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squish types in audio mixer, use -> notation for other avatars
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parent
625a963918
commit
f7e83b2080
1 changed files with 4 additions and 4 deletions
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@ -86,7 +86,7 @@ void *sendBuffer(void *args)
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sentBytes = 0;
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sentBytes = 0;
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for (AgentList::iterator agent = agentList->begin(); agent != agentList->end(); agent++) {
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for (AgentList::iterator agent = agentList->begin(); agent != agentList->end(); agent++) {
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AudioRingBuffer *agentBuffer = (AudioRingBuffer *)agent->getLinkedData();
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AudioRingBuffer* agentBuffer = (AudioRingBuffer*) agent->getLinkedData();
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if (agentBuffer != NULL && agentBuffer->getEndOfLastWrite() != NULL) {
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if (agentBuffer != NULL && agentBuffer->getEndOfLastWrite() != NULL) {
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@ -109,7 +109,7 @@ void *sendBuffer(void *args)
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memset(distanceCoeffs, 0, sizeof(distanceCoeffs));
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memset(distanceCoeffs, 0, sizeof(distanceCoeffs));
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for (AgentList::iterator agent = agentList->begin(); agent != agentList->end(); agent++) {
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for (AgentList::iterator agent = agentList->begin(); agent != agentList->end(); agent++) {
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AudioRingBuffer *agentRingBuffer = (AudioRingBuffer *)agent->getLinkedData();
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AudioRingBuffer* agentRingBuffer = (AudioRingBuffer*) agent->getLinkedData();
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float agentBearing = agentRingBuffer->getBearing();
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float agentBearing = agentRingBuffer->getBearing();
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bool agentWantsLoopback = false;
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bool agentWantsLoopback = false;
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@ -128,7 +128,7 @@ void *sendBuffer(void *args)
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for (AgentList::iterator otherAgent = agentList->begin(); agent != agentList->end(); agent++) {
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for (AgentList::iterator otherAgent = agentList->begin(); agent != agentList->end(); agent++) {
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if (otherAgent != agent || ( otherAgent == agent && agentWantsLoopback)) {
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if (otherAgent != agent || ( otherAgent == agent && agentWantsLoopback)) {
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AudioRingBuffer *otherAgentBuffer = (AudioRingBuffer *)(*otherAgent).getLinkedData();
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AudioRingBuffer* otherAgentBuffer = (AudioRingBuffer*) otherAgent->getLinkedData();
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float *agentPosition = agentRingBuffer->getPosition();
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float *agentPosition = agentRingBuffer->getPosition();
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float *otherAgentPosition = otherAgentBuffer->getPosition();
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float *otherAgentPosition = otherAgentBuffer->getPosition();
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@ -222,7 +222,7 @@ void *sendBuffer(void *args)
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}
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}
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for (AgentList::iterator agent = agentList->begin(); agent != agentList->end(); agent++) {
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for (AgentList::iterator agent = agentList->begin(); agent != agentList->end(); agent++) {
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AudioRingBuffer *agentBuffer = (AudioRingBuffer *)agent->getLinkedData();
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AudioRingBuffer* agentBuffer = (AudioRingBuffer*) agent->getLinkedData();
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if (agentBuffer->wasAddedToMix()) {
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if (agentBuffer->wasAddedToMix()) {
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agentBuffer->setNextOutput(agentBuffer->getNextOutput() + BUFFER_LENGTH_SAMPLES_PER_CHANNEL);
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agentBuffer->setNextOutput(agentBuffer->getNextOutput() + BUFFER_LENGTH_SAMPLES_PER_CHANNEL);
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