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Experimenting faster getters on Avatar for scripts
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parent
3a096381ce
commit
f7a3b3a411
2 changed files with 22 additions and 13 deletions
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@ -404,8 +404,10 @@ void Rig::setJointRotation(int index, bool valid, const glm::quat& rotation, flo
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}
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}
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bool Rig::getJointPositionInWorldFrame(int jointIndex, glm::vec3& position, glm::vec3 translation, glm::quat rotation) const {
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bool Rig::getJointPositionInWorldFrame(int jointIndex, glm::vec3& position, glm::vec3 translation, glm::quat rotation) const {
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if (isIndexValid(jointIndex)) {
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// if (isIndexValid(jointIndex)) {
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position = (rotation * _internalPoseSet._absolutePoses[jointIndex].trans()) + translation;
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QReadLocker readLock(&_externalPoseSetLock);
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if (jointIndex >= 0 && jointIndex < (int)_externalPoseSet._absolutePoses.size()) {
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position = (rotation * _externalPoseSet._absolutePoses[jointIndex].trans()) + translation;
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return true;
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return true;
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} else {
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} else {
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return false;
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return false;
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@ -413,17 +415,24 @@ bool Rig::getJointPositionInWorldFrame(int jointIndex, glm::vec3& position, glm:
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}
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}
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bool Rig::getJointPosition(int jointIndex, glm::vec3& position) const {
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bool Rig::getJointPosition(int jointIndex, glm::vec3& position) const {
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/*
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if (isIndexValid(jointIndex)) {
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if (isIndexValid(jointIndex)) {
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position = _internalPoseSet._absolutePoses[jointIndex].trans();
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position = _internalPoseSet._absolutePoses[jointIndex].trans();
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return true;
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return true;
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} else {
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} else {
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return false;
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return false;
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}
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}*/
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return getAbsoluteJointTranslationInRigFrame(jointIndex, position);
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}
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}
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bool Rig::getJointRotationInWorldFrame(int jointIndex, glm::quat& result, const glm::quat& rotation) const {
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bool Rig::getJointRotationInWorldFrame(int jointIndex, glm::quat& result, const glm::quat& rotation) const {
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if (isIndexValid(jointIndex)) {
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// if (isIndexValid(jointIndex)) {
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result = rotation * _internalPoseSet._absolutePoses[jointIndex].rot();
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// result = rotation * _internalPoseSet._absolutePoses[jointIndex].rot();
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// return true;
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QReadLocker readLock(&_externalPoseSetLock);
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if (jointIndex >= 0 && jointIndex < (int)_externalPoseSet._absolutePoses.size()) {
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result = rotation * _externalPoseSet._absolutePoses[jointIndex].rot();
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return true;
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return true;
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} else {
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} else {
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return false;
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return false;
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@ -1008,12 +1008,12 @@ glm::vec3 Avatar::getAbsoluteJointTranslationInObjectFrame(int index) const {
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}
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}
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int Avatar::getJointIndex(const QString& name) const {
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int Avatar::getJointIndex(const QString& name) const {
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if (QThread::currentThread() != thread()) {
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/* if (QThread::currentThread() != thread()) {
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int result;
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int result;
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QMetaObject::invokeMethod(const_cast<Avatar*>(this), "getJointIndex", Qt::BlockingQueuedConnection,
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QMetaObject::invokeMethod(const_cast<Avatar*>(this), "getJointIndex", Qt::BlockingQueuedConnection,
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Q_RETURN_ARG(int, result), Q_ARG(const QString&, name));
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Q_RETURN_ARG(int, result), Q_ARG(const QString&, name));
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return result;
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return result;
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}
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} */
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int result = getFauxJointIndex(name);
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int result = getFauxJointIndex(name);
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if (result != -1) {
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if (result != -1) {
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return result;
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return result;
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@ -1022,34 +1022,34 @@ int Avatar::getJointIndex(const QString& name) const {
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}
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}
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QStringList Avatar::getJointNames() const {
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QStringList Avatar::getJointNames() const {
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if (QThread::currentThread() != thread()) {
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/* if (QThread::currentThread() != thread()) {
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QStringList result;
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QStringList result;
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QMetaObject::invokeMethod(const_cast<Avatar*>(this), "getJointNames", Qt::BlockingQueuedConnection,
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QMetaObject::invokeMethod(const_cast<Avatar*>(this), "getJointNames", Qt::BlockingQueuedConnection,
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Q_RETURN_ARG(QStringList, result));
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Q_RETURN_ARG(QStringList, result));
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return result;
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return result;
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}
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}*/
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return _skeletonModel->isActive() ? _skeletonModel->getFBXGeometry().getJointNames() : QStringList();
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return _skeletonModel->isActive() ? _skeletonModel->getFBXGeometry().getJointNames() : QStringList();
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}
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}
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glm::vec3 Avatar::getJointPosition(int index) const {
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glm::vec3 Avatar::getJointPosition(int index) const {
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if (QThread::currentThread() != thread()) {
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/* if (QThread::currentThread() != thread()) {
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glm::vec3 position;
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glm::vec3 position;
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QMetaObject::invokeMethod(const_cast<Avatar*>(this), "getJointPosition", Qt::BlockingQueuedConnection,
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QMetaObject::invokeMethod(const_cast<Avatar*>(this), "getJointPosition", Qt::BlockingQueuedConnection,
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Q_RETURN_ARG(glm::vec3, position), Q_ARG(const int, index));
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Q_RETURN_ARG(glm::vec3, position), Q_ARG(const int, index));
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return position;
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return position;
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}
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}*/
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glm::vec3 position;
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glm::vec3 position;
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_skeletonModel->getJointPositionInWorldFrame(index, position);
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_skeletonModel->getJointPositionInWorldFrame(index, position);
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return position;
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return position;
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}
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}
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glm::vec3 Avatar::getJointPosition(const QString& name) const {
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glm::vec3 Avatar::getJointPosition(const QString& name) const {
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if (QThread::currentThread() != thread()) {
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/* if (QThread::currentThread() != thread()) {
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glm::vec3 position;
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glm::vec3 position;
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QMetaObject::invokeMethod(const_cast<Avatar*>(this), "getJointPosition", Qt::BlockingQueuedConnection,
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QMetaObject::invokeMethod(const_cast<Avatar*>(this), "getJointPosition", Qt::BlockingQueuedConnection,
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Q_RETURN_ARG(glm::vec3, position), Q_ARG(const QString&, name));
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Q_RETURN_ARG(glm::vec3, position), Q_ARG(const QString&, name));
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return position;
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return position;
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}
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}*/
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glm::vec3 position;
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glm::vec3 position;
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_skeletonModel->getJointPositionInWorldFrame(getJointIndex(name), position);
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_skeletonModel->getJointPositionInWorldFrame(getJointIndex(name), position);
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return position;
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return position;
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