defang accidental disable of MyAvatar's default motor

This commit is contained in:
Andrew Meadows 2017-12-06 10:41:28 -08:00
parent 297a3df63c
commit f82de05f9c
2 changed files with 5 additions and 6 deletions

View file

@ -1443,7 +1443,6 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
connect(audioIO.data(), &AudioClient::noiseGateClosed, audioScriptingInterface.data(), &AudioScriptingInterface::noiseGateClosed);
connect(audioIO.data(), &AudioClient::inputReceived, audioScriptingInterface.data(), &AudioScriptingInterface::inputReceived);
this->installEventFilter(this);
#ifdef HAVE_DDE
@ -1468,7 +1467,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
}
// Now that menu is initialized we can sync myAvatar with it's state.
myAvatar->updateMotionBehaviorFromMenu();
Menu::getInstance()->setIsOptionChecked(MenuOption::ActionMotorControl, true);
// FIXME spacemouse code still needs cleanup
#if 0

View file

@ -589,12 +589,12 @@ Menu::Menu() {
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderDetailedCollision, 0, false,
avatar.get(), SLOT(setEnableDebugDrawDetailedCollision(bool)));
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ActionMotorControl,
Qt::CTRL | Qt::SHIFT | Qt::Key_K, true, avatar.get(), SLOT(updateMotionBehaviorFromMenu()),
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ActionMotorControl, 0, true,
avatar.get(), SLOT(updateMotionBehaviorFromMenu()),
UNSPECIFIED_POSITION, "Developer");
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ScriptedMotorControl, 0, true,
avatar.get(), SLOT(updateMotionBehaviorFromMenu()),
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ScriptedMotorControl,
Qt::CTRL | Qt::SHIFT | Qt::Key_K, true, avatar.get(), SLOT(updateMotionBehaviorFromMenu()),
UNSPECIFIED_POSITION, "Developer");
// Developer > Hands >>>