel.x < (uint32)source.width()) && ((uint32)srcPixel.y < (uint32)source.height())) {
|
||||
image.setPixel(x, y, source.pixel(QPoint(srcPixel.x, srcPixel.y)));
|
||||
// We can't directly use the pixel() method because that launches a pixel color conversion to output
|
||||
// a correct RGBA8 color. But in our case we may have stored HDR values encoded in a RGB30 format which
|
||||
// are not convertible by Qt. The same goes with the setPixel method, by the way.
|
||||
const QRgb* sourcePixelIterator = reinterpret_cast<const QRgb*>(source.scanLine(srcPixel.y));
|
||||
sourcePixelIterator += srcPixel.x;
|
||||
*destPixelIterator = *sourcePixelIterator;
|
||||
|
||||
// Keep for debug, this is showing the dir as a color
|
||||
// glm::u8vec4 rgba((xyzDir.x + 1.0)*0.5 * 256, (xyzDir.y + 1.0)*0.5 * 256, (xyzDir.z + 1.0)*0.5 * 256, 256);
|
||||
// unsigned int val = 0xff000000 | (rgba.r) | (rgba.g << 8) | (rgba.b << 16);
|
||||
// image.setPixel(x, y, val);
|
||||
// *destPixelIterator = val;
|
||||
}
|
||||
++destPixelIterator;
|
||||
}
|
||||
}
|
||||
return image;
|
||||
|
@ -1192,6 +1201,10 @@ gpu::TexturePointer TextureUsage::processCubeTextureColorFromImage(const QImage&
|
|||
if ((srcImage.width() > 0) && (srcImage.height() > 0)) {
|
||||
QImage image = processSourceImage(srcImage, true);
|
||||
|
||||
if (image.format() != QIMAGE_HDR_FORMAT) {
|
||||
image = convertToHDRFormat(image, HDR_FORMAT);
|
||||
}
|
||||
|
||||
gpu::Element formatMip;
|
||||
gpu::Element formatGPU;
|
||||
if (isCubeTexturesCompressionEnabled()) {
|
||||
|
@ -1229,13 +1242,6 @@ gpu::TexturePointer TextureUsage::processCubeTextureColorFromImage(const QImage&
|
|||
faces.push_back(faceImage);
|
||||
}
|
||||
}
|
||||
|
||||
if (image.format() != QIMAGE_HDR_FORMAT) {
|
||||
for (auto& face : faces) {
|
||||
face = convertToHDRFormat(face, HDR_FORMAT);
|
||||
}
|
||||
}
|
||||
|
||||
} else {
|
||||
qCDebug(imagelogging) << "Failed to find a known cube map layout from this image:" << QString(srcImageName.c_str());
|
||||
return nullptr;
|
||||
|
|
|
@ -37,7 +37,7 @@ PacketVersion versionForPacketType(PacketType packetType) {
|
|||
case PacketType::AvatarData:
|
||||
case PacketType::BulkAvatarData:
|
||||
case PacketType::KillAvatar:
|
||||
return static_cast<PacketVersion>(AvatarMixerPacketVersion::AvatarIdentityLookAtSnapping);
|
||||
return static_cast<PacketVersion>(AvatarMixerPacketVersion::UpdatedMannequinDefaultAvatar);
|
||||
case PacketType::MessagesData:
|
||||
return static_cast<PacketVersion>(MessageDataVersion::TextOrBinaryData);
|
||||
case PacketType::ICEServerHeartbeat:
|
||||
|
|
|
@ -300,6 +300,7 @@ enum class AvatarMixerPacketVersion : PacketVersion {
|
|||
AvatarIdentitySequenceFront,
|
||||
IsReplicatedInAvatarIdentity,
|
||||
AvatarIdentityLookAtSnapping,
|
||||
UpdatedMannequinDefaultAvatar
|
||||
};
|
||||
|
||||
enum class DomainConnectRequestVersion : PacketVersion {
|
||||
|
|
|
@ -1018,6 +1018,32 @@ void OffscreenQmlSurface::synthesizeKeyPress(QString key, QObject* targetOverrid
|
|||
}
|
||||
}
|
||||
|
||||
static void forEachKeyboard(QQuickItem* item, std::function<void(QQuickItem*)> function) {
|
||||
QObject* itemObject = item;
|
||||
while (itemObject) {
|
||||
if (itemObject->parent()) {
|
||||
itemObject = itemObject->parent();
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
auto keyboards = itemObject->findChildren<QObject*>("keyboard");
|
||||
|
||||
for (auto keyboardObject : keyboards) {
|
||||
auto keyboard = qobject_cast<QQuickItem*>(keyboardObject);
|
||||
if (keyboard == nullptr) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (function) {
|
||||
function(keyboard);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static const int TEXTINPUT_PASSWORD = 2;
|
||||
|
||||
void OffscreenQmlSurface::setKeyboardRaised(QObject* object, bool raised, bool numeric) {
|
||||
#if Q_OS_ANDROID
|
||||
return;
|
||||
|
@ -1030,6 +1056,26 @@ void OffscreenQmlSurface::setKeyboardRaised(QObject* object, bool raised, bool n
|
|||
// if HMD is being worn, allow keyboard to open. allow it to close, HMD or not.
|
||||
if (!raised || qApp->property(hifi::properties::HMD).toBool()) {
|
||||
QQuickItem* item = dynamic_cast<QQuickItem*>(object);
|
||||
if (!item) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto echoMode = item->property("echoMode");
|
||||
bool isPasswordField = echoMode.isValid() && echoMode.toInt() == TEXTINPUT_PASSWORD;
|
||||
|
||||
// we need to somehow pass 'isPasswordField' to visible keyboard so it will change its 'mirror text' to asterixes
|
||||
// the issue in some cases there might be more than one keyboard in object tree and it is hard to understand which one is being used at the moment
|
||||
// unfortunately attempts to check for visibility failed becuase visibility is not updated yet. So... I don't see other way than just update properties for all the keyboards
|
||||
forEachKeyboard(item, [&](QQuickItem* keyboard) {
|
||||
keyboard->setProperty("mirroredText", QVariant::fromValue(QString("")));
|
||||
keyboard->setProperty("password", isPasswordField);
|
||||
});
|
||||
|
||||
// for future probably makes sense to consider one of the following:
|
||||
// 1. make keyboard a singleton, which will be dynamically re-parented before showing
|
||||
// 2. track currently visible keyboard somewhere, allow to subscribe for this signal
|
||||
// any of above should also eliminate need in duplicated properties and code below
|
||||
|
||||
while (item) {
|
||||
// Numeric value may be set in parameter from HTML UI; for QML UI, detect numeric fields here.
|
||||
numeric = numeric || QString(item->metaObject()->className()).left(7) == "SpinBox";
|
||||
|
|
|
@ -53,4 +53,8 @@ ScriptDiscoveryService.clearDebugWindow.connect(function() {
|
|||
window.clearDebugWindow();
|
||||
});
|
||||
|
||||
Script.scriptEnding.connect(function () {
|
||||
window.close();
|
||||
})
|
||||
|
||||
}());
|
||||
|
|
Loading…
Reference in a new issue