mirror of
https://github.com/overte-org/overte.git
synced 2025-06-05 16:30:39 +02:00
Merge pull request #16298 from luiscuenca/addisSeatedAPImethod
DEV-2011: Add MyAvatar::isSeated API method
This commit is contained in:
commit
f797f714bd
1 changed files with 14 additions and 5 deletions
|
@ -272,11 +272,12 @@ class MyAvatar : public Avatar {
|
|||
* the value.</p>
|
||||
* @property {number} analogPlusSprintSpeed - The sprint (run) speed of your avatar for the "AnalogPlus" control scheme.
|
||||
* @property {MyAvatar.SitStandModelType} userRecenterModel - Controls avatar leaning and recentering behavior.
|
||||
* @property {number} isInSittingState - <code>true</code> if your avatar is sitting (avatar leaning is disabled,
|
||||
* recenntering is enabled), <code>false</code> if it is standing (avatar leaning is enabled, and avatar recenters if it
|
||||
* leans too far). If <code>userRecenterModel == 2</code> (i.e., auto) the property value automatically updates as the
|
||||
* user sits or stands, unless <code>isSitStandStateLocked == true</code>. Setting the property value overrides the
|
||||
* current siting / standing state, which is updated when the user next sits or stands unless
|
||||
* @property {number} isInSittingState - <code>true</code> if the user wearing the HMD is determined to be sitting
|
||||
* (avatar leaning is disabled, recenntering is enabled), <code>false</code> if the user wearing the HMD is
|
||||
* determined to be standing (avatar leaning is enabled, and avatar recenters if it leans too far).
|
||||
* If <code>userRecenterModel == 2</code> (i.e., auto) the property value automatically updates as the user sits
|
||||
* or stands, unless <code>isSitStandStateLocked == true</code>. Setting the property value overrides the current
|
||||
* siting / standing state, which is updated when the user next sits or stands unless
|
||||
* <code>isSitStandStateLocked == true</code>.
|
||||
* @property {boolean} isSitStandStateLocked - <code>true</code> to lock the avatar sitting/standing state, i.e., use this
|
||||
* to disable automatically changing state.
|
||||
|
@ -1890,6 +1891,14 @@ public:
|
|||
*/
|
||||
Q_INVOKABLE void endSit(const glm::vec3& position, const glm::quat& rotation);
|
||||
|
||||
/**jsdoc
|
||||
* Gets whether the avatar is in a seated pose. The seated pose is set by calling the
|
||||
* MyAvatar::beginSit method.
|
||||
* @function MyAvatar.isSeated
|
||||
* @returns {boolean} <code>true</code> if the avatar is in a seated pose.
|
||||
*/
|
||||
Q_INVOKABLE bool isSeated() { return _characterController.getSeated(); }
|
||||
|
||||
int getOverrideJointCount() const;
|
||||
bool getFlowActive() const;
|
||||
bool getNetworkGraphActive() const;
|
||||
|
|
Loading…
Reference in a new issue