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squish types in audio mixer, use -> notation for other avatars
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1 changed files with 4 additions and 4 deletions
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@ -128,7 +128,7 @@ void *sendBuffer(void *args)
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for (AgentList::iterator otherAgent = agentList->begin(); agent != agentList->end(); agent++) {
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if (otherAgent != agent || ( otherAgent == agent && agentWantsLoopback)) {
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AudioRingBuffer *otherAgentBuffer = (AudioRingBuffer *)(*otherAgent).getLinkedData();
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AudioRingBuffer* otherAgentBuffer = (AudioRingBuffer*) otherAgent->getLinkedData();
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float *agentPosition = agentRingBuffer->getPosition();
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float *otherAgentPosition = otherAgentBuffer->getPosition();
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