Merge pull request #5018 from ZappoMan/team-teaching-scene-api

TEAM TEACHING - implement meta item for model entities
This commit is contained in:
samcake 2015-06-01 17:29:57 -07:00
commit f8042e299e
2 changed files with 46 additions and 15 deletions

View file

@ -18,6 +18,7 @@
#include <DeferredLightingEffect.h>
#include <Model.h>
#include <PerfStat.h>
#include <render/Scene.h>
#include "EntityTreeRenderer.h"
#include "EntitiesRendererLogging.h"
@ -136,21 +137,63 @@ bool RenderableModelEntityItem::readyToAddToScene(RenderArgs* renderArgs) {
return ready;
}
class RenderableModelEntityItemMeta {
public:
RenderableModelEntityItemMeta(EntityItemPointer entity) : entity(entity){ }
typedef render::Payload<RenderableModelEntityItemMeta> Payload;
typedef Payload::DataPointer Pointer;
EntityItemPointer entity;
};
namespace render {
template <> const ItemKey payloadGetKey(const RenderableModelEntityItemMeta::Pointer& payload) {
return ItemKey::Builder::opaqueShape();
}
template <> const Item::Bound payloadGetBound(const RenderableModelEntityItemMeta::Pointer& payload) {
if (payload && payload->entity) {
return payload->entity->getAABox();
}
return render::Item::Bound();
}
template <> void payloadRender(const RenderableModelEntityItemMeta::Pointer& payload, RenderArgs* args) {
if (args) {
args->_elementsTouched++;
if (payload && payload->entity) {
payload->entity->render(args);
}
}
}
}
bool RenderableModelEntityItem::addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene,
render::PendingChanges& pendingChanges) {
_myMetaItem = scene->allocateID();
auto renderData = RenderableModelEntityItemMeta::Pointer(new RenderableModelEntityItemMeta(self));
auto renderPayload = render::PayloadPointer(new RenderableModelEntityItemMeta::Payload(renderData));
pendingChanges.resetItem(_myMetaItem, renderPayload);
if (_model) {
return _model->addToScene(scene, pendingChanges);
}
return false;
return true;
}
void RenderableModelEntityItem::removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene,
render::PendingChanges& pendingChanges) {
pendingChanges.removeItem(_myMetaItem);
if (_model) {
_model->removeFromScene(scene, pendingChanges);
}
}
// NOTE: this only renders the "meta" portion of the Model, namely it renders debugging items, and it handles
// the per frame simulation/update that might be required if the models properties changed.
void RenderableModelEntityItem::render(RenderArgs* args) {
PerformanceTimer perfTimer("RMEIrender");
assert(getType() == EntityTypes::Model);
@ -209,20 +252,6 @@ void RenderableModelEntityItem::render(RenderArgs* args) {
}
_needsInitialSimulation = false;
}
if (_model->isActive()) {
// TODO: this is the majority of model render time. And rendering of a cube model vs the basic Box render
// is significantly more expensive. Is there a way to call this that doesn't cost us as much?
PerformanceTimer perfTimer("model->render");
// filter out if not needed to render
if (args && (args->_renderMode == RenderArgs::SHADOW_RENDER_MODE)) {
if (movingOrAnimating) {
_model->renderInScene(alpha, args);
}
} else {
_model->renderInScene(alpha, args);
}
}
}
}

View file

@ -77,6 +77,8 @@ private:
QStringList _originalTextures;
bool _originalTexturesRead;
QVector<QVector<glm::vec3>> _points;
render::ItemID _myMetaItem;
};
#endif // hifi_RenderableModelEntityItem_h