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Merge pull request #5018 from ZappoMan/team-teaching-scene-api
TEAM TEACHING - implement meta item for model entities
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commit
f8042e299e
2 changed files with 46 additions and 15 deletions
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@ -18,6 +18,7 @@
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#include <DeferredLightingEffect.h>
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#include <Model.h>
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#include <PerfStat.h>
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#include <render/Scene.h>
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#include "EntityTreeRenderer.h"
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#include "EntitiesRendererLogging.h"
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@ -136,21 +137,63 @@ bool RenderableModelEntityItem::readyToAddToScene(RenderArgs* renderArgs) {
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return ready;
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}
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class RenderableModelEntityItemMeta {
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public:
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RenderableModelEntityItemMeta(EntityItemPointer entity) : entity(entity){ }
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typedef render::Payload<RenderableModelEntityItemMeta> Payload;
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typedef Payload::DataPointer Pointer;
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EntityItemPointer entity;
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};
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namespace render {
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template <> const ItemKey payloadGetKey(const RenderableModelEntityItemMeta::Pointer& payload) {
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return ItemKey::Builder::opaqueShape();
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}
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template <> const Item::Bound payloadGetBound(const RenderableModelEntityItemMeta::Pointer& payload) {
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if (payload && payload->entity) {
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return payload->entity->getAABox();
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}
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return render::Item::Bound();
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}
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template <> void payloadRender(const RenderableModelEntityItemMeta::Pointer& payload, RenderArgs* args) {
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if (args) {
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args->_elementsTouched++;
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if (payload && payload->entity) {
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payload->entity->render(args);
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}
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}
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}
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}
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bool RenderableModelEntityItem::addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene,
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render::PendingChanges& pendingChanges) {
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_myMetaItem = scene->allocateID();
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auto renderData = RenderableModelEntityItemMeta::Pointer(new RenderableModelEntityItemMeta(self));
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auto renderPayload = render::PayloadPointer(new RenderableModelEntityItemMeta::Payload(renderData));
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pendingChanges.resetItem(_myMetaItem, renderPayload);
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if (_model) {
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return _model->addToScene(scene, pendingChanges);
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}
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return false;
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return true;
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}
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void RenderableModelEntityItem::removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene,
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render::PendingChanges& pendingChanges) {
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pendingChanges.removeItem(_myMetaItem);
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if (_model) {
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_model->removeFromScene(scene, pendingChanges);
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}
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}
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// NOTE: this only renders the "meta" portion of the Model, namely it renders debugging items, and it handles
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// the per frame simulation/update that might be required if the models properties changed.
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void RenderableModelEntityItem::render(RenderArgs* args) {
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PerformanceTimer perfTimer("RMEIrender");
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assert(getType() == EntityTypes::Model);
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@ -209,20 +252,6 @@ void RenderableModelEntityItem::render(RenderArgs* args) {
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}
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_needsInitialSimulation = false;
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}
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if (_model->isActive()) {
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// TODO: this is the majority of model render time. And rendering of a cube model vs the basic Box render
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// is significantly more expensive. Is there a way to call this that doesn't cost us as much?
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PerformanceTimer perfTimer("model->render");
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// filter out if not needed to render
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if (args && (args->_renderMode == RenderArgs::SHADOW_RENDER_MODE)) {
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if (movingOrAnimating) {
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_model->renderInScene(alpha, args);
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}
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} else {
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_model->renderInScene(alpha, args);
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}
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}
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}
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}
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@ -77,6 +77,8 @@ private:
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QStringList _originalTextures;
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bool _originalTexturesRead;
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QVector<QVector<glm::vec3>> _points;
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render::ItemID _myMetaItem;
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};
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#endif // hifi_RenderableModelEntityItem_h
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