mirror of
https://github.com/overte-org/overte.git
synced 2025-08-09 02:36:54 +02:00
clean up diff
This commit is contained in:
parent
90a5dd6dd1
commit
f85cc89946
2 changed files with 3 additions and 3 deletions
|
@ -49,7 +49,7 @@ public:
|
||||||
bool& keepSearching, OctreeElement*& element, float& distance, BoxFace& face,
|
bool& keepSearching, OctreeElement*& element, float& distance, BoxFace& face,
|
||||||
void** intersectedObject, bool precisionPicking) const;
|
void** intersectedObject, bool precisionPicking) const;
|
||||||
|
|
||||||
virtual Model* getModel(EntityTreeRenderer* renderer);
|
Model* getModel(EntityTreeRenderer* renderer);
|
||||||
|
|
||||||
bool needsToCallUpdate() const;
|
bool needsToCallUpdate() const;
|
||||||
|
|
||||||
|
@ -65,7 +65,7 @@ private:
|
||||||
|
|
||||||
Model* _model;
|
Model* _model;
|
||||||
bool _needsInitialSimulation;
|
bool _needsInitialSimulation;
|
||||||
bool _needsModelReload = true;
|
bool _needsModelReload;
|
||||||
EntityTreeRenderer* _myRenderer;
|
EntityTreeRenderer* _myRenderer;
|
||||||
QString _currentTextures;
|
QString _currentTextures;
|
||||||
QStringList _originalTextures;
|
QStringList _originalTextures;
|
||||||
|
|
|
@ -56,7 +56,7 @@ public:
|
||||||
|
|
||||||
const rgbColor& getColor() const { return _color; }
|
const rgbColor& getColor() const { return _color; }
|
||||||
xColor getXColor() const { xColor color = { _color[RED_INDEX], _color[GREEN_INDEX], _color[BLUE_INDEX] }; return color; }
|
xColor getXColor() const { xColor color = { _color[RED_INDEX], _color[GREEN_INDEX], _color[BLUE_INDEX] }; return color; }
|
||||||
virtual bool hasModel() const { return !_modelURL.isEmpty(); }
|
bool hasModel() const { return !_modelURL.isEmpty(); }
|
||||||
virtual bool hasCompoundShapeURL() const { return !_compoundShapeURL.isEmpty(); }
|
virtual bool hasCompoundShapeURL() const { return !_compoundShapeURL.isEmpty(); }
|
||||||
|
|
||||||
static const QString DEFAULT_MODEL_URL;
|
static const QString DEFAULT_MODEL_URL;
|
||||||
|
|
Loading…
Reference in a new issue