diff --git a/interface/resources/qml/hifi/dialogs/graphics/GraphicsSettings.qml b/interface/resources/qml/hifi/dialogs/graphics/GraphicsSettings.qml
index 707a890edb..1e1ee376a8 100644
--- a/interface/resources/qml/hifi/dialogs/graphics/GraphicsSettings.qml
+++ b/interface/resources/qml/hifi/dialogs/graphics/GraphicsSettings.qml
@@ -144,7 +144,7 @@ Flickable {
HifiStylesUit.RalewayRegular {
id: worldDetailHeader
- text: "World Detail"
+ text: "Target frame rate"
anchors.left: parent.left
anchors.top: parent.top
width: 130
@@ -157,13 +157,13 @@ Flickable {
id: worldDetailModel
ListElement {
- text: "Low World Detail"
+ text: "High Frame Rate/Low Detail"
}
ListElement {
- text: "Medium World Detail"
+ text: "Medium Frame Rate/Medium Detail"
}
ListElement {
- text: "Full World Detail"
+ text: "Low Frame Rate/High Detail"
}
}
diff --git a/interface/src/LODManager.h b/interface/src/LODManager.h
index f903aa8997..ff453ae28a 100644
--- a/interface/src/LODManager.h
+++ b/interface/src/LODManager.h
@@ -29,15 +29,15 @@
class ScriptEngine;
/*@jsdoc
- *
The world detail quality rendered.
+ * The balance between target framerate and world detail quality rendered.
*
*
* Value | Description |
*
*
- * 0 | Low world detail quality. |
- * 1 | Medium world detail quality. |
- * 2 | High world detail quality. |
+ * 0 | High frame rate / Low detail quality. |
+ * 1 | Medium frame rate / Medium detail quality. |
+ * 2 | Low frame rate / High detail quality. |
*
*
* @typedef {number} LODManager.WorldDetailQuality
@@ -121,11 +121,11 @@ class AABox;
* it to be rendered, in degrees. The angular dimension is calculated as a sphere of radius half the diagonal of the
* entity's AA box.
- * @property {number} lodFarMaxAngleDeg - The upper limit of how big the minimum angular dimension (relative to the camera position)
- * of an entity in order for it to be rendered, in degrees at distance specified by lodFarDistance. The angular dimension is
+ * @property {number} lodFarMaxAngleDeg - The maximum angular size (relative to the camera position)
+ * of an entity that is allowed to be culled by LOD Manager, in degrees at distance specified by lodFarDistance. The angular dimension is
* calculated as a sphere of radius half the diagonal of the entity's AA box.
- * @property {number} lodNearMaxAngleDeg - The upper limit of how big the minimum angular dimension (relative to the camera position)
- * of an entity in order for it to be rendered, in degrees at distance specified by lodFarDistance. The angular dimension is
+ * @property {number} lodNearMaxAngleDeg - The maximum angular size (relative to the camera position)
+* of an entity that is allowed to be culled by LOD Manager, in degrees at distance specified by lodNearDistance. The angular dimension is
* calculated as a sphere of radius half the diagonal of the entity's AA box.
* @property {number} lodFarDistance - Distance for which lodFarMaxAngleDeg limit is applied