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commit
f781829f91
1 changed files with 6 additions and 6 deletions
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@ -430,10 +430,10 @@ bool CoverageRegion::mergeItemsInArray(VoxelProjectedPolygon* seed, bool seedInA
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otherPolygon->merge(*seed);
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if (seedInArray) {
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int* IGNORED = NULL;
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int* IGNORED_ADDRESS = NULL;
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// remove this otherOtherPolygon for our polygon array
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_polygonCount = removeFromSortedArrays((void*)seed,
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(void**)_polygons, _polygonDistances, IGNORED,
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(void**)_polygons, _polygonDistances, IGNORED_ADDRESS,
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_polygonCount, _polygonArraySize);
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_totalPolygons--;
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}
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@ -479,7 +479,8 @@ void CoverageRegion::storeInArray(VoxelProjectedPolygon* polygon) {
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// in the list. We still check to see if the polygon is "in front" of the target polygon before we test occlusion. Since
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// sometimes things come out of order.
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const bool SORT_BY_SIZE = false;
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int IGNORED = 0;
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const int IGNORED = 0;
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int* IGNORED_ADDRESS = NULL;
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if (SORT_BY_SIZE) {
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// This old code assumes that polygons will always be added in z-buffer order, but that doesn't seem to
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// be a good assumption. So instead, we will need to sort this by distance. Use a binary search to find the
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@ -488,12 +489,11 @@ void CoverageRegion::storeInArray(VoxelProjectedPolygon* polygon) {
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float reverseArea = 4.0f - area;
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//qDebug("store by size area=%f reverse area=%f\n", area, reverseArea);
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_polygonCount = insertIntoSortedArrays((void*)polygon, reverseArea, IGNORED,
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(void**)_polygons, _polygonSizes, &IGNORED,
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(void**)_polygons, _polygonSizes, IGNORED_ADDRESS,
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_polygonCount, _polygonArraySize);
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} else {
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int IGNORED = 0;
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_polygonCount = insertIntoSortedArrays((void*)polygon, polygon->getDistance(), IGNORED,
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(void**)_polygons, _polygonDistances, &IGNORED,
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(void**)_polygons, _polygonDistances, IGNORED_ADDRESS,
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_polygonCount, _polygonArraySize);
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}
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