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joint offsets working. reset working. to do: handling extra joints
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parent
bcd651a65d
commit
f83edf4b7f
3 changed files with 10 additions and 11 deletions
libraries
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@ -33,7 +33,7 @@ AnimSkeleton::AnimSkeleton(const HFMModel& hfmModel) {
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// add offsets for spine2 and the neck
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static bool once = true;
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qCDebug(animation) << "the hfm model path is " << hfmModel.originalURL;
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if (once && hfmModel.originalURL == "/angus/avatars/engineer_hifinames/engineer_hifinames/engineer_hifinames.fbx") {
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//if (once && hfmModel.originalURL == "/angus/avatars/engineer_hifinames/engineer_hifinames/engineer_hifinames.fbx") {
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//if (once && hfmModel.originalURL == "/angus/avatars/pei_z_neckNexX_spine2NegY_fwd/pei_z_neckNexX_spine2NegY_fwd/pei_z_neckNexX_spine2NegY_fwd.fbx") {
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once = false;
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for (int i = 0; i < (int)hfmModel.meshes.size(); i++) {
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@ -51,11 +51,11 @@ AnimSkeleton::AnimSkeleton(const HFMModel& hfmModel) {
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qCDebug(animation) << "found a joint offset to add " << cluster.jointIndex << " " << offset2 << " cluster " << cluster.jointIndex;
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AnimPose localOffset(hfmModel.jointRotationOffsets[cluster.jointIndex], glm::vec3());
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//AnimPose localOffset(offset2, glm::vec3());
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cluster.inverseBindMatrix = (glm::mat4)localOffset.inverse() * cluster.inverseBindMatrix;
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cluster.inverseBindMatrix = (glm::mat4)localOffset.inverse() * hfmModel.clusterBindMatrixOriginalValues[i][j];
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qCDebug(animation) << "the new bind matrix num: " << cluster.jointIndex << cluster.inverseBindMatrix;
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//if ((hfmModel.clusterBindMatrixOriginalValues.size() > i) && (hfmModel.clusterBindMatrixOriginalValues[i].contains(cluster.jointIndex))) {
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// qCDebug(animation) << "the saved orig matrix num: " << cluster.jointIndex << hfmModel.clusterBindMatrixOriginalValues[i][cluster.jointIndex];
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//}
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if ((hfmModel.clusterBindMatrixOriginalValues.size() > i) && (hfmModel.clusterBindMatrixOriginalValues[i].size() > cluster.jointIndex)) {
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qCDebug(animation) << "the saved orig matrix num: " << cluster.jointIndex << hfmModel.clusterBindMatrixOriginalValues[i][j];
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}
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cluster.inverseBindTransform.evalFromRawMatrix(cluster.inverseBindMatrix);
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}
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@ -80,7 +80,7 @@ AnimSkeleton::AnimSkeleton(const HFMModel& hfmModel) {
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*/
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}
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}
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}
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//}
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@ -349,7 +349,7 @@ public:
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Extents meshExtents;
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QVector<HFMAnimationFrame> animationFrames;
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std::vector<QMap<int,glm::mat4>> clusterBindMatrixOriginalValues;
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std::vector<std::vector<glm::mat4>> clusterBindMatrixOriginalValues;
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int getJointIndex(const QString& name) const { return jointIndices.value(name) - 1; }
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QStringList getJointNames() const;
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@ -2033,20 +2033,19 @@ HFMModel* FBXReader::extractHFMModel(const QVariantHash& mapping, const QString&
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}
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//hfmModel.jointRotationOffsets.insert(13, glm::quat(0.5f, 0.5f, 0.5f, -0.5f));
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//hfmModel.jointRotationOffsets.insert(62, glm::quat(0.7071f, 0.0f, -0.7071f, 0.0f));
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/*
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for (int i = 0; i < (int)hfmModel.meshes.size(); i++) {
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const HFMMesh& mesh = hfmModel.meshes.at(i);
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QMap<int,glm::mat4> tempBindMat;
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vector<glm::mat4> tempBindMat;
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for (int j = 0; j < mesh.clusters.size(); j++) {
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const HFMCluster& cluster = mesh.clusters.at(j);
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tempBindMat.insert(cluster.jointIndex, cluster.inverseBindMatrix);
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tempBindMat.push_back(cluster.inverseBindMatrix);
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//if(hfmModel.clusterBindMatrixOriginalValues[i])
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//hfmModel.clusterBindMatrixOriginalValues[i].insert(cluster.jointIndex,Matrices::IDENTITY);// cluster.inverseBindMatrix;
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//glm::mat4 testMat = cluster.inverseBindMatrix;
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}
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hfmModel.clusterBindMatrixOriginalValues.push_back(tempBindMat);
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}
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*/
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return hfmModelPtr;
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}
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