This commit is contained in:
Stephen Birarda 2015-01-14 16:54:51 -08:00
commit f745dfdb91
38 changed files with 1023 additions and 1040 deletions

View file

@ -9,6 +9,7 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <QJsonArray>
#include <QJsonDocument>
#include <QJsonObject>
#include <QTimer>
@ -978,6 +979,7 @@ void OctreeServer::readConfiguration() {
const QJsonObject& settingsObject = domainHandler.getSettingsObject();
QString settingsKey = getMyDomainSettingsKey();
QJsonObject settingsSectionObject = settingsObject[settingsKey].toObject();
_settings = settingsSectionObject; // keep this for later
if (!readOptionString(QString("statusHost"), settingsSectionObject, _statusHost) || _statusHost.isEmpty()) {
_statusHost = getLocalAddress().toString();
@ -1042,20 +1044,8 @@ void OctreeServer::readConfiguration() {
_wantBackup = !noBackup;
qDebug() << "wantBackup=" << _wantBackup;
if (_wantBackup) {
_backupExtensionFormat = OctreePersistThread::DEFAULT_BACKUP_EXTENSION_FORMAT;
readOptionString(QString("backupExtensionFormat"), settingsSectionObject, _backupExtensionFormat);
qDebug() << "backupExtensionFormat=" << _backupExtensionFormat;
_backupInterval = OctreePersistThread::DEFAULT_BACKUP_INTERVAL;
readOptionInt(QString("backupInterval"), settingsSectionObject, _backupInterval);
qDebug() << "backupInterval=" << _backupInterval;
_maxBackupVersions = OctreePersistThread::DEFAULT_MAX_BACKUP_VERSIONS;
readOptionInt(QString("maxBackupVersions"), settingsSectionObject, _maxBackupVersions);
qDebug() << "maxBackupVersions=" << _maxBackupVersions;
}
//qDebug() << "settingsSectionObject:" << settingsSectionObject;
} else {
qDebug("persistFilename= DISABLED");
}
@ -1140,8 +1130,7 @@ void OctreeServer::run() {
// now set up PersistThread
_persistThread = new OctreePersistThread(_tree, _persistFilename, _persistInterval,
_wantBackup, _backupInterval, _backupExtensionFormat,
_maxBackupVersions, _debugTimestampNow);
_wantBackup, _settings, _debugTimestampNow);
if (_persistThread) {
_persistThread->initialize(true);
}

View file

@ -150,6 +150,7 @@ protected:
int _argc;
const char** _argv;
char** _parsedArgV;
QJsonObject _settings;
HTTPManager* _httpManager;
int _statusPort;

View file

@ -305,20 +305,66 @@
"settings": [
{
"name": "persistFilename",
"label": "Persistant Filename",
"help": "the filename for your entities",
"label": "Entities Filename",
"help": "the path to the file entities are stored in. Make sure the path exists.",
"placeholder": "resources/models.svo",
"default": "resources/models.svo",
"advanced": true
},
{
"name": "persistInterval",
"label": "Persist Interval",
"help": "Interval between persist checks in msecs.",
"label": "Save Check Interval",
"help": "Milliseconds between checks for saving the current state of entities.",
"placeholder": "30000",
"default": "30000",
"advanced": true
},
{
"name": "backups",
"type": "table",
"label": "Backup Rules",
"help": "In this table you can define a set of rules for how frequently to backup copies of your entites content file.",
"numbered": false,
"default": [
{"Name":"Half Hourly Rolling","backupInterval":1800,"format":".backup.halfhourly.%N","maxBackupVersions":5},
{"Name":"Daily Rolling","backupInterval":86400,"format":".backup.daily.%N","maxBackupVersions":7},
{"Name":"Weekly Rolling","backupInterval":604800,"format":".backup.weekly.%N","maxBackupVersions":4},
{"Name":"Thirty Day Rolling","backupInterval":2592000,"format":".backup.thirtyday.%N","maxBackupVersions":12}
],
"columns": [
{
"name": "Name",
"label": "Name",
"can_set": true,
"placeholder": "Example",
"default": "Example"
},
{
"name": "format",
"label": "Rule Format",
"can_set": true,
"help": "Format used to create the extension for the backup of your persisted entities. Use a format with %N to get rolling. Or use date formatting like %Y-%m-%d.%H:%M:%S.%z",
"placeholder": ".backup.example.%N",
"default": ".backup.example.%N"
},
{
"name": "backupInterval",
"label": "Backup Interval in Seconds",
"help": "Interval between backup checks in seconds.",
"placeholder": 1800,
"default": 1800,
"can_set": true
},
{
"name": "maxBackupVersions",
"label": "Max Rolled Backup Versions",
"help": "If your backup extension format uses 'rolling', how many versions do you want us to keep?",
"placeholder": 5,
"default": 5,
"can_set": true
}
]
},
{
"name": "NoPersist",
"type": "checkbox",
@ -326,30 +372,6 @@
"default": false,
"advanced": true
},
{
"name": "backupExtensionFormat",
"label": "Backup File Extension Format:",
"help": "Format used to create the extension for the backup of your persisted entities. Use a format with %N to get rolling. Or use date formatting like %Y-%m-%d.%H:%M:%S.%z",
"placeholder": ".backup.%N",
"default": ".backup.%N",
"advanced": true
},
{
"name": "backupInterval",
"label": "Backup Interval",
"help": "Interval between backup checks in msecs.",
"placeholder": "1800000",
"default": "1800000",
"advanced": true
},
{
"name": "maxBackupVersions",
"label": "Max Rolled Backup Versions",
"help": "If your backup extension format uses 'rolling', how many versions do you want us to keep?",
"placeholder": "5",
"default": "5",
"advanced": true
},
{
"name": "NoBackup",
"type": "checkbox",

View file

@ -26,14 +26,19 @@ var yawFromMouse = 0;
var pitchFromMouse = 0;
var isMouseDown = false;
var BULLET_VELOCITY = 5.0;
var BULLET_VELOCITY = 20.0;
var MIN_THROWER_DELAY = 1000;
var MAX_THROWER_DELAY = 1000;
var LEFT_BUTTON_3 = 3;
var RELOAD_INTERVAL = 5;
var KICKBACK_ANGLE = 15;
var elbowKickAngle = 0.0;
var rotationBeforeKickback;
var showScore = false;
// Load some sound to use for loading and firing
var fireSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Guns/GUN-SHOT2.raw");
var loadSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Guns/Gun_Reload_Weapon22.raw");
@ -48,10 +53,11 @@ var audioOptions = {
}
var shotsFired = 0;
var shotTime = new Date();
// initialize our triggers
var activeControllers = 0;
// initialize our controller triggers
var triggerPulled = new Array();
var numberOfTriggers = Controller.getNumberOfTriggers();
for (t = 0; t < numberOfTriggers; t++) {
@ -59,9 +65,11 @@ for (t = 0; t < numberOfTriggers; t++) {
}
var isLaunchButtonPressed = false;
var score = 0;
var bulletID = false;
var targetID = false;
// Create a reticle image in center of screen
var screenSize = Controller.getViewportDimensions();
var reticle = Overlays.addOverlay("image", {
@ -74,6 +82,16 @@ var reticle = Overlays.addOverlay("image", {
alpha: 1
});
var offButton = Overlays.addOverlay("image", {
x: screenSize.x - 48,
y: 96,
width: 32,
height: 32,
imageURL: HIFI_PUBLIC_BUCKET + "images/close.png",
color: { red: 255, green: 255, blue: 255},
alpha: 1
});
if (showScore) {
var text = Overlays.addOverlay("text", {
x: screenSize.x / 2 - 100,
@ -95,18 +113,20 @@ function printVector(string, vector) {
}
function shootBullet(position, velocity) {
var BULLET_SIZE = 0.01;
var BULLET_LIFETIME = 20.0;
var BULLET_SIZE = 0.07;
var BULLET_LIFETIME = 10.0;
var BULLET_GRAVITY = -0.02;
Entities.addEntity(
bulletID = Entities.addEntity(
{ type: "Sphere",
position: position,
dimensions: { x: BULLET_SIZE, y: BULLET_SIZE, z: BULLET_SIZE },
color: { red: 10, green: 10, blue: 10 },
color: { red: 255, green: 0, blue: 0 },
velocity: velocity,
lifetime: BULLET_LIFETIME,
gravity: { x: 0, y: BULLET_GRAVITY, z: 0 },
damping: 0 });
gravity: { x: 0, y: BULLET_GRAVITY, z: 0 },
ignoreCollisions: false,
collisionsWillMove: true
});
// Play firing sounds
audioOptions.position = position;
@ -115,36 +135,45 @@ function shootBullet(position, velocity) {
if ((shotsFired % RELOAD_INTERVAL) == 0) {
Audio.playSound(loadSound, audioOptions);
}
// Kickback the arm
rotationBeforeKickback = MyAvatar.getJointRotation("LeftForeArm");
var armRotation = MyAvatar.getJointRotation("LeftForeArm");
armRotation = Quat.multiply(armRotation, Quat.fromPitchYawRollDegrees(0.0, 0.0, KICKBACK_ANGLE));
MyAvatar.setJointData("LeftForeArm", armRotation);
elbowKickAngle = KICKBACK_ANGLE;
}
function shootTarget() {
var TARGET_SIZE = 0.25;
var TARGET_GRAVITY = -0.6;
var TARGET_SIZE = 0.50;
var TARGET_GRAVITY = -0.25;
var TARGET_LIFETIME = 300.0;
var TARGET_UP_VELOCITY = 3.0;
var TARGET_FWD_VELOCITY = 5.0;
var TARGET_UP_VELOCITY = 0.5;
var TARGET_FWD_VELOCITY = 1.0;
var DISTANCE_TO_LAUNCH_FROM = 3.0;
var ANGLE_RANGE_FOR_LAUNCH = 20.0;
var camera = Camera.getPosition();
//printVector("camera", camera);
var targetDirection = Quat.angleAxis(getRandomFloat(-20.0, 20.0), { x:0, y:1, z:0 });
var targetDirection = Quat.angleAxis(getRandomFloat(-ANGLE_RANGE_FOR_LAUNCH, ANGLE_RANGE_FOR_LAUNCH), { x:0, y:1, z:0 });
targetDirection = Quat.multiply(Camera.getOrientation(), targetDirection);
var forwardVector = Quat.getFront(targetDirection);
//printVector("forwardVector", forwardVector);
var newPosition = Vec3.sum(camera, Vec3.multiply(forwardVector, DISTANCE_TO_LAUNCH_FROM));
//printVector("newPosition", newPosition);
var velocity = Vec3.multiply(forwardVector, TARGET_FWD_VELOCITY);
velocity.y += TARGET_UP_VELOCITY;
//printVector("velocity", velocity);
Entities.addEntity(
{ type: "Sphere",
targetID = Entities.addEntity(
{ type: "Box",
position: newPosition,
dimensions: { x: TARGET_SIZE, y: TARGET_SIZE, z: TARGET_SIZE },
color: { red: 0, green: 200, blue: 200 },
//angularVelocity: { x: 1, y: 0, z: 0 },
velocity: velocity,
gravity: { x: 0, y: TARGET_GRAVITY, z: 0 },
lifetime: TARGET_LIFETIME,
damping: 0.0001 });
damping: 0.0001,
collisionsWillMove: true });
// Record start time
shotTime = new Date();
@ -157,24 +186,25 @@ function shootTarget() {
function entityCollisionWithEntity(entity1, entity2, collision) {
score++;
if (showScore) {
Overlays.editOverlay(text, { text: "Score: " + score } );
}
// Sort out which entity is which
// Record shot time
var endTime = new Date();
var msecs = endTime.valueOf() - shotTime.valueOf();
//print("hit, msecs = " + msecs);
//Vec3.print("penetration = ", collision.penetration);
//Vec3.print("contactPoint = ", collision.contactPoint);
Entities.deleteEntity(entity1);
Entities.deleteEntity(entity2);
// play the sound near the camera so the shooter can hear it
audioOptions.position = Vec3.sum(Camera.getPosition(), Quat.getFront(Camera.getOrientation()));
Audio.playSound(targetHitSound, audioOptions);
if (((entity1.id == bulletID.id) || (entity1.id == targetID.id)) &&
((entity2.id == bulletID.id) || (entity2.id == targetID.id))) {
score++;
if (showScore) {
Overlays.editOverlay(text, { text: "Score: " + score } );
}
// We will delete the bullet and target in 1/2 sec, but for now we can see them bounce!
Script.setTimeout(deleteBulletAndTarget, 500);
// Turn the target and the bullet white
Entities.editEntity(entity1, { color: { red: 255, green: 255, blue: 255 }});
Entities.editEntity(entity2, { color: { red: 255, green: 255, blue: 255 }});
// play the sound near the camera so the shooter can hear it
audioOptions.position = Vec3.sum(Camera.getPosition(), Quat.getFront(Camera.getOrientation()));
Audio.playSound(targetHitSound, audioOptions);
}
}
function keyPressEvent(event) {
@ -186,32 +216,94 @@ function keyPressEvent(event) {
shootFromMouse();
} else if (event.text == "r") {
playLoadSound();
} else if (event.text == "s") {
// Hit this key to dump a posture from hydra to log
Quat.print("arm = ", MyAvatar.getJointRotation("LeftArm"));
Quat.print("forearm = ", MyAvatar.getJointRotation("LeftForeArm"));
Quat.print("hand = ", MyAvatar.getJointRotation("LeftHand"));
}
}
function playLoadSound() {
audioOptions.position = Vec3.sum(Camera.getPosition(), Quat.getFront(Camera.getOrientation()));
Audio.playSound(loadSound, audioOptions);
// Raise arm to firing posture
takeFiringPose();
}
MyAvatar.attach(gunModel, "RightHand", {x:0.02, y: 0.11, z: 0.04}, Quat.fromPitchYawRollDegrees(-0, -160, -79), 0.20);
//MyAvatar.attach(gunModel, "LeftHand", {x: -0.02, y: -.14, z: 0.07}, Quat.fromPitchYawRollDegrees(-70, -151, 72), 0.20);
function clearPose() {
MyAvatar.clearJointData("LeftForeArm");
MyAvatar.clearJointData("LeftArm");
MyAvatar.clearJointData("LeftHand");
}
function deleteBulletAndTarget() {
Entities.deleteEntity(bulletID);
Entities.deleteEntity(targetID);
bulletID = false;
targetID = false;
}
function takeFiringPose() {
clearPose();
if (Controller.getNumberOfSpatialControls() == 0) {
MyAvatar.setJointData("LeftForeArm", {x: -0.251919, y: -0.0415449, z: 0.499487, w: 0.827843});
MyAvatar.setJointData("LeftArm", { x: 0.470196, y: -0.132559, z: 0.494033, w: 0.719219});
MyAvatar.setJointData("LeftHand", { x: -0.0104815, y: -0.110551, z: -0.352111, w: 0.929333});
}
}
//MyAvatar.attach(gunModel, "RightHand", {x:0.02, y: 0.11, z: 0.04}, Quat.fromPitchYawRollDegrees(-0, -160, -79), 0.20);
MyAvatar.attach(gunModel, "LeftHand", {x:-0.02, y: 0.11, z: 0.04}, Quat.fromPitchYawRollDegrees(0, 0, 79), 0.20);
// Give a bit of time to load before playing sound
Script.setTimeout(playLoadSound, 2000);
function update(deltaTime) {
if (bulletID && !bulletID.isKnownID) {
print("Trying to identify bullet");
bulletID = Entities.identifyEntity(bulletID);
}
if (targetID && !targetID.isKnownID) {
targetID = Entities.identifyEntity(targetID);
}
// Check for mouseLook movement, update rotation
// rotate body yaw for yaw received from mouse
var newOrientation = Quat.multiply(MyAvatar.orientation, Quat.fromVec3Radians( { x: 0, y: yawFromMouse, z: 0 } ));
MyAvatar.orientation = newOrientation;
//MyAvatar.orientation = newOrientation;
yawFromMouse = 0;
// apply pitch from mouse
var newPitch = MyAvatar.headPitch + pitchFromMouse;
MyAvatar.headPitch = newPitch;
//MyAvatar.headPitch = newPitch;
pitchFromMouse = 0;
if (activeControllers == 0) {
if (Controller.getNumberOfSpatialControls() > 0) {
activeControllers = Controller.getNumberOfSpatialControls();
clearPose();
}
}
var KICKBACK_DECAY_RATE = 0.125;
if (elbowKickAngle > 0.0) {
if (elbowKickAngle > 0.5) {
var newAngle = elbowKickAngle * KICKBACK_DECAY_RATE;
elbowKickAngle -= newAngle;
var armRotation = MyAvatar.getJointRotation("LeftForeArm");
armRotation = Quat.multiply(armRotation, Quat.fromPitchYawRollDegrees(0.0, 0.0, -newAngle));
MyAvatar.setJointData("LeftForeArm", armRotation);
} else {
MyAvatar.setJointData("LeftForeArm", rotationBeforeKickback);
if (Controller.getNumberOfSpatialControls() > 0) {
clearPose();
}
elbowKickAngle = 0.0;
}
}
// Check hydra controller for launch button press
if (!isLaunchButtonPressed && Controller.isButtonPressed(LEFT_BUTTON_3)) {
isLaunchButtonPressed = true;
@ -222,15 +314,13 @@ function update(deltaTime) {
}
// Check hydra controller for trigger press
// check for trigger press
var numberOfTriggers = Controller.getNumberOfTriggers();
var numberOfSpatialControls = Controller.getNumberOfSpatialControls();
var controllersPerTrigger = numberOfSpatialControls / numberOfTriggers;
var numberOfTriggers = 2;
var controllersPerTrigger = 2;
// this is expected for hydras
if (numberOfTriggers == 2 && controllersPerTrigger == 2) {
for (var t = 0; t < numberOfTriggers; t++) {
for (var t = 0; t < 2; t++) {
var shootABullet = false;
var triggerValue = Controller.getTriggerValue(t);
if (triggerPulled[t]) {
@ -239,14 +329,13 @@ function update(deltaTime) {
triggerPulled[t] = false; // unpulled
}
} else {
// must pull to at least 0.9
if (triggerValue > 0.9) {
// must pull to at least
if (triggerValue > 0.5) {
triggerPulled[t] = true; // pulled
shootABullet = true;
}
}
if (shootABullet) {
var palmController = t * controllersPerTrigger;
var palmPosition = Controller.getSpatialControlPosition(palmController);
@ -263,12 +352,8 @@ function update(deltaTime) {
var position = { x: fingerTipPosition.x + palmToFingerTipVector.x/2,
y: fingerTipPosition.y + palmToFingerTipVector.y/2,
z: fingerTipPosition.z + palmToFingerTipVector.z/2};
var linearVelocity = 25;
var velocity = { x: palmToFingerTipVector.x * linearVelocity,
y: palmToFingerTipVector.y * linearVelocity,
z: palmToFingerTipVector.z * linearVelocity };
var velocity = Vec3.multiply(BULLET_VELOCITY, Vec3.normalize(palmToFingerTipVector));
shootBullet(position, velocity);
}
@ -280,8 +365,12 @@ function mousePressEvent(event) {
isMouseDown = true;
lastX = event.x;
lastY = event.y;
//audioOptions.position = Vec3.sum(Camera.getPosition(), Quat.getFront(Camera.getOrientation()));
//Audio.playSound(loadSound, audioOptions);
if (Overlays.getOverlayAtPoint({ x: event.x, y: event.y }) === offButton) {
Script.stop();
} else {
shootFromMouse();
}
}
function shootFromMouse() {
@ -312,8 +401,10 @@ function mouseMoveEvent(event) {
function scriptEnding() {
Overlays.deleteOverlay(reticle);
Overlays.deleteOverlay(offButton);
Overlays.deleteOverlay(text);
MyAvatar.detachOne(gunModel);
clearPose();
}
Entities.entityCollisionWithEntity.connect(entityCollisionWithEntity);

View file

@ -662,8 +662,6 @@ function setupModelMenus() {
print("setupModelMenus()");
// adj our menuitems
Menu.addMenuItem({ menuName: "Edit", menuItemName: "Models", isSeparator: true, beforeItem: "Physics" });
Menu.addMenuItem({ menuName: "Edit", menuItemName: "Edit Properties...",
shortcutKeyEvent: { text: "`" }, afterItem: "Models" });
if (!Menu.menuItemExists("Edit", "Delete")) {
print("no delete... adding ours");
Menu.addMenuItem({ menuName: "Edit", menuItemName: "Delete",
@ -674,7 +672,7 @@ function setupModelMenus() {
}
Menu.addMenuItem({ menuName: "Edit", menuItemName: "Model List...", afterItem: "Models" });
Menu.addMenuItem({ menuName: "Edit", menuItemName: "Paste Models", shortcutKey: "CTRL+META+V", afterItem: "Edit Properties..." });
Menu.addMenuItem({ menuName: "Edit", menuItemName: "Paste Models", shortcutKey: "CTRL+META+V", afterItem: "Model List..." });
Menu.addMenuItem({ menuName: "Edit", menuItemName: "Allow Selecting of Large Models", shortcutKey: "CTRL+META+L",
afterItem: "Paste Models", isCheckable: true, isChecked: true });
Menu.addMenuItem({ menuName: "Edit", menuItemName: "Allow Selecting of Small Models", shortcutKey: "CTRL+META+S",
@ -696,7 +694,6 @@ setupModelMenus(); // do this when first running our script.
function cleanupModelMenus() {
Menu.removeSeparator("Edit", "Models");
Menu.removeMenuItem("Edit", "Edit Properties...");
if (modelMenuAddedDelete) {
// delete our menuitems
Menu.removeMenuItem("Edit", "Delete");
@ -798,22 +795,6 @@ function handeMenuEvent(menuItem) {
MyAvatar.position = selectedModel.properties.position;
}
}
} else if (menuItem == "Edit Properties...") {
// good place to put the properties dialog
editModelID = -1;
if (selectionManager.selections.length == 1) {
print(" Edit Properties.... selectedEntityID="+ selectedEntityID);
editModelID = selectionManager.selections[0];
} else {
print(" Edit Properties.... not holding...");
}
if (editModelID != -1) {
print(" Edit Properties.... about to edit properties...");
entityPropertyDialogBox.openDialog(editModelID);
selectionManager._update();
}
} else if (menuItem == "Paste Models") {
modelImporter.paste();
} else if (menuItem == "Export Models") {
@ -841,9 +822,6 @@ Controller.keyPressEvent.connect(function(event) {
Controller.keyReleaseEvent.connect(function (event) {
// since sometimes our menu shortcut keys don't work, trap our menu items here also and fire the appropriate menu items
if (event.text == "`") {
handeMenuEvent("Edit Properties...");
}
if (event.text == "BACKSPACE" || event.text == "DELETE") {
handeMenuEvent("Delete");
} else if (event.text == "TAB") {

View file

@ -0,0 +1,66 @@
//
// downloadInfoExample.js
// examples/example
//
// Created by David Rowe on 5 Jan 2015
// Copyright 2015 High Fidelity, Inc.
//
// Display downloads information the same as in the stats.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var downloadInfo,
downloadInfoOverlay;
function formatInfo(info) {
var string = "Downloads: ",
i;
for (i = 0; i < info.downloading.length; i += 1) {
string += info.downloading[i].toFixed(0) + "% ";
}
string += "(" + info.pending.toFixed(0) + " pending)";
return string;
}
// Get and log the current downloads info ...
downloadInfo = GlobalServices.getDownloadInfo();
print(formatInfo(downloadInfo));
// Display and update the downloads info in an overlay ...
function setUp() {
downloadInfoOverlay = Overlays.addOverlay("text", {
x: 300,
y: 200,
width: 300,
height: 50,
color: { red: 255, green: 255, blue: 255 },
alpha: 1.0,
backgroundColor: { red: 127, green: 127, blue: 127 },
backgroundAlpha: 0.5,
topMargin: 15,
leftMargin: 20,
text: ""
});
}
function updateInfo(info) {
Overlays.editOverlay(downloadInfoOverlay, { text: formatInfo(info) });
}
function tearDown() {
Overlays.deleteOverlay(downloadInfoOverlay);
}
setUp();
GlobalServices.downloadInfoChanged.connect(updateInfo);
GlobalServices.updateDownloadInfo();
Script.scriptEnding.connect(tearDown);

View file

@ -1,418 +0,0 @@
//
// gun.js
// examples
//
// Created by Brad Hefta-Gaub on 12/31/13.
// Modified by Philip on 3/3/14
// Copyright 2013 High Fidelity, Inc.
//
// This is an example script that turns the hydra controllers and mouse into a entity gun.
// It reads the controller, watches for trigger pulls, and launches entities.
// When entities collide with voxels they blow little holes out of the voxels.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
Script.include("libraries/globals.js");
function getRandomFloat(min, max) {
return Math.random() * (max - min) + min;
}
var lastX = 0;
var lastY = 0;
var yawFromMouse = 0;
var pitchFromMouse = 0;
var isMouseDown = false;
var BULLET_VELOCITY = 20.0;
var MIN_THROWER_DELAY = 1000;
var MAX_THROWER_DELAY = 1000;
var LEFT_BUTTON_3 = 3;
var RELOAD_INTERVAL = 5;
var KICKBACK_ANGLE = 15;
var elbowKickAngle = 0.0;
var rotationBeforeKickback;
var showScore = false;
// Load some sound to use for loading and firing
var fireSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Guns/GUN-SHOT2.raw");
var loadSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Guns/Gun_Reload_Weapon22.raw");
var impactSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Guns/BulletImpact2.raw");
var targetHitSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Space%20Invaders/hit.raw");
var targetLaunchSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Space%20Invaders/shoot.raw");
var gunModel = "http://public.highfidelity.io/models/attachments/HaloGun.fst";
var audioOptions = {
volume: 0.9
}
var shotsFired = 0;
var shotTime = new Date();
var activeControllers = 0;
// initialize our controller triggers
var triggerPulled = new Array();
var numberOfTriggers = Controller.getNumberOfTriggers();
for (t = 0; t < numberOfTriggers; t++) {
triggerPulled[t] = false;
}
var isLaunchButtonPressed = false;
var score = 0;
var bulletID = false;
var targetID = false;
// Create a reticle image in center of screen
var screenSize = Controller.getViewportDimensions();
var reticle = Overlays.addOverlay("image", {
x: screenSize.x / 2 - 16,
y: screenSize.y / 2 - 16,
width: 32,
height: 32,
imageURL: HIFI_PUBLIC_BUCKET + "images/reticle.png",
color: { red: 255, green: 255, blue: 255},
alpha: 1
});
var offButton = Overlays.addOverlay("image", {
x: screenSize.x - 48,
y: 96,
width: 32,
height: 32,
imageURL: HIFI_PUBLIC_BUCKET + "images/close.png",
color: { red: 255, green: 255, blue: 255},
alpha: 1
});
if (showScore) {
var text = Overlays.addOverlay("text", {
x: screenSize.x / 2 - 100,
y: screenSize.y / 2 - 50,
width: 150,
height: 50,
color: { red: 0, green: 0, blue: 0},
textColor: { red: 255, green: 0, blue: 0},
topMargin: 4,
leftMargin: 4,
text: "Score: " + score
});
}
function printVector(string, vector) {
print(string + " " + vector.x + ", " + vector.y + ", " + vector.z);
}
function shootBullet(position, velocity) {
var BULLET_SIZE = 0.07;
var BULLET_LIFETIME = 10.0;
var BULLET_GRAVITY = -0.02;
bulletID = Entities.addEntity(
{ type: "Sphere",
position: position,
dimensions: { x: BULLET_SIZE, y: BULLET_SIZE, z: BULLET_SIZE },
color: { red: 255, green: 0, blue: 0 },
velocity: velocity,
lifetime: BULLET_LIFETIME,
gravity: { x: 0, y: BULLET_GRAVITY, z: 0 },
ignoreCollisions: false,
collisionsWillMove: true
});
// Play firing sounds
audioOptions.position = position;
Audio.playSound(fireSound, audioOptions);
shotsFired++;
if ((shotsFired % RELOAD_INTERVAL) == 0) {
Audio.playSound(loadSound, audioOptions);
}
// Kickback the arm
rotationBeforeKickback = MyAvatar.getJointRotation("LeftForeArm");
var armRotation = MyAvatar.getJointRotation("LeftForeArm");
armRotation = Quat.multiply(armRotation, Quat.fromPitchYawRollDegrees(0.0, 0.0, KICKBACK_ANGLE));
MyAvatar.setJointData("LeftForeArm", armRotation);
elbowKickAngle = KICKBACK_ANGLE;
}
function shootTarget() {
var TARGET_SIZE = 0.50;
var TARGET_GRAVITY = -0.25;
var TARGET_LIFETIME = 300.0;
var TARGET_UP_VELOCITY = 0.5;
var TARGET_FWD_VELOCITY = 1.0;
var DISTANCE_TO_LAUNCH_FROM = 3.0;
var ANGLE_RANGE_FOR_LAUNCH = 20.0;
var camera = Camera.getPosition();
//printVector("camera", camera);
var targetDirection = Quat.angleAxis(getRandomFloat(-ANGLE_RANGE_FOR_LAUNCH, ANGLE_RANGE_FOR_LAUNCH), { x:0, y:1, z:0 });
targetDirection = Quat.multiply(Camera.getOrientation(), targetDirection);
var forwardVector = Quat.getFront(targetDirection);
var newPosition = Vec3.sum(camera, Vec3.multiply(forwardVector, DISTANCE_TO_LAUNCH_FROM));
var velocity = Vec3.multiply(forwardVector, TARGET_FWD_VELOCITY);
velocity.y += TARGET_UP_VELOCITY;
targetID = Entities.addEntity(
{ type: "Box",
position: newPosition,
dimensions: { x: TARGET_SIZE, y: TARGET_SIZE, z: TARGET_SIZE },
color: { red: 0, green: 200, blue: 200 },
//angularVelocity: { x: 1, y: 0, z: 0 },
velocity: velocity,
gravity: { x: 0, y: TARGET_GRAVITY, z: 0 },
lifetime: TARGET_LIFETIME,
damping: 0.0001,
collisionsWillMove: true });
// Record start time
shotTime = new Date();
// Play target shoot sound
audioOptions.position = newPosition;
Audio.playSound(targetLaunchSound, audioOptions);
}
function entityCollisionWithEntity(entity1, entity2, collision) {
if (((entity1.id == bulletID.id) || (entity1.id == targetID.id)) &&
((entity2.id == bulletID.id) || (entity2.id == targetID.id))) {
score++;
if (showScore) {
Overlays.editOverlay(text, { text: "Score: " + score } );
}
// We will delete the bullet and target in 1/2 sec, but for now we can see them bounce!
Script.setTimeout(deleteBulletAndTarget, 500);
// Turn the target and the bullet white
Entities.editEntity(entity1, { color: { red: 255, green: 255, blue: 255 }});
Entities.editEntity(entity2, { color: { red: 255, green: 255, blue: 255 }});
// play the sound near the camera so the shooter can hear it
audioOptions.position = Vec3.sum(Camera.getPosition(), Quat.getFront(Camera.getOrientation()));
Audio.playSound(targetHitSound, audioOptions);
}
}
function keyPressEvent(event) {
// if our tools are off, then don't do anything
if (event.text == "t") {
var time = MIN_THROWER_DELAY + Math.random() * MAX_THROWER_DELAY;
Script.setTimeout(shootTarget, time);
} else if (event.text == ".") {
shootFromMouse();
} else if (event.text == "r") {
playLoadSound();
} else if (event.text == "s") {
// Hit this key to dump a posture from hydra to log
Quat.print("arm = ", MyAvatar.getJointRotation("LeftArm"));
Quat.print("forearm = ", MyAvatar.getJointRotation("LeftForeArm"));
Quat.print("hand = ", MyAvatar.getJointRotation("LeftHand"));
}
}
function playLoadSound() {
audioOptions.position = Vec3.sum(Camera.getPosition(), Quat.getFront(Camera.getOrientation()));
Audio.playSound(loadSound, audioOptions);
// Raise arm to firing posture
takeFiringPose();
}
function clearPose() {
MyAvatar.clearJointData("LeftForeArm");
MyAvatar.clearJointData("LeftArm");
MyAvatar.clearJointData("LeftHand");
}
function deleteBulletAndTarget() {
Entities.deleteEntity(bulletID);
Entities.deleteEntity(targetID);
bulletID = false;
targetID = false;
}
function takeFiringPose() {
clearPose();
if (Controller.getNumberOfSpatialControls() == 0) {
MyAvatar.setJointData("LeftForeArm", {x: -0.251919, y: -0.0415449, z: 0.499487, w: 0.827843});
MyAvatar.setJointData("LeftArm", { x: 0.470196, y: -0.132559, z: 0.494033, w: 0.719219});
MyAvatar.setJointData("LeftHand", { x: -0.0104815, y: -0.110551, z: -0.352111, w: 0.929333});
}
}
MyAvatar.attach(gunModel, "LeftHand", {x: -0.02, y: -.14, z: 0.07}, Quat.fromPitchYawRollDegrees(-70, -151, 72), 0.20);
// Give a bit of time to load before playing sound
Script.setTimeout(playLoadSound, 2000);
function update(deltaTime) {
if (bulletID && !bulletID.isKnownID) {
print("Trying to identify bullet");
bulletID = Entities.identifyEntity(bulletID);
}
if (targetID && !targetID.isKnownID) {
targetID = Entities.identifyEntity(targetID);
}
// Check for mouseLook movement, update rotation
// rotate body yaw for yaw received from mouse
var newOrientation = Quat.multiply(MyAvatar.orientation, Quat.fromVec3Radians( { x: 0, y: yawFromMouse, z: 0 } ));
//MyAvatar.orientation = newOrientation;
yawFromMouse = 0;
// apply pitch from mouse
var newPitch = MyAvatar.headPitch + pitchFromMouse;
//MyAvatar.headPitch = newPitch;
pitchFromMouse = 0;
if (activeControllers == 0) {
if (Controller.getNumberOfSpatialControls() > 0) {
activeControllers = Controller.getNumberOfSpatialControls();
clearPose();
}
}
var KICKBACK_DECAY_RATE = 0.125;
if (elbowKickAngle > 0.0) {
if (elbowKickAngle > 0.5) {
var newAngle = elbowKickAngle * KICKBACK_DECAY_RATE;
elbowKickAngle -= newAngle;
var armRotation = MyAvatar.getJointRotation("LeftForeArm");
armRotation = Quat.multiply(armRotation, Quat.fromPitchYawRollDegrees(0.0, 0.0, -newAngle));
MyAvatar.setJointData("LeftForeArm", armRotation);
} else {
MyAvatar.setJointData("LeftForeArm", rotationBeforeKickback);
if (Controller.getNumberOfSpatialControls() > 0) {
clearPose();
}
elbowKickAngle = 0.0;
}
}
// Check hydra controller for launch button press
if (!isLaunchButtonPressed && Controller.isButtonPressed(LEFT_BUTTON_3)) {
isLaunchButtonPressed = true;
var time = MIN_THROWER_DELAY + Math.random() * MAX_THROWER_DELAY;
Script.setTimeout(shootTarget, time);
} else if (isLaunchButtonPressed && !Controller.isButtonPressed(LEFT_BUTTON_3)) {
isLaunchButtonPressed = false;
}
// check for trigger press
var numberOfTriggers = 2;
var controllersPerTrigger = 2;
if (numberOfTriggers == 2 && controllersPerTrigger == 2) {
for (var t = 0; t < 2; t++) {
var shootABullet = false;
var triggerValue = Controller.getTriggerValue(t);
if (triggerPulled[t]) {
// must release to at least 0.1
if (triggerValue < 0.1) {
triggerPulled[t] = false; // unpulled
}
} else {
// must pull to at least
if (triggerValue > 0.5) {
triggerPulled[t] = true; // pulled
shootABullet = true;
}
}
if (shootABullet) {
var palmController = t * controllersPerTrigger;
var palmPosition = Controller.getSpatialControlPosition(palmController);
var fingerTipController = palmController + 1;
var fingerTipPosition = Controller.getSpatialControlPosition(fingerTipController);
var palmToFingerTipVector =
{ x: (fingerTipPosition.x - palmPosition.x),
y: (fingerTipPosition.y - palmPosition.y),
z: (fingerTipPosition.z - palmPosition.z) };
// just off the front of the finger tip
var position = { x: fingerTipPosition.x + palmToFingerTipVector.x/2,
y: fingerTipPosition.y + palmToFingerTipVector.y/2,
z: fingerTipPosition.z + palmToFingerTipVector.z/2};
var velocity = Vec3.multiply(BULLET_VELOCITY, Vec3.normalize(palmToFingerTipVector));
shootBullet(position, velocity);
}
}
}
}
function mousePressEvent(event) {
isMouseDown = true;
lastX = event.x;
lastY = event.y;
if (Overlays.getOverlayAtPoint({ x: event.x, y: event.y }) === offButton) {
Script.stop();
} else {
shootFromMouse();
}
}
function shootFromMouse() {
var DISTANCE_FROM_CAMERA = 2.0;
var camera = Camera.getPosition();
var forwardVector = Quat.getFront(Camera.getOrientation());
var newPosition = Vec3.sum(camera, Vec3.multiply(forwardVector, DISTANCE_FROM_CAMERA));
var velocity = Vec3.multiply(forwardVector, BULLET_VELOCITY);
shootBullet(newPosition, velocity);
}
function mouseReleaseEvent(event) {
// position
isMouseDown = false;
}
function mouseMoveEvent(event) {
if (isMouseDown) {
var MOUSE_YAW_SCALE = -0.25;
var MOUSE_PITCH_SCALE = -12.5;
var FIXED_MOUSE_TIMESTEP = 0.016;
yawFromMouse += ((event.x - lastX) * MOUSE_YAW_SCALE * FIXED_MOUSE_TIMESTEP);
pitchFromMouse += ((event.y - lastY) * MOUSE_PITCH_SCALE * FIXED_MOUSE_TIMESTEP);
lastX = event.x;
lastY = event.y;
}
}
function scriptEnding() {
Overlays.deleteOverlay(reticle);
Overlays.deleteOverlay(offButton);
Overlays.deleteOverlay(text);
MyAvatar.detachOne(gunModel);
clearPose();
}
Entities.entityCollisionWithEntity.connect(entityCollisionWithEntity);
Script.scriptEnding.connect(scriptEnding);
Script.update.connect(update);
Controller.mousePressEvent.connect(mousePressEvent);
Controller.mouseReleaseEvent.connect(mouseReleaseEvent);
Controller.mouseMoveEvent.connect(mouseMoveEvent);
Controller.keyPressEvent.connect(keyPressEvent);

View file

@ -31,8 +31,13 @@
}
function createEmitTextPropertyUpdateFunction(propertyName) {
return function() {
var properties = {};
properties[propertyName] = this.value;
EventBridge.emitWebEvent(
'{ "type":"update", "properties":{"' + propertyName + '":"' + this.value + '"}}'
JSON.stringify({
type: "update",
properties: properties,
})
);
};
}
@ -146,6 +151,9 @@
var elModelAnimationPlaying = document.getElementById("property-model-animation-playing");
var elModelAnimationFPS = document.getElementById("property-model-animation-fps");
var elModelAnimationFrame = document.getElementById("property-model-animation-frame");
var elModelAnimationSettings = document.getElementById("property-model-animation-settings");
var elModelTextures = document.getElementById("property-model-textures");
var elModelOriginalTextures = document.getElementById("property-model-original-textures");
var elTextSections = document.querySelectorAll(".text-section");
var elTextText = document.getElementById("property-text-text");
@ -244,6 +252,10 @@
elModelAnimationURL.value = properties.animationURL;
elModelAnimationPlaying.checked = properties.animationIsPlaying;
elModelAnimationFPS.value = properties.animationFPS;
elModelAnimationFrame.value = properties.animationFrameIndex;
elModelAnimationSettings.value = properties.animationSettings;
elModelTextures.value = properties.textures;
elModelOriginalTextures.value = properties.originalTextures;
}
if (properties.type != "Text") {
@ -387,6 +399,8 @@
elModelAnimationPlaying.addEventListener('change', createEmitCheckedPropertyUpdateFunction('animationIsPlaying'));
elModelAnimationFPS.addEventListener('change', createEmitNumberPropertyUpdateFunction('animationFPS'));
elModelAnimationFrame.addEventListener('change', createEmitNumberPropertyUpdateFunction('animationFrameIndex'));
elModelAnimationSettings.addEventListener('change', createEmitTextPropertyUpdateFunction('animationSettings'));
elModelTextures.addEventListener('change', createEmitTextPropertyUpdateFunction('textures'));
elTextText.addEventListener('change', createEmitTextPropertyUpdateFunction('text'));
elTextLineHeight.addEventListener('change', createEmitNumberPropertyUpdateFunction('lineHeight'));
@ -429,7 +443,6 @@
}));
});
var resizing = false;
var startX = 0;
var originalWidth = 0;
@ -679,6 +692,24 @@
<input class="coord" type='number' id="property-model-animation-frame"></input>
</td>
</tr>
<tr class="model-section">
<td class="label">Animation Settings</td>
<td>
<textarea id="property-model-animation-settings" value='asdfasdf'></textarea>
</td>
</tr>
<tr class="model-section">
<td class="label">Textures</td>
<td>
<textarea id="property-model-textures" value='asdfasdf'></textarea>
</td>
</tr>
<tr class="model-section">
<td class="label">Original Textures</td>
<td>
<textarea id="property-model-original-textures" readonly value='asdfasdf'></textarea>
</td>
</tr>
<tr class="text-section">

View file

@ -90,12 +90,17 @@ input[type=button] {
font-size: .9em;
}
input {
textarea, input {
padding: 2px;
border: 1px solid #999;
background-color: #eee;
}
textarea {
width: 100%;
resize: vertical;
}
input.url {
width: 100%;
}

View file

@ -105,6 +105,8 @@ CameraManager = function() {
Camera.mode = "independent";
that.updateCamera();
cameraTool.setVisible(true);
}
that.disable = function(ignoreCamera) {
@ -115,6 +117,7 @@ CameraManager = function() {
if (!ignoreCamera) {
Camera.mode = that.previousCameraMode;
}
cameraTool.setVisible(false);
}
that.focus = function(position, dimensions, easeOrientation) {
@ -243,9 +246,9 @@ CameraManager = function() {
}
that.mousePressEvent = function(event) {
// if (cameraTool.mousePressEvent(event)) {
// return true;
// }
if (cameraTool.mousePressEvent(event)) {
return true;
}
if (!that.enabled) return;
@ -291,7 +294,7 @@ CameraManager = function() {
that.updateCamera = function() {
if (!that.enabled || Camera.mode != "independent") {
// cameraTool.update();
cameraTool.update();
return;
}
@ -313,7 +316,7 @@ CameraManager = function() {
Camera.setOrientation(q);
// cameraTool.update();
cameraTool.update();
}
function normalizeDegrees(degrees) {
@ -383,7 +386,7 @@ CameraManager = function() {
Controller.wheelEvent.connect(that.wheelEvent);
// var cameraTool = new CameraTool(that);
var cameraTool = new CameraTool(that);
return that;
}
@ -395,43 +398,21 @@ CameraTool = function(cameraManager) {
var GREEN = { red: 26, green: 193, blue: 105 };
var BLUE = { red: 0, green: 131, blue: 204 };
var ORIENTATION_OVERLAY_SIZE = 20;
var BORDER_WIDTH = 1;
var ORIENTATION_OVERLAY_SIZE = 26;
var ORIENTATION_OVERLAY_HALF_SIZE = ORIENTATION_OVERLAY_SIZE / 2;
var ORIENTATION_OVERLAY_CUBE_SIZE = 8,
var ORIENTATION_OVERLAY_CUBE_SIZE = 10.5,
var ORIENTATION_OVERLAY_OFFSET = {
x: 96,
x: 30,
y: 30,
}
var UI_URL = HIFI_PUBLIC_BUCKET + "images/tools/camera-controls.svg";
var UI_WIDTH = 128;
var UI_HEIGHT = 61;
var UI_WIDTH = 70;
var UI_HEIGHT = 70;
var UI_PADDING = 10;
var UI_BUTTON_WIDTH = 64;
var UI_BUTTON_HEIGHT = 30;
var UI_SUBIMAGE_FIRST_PERSON = {
x: 0,
y: 0,
width: UI_WIDTH,
height: UI_HEIGHT
},
var UI_SUBIMAGE_THIRD_PERSON = {
x: 0,
y: UI_HEIGHT,
width: UI_WIDTH,
height: UI_HEIGHT
},
var UI_SUBIMAGE_OTHER = {
x: 0,
y: UI_HEIGHT * 2,
width: UI_WIDTH,
height: UI_HEIGHT
},
var lastKnownWidth = Window.innerWidth;
var uiPosition = {
@ -439,20 +420,28 @@ CameraTool = function(cameraManager) {
y: UI_PADDING,
};
var ui = Overlays.addOverlay("image", {
imageURL: UI_URL,
var backgroundBorder = Overlays.addOverlay("text", {
x: uiPosition.x - BORDER_WIDTH,
y: uiPosition.y - BORDER_WIDTH,
width: UI_WIDTH + BORDER_WIDTH * 2,
height: UI_HEIGHT + BORDER_WIDTH * 2,
alpha: 0,
text: "",
backgroundColor: { red: 101, green: 101, blue: 101 },
backgroundAlpha: 1.0,
visible: false,
});
var background = Overlays.addOverlay("text", {
x: uiPosition.x,
y: uiPosition.y,
subImage: {
x: 0,
y: 0,
width: UI_WIDTH,
height: UI_HEIGHT
},
width: UI_WIDTH,
height: UI_HEIGHT,
alpha: 1.0,
visible: true
alpha: 0,
text: "",
backgroundColor: { red: 51, green: 51, blue: 51 },
backgroundAlpha: 1.0,
visible: false,
});
var defaultCubeProps = {
@ -470,15 +459,16 @@ CameraTool = function(cameraManager) {
start: { x: 0, y: 0, z: 0 },
end: { x: 0, y: 0, z: 0 },
color: { red: 255, green: 0, blue: 0 },
visible: true,
visible: false,
drawOnHUD: true,
};
var orientationOverlay = OverlayGroup({
position: {
x: uiPosition.x + ORIENTATION_OVERLAY_OFFSET.x,
y: uiPosition.y + ORIENTATION_OVERLAY_OFFSET.y,
}
x: uiPosition.x + UI_WIDTH / 2,
y: uiPosition.y + UI_HEIGHT / 2,
},
visible: false,
});
var OOHS = ORIENTATION_OVERLAY_HALF_SIZE;
@ -512,7 +502,8 @@ CameraTool = function(cameraManager) {
Script.scriptEnding.connect(function() {
orientationOverlay.destroy();
Overlays.deleteOverlay(ui);
Overlays.deleteOverlay(background);
Overlays.deleteOverlay(backgroundBorder);
});
var flip = Quat.fromPitchYawRollDegrees(0, 180, 0);
@ -527,16 +518,20 @@ CameraTool = function(cameraManager) {
x: lastKnownWidth - UI_WIDTH - UI_PADDING,
y: UI_PADDING,
};
Overlays.editOverlay(ui, {
x: uiPosition.x,
y: uiPosition.y
});
orientationOverlay.setProperties({
position: {
x: uiPosition.x + ORIENTATION_OVERLAY_OFFSET.x,
y: uiPosition.y + ORIENTATION_OVERLAY_OFFSET.y,
}
});
Overlays.editOverlay(backgroundBorder, {
x: uiPosition.x - BORDER_WIDTH,
y: uiPosition.y - BORDER_WIDTH,
});
Overlays.editOverlay(background, {
x: uiPosition.x,
y: uiPosition.y,
});
}
}
@ -558,40 +553,16 @@ CameraTool = function(cameraManager) {
targetYaw = event.isLeftButton ? 0 : 180;
cameraManager.setTargetPitchYaw(targetPitch, targetYaw);
return true;
} else if (clickedOverlay == ui) {
var x = event.x - uiPosition.x;
var y = event.y - uiPosition.y;
// Did we hit a button?
if (x < UI_BUTTON_WIDTH) {
if (y < UI_BUTTON_HEIGHT) {
Camera.mode = "first person";
} else {
Camera.mode = "third person";
}
}
return true;
}
};
function updateMode() {
var mode = Camera.mode;
var subImage = UI_SUBIMAGE_OTHER;
if (mode == "first person") {
subImage = UI_SUBIMAGE_FIRST_PERSON;
} else if (mode == "third person") {
subImage = UI_SUBIMAGE_THIRD_PERSON;
}
Overlays.editOverlay(ui, { subImage: subImage });
}
Camera.modeUpdated.connect(updateMode);
updateMode();
that.setVisible = function(visible) {
orientationOverlay.setProperties({ visible: visible });
Overlays.editOverlay(background, { visible: visible });
Overlays.editOverlay(backgroundBorder, { visible: visible });
};
that.setVisible(false);
return that;
};

View file

@ -242,6 +242,9 @@ SelectionDisplay = (function () {
var ROTATION_DISPLAY_SIZE_Y_MULTIPLIER = 0.18;
var ROTATION_DISPLAY_LINE_HEIGHT_MULTIPLIER = 0.17;
var ROTATE_ARROW_WEST_NORTH_URL = HIFI_PUBLIC_BUCKET + "images/rotate-arrow-west-north.png";
var ROTATE_ARROW_WEST_SOUTH_URL = HIFI_PUBLIC_BUCKET + "images/rotate-arrow-west-south.png";
var showExtendedStretchHandles = false;
var spaceMode = SPACE_LOCAL;
@ -590,7 +593,7 @@ SelectionDisplay = (function () {
});
var yawHandle = Overlays.addOverlay("billboard", {
url: "https://public.highfidelity.io/images/rotate-arrow-west-north.png",
url: ROTATE_ARROW_WEST_NORTH_URL,
position: { x:0, y: 0, z: 0},
color: rotateHandleColor,
alpha: rotateHandleAlpha,
@ -603,7 +606,7 @@ SelectionDisplay = (function () {
var pitchHandle = Overlays.addOverlay("billboard", {
url: "https://public.highfidelity.io/images/rotate-arrow-west-north.png",
url: ROTATE_ARROW_WEST_NORTH_URL,
position: { x:0, y: 0, z: 0},
color: rotateHandleColor,
alpha: rotateHandleAlpha,
@ -616,7 +619,7 @@ SelectionDisplay = (function () {
var rollHandle = Overlays.addOverlay("billboard", {
url: "https://public.highfidelity.io/images/rotate-arrow-west-north.png",
url: ROTATE_ARROW_WEST_NORTH_URL,
position: { x:0, y: 0, z: 0},
color: rotateHandleColor,
alpha: rotateHandleAlpha,
@ -835,8 +838,8 @@ SelectionDisplay = (function () {
rollCenter = { x: boundsCenter.x, y: boundsCenter.y, z: far };
Overlays.editOverlay(pitchHandle, { url: "https://public.highfidelity.io/images/rotate-arrow-west-south.png" });
Overlays.editOverlay(rollHandle, { url: "https://public.highfidelity.io/images/rotate-arrow-west-south.png" });
Overlays.editOverlay(pitchHandle, { url: ROTATE_ARROW_WEST_SOUTH_URL });
Overlays.editOverlay(rollHandle, { url: ROTATE_ARROW_WEST_SOUTH_URL });
} else {
@ -867,8 +870,8 @@ SelectionDisplay = (function () {
pitchCenter = { x: right, y: boundsCenter.y, z: boundsCenter.z };
rollCenter = { x: boundsCenter.x, y: boundsCenter.y, z: near};
Overlays.editOverlay(pitchHandle, { url: "https://public.highfidelity.io/images/rotate-arrow-west-north.png" });
Overlays.editOverlay(rollHandle, { url: "https://public.highfidelity.io/images/rotate-arrow-west-north.png" });
Overlays.editOverlay(pitchHandle, { url: ROTATE_ARROW_WEST_NORTH_URL });
Overlays.editOverlay(rollHandle, { url: ROTATE_ARROW_WEST_NORTH_URL });
}
} else {
@ -899,8 +902,8 @@ SelectionDisplay = (function () {
pitchCenter = { x: left, y: boundsCenter.y, z: boundsCenter.z };
rollCenter = { x: boundsCenter.x, y: boundsCenter.y, z: far};
Overlays.editOverlay(pitchHandle, { url: "https://public.highfidelity.io/images/rotate-arrow-west-north.png" });
Overlays.editOverlay(rollHandle, { url: "https://public.highfidelity.io/images/rotate-arrow-west-north.png" });
Overlays.editOverlay(pitchHandle, { url: ROTATE_ARROW_WEST_NORTH_URL });
Overlays.editOverlay(rollHandle, { url: ROTATE_ARROW_WEST_NORTH_URL });
} else {
@ -928,8 +931,8 @@ SelectionDisplay = (function () {
rollCenter = { x: boundsCenter.x, y: boundsCenter.y, z: near };
pitchCenter = { x: left, y: boundsCenter.y, z: boundsCenter.z};
Overlays.editOverlay(pitchHandle, { url: "https://public.highfidelity.io/images/rotate-arrow-west-north.png" });
Overlays.editOverlay(rollHandle, { url: "https://public.highfidelity.io/images/rotate-arrow-west-north.png" });
Overlays.editOverlay(pitchHandle, { url: ROTATE_ARROW_WEST_NORTH_URL });
Overlays.editOverlay(rollHandle, { url: ROTATE_ARROW_WEST_NORTH_URL });
}
}

View file

@ -9,7 +9,7 @@ OverlayGroup = function(opts) {
var rootPosition = opts.position || { x: 0, y: 0, z: 0 };
var rootRotation = opts.rotation || Quat.fromPitchYawRollRadians(0, 0, 0);
var visible = true;
var visible = opts.visible == true;
function updateOverlays() {
for (overlayID in overlays) {

View file

@ -10,7 +10,7 @@
//
var buttonImageUrl = "https://public.highfidelity.io/images/tools/sit.svg";
var buttonImageUrl = "https://s3.amazonaws.com/hifi-public/images/tools/sit.svg";
var windowDimensions = Controller.getViewportDimensions();

View file

@ -3454,6 +3454,7 @@ void Application::registerScriptEngineWithApplicationServices(ScriptEngine* scri
scriptEngine->registerGlobalObject("Metavoxels", &_metavoxels);
scriptEngine->registerGlobalObject("GlobalServices", GlobalServicesScriptingInterface::getInstance());
qScriptRegisterMetaType(scriptEngine, DownloadInfoResultToScriptValue, DownloadInfoResultFromScriptValue);
scriptEngine->registerGlobalObject("AvatarManager", &_avatarManager);

View file

@ -25,6 +25,7 @@
#include <mmdeviceapi.h>
#include <devicetopology.h>
#include <Functiondiscoverykeys_devpkey.h>
#include <VersionHelpers.h>
#endif
#include <AudioConstants.h>
@ -179,12 +180,7 @@ QAudioDeviceInfo defaultAudioDeviceForMode(QAudio::Mode mode) {
#ifdef WIN32
QString deviceName;
//Check for Windows Vista or higher, IMMDeviceEnumerator doesn't work below that.
OSVERSIONINFO osvi;
ZeroMemory(&osvi, sizeof(OSVERSIONINFO));
osvi.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
GetVersionEx(&osvi);
const DWORD VISTA_MAJOR_VERSION = 6;
if (osvi.dwMajorVersion < VISTA_MAJOR_VERSION) {// lower then vista
if (!IsWindowsVistaOrGreater()) { // lower then vista
if (mode == QAudio::AudioInput) {
WAVEINCAPS wic;
// first use WAVE_MAPPER to get the default devices manufacturer ID
@ -223,9 +219,7 @@ QAudioDeviceInfo defaultAudioDeviceForMode(QAudio::Mode mode) {
pPropertyStore->Release();
pPropertyStore = NULL;
deviceName = QString::fromWCharArray((wchar_t*)pv.pwszVal);
const DWORD WINDOWS7_MAJOR_VERSION = 6;
const DWORD WINDOWS7_MINOR_VERSION = 1;
if (osvi.dwMajorVersion <= WINDOWS7_MAJOR_VERSION && osvi.dwMinorVersion <= WINDOWS7_MINOR_VERSION) {
if (!IsWindows8OrGreater()) {
// Windows 7 provides only the 31 first characters of the device name.
const DWORD QT_WIN7_MAX_AUDIO_DEVICENAME_LEN = 31;
deviceName = deviceName.left(QT_WIN7_MAX_AUDIO_DEVICENAME_LEN);

View file

@ -312,11 +312,8 @@ Menu::Menu() :
QMenu* nodeBordersMenu = viewMenu->addMenu("Server Borders");
NodeBounds& nodeBounds = appInstance->getNodeBoundsDisplay();
addCheckableActionToQMenuAndActionHash(nodeBordersMenu, MenuOption::ShowBordersVoxelNodes,
Qt::CTRL | Qt::SHIFT | Qt::Key_1, false,
&nodeBounds, SLOT(setShowVoxelNodes(bool)));
addCheckableActionToQMenuAndActionHash(nodeBordersMenu, MenuOption::ShowBordersEntityNodes,
Qt::CTRL | Qt::SHIFT | Qt::Key_2, false,
Qt::CTRL | Qt::SHIFT | Qt::Key_1, false,
&nodeBounds, SLOT(setShowEntityNodes(bool)));
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::OffAxisProjection, 0, false);

View file

@ -10,6 +10,8 @@
//
#include "AccountManager.h"
#include "Application.h"
#include "ResourceCache.h"
#include "XmppClient.h"
#include "GlobalServicesScriptingInterface.h"
@ -25,6 +27,10 @@ GlobalServicesScriptingInterface::GlobalServicesScriptingInterface() {
const QXmppClient& qxmppClient = XmppClient::getInstance().getXMPPClient();
connect(&qxmppClient, &QXmppClient::messageReceived, this, &GlobalServicesScriptingInterface::messageReceived);
#endif // HAVE_QXMPP
_downloading = false;
connect(Application::getInstance(), &Application::renderingInWorldInterface,
this, &GlobalServicesScriptingInterface::checkDownloadInfo);
}
GlobalServicesScriptingInterface::~GlobalServicesScriptingInterface() {
@ -38,14 +44,16 @@ GlobalServicesScriptingInterface::~GlobalServicesScriptingInterface() {
const QXmppClient& qxmppClient = XmppClient::getInstance().getXMPPClient();
disconnect(&qxmppClient, &QXmppClient::messageReceived, this, &GlobalServicesScriptingInterface::messageReceived);
const QXmppMucRoom* publicChatRoom = XmppClient::getInstance().getPublicChatRoom();
disconnect(publicChatRoom, &QXmppMucRoom::participantsChanged, this, &GlobalServicesScriptingInterface::participantsChanged);
disconnect(publicChatRoom, &QXmppMucRoom::participantsChanged,
this, &GlobalServicesScriptingInterface::participantsChanged);
#endif // HAVE_QXMPP
}
void GlobalServicesScriptingInterface::onConnected() {
#ifdef HAVE_QXMPP
const QXmppMucRoom* publicChatRoom = XmppClient::getInstance().getPublicChatRoom();
connect(publicChatRoom, &QXmppMucRoom::participantsChanged, this, &GlobalServicesScriptingInterface::participantsChanged, Qt::UniqueConnection);
connect(publicChatRoom, &QXmppMucRoom::participantsChanged,
this, &GlobalServicesScriptingInterface::participantsChanged, Qt::UniqueConnection);
#endif // HAVE_QXMPP
}
@ -110,6 +118,61 @@ void GlobalServicesScriptingInterface::messageReceived(const QXmppMessage& messa
return;
}
const QXmppMucRoom* publicChatRoom = XmppClient::getInstance().getPublicChatRoom();
emit GlobalServicesScriptingInterface::incomingMessage(message.from().right(message.from().count() - 1 - publicChatRoom->jid().count()), message.body());
QString username = message.from().right(message.from().count() - 1 - publicChatRoom->jid().count());
emit GlobalServicesScriptingInterface::incomingMessage(username, message.body());
}
#endif // HAVE_QXMPP
DownloadInfoResult::DownloadInfoResult() :
downloading(QList<float>()),
pending(0.0f)
{
}
QScriptValue DownloadInfoResultToScriptValue(QScriptEngine* engine, const DownloadInfoResult& result) {
QScriptValue object = engine->newObject();
QScriptValue array = engine->newArray(result.downloading.count());
for (int i = 0; i < result.downloading.count(); i += 1) {
array.setProperty(i, result.downloading[i]);
}
object.setProperty("downloading", array);
object.setProperty("pending", result.pending);
return object;
}
void DownloadInfoResultFromScriptValue(const QScriptValue& object, DownloadInfoResult& result) {
QList<QVariant> downloading = object.property("downloading").toVariant().toList();
result.downloading.clear();
for (int i = 0; i < downloading.count(); i += 1) {
result.downloading.append(downloading[i].toFloat());
}
result.pending = object.property("pending").toVariant().toFloat();
}
DownloadInfoResult GlobalServicesScriptingInterface::getDownloadInfo() {
DownloadInfoResult result;
foreach(Resource* resource, ResourceCache::getLoadingRequests()) {
result.downloading.append(resource->getProgress() * 100.0f);
}
result.pending = ResourceCache::getPendingRequestCount();
return result;
}
void GlobalServicesScriptingInterface::checkDownloadInfo() {
DownloadInfoResult downloadInfo = getDownloadInfo();
bool downloading = downloadInfo.downloading.count() > 0 || downloadInfo.pending > 0;
// Emit signal if downloading or have just finished.
if (downloading || _downloading) {
_downloading = downloading;
emit downloadInfoChanged(downloadInfo);
}
}
void GlobalServicesScriptingInterface::updateDownloadInfo() {
emit downloadInfoChanged(getDownloadInfo());
}

View file

@ -26,6 +26,19 @@
#endif // HAVE_QXMPP
class DownloadInfoResult {
public:
DownloadInfoResult();
QList<float> downloading; // List of percentages
float pending;
};
Q_DECLARE_METATYPE(DownloadInfoResult)
QScriptValue DownloadInfoResultToScriptValue(QScriptEngine* engine, const DownloadInfoResult& result);
void DownloadInfoResultFromScriptValue(const QScriptValue& object, DownloadInfoResult& result);
class GlobalServicesScriptingInterface : public QObject {
Q_OBJECT
Q_PROPERTY(bool isConnected READ isConnected)
@ -42,6 +55,8 @@ public:
public slots:
QScriptValue chat(const QString& message);
DownloadInfoResult getDownloadInfo();
void updateDownloadInfo();
private slots:
void loggedOut();
@ -50,6 +65,7 @@ private slots:
#ifdef HAVE_QXMPP
void messageReceived(const QXmppMessage& message);
#endif // HAVE_QXMPP
void checkDownloadInfo();
signals:
void connected();
@ -57,6 +73,10 @@ signals:
void incomingMessage(const QString& username, const QString& message);
void onlineUsersChanged(const QStringList& usernames);
void myUsernameChanged(const QString& username);
void downloadInfoChanged(DownloadInfoResult info);
private:
bool _downloading;
};
#endif // hifi_GlobalServicesScriptingInterface_h

View file

@ -35,25 +35,25 @@ void EntityItem::initFromEntityItemID(const EntityItemID& entityItemID) {
_created = UNKNOWN_CREATED_TIME;
_changedOnServer = 0;
_position = glm::vec3(0,0,0);
_dimensions = DEFAULT_DIMENSIONS;
_rotation = DEFAULT_ROTATION;
_glowLevel = DEFAULT_GLOW_LEVEL;
_localRenderAlpha = DEFAULT_LOCAL_RENDER_ALPHA;
_mass = DEFAULT_MASS;
_velocity = DEFAULT_VELOCITY;
_gravity = DEFAULT_GRAVITY;
_damping = DEFAULT_DAMPING;
_lifetime = DEFAULT_LIFETIME;
_script = DEFAULT_SCRIPT;
_registrationPoint = DEFAULT_REGISTRATION_POINT;
_angularVelocity = DEFAULT_ANGULAR_VELOCITY;
_angularDamping = DEFAULT_ANGULAR_DAMPING;
_visible = DEFAULT_VISIBLE;
_ignoreForCollisions = DEFAULT_IGNORE_FOR_COLLISIONS;
_collisionsWillMove = DEFAULT_COLLISIONS_WILL_MOVE;
_locked = DEFAULT_LOCKED;
_userData = DEFAULT_USER_DATA;
_position = ENTITY_ITEM_ZERO_VEC3;
_dimensions = ENTITY_ITEM_DEFAULT_DIMENSIONS;
_rotation = ENTITY_ITEM_DEFAULT_ROTATION;
_glowLevel = ENTITY_ITEM_DEFAULT_GLOW_LEVEL;
_localRenderAlpha = ENTITY_ITEM_DEFAULT_LOCAL_RENDER_ALPHA;
_mass = ENTITY_ITEM_DEFAULT_MASS;
_velocity = ENTITY_ITEM_DEFAULT_VELOCITY;
_gravity = ENTITY_ITEM_DEFAULT_GRAVITY;
_damping = ENTITY_ITEM_DEFAULT_DAMPING;
_lifetime = ENTITY_ITEM_DEFAULT_LIFETIME;
_script = ENTITY_ITEM_DEFAULT_SCRIPT;
_registrationPoint = ENTITY_ITEM_DEFAULT_REGISTRATION_POINT;
_angularVelocity = ENTITY_ITEM_DEFAULT_ANGULAR_VELOCITY;
_angularDamping = ENTITY_ITEM_DEFAULT_ANGULAR_DAMPING;
_visible = ENTITY_ITEM_DEFAULT_VISIBLE;
_ignoreForCollisions = ENTITY_ITEM_DEFAULT_IGNORE_FOR_COLLISIONS;
_collisionsWillMove = ENTITY_ITEM_DEFAULT_COLLISIONS_WILL_MOVE;
_locked = ENTITY_ITEM_DEFAULT_LOCKED;
_userData = ENTITY_ITEM_DEFAULT_USER_DATA;
recalculateCollisionShape();
}
@ -555,6 +555,8 @@ void EntityItem::adjustEditPacketForClockSkew(unsigned char* editPacketBuffer, s
}
}
const float ENTITY_ITEM_EPSILON_VELOCITY_LENGTH = 0.001f / (float)TREE_SCALE;
// TODO: we probably want to change this to make "down" be the direction of the entity's gravity vector
// for now, this is always true DOWN even if entity has non-down gravity.
// TODO: the old code had "&& _velocity.y >= -EPSILON && _velocity.y <= EPSILON" --- what was I thinking?
@ -562,7 +564,7 @@ bool EntityItem::isRestingOnSurface() const {
glm::vec3 downwardVelocity = glm::vec3(0.0f, _velocity.y, 0.0f);
return _position.y <= getDistanceToBottomOfEntity()
&& (glm::length(downwardVelocity) <= EPSILON_VELOCITY_LENGTH)
&& (glm::length(downwardVelocity) <= ENTITY_ITEM_EPSILON_VELOCITY_LENGTH)
&& _gravity.y < 0.0f;
}
@ -639,7 +641,7 @@ void EntityItem::simulate(const quint64& now) {
const float EPSILON_ANGULAR_VELOCITY_LENGTH = 0.1f; //
if (angularSpeed < EPSILON_ANGULAR_VELOCITY_LENGTH) {
setAngularVelocity(NO_ANGULAR_VELOCITY);
setAngularVelocity(ENTITY_ITEM_ZERO_VEC3);
} else {
// NOTE: angularSpeed is currently in degrees/sec!!!
// TODO: Andrew to convert to radians/sec
@ -668,7 +670,7 @@ void EntityItem::simulate(const quint64& now) {
qDebug() << " damping:" << _damping;
qDebug() << " velocity AFTER dampingResistance:" << velocity;
qDebug() << " glm::length(velocity):" << glm::length(velocity);
qDebug() << " EPSILON_VELOCITY_LENGTH:" << EPSILON_VELOCITY_LENGTH;
qDebug() << " velocityEspilon :" << ENTITY_ITEM_EPSILON_VELOCITY_LENGTH;
}
}
@ -696,8 +698,8 @@ void EntityItem::simulate(const quint64& now) {
#ifndef USE_BULLET_PHYSICS
// if we've slowed considerably, then just stop moving, but only if no BULLET
if (glm::length(velocity) <= EPSILON_VELOCITY_LENGTH) {
velocity = NO_VELOCITY;
if (glm::length(velocity) <= ENTITY_ITEM_EPSILON_VELOCITY_LENGTH) {
velocity = ENTITY_ITEM_ZERO_VEC3;
}
#endif // !USE_BULLET_PHYSICS
@ -720,8 +722,8 @@ void EntityItem::simulate(const quint64& now) {
// When Bullet is available we assume that it will tell us when velocities go to zero...
#else // !USE_BULLET_PHYSICS
// ... otherwise we help things come to rest by clamping small velocities.
if (glm::length(velocity) <= EPSILON_VELOCITY_LENGTH) {
velocity = NO_VELOCITY;
if (glm::length(velocity) <= ENTITY_ITEM_EPSILON_VELOCITY_LENGTH) {
velocity = ENTITY_ITEM_ZERO_VEC3;
}
#endif // USE_BULLET_PHYSICS
@ -909,7 +911,7 @@ AACube EntityItem::getMinimumAACube() const {
// _position represents the position of the registration point.
glm::vec3 registrationRemainder = glm::vec3(1.0f, 1.0f, 1.0f) - _registrationPoint;
glm::vec3 unrotatedMinRelativeToEntity = glm::vec3(0.0f, 0.0f, 0.0f) - (_dimensions * _registrationPoint);
glm::vec3 unrotatedMinRelativeToEntity = - (_dimensions * _registrationPoint);
glm::vec3 unrotatedMaxRelativeToEntity = _dimensions * registrationRemainder;
Extents unrotatedExtentsRelativeToRegistrationPoint = { unrotatedMinRelativeToEntity, unrotatedMaxRelativeToEntity };
Extents rotatedExtentsRelativeToRegistrationPoint = unrotatedExtentsRelativeToRegistrationPoint.getRotated(getRotation());
@ -934,7 +936,7 @@ AABox EntityItem::getAABox() const {
// _position represents the position of the registration point.
glm::vec3 registrationRemainder = glm::vec3(1.0f, 1.0f, 1.0f) - _registrationPoint;
glm::vec3 unrotatedMinRelativeToEntity = glm::vec3(0.0f, 0.0f, 0.0f) - (_dimensions * _registrationPoint);
glm::vec3 unrotatedMinRelativeToEntity = - (_dimensions * _registrationPoint);
glm::vec3 unrotatedMaxRelativeToEntity = _dimensions * registrationRemainder;
Extents unrotatedExtentsRelativeToRegistrationPoint = { unrotatedMinRelativeToEntity, unrotatedMaxRelativeToEntity };
Extents rotatedExtentsRelativeToRegistrationPoint = unrotatedExtentsRelativeToRegistrationPoint.getRotated(getRotation());
@ -998,7 +1000,7 @@ void EntityItem::recalculateCollisionShape() {
const float MIN_POSITION_DELTA = 0.0001f;
const float MIN_ALIGNMENT_DOT = 0.9999f;
const float MIN_MASS_DELTA = 0.001f;
const float MIN_VELOCITY_DELTA = 0.025f;
const float MIN_VELOCITY_DELTA = 0.01f;
const float MIN_DAMPING_DELTA = 0.001f;
const float MIN_GRAVITY_DELTA = 0.001f;
const float MIN_SPIN_DELTA = 0.0003f;
@ -1055,7 +1057,7 @@ void EntityItem::updateMass(float value) {
void EntityItem::updateVelocity(const glm::vec3& value) {
if (glm::distance(_velocity, value) * (float)TREE_SCALE > MIN_VELOCITY_DELTA) {
if (glm::length(value) * (float)TREE_SCALE < MIN_VELOCITY_DELTA) {
_velocity = glm::vec3(0.0f);
_velocity = ENTITY_ITEM_ZERO_VEC3;
} else {
_velocity = value;
}
@ -1067,7 +1069,7 @@ void EntityItem::updateVelocityInMeters(const glm::vec3& value) {
glm::vec3 velocity = value / (float) TREE_SCALE;
if (glm::distance(_velocity, velocity) * (float)TREE_SCALE > MIN_VELOCITY_DELTA) {
if (glm::length(value) < MIN_VELOCITY_DELTA) {
_velocity = glm::vec3(0.0f);
_velocity = ENTITY_ITEM_ZERO_VEC3;
} else {
_velocity = velocity;
}

View file

@ -26,6 +26,7 @@
#include "EntityItemID.h"
#include "EntityItemProperties.h"
#include "EntityItemPropertiesDefaults.h"
#include "EntityTypes.h"
class EntityTree;
@ -35,30 +36,6 @@ class EntityTreeElementExtraEncodeData;
#define DONT_ALLOW_INSTANTIATION virtual void pureVirtualFunctionPlaceHolder() = 0;
#define ALLOW_INSTANTIATION virtual void pureVirtualFunctionPlaceHolder() { };
const glm::vec3 DEFAULT_DIMENSIONS = glm::vec3(0.1f) / (float)TREE_SCALE;
const glm::quat DEFAULT_ROTATION;
const float DEFAULT_GLOW_LEVEL = 0.0f;
const float DEFAULT_LOCAL_RENDER_ALPHA = 1.0f;
const float DEFAULT_MASS = 1.0f;
const glm::vec3 NO_VELOCITY= glm::vec3(0.0f);
const glm::vec3 DEFAULT_VELOCITY = NO_VELOCITY;
const float EPSILON_VELOCITY_LENGTH = 0.001f / (float)TREE_SCALE;
const glm::vec3 NO_GRAVITY = glm::vec3(0.0f);
const glm::vec3 DEFAULT_GRAVITY = NO_GRAVITY;
const glm::vec3 REGULAR_GRAVITY = glm::vec3(0, -9.8f / (float)TREE_SCALE, 0);
const float DEFAULT_DAMPING = 0.39347f; // approx timescale = 2.0 sec (see damping timescale formula in header)
const float IMMORTAL = -1.0f; /// special lifetime which means the entity lives for ever. default lifetime
const float DEFAULT_LIFETIME = IMMORTAL;
const QString DEFAULT_SCRIPT = QString("");
const glm::vec3 DEFAULT_REGISTRATION_POINT = glm::vec3(0.5f, 0.5f, 0.5f); // center
const glm::vec3 NO_ANGULAR_VELOCITY = glm::vec3(0.0f);
const glm::vec3 DEFAULT_ANGULAR_VELOCITY = NO_ANGULAR_VELOCITY;
const float DEFAULT_ANGULAR_DAMPING = 0.39347f; // approx timescale = 2.0 sec (see damping timescale formula in header)
const bool DEFAULT_VISIBLE = true;
const bool DEFAULT_IGNORE_FOR_COLLISIONS = false;
const bool DEFAULT_COLLISIONS_WILL_MOVE = false;
const bool DEFAULT_LOCKED = false;
const QString DEFAULT_USER_DATA = QString("");
/// EntityItem class this is the base class for all entity types. It handles the basic properties and functionality available
/// to all other entity types. In particular: postion, size, rotation, age, lifetime, velocity, gravity. You can not instantiate
@ -201,13 +178,13 @@ public:
glm::vec3 getVelocityInMeters() const { return _velocity * (float) TREE_SCALE; } /// get velocity in meters
void setVelocity(const glm::vec3& value) { _velocity = value; } /// velocity in domain scale units (0.0-1.0) per second
void setVelocityInMeters(const glm::vec3& value) { _velocity = value / (float) TREE_SCALE; } /// velocity in meters
bool hasVelocity() const { return _velocity != NO_VELOCITY; }
bool hasVelocity() const { return _velocity != ENTITY_ITEM_ZERO_VEC3; }
const glm::vec3& getGravity() const { return _gravity; } /// gravity in domain scale units (0.0-1.0) per second squared
glm::vec3 getGravityInMeters() const { return _gravity * (float) TREE_SCALE; } /// get gravity in meters
void setGravity(const glm::vec3& value) { _gravity = value; } /// gravity in domain scale units (0.0-1.0) per second squared
void setGravityInMeters(const glm::vec3& value) { _gravity = value / (float) TREE_SCALE; } /// gravity in meters
bool hasGravity() const { return _gravity != NO_GRAVITY; }
bool hasGravity() const { return _gravity != ENTITY_ITEM_ZERO_VEC3; }
// TODO: this should eventually be updated to support resting on collisions with other surfaces
bool isRestingOnSurface() const;
@ -220,10 +197,10 @@ public:
void setLifetime(float value) { _lifetime = value; } /// set the lifetime in seconds for the entity
/// is this entity immortal, in that it has no lifetime set, and will exist until manually deleted
bool isImmortal() const { return _lifetime == IMMORTAL; }
bool isImmortal() const { return _lifetime == ENTITY_ITEM_IMMORTAL_LIFETIME; }
/// is this entity mortal, in that it has a lifetime set, and will automatically be deleted when that lifetime expires
bool isMortal() const { return _lifetime != IMMORTAL; }
bool isMortal() const { return _lifetime != ENTITY_ITEM_IMMORTAL_LIFETIME; }
/// age of this entity in seconds
float getAge() const { return (float)(usecTimestampNow() - _created) / (float)USECS_PER_SECOND; }
@ -247,7 +224,7 @@ public:
const glm::vec3& getAngularVelocity() const { return _angularVelocity; }
void setAngularVelocity(const glm::vec3& value) { _angularVelocity = value; }
bool hasAngularVelocity() const { return _angularVelocity != NO_ANGULAR_VELOCITY; }
bool hasAngularVelocity() const { return _angularVelocity != ENTITY_ITEM_ZERO_VEC3; }
float getAngularDamping() const { return _angularDamping; }
void setAngularDamping(float value) { _angularDamping = value; }

View file

@ -19,32 +19,34 @@
#include "EntityItem.h"
#include "EntityItemProperties.h"
#include "EntityItemPropertiesDefaults.h"
#include "ModelEntityItem.h"
#include "TextEntityItem.h"
EntityItemProperties::EntityItemProperties() :
CONSTRUCT_PROPERTY(visible, DEFAULT_VISIBLE),
CONSTRUCT_PROPERTY(visible, ENTITY_ITEM_DEFAULT_VISIBLE),
CONSTRUCT_PROPERTY(position, 0),
CONSTRUCT_PROPERTY(dimensions, DEFAULT_DIMENSIONS),
CONSTRUCT_PROPERTY(rotation, DEFAULT_ROTATION),
CONSTRUCT_PROPERTY(mass, DEFAULT_MASS),
CONSTRUCT_PROPERTY(velocity, DEFAULT_VELOCITY),
CONSTRUCT_PROPERTY(gravity, DEFAULT_GRAVITY),
CONSTRUCT_PROPERTY(damping, DEFAULT_DAMPING),
CONSTRUCT_PROPERTY(lifetime, DEFAULT_LIFETIME),
CONSTRUCT_PROPERTY(script, DEFAULT_SCRIPT),
CONSTRUCT_PROPERTY(dimensions, ENTITY_ITEM_DEFAULT_DIMENSIONS),
CONSTRUCT_PROPERTY(rotation, ENTITY_ITEM_DEFAULT_ROTATION),
CONSTRUCT_PROPERTY(mass, ENTITY_ITEM_DEFAULT_MASS),
CONSTRUCT_PROPERTY(velocity, ENTITY_ITEM_DEFAULT_VELOCITY),
CONSTRUCT_PROPERTY(gravity, ENTITY_ITEM_DEFAULT_GRAVITY),
CONSTRUCT_PROPERTY(damping, ENTITY_ITEM_DEFAULT_DAMPING),
CONSTRUCT_PROPERTY(lifetime, ENTITY_ITEM_DEFAULT_LIFETIME),
CONSTRUCT_PROPERTY(script, ENTITY_ITEM_DEFAULT_SCRIPT),
CONSTRUCT_PROPERTY(color, ),
CONSTRUCT_PROPERTY(modelURL, ""),
CONSTRUCT_PROPERTY(animationURL, ""),
CONSTRUCT_PROPERTY(animationFPS, ModelEntityItem::DEFAULT_ANIMATION_FPS),
CONSTRUCT_PROPERTY(animationFrameIndex, ModelEntityItem::DEFAULT_ANIMATION_FRAME_INDEX),
CONSTRUCT_PROPERTY(animationIsPlaying, ModelEntityItem::DEFAULT_ANIMATION_IS_PLAYING),
CONSTRUCT_PROPERTY(registrationPoint, DEFAULT_REGISTRATION_POINT),
CONSTRUCT_PROPERTY(angularVelocity, DEFAULT_ANGULAR_VELOCITY),
CONSTRUCT_PROPERTY(angularDamping, DEFAULT_ANGULAR_DAMPING),
CONSTRUCT_PROPERTY(ignoreForCollisions, DEFAULT_IGNORE_FOR_COLLISIONS),
CONSTRUCT_PROPERTY(collisionsWillMove, DEFAULT_COLLISIONS_WILL_MOVE),
CONSTRUCT_PROPERTY(registrationPoint, ENTITY_ITEM_DEFAULT_REGISTRATION_POINT),
CONSTRUCT_PROPERTY(angularVelocity, ENTITY_ITEM_DEFAULT_ANGULAR_VELOCITY),
CONSTRUCT_PROPERTY(angularDamping, ENTITY_ITEM_DEFAULT_ANGULAR_DAMPING),
CONSTRUCT_PROPERTY(ignoreForCollisions, ENTITY_ITEM_DEFAULT_IGNORE_FOR_COLLISIONS),
CONSTRUCT_PROPERTY(collisionsWillMove, ENTITY_ITEM_DEFAULT_COLLISIONS_WILL_MOVE),
CONSTRUCT_PROPERTY(isSpotlight, false),
CONSTRUCT_PROPERTY(diffuseColor, ),
CONSTRUCT_PROPERTY(ambientColor, ),
@ -54,10 +56,10 @@ EntityItemProperties::EntityItemProperties() :
CONSTRUCT_PROPERTY(quadraticAttenuation, 0.0f),
CONSTRUCT_PROPERTY(exponent, 0.0f),
CONSTRUCT_PROPERTY(cutoff, PI),
CONSTRUCT_PROPERTY(locked, false),
CONSTRUCT_PROPERTY(locked, ENTITY_ITEM_DEFAULT_LOCKED),
CONSTRUCT_PROPERTY(textures, ""),
CONSTRUCT_PROPERTY(animationSettings, ""),
CONSTRUCT_PROPERTY(userData, DEFAULT_USER_DATA),
CONSTRUCT_PROPERTY(userData, ENTITY_ITEM_DEFAULT_USER_DATA),
CONSTRUCT_PROPERTY(text, TextEntityItem::DEFAULT_TEXT),
CONSTRUCT_PROPERTY(lineHeight, TextEntityItem::DEFAULT_LINE_HEIGHT),
CONSTRUCT_PROPERTY(textColor, TextEntityItem::DEFAULT_TEXT_COLOR),
@ -858,7 +860,7 @@ AABox EntityItemProperties::getAABoxInMeters() const {
// _position represents the position of the registration point.
glm::vec3 registrationRemainder = glm::vec3(1.0f, 1.0f, 1.0f) - _registrationPoint;
glm::vec3 unrotatedMinRelativeToEntity = glm::vec3(0.0f, 0.0f, 0.0f) - (_dimensions * _registrationPoint);
glm::vec3 unrotatedMinRelativeToEntity = - (_dimensions * _registrationPoint);
glm::vec3 unrotatedMaxRelativeToEntity = _dimensions * registrationRemainder;
Extents unrotatedExtentsRelativeToRegistrationPoint = { unrotatedMinRelativeToEntity, unrotatedMaxRelativeToEntity };
Extents rotatedExtentsRelativeToRegistrationPoint = unrotatedExtentsRelativeToRegistrationPoint.getRotated(getRotation());

View file

@ -0,0 +1,51 @@
//
// EntityItemPropertiesDefaults.h
// libraries/entities/src
//
// Created by Andrew Meadows on 2015.01.12
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_EntityItemPropertiesDefaults_h
#define hifi_EntityItemPropertiesDefaults_h
#include <stdint.h>
#include <glm/glm.hpp>
// There is a minor performance gain when comparing/copying an existing glm::vec3 rather than
// creating a new one on the stack so we declare the ZERO_VEC3 constant as an optimization.
const glm::vec3 ENTITY_ITEM_ZERO_VEC3(0.0f);
const glm::vec3 REGULAR_GRAVITY = glm::vec3(0, -9.8f / (float)TREE_SCALE, 0);
const bool ENTITY_ITEM_DEFAULT_LOCKED = false;
const QString ENTITY_ITEM_DEFAULT_USER_DATA = QString("");
const float ENTITY_ITEM_DEFAULT_LOCAL_RENDER_ALPHA = 1.0f;
const float ENTITY_ITEM_DEFAULT_GLOW_LEVEL = 0.0f;
const bool ENTITY_ITEM_DEFAULT_VISIBLE = true;
const QString ENTITY_ITEM_DEFAULT_SCRIPT = QString("");
const glm::vec3 ENTITY_ITEM_DEFAULT_REGISTRATION_POINT = glm::vec3(0.5f, 0.5f, 0.5f); // center
const float ENTITY_ITEM_IMMORTAL_LIFETIME = -1.0f; /// special lifetime which means the entity lives for ever
const float ENTITY_ITEM_DEFAULT_LIFETIME = ENTITY_ITEM_IMMORTAL_LIFETIME;
const glm::quat ENTITY_ITEM_DEFAULT_ROTATION;
const glm::vec3 ENTITY_ITEM_DEFAULT_DIMENSIONS = glm::vec3(0.1f) / (float)TREE_SCALE;
const float ENTITY_ITEM_DEFAULT_MASS = 1.0f;
const glm::vec3 ENTITY_ITEM_DEFAULT_VELOCITY = ENTITY_ITEM_ZERO_VEC3;
const glm::vec3 ENTITY_ITEM_DEFAULT_ANGULAR_VELOCITY = ENTITY_ITEM_ZERO_VEC3;
const glm::vec3 ENTITY_ITEM_DEFAULT_GRAVITY = ENTITY_ITEM_ZERO_VEC3;
const float ENTITY_ITEM_DEFAULT_DAMPING = 0.39347f; // approx timescale = 2.0 sec (see damping timescale formula in header)
const float ENTITY_ITEM_DEFAULT_ANGULAR_DAMPING = 0.39347f; // approx timescale = 2.0 sec (see damping timescale formula in header)
const bool ENTITY_ITEM_DEFAULT_IGNORE_FOR_COLLISIONS = false;
const bool ENTITY_ITEM_DEFAULT_COLLISIONS_WILL_MOVE = false;
#endif // hifi_EntityItemPropertiesDefaults_h

View file

@ -753,6 +753,7 @@ public:
float shininess;
float opacity;
QString id;
model::MaterialPointer _material;
};
class Cluster {
@ -1715,6 +1716,14 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping,
#endif
}
material.id = getID(object.properties);
material._material = model::MaterialPointer(new model::Material());
material._material->setEmissive(material.emissive);
material._material->setDiffuse(material.diffuse);
material._material->setSpecular(material.specular);
material._material->setShininess(material.shininess);
material._material->setOpacity(material.opacity);
materials.insert(material.id, material);
} else if (object.name == "NodeAttribute") {
@ -2138,6 +2147,8 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping,
for (int j = 0; j < extracted.partMaterialTextures.size(); j++) {
if (extracted.partMaterialTextures.at(j).first == materialIndex) {
FBXMeshPart& part = extracted.mesh.parts[j];
part._material = material._material;
part.diffuseColor = material.diffuse;
part.specularColor = material.specular;
part.emissiveColor = material.emissive;

View file

@ -9,10 +9,17 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <cstdio>
#include <fstream>
#include <time.h>
#include <QDateTime>
#include <QDebug>
#include <QDir>
#include <QDirIterator>
#include <QFile>
#include <QJsonArray>
#include <QJsonObject>
#include <PerfStat.h>
#include <SharedUtil.h>
@ -20,30 +27,71 @@
#include "OctreePersistThread.h"
const int OctreePersistThread::DEFAULT_PERSIST_INTERVAL = 1000 * 30; // every 30 seconds
const int OctreePersistThread::DEFAULT_BACKUP_INTERVAL = 1000 * 60 * 30; // every 30 minutes
const QString OctreePersistThread::DEFAULT_BACKUP_EXTENSION_FORMAT(".backup.%N");
const int OctreePersistThread::DEFAULT_MAX_BACKUP_VERSIONS = 5;
OctreePersistThread::OctreePersistThread(Octree* tree, const QString& filename, int persistInterval,
bool wantBackup, int backupInterval, const QString& backupExtensionFormat,
int maxBackupVersions, bool debugTimestampNow) :
bool wantBackup, const QJsonObject& settings, bool debugTimestampNow) :
_tree(tree),
_filename(filename),
_backupExtensionFormat(backupExtensionFormat),
_maxBackupVersions(maxBackupVersions),
_persistInterval(persistInterval),
_backupInterval(backupInterval),
_initialLoadComplete(false),
_loadTimeUSecs(0),
_lastCheck(0),
_lastBackup(0),
_wantBackup(wantBackup),
_debugTimestampNow(debugTimestampNow),
_lastTimeDebug(0)
{
parseSettings(settings);
}
void OctreePersistThread::parseSettings(const QJsonObject& settings) {
if (settings["backups"].isArray()) {
const QJsonArray& backupRules = settings["backups"].toArray();
qDebug() << "BACKUP RULES:";
foreach (const QJsonValue& value, backupRules) {
QJsonObject obj = value.toObject();
qDebug() << " Name:" << obj["Name"].toString();
qDebug() << " format:" << obj["format"].toString();
qDebug() << " interval:" << obj["backupInterval"].toInt();
qDebug() << " count:" << obj["maxBackupVersions"].toInt();
BackupRule newRule = { obj["Name"].toString(), obj["backupInterval"].toInt(),
obj["format"].toString(), obj["maxBackupVersions"].toInt(), 0};
newRule.lastBackup = getMostRecentBackupTimeInUsecs(obj["format"].toString());
if (newRule.lastBackup > 0) {
quint64 now = usecTimestampNow();
quint64 sinceLastBackup = now - newRule.lastBackup;
qDebug() << " lastBackup:" << qPrintable(formatUsecTime(sinceLastBackup)) << "ago";
} else {
qDebug() << " lastBackup: NEVER";
}
_backupRules << newRule;
}
} else {
qDebug() << "BACKUP RULES: NONE";
}
}
quint64 OctreePersistThread::getMostRecentBackupTimeInUsecs(const QString& format) {
quint64 mostRecentBackupInUsecs = 0;
QString mostRecentBackupFileName;
QDateTime mostRecentBackupTime;
bool recentBackup = getMostRecentBackup(format, mostRecentBackupFileName, mostRecentBackupTime);
if (recentBackup) {
mostRecentBackupInUsecs = mostRecentBackupTime.toMSecsSinceEpoch() * USECS_PER_MSEC;
}
return mostRecentBackupInUsecs;
}
bool OctreePersistThread::process() {
if (!_initialLoadComplete) {
@ -55,6 +103,25 @@ bool OctreePersistThread::process() {
_tree->lockForWrite();
{
PerformanceWarning warn(true, "Loading Octree File", true);
// First check to make sure "lock" file doesn't exist. If it does exist, then
// our last save crashed during the save, and we want to load our most recent backup.
QString lockFileName = _filename + ".lock";
std::ifstream lockFile(qPrintable(lockFileName), std::ios::in|std::ios::binary|std::ios::ate);
if(lockFile.is_open()) {
qDebug() << "WARNING: Octree lock file detected at startup:" << lockFileName
<< "-- Attempting to restore from previous backup file.";
// This is where we should attempt to find the most recent backup and restore from
// that file as our persist file.
restoreFromMostRecentBackup();
lockFile.close();
qDebug() << "Loading Octree... lock file closed:" << lockFileName;
remove(qPrintable(lockFileName));
qDebug() << "Loading Octree... lock file removed:" << lockFileName;
}
persistantFileRead = _tree->readFromSVOFile(_filename.toLocal8Bit().constData());
_tree->pruneTree();
}
@ -85,7 +152,13 @@ bool OctreePersistThread::process() {
}
_initialLoadComplete = true;
_lastBackup = _lastCheck = usecTimestampNow(); // we just loaded, no need to save again
// Since we just loaded the persistent file, we can consider ourselves as having "just checked" for persistance.
_lastCheck = usecTimestampNow(); // we just loaded, no need to save again
// This last persist time is not really used until the file is actually persisted. It is only
// used in formatting the backup filename in cases of non-rolling backup names. However, we don't
// want an uninitialized value for this, so we set it to the current time (startup of the server)
time(&_lastPersistTime);
emit loadCompleted();
@ -142,82 +215,180 @@ void OctreePersistThread::persist() {
backup(); // handle backup if requested
qDebug() << "saving Octree to file " << _filename << "...";
_tree->writeToSVOFile(qPrintable(_filename));
time(&_lastPersistTime);
_tree->clearDirtyBit(); // tree is clean after saving
qDebug() << "DONE saving Octree to file...";
// create our "lock" file to indicate we're saving.
QString lockFileName = _filename + ".lock";
std::ofstream lockFile(qPrintable(lockFileName), std::ios::out|std::ios::binary);
if(lockFile.is_open()) {
qDebug() << "saving Octree lock file created at:" << lockFileName;
qDebug() << "saving Octree to file " << _filename << "...";
_tree->writeToSVOFile(qPrintable(_filename));
time(&_lastPersistTime);
_tree->clearDirtyBit(); // tree is clean after saving
qDebug() << "DONE saving Octree to file...";
lockFile.close();
qDebug() << "saving Octree lock file closed:" << lockFileName;
remove(qPrintable(lockFileName));
qDebug() << "saving Octree lock file removed:" << lockFileName;
}
}
}
void OctreePersistThread::rollOldBackupVersions() {
if (!_backupExtensionFormat.contains("%N")) {
return; // this backup extension format doesn't support rolling
void OctreePersistThread::restoreFromMostRecentBackup() {
qDebug() << "Restoring from most recent backup...";
QString mostRecentBackupFileName;
QDateTime mostRecentBackupTime;
bool recentBackup = getMostRecentBackup(QString(""), mostRecentBackupFileName, mostRecentBackupTime);
// If we found a backup file, restore from that file.
if (recentBackup) {
qDebug() << "BEST backup file:" << mostRecentBackupFileName << " last modified:" << mostRecentBackupTime.toString();
qDebug() << "Removing old file:" << _filename;
remove(qPrintable(_filename));
qDebug() << "Restoring backup file " << mostRecentBackupFileName << "...";
bool result = QFile::copy(mostRecentBackupFileName, _filename);
if (result) {
qDebug() << "DONE restoring backup file " << mostRecentBackupFileName << "to" << _filename << "...";
} else {
qDebug() << "ERROR while restoring backup file " << mostRecentBackupFileName << "to" << _filename << "...";
}
} else {
qDebug() << "NO BEST backup file found.";
}
}
qDebug() << "Rolling old backup versions...";
for(int n = _maxBackupVersions - 1; n > 0; n--) {
QString backupExtensionN = _backupExtensionFormat;
QString backupExtensionNplusOne = _backupExtensionFormat;
backupExtensionN.replace(QString("%N"), QString::number(n));
backupExtensionNplusOne.replace(QString("%N"), QString::number(n+1));
QString backupFilenameN = _filename + backupExtensionN;
QString backupFilenameNplusOne = _filename + backupExtensionNplusOne;
bool OctreePersistThread::getMostRecentBackup(const QString& format,
QString& mostRecentBackupFileName, QDateTime& mostRecentBackupTime) {
QFile backupFileN(backupFilenameN);
// Based on our backup file name, determine the path and file name pattern for backup files
QFileInfo persistFileInfo(_filename);
QString path = persistFileInfo.path();
QString fileNamePart = persistFileInfo.fileName();
if (backupFileN.exists()) {
qDebug() << "rolling backup file " << backupFilenameN << "to" << backupFilenameNplusOne << "...";
int result = rename(qPrintable(backupFilenameN), qPrintable(backupFilenameNplusOne));
if (result == 0) {
qDebug() << "DONE rolling backup file " << backupFilenameN << "to" << backupFilenameNplusOne << "...";
} else {
qDebug() << "ERROR in rolling backup file " << backupFilenameN << "to" << backupFilenameNplusOne << "...";
}
QStringList filters;
if (format.isEmpty()) {
// Create a file filter that will find all backup files of this extension format
foreach(const BackupRule& rule, _backupRules) {
QString backupExtension = rule.extensionFormat;
backupExtension.replace(QRegExp("%."), "*");
QString backupFileNamePart = fileNamePart + backupExtension;
filters << backupFileNamePart;
}
} else {
QString backupExtension = format;
backupExtension.replace(QRegExp("%."), "*");
QString backupFileNamePart = fileNamePart + backupExtension;
filters << backupFileNamePart;
}
bool bestBackupFound = false;
QString bestBackupFile;
QDateTime bestBackupFileTime;
// Iterate over all of the backup files in the persist location
QDirIterator dirIterator(path, filters, QDir::Files|QDir::NoSymLinks, QDirIterator::NoIteratorFlags);
while(dirIterator.hasNext()) {
dirIterator.next();
QDateTime lastModified = dirIterator.fileInfo().lastModified();
// Based on last modified date, track the most recently modified file as the best backup
if (lastModified > bestBackupFileTime) {
bestBackupFound = true;
bestBackupFile = dirIterator.filePath();
bestBackupFileTime = lastModified;
}
}
qDebug() << "Done rolling old backup versions...";
// If we found a backup then return the results
if (bestBackupFound) {
mostRecentBackupFileName = bestBackupFile;
mostRecentBackupTime = bestBackupFileTime;
}
return bestBackupFound;
}
void OctreePersistThread::rollOldBackupVersions(const BackupRule& rule) {
if (rule.extensionFormat.contains("%N")) {
qDebug() << "Rolling old backup versions for rule" << rule.name << "...";
for(int n = rule.maxBackupVersions - 1; n > 0; n--) {
QString backupExtensionN = rule.extensionFormat;
QString backupExtensionNplusOne = rule.extensionFormat;
backupExtensionN.replace(QString("%N"), QString::number(n));
backupExtensionNplusOne.replace(QString("%N"), QString::number(n+1));
QString backupFilenameN = _filename + backupExtensionN;
QString backupFilenameNplusOne = _filename + backupExtensionNplusOne;
QFile backupFileN(backupFilenameN);
if (backupFileN.exists()) {
qDebug() << "rolling backup file " << backupFilenameN << "to" << backupFilenameNplusOne << "...";
int result = rename(qPrintable(backupFilenameN), qPrintable(backupFilenameNplusOne));
if (result == 0) {
qDebug() << "DONE rolling backup file " << backupFilenameN << "to" << backupFilenameNplusOne << "...";
} else {
qDebug() << "ERROR in rolling backup file " << backupFilenameN << "to" << backupFilenameNplusOne << "...";
}
}
}
qDebug() << "Done rolling old backup versions...";
}
}
void OctreePersistThread::backup() {
if (_wantBackup) {
quint64 now = usecTimestampNow();
quint64 sinceLastBackup = now - _lastBackup;
quint64 MSECS_TO_USECS = 1000;
quint64 intervalToBackup = _backupInterval * MSECS_TO_USECS;
if (sinceLastBackup > intervalToBackup) {
qDebug() << "Time since last backup [" << sinceLastBackup << "] exceeds backup interval ["
<< intervalToBackup << "] doing backup now...";
for(int i = 0; i < _backupRules.count(); i++) {
BackupRule& rule = _backupRules[i];
struct tm* localTime = localtime(&_lastPersistTime);
quint64 sinceLastBackup = now - rule.lastBackup;
QString backupFileName;
quint64 SECS_TO_USECS = 1000 * 1000;
quint64 intervalToBackup = rule.interval * SECS_TO_USECS;
if (sinceLastBackup > intervalToBackup) {
qDebug() << "Time since last backup [" << sinceLastBackup << "] for rule [" << rule.name
<< "] exceeds backup interval [" << intervalToBackup << "] doing backup now...";
struct tm* localTime = localtime(&_lastPersistTime);
QString backupFileName;
// check to see if they asked for version rolling format
if (_backupExtensionFormat.contains("%N")) {
rollOldBackupVersions(); // rename all the old backup files accordingly
QString backupExtension = _backupExtensionFormat;
backupExtension.replace(QString("%N"), QString("1"));
backupFileName = _filename + backupExtension;
} else {
char backupExtension[256];
strftime(backupExtension, sizeof(backupExtension), qPrintable(_backupExtensionFormat), localTime);
backupFileName = _filename + backupExtension;
}
// check to see if they asked for version rolling format
if (rule.extensionFormat.contains("%N")) {
rollOldBackupVersions(rule); // rename all the old backup files accordingly
QString backupExtension = rule.extensionFormat;
backupExtension.replace(QString("%N"), QString("1"));
backupFileName = _filename + backupExtension;
} else {
char backupExtension[256];
strftime(backupExtension, sizeof(backupExtension), qPrintable(rule.extensionFormat), localTime);
backupFileName = _filename + backupExtension;
}
qDebug() << "backing up persist file " << _filename << "to" << backupFileName << "...";
int result = rename(qPrintable(_filename), qPrintable(backupFileName));
if (result == 0) {
qDebug() << "DONE backing up persist file...";
} else {
qDebug() << "ERROR in backing up persist file...";
}
qDebug() << "backing up persist file " << _filename << "to" << backupFileName << "...";
bool result = QFile::copy(_filename, backupFileName);
if (result) {
qDebug() << "DONE backing up persist file...";
} else {
qDebug() << "ERROR in backing up persist file...";
}
_lastBackup = now;
rule.lastBackup = now;
}
}
}
}

View file

@ -22,15 +22,19 @@
class OctreePersistThread : public GenericThread {
Q_OBJECT
public:
class BackupRule {
public:
QString name;
int interval;
QString extensionFormat;
int maxBackupVersions;
quint64 lastBackup;
};
static const int DEFAULT_PERSIST_INTERVAL;
static const int DEFAULT_BACKUP_INTERVAL;
static const QString DEFAULT_BACKUP_EXTENSION_FORMAT;
static const int DEFAULT_MAX_BACKUP_VERSIONS;
OctreePersistThread(Octree* tree, const QString& filename, int persistInterval = DEFAULT_PERSIST_INTERVAL,
bool wantBackup = false, int backupInterval = DEFAULT_BACKUP_INTERVAL,
const QString& backupExtensionFormat = DEFAULT_BACKUP_EXTENSION_FORMAT,
int maxBackupVersions = DEFAULT_MAX_BACKUP_VERSIONS,
bool wantBackup = false, const QJsonObject& settings = QJsonObject(),
bool debugTimestampNow = false);
bool isInitialLoadComplete() const { return _initialLoadComplete; }
@ -47,21 +51,24 @@ protected:
void persist();
void backup();
void rollOldBackupVersions();
void rollOldBackupVersions(const BackupRule& rule);
void restoreFromMostRecentBackup();
bool getMostRecentBackup(const QString& format, QString& mostRecentBackupFileName, QDateTime& mostRecentBackupTime);
quint64 getMostRecentBackupTimeInUsecs(const QString& format);
void parseSettings(const QJsonObject& settings);
private:
Octree* _tree;
QString _filename;
QString _backupExtensionFormat;
int _maxBackupVersions;
int _persistInterval;
int _backupInterval;
bool _initialLoadComplete;
quint64 _loadTimeUSecs;
quint64 _lastCheck;
quint64 _lastBackup;
bool _wantBackup;
time_t _lastPersistTime;
quint64 _lastCheck;
bool _wantBackup;
QVector<BackupRule> _backupRules;
bool _debugTimestampNow;
quint64 _lastTimeDebug;

View file

@ -79,21 +79,59 @@ void EntityMotionState::setWorldTransform(const btTransform& worldTrans) {
}
#endif // USE_BULLET_PHYSICS
void EntityMotionState::applyVelocities() const {
void EntityMotionState::updateObjectEasy(uint32_t flags, uint32_t frame) {
#ifdef USE_BULLET_PHYSICS
if (_body) {
setVelocity(_entity->getVelocityInMeters());
// DANGER! EntityItem stores angularVelocity in degrees/sec!!!
setAngularVelocity(glm::radians(_entity->getAngularVelocity()));
_body->setActivationState(ACTIVE_TAG);
}
#endif // USE_BULLET_PHYSICS
}
if (flags & (EntityItem::DIRTY_POSITION | EntityItem::DIRTY_VELOCITY)) {
if (flags & EntityItem::DIRTY_POSITION) {
_sentPosition = _entity->getPositionInMeters() - ObjectMotionState::getWorldOffset();
btTransform worldTrans;
worldTrans.setOrigin(glmToBullet(_sentPosition));
void EntityMotionState::applyGravity() const {
_sentRotation = _entity->getRotation();
worldTrans.setRotation(glmToBullet(_sentRotation));
_body->setWorldTransform(worldTrans);
}
if (flags & EntityItem::DIRTY_VELOCITY) {
updateObjectVelocities();
}
_sentFrame = frame;
}
// TODO: entity support for friction and restitution
//_restitution = _entity->getRestitution();
_body->setRestitution(_restitution);
//_friction = _entity->getFriction();
_body->setFriction(_friction);
_linearDamping = _entity->getDamping();
_angularDamping = _entity->getAngularDamping();
_body->setDamping(_linearDamping, _angularDamping);
if (flags & EntityItem::DIRTY_MASS) {
float mass = getMass();
btVector3 inertia(0.0f, 0.0f, 0.0f);
_body->getCollisionShape()->calculateLocalInertia(mass, inertia);
_body->setMassProps(mass, inertia);
_body->updateInertiaTensor();
}
_body->activate();
#endif // USE_BULLET_PHYSICS
};
void EntityMotionState::updateObjectVelocities() {
#ifdef USE_BULLET_PHYSICS
if (_body) {
setGravity(_entity->getGravityInMeters());
_sentVelocity = _entity->getVelocityInMeters();
setVelocity(_sentVelocity);
// DANGER! EntityItem stores angularVelocity in degrees/sec!!!
_sentAngularVelocity = glm::radians(_entity->getAngularVelocity());
setAngularVelocity(_sentAngularVelocity);
_sentAcceleration = _entity->getGravityInMeters();
setGravity(_sentAcceleration);
_body->setActivationState(ACTIVE_TAG);
}
#endif // USE_BULLET_PHYSICS
@ -123,7 +161,7 @@ void EntityMotionState::sendUpdate(OctreeEditPacketSender* packetSender, uint32_
_sentAngularVelocity = bulletToGLM(_body->getAngularVelocity());
// if the speeds are very small we zero them out
const float MINIMUM_EXTRAPOLATION_SPEED_SQUARED = 4.0e-6f; // 2mm/sec
const float MINIMUM_EXTRAPOLATION_SPEED_SQUARED = 1.0e-4f; // 1cm/sec
bool zeroSpeed = (glm::length2(_sentVelocity) < MINIMUM_EXTRAPOLATION_SPEED_SQUARED);
if (zeroSpeed) {
_sentVelocity = glm::vec3(0.0f);

View file

@ -54,8 +54,8 @@ public:
#endif // USE_BULLET_PHYSICS
// these relay incoming values to the RigidBody
void applyVelocities() const;
void applyGravity() const;
void updateObjectEasy(uint32_t flags, uint32_t frame);
void updateObjectVelocities();
void computeShapeInfo(ShapeInfo& info);

View file

@ -123,9 +123,9 @@ bool ObjectMotionState::doesNotNeedToSendUpdate() const {
const float FIXED_SUBSTEP = 1.0f / 60.0f;
bool ObjectMotionState::shouldSendUpdate(uint32_t simulationFrame, float subStepRemainder) {
bool ObjectMotionState::shouldSendUpdate(uint32_t simulationFrame) {
assert(_body);
float dt = (float)(simulationFrame - _sentFrame) * FIXED_SUBSTEP + subStepRemainder;
float dt = (float)(simulationFrame - _sentFrame) * FIXED_SUBSTEP;
_sentFrame = simulationFrame;
bool isActive = _body->isActive();
@ -183,7 +183,7 @@ bool ObjectMotionState::shouldSendUpdate(uint32_t simulationFrame, float subStep
}
const float MIN_ROTATION_DOT = 0.98f;
glm::quat actualRotation = bulletToGLM(worldTrans.getRotation());
return (glm::dot(actualRotation, _sentRotation) < MIN_ROTATION_DOT);
return (fabsf(glm::dot(actualRotation, _sentRotation)) < MIN_ROTATION_DOT);
}
#endif // USE_BULLET_PHYSICS

View file

@ -56,8 +56,9 @@ public:
ObjectMotionState();
~ObjectMotionState();
virtual void applyVelocities() const = 0;
virtual void applyGravity() const = 0;
// An EASY update does not require the object to be removed and then reinserted into the PhysicsEngine
virtual void updateObjectEasy(uint32_t flags, uint32_t frame) = 0;
virtual void updateObjectVelocities() = 0;
virtual void computeShapeInfo(ShapeInfo& info) = 0;
@ -84,7 +85,7 @@ public:
void clearOutgoingPacketFlags(uint32_t flags) { _outgoingPacketFlags &= ~flags; }
bool doesNotNeedToSendUpdate() const;
virtual bool shouldSendUpdate(uint32_t simulationFrame, float subStepRemainder);
virtual bool shouldSendUpdate(uint32_t simulationFrame);
virtual void sendUpdate(OctreeEditPacketSender* packetSender, uint32_t frame) = 0;
virtual MotionType computeMotionType() const = 0;

View file

@ -41,14 +41,12 @@ void PhysicsEngine::updateEntitiesInternal(const quint64& now) {
// this is step (4)
QSet<ObjectMotionState*>::iterator stateItr = _outgoingPackets.begin();
uint32_t frame = getFrameCount();
float subStepRemainder = getSubStepRemainder();
while (stateItr != _outgoingPackets.end()) {
ObjectMotionState* state = *stateItr;
if (state->doesNotNeedToSendUpdate()) {
stateItr = _outgoingPackets.erase(stateItr);
} else if (state->shouldSendUpdate(frame, subStepRemainder)) {
state->sendUpdate(_entityPacketSender, frame);
} else if (state->shouldSendUpdate(_frameCount)) {
state->sendUpdate(_entityPacketSender, _frameCount);
++stateItr;
} else {
++stateItr;
@ -140,7 +138,8 @@ void PhysicsEngine::relayIncomingChangesToSimulation() {
updateObjectHard(body, motionState, flags);
} else if (flags) {
// an EASY update does NOT require that the body be pulled out of physics engine
updateObjectEasy(body, motionState, flags);
// hence the MotionState has all the knowledge and authority to perform the update.
motionState->updateObjectEasy(flags, _frameCount);
}
}
@ -269,8 +268,12 @@ bool PhysicsEngine::addObject(ObjectMotionState* motionState) {
body = new btRigidBody(mass, motionState, shape, inertia);
body->updateInertiaTensor();
motionState->_body = body;
motionState->applyVelocities();
motionState->applyGravity();
motionState->updateObjectVelocities();
// NOTE: Bullet will deactivate any object whose velocity is below these thresholds for longer than 2 seconds.
// (the 2 seconds is determined by: static btRigidBody::gDeactivationTime
const float LINEAR_VELOCITY_THRESHOLD = 0.05f; // 5 cm/sec
const float ANGULAR_VELOCITY_THRESHOLD = 0.087266f; // ~5 deg/sec
body->setSleepingThresholds(LINEAR_VELOCITY_THRESHOLD, ANGULAR_VELOCITY_THRESHOLD);
break;
}
case MOTION_TYPE_STATIC:
@ -334,7 +337,7 @@ void PhysicsEngine::updateObjectHard(btRigidBody* body, ObjectMotionState* motio
}
bool easyUpdate = flags & EASY_DIRTY_PHYSICS_FLAGS;
if (easyUpdate) {
updateObjectEasy(body, motionState, flags);
motionState->updateObjectEasy(flags, _frameCount);
}
// update the motion parameters
@ -385,31 +388,4 @@ void PhysicsEngine::updateObjectHard(btRigidBody* body, ObjectMotionState* motio
body->activate();
}
// private
void PhysicsEngine::updateObjectEasy(btRigidBody* body, ObjectMotionState* motionState, uint32_t flags) {
if (flags & EntityItem::DIRTY_POSITION) {
btTransform transform;
motionState->getWorldTransform(transform);
body->setWorldTransform(transform);
}
if (flags & EntityItem::DIRTY_VELOCITY) {
motionState->applyVelocities();
motionState->applyGravity();
}
body->setRestitution(motionState->_restitution);
body->setFriction(motionState->_friction);
body->setDamping(motionState->_linearDamping, motionState->_angularDamping);
if (flags & EntityItem::DIRTY_MASS) {
float mass = motionState->getMass();
btVector3 inertia(0.0f, 0.0f, 0.0f);
body->getCollisionShape()->calculateLocalInertia(mass, inertia);
body->setMassProps(mass, inertia);
body->updateInertiaTensor();
}
body->activate();
// TODO: support collision groups
};
#endif // USE_BULLET_PHYSICS

View file

@ -71,12 +71,6 @@ public:
/// \return number of simulation frames the physics engine has taken
uint32_t getFrameCount() const { return _frameCount; }
/// \return substep remainder used for Bullet MotionState extrapolation
// Bullet will extrapolate the positions provided to MotionState::setWorldTransform() in an effort to provide
// smoother visible motion when the render frame rate does not match that of the simulation loop. We provide
// access to this fraction for improved filtering of update packets to interested parties.
float getSubStepRemainder() { return _dynamicsWorld->getLocalTimeAccumulation(); }
protected:
void updateObjectHard(btRigidBody* body, ObjectMotionState* motionState, uint32_t flags);
void updateObjectEasy(btRigidBody* body, ObjectMotionState* motionState, uint32_t flags);

View file

@ -0,0 +1,65 @@
<!
// DeferredBuffer.slh
// libraries/render-utils/src
//
// Created by Sam Gateau on 1/12/15.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
!>
<@if not DEFERRED_BUFFER_SLH@>
<@def DEFERRED_BUFFER_SLH@>
// the diffuse texture
uniform sampler2D diffuseMap;
// the normal texture
uniform sampler2D normalMap;
// the specular texture
uniform sampler2D specularMap;
// the depth texture
uniform sampler2D depthMap;
// the distance to the near clip plane
uniform float near;
// scale factor for depth: (far - near) / far
uniform float depthScale;
// offset for depth texture coordinates
uniform vec2 depthTexCoordOffset;
// scale for depth texture coordinates
uniform vec2 depthTexCoordScale;
struct DeferredFragment {
float depthVal;
vec4 normalVal;
vec4 diffuseVal;
vec4 specularVal;
vec4 position;
vec3 normal;
};
DeferredFragment unpackDeferredFragment(vec2 texcoord) {
DeferredFragment frag;
frag.depthVal = texture2D(depthMap, texcoord).r;
frag.normalVal = texture2D(normalMap, texcoord);
frag.diffuseVal = texture2D(diffuseMap, texcoord);
frag.specularVal = texture2D(specularMap, texcoord);
// compute the view space position using the depth
float z = near / (frag.depthVal * depthScale - 1.0);
frag.position = vec4((depthTexCoordOffset + texcoord * depthTexCoordScale) * z, z, 1.0);
// Unpack the normal from the map
frag.normal = normalize(frag.normalVal.xyz * 2.0 - vec3(1.0));
return frag;
}
<@endif@>

View file

@ -12,56 +12,29 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// the diffuse texture
uniform sampler2D diffuseMap;
// the normal texture
uniform sampler2D normalMap;
// the specular texture
uniform sampler2D specularMap;
// the depth texture
uniform sampler2D depthMap;
// the distance to the near clip plane
uniform float near;
// scale factor for depth: (far - near) / far
uniform float depthScale;
// offset for depth texture coordinates
uniform vec2 depthTexCoordOffset;
// scale for depth texture coordinates
uniform vec2 depthTexCoordScale;
// Everything about deferred buffer
<@include DeferredBuffer.slh@>
void main(void) {
float depthVal = texture2D(depthMap, gl_TexCoord[0].st).r;
vec4 normalVal = texture2D(normalMap, gl_TexCoord[0].st);
vec4 diffuseVal = texture2D(diffuseMap, gl_TexCoord[0].st);
vec4 specularVal = texture2D(specularMap, gl_TexCoord[0].st);
DeferredFragment frag = unpackDeferredFragment(gl_TexCoord[0].st);
vec4 normalVal = frag.normalVal;
vec4 diffuseVal = frag.diffuseVal;
vec4 specularVal = frag.specularVal;
// compute the view space position using the depth
float z = near / (depthVal * depthScale - 1.0);
vec4 position = vec4((depthTexCoordOffset + gl_TexCoord[0].st * depthTexCoordScale) * z, z, 0.0);
// Light mapped or not ?
if ((normalVal.a >= 0.45) && (normalVal.a <= 0.55)) {
gl_FragColor = vec4(diffuseVal.rgb * specularVal.rgb, 1.0);
} else {
// get the normal from the map
vec3 normalizedNormal = normalize(normalVal.xyz * 2.0 - vec3(1.0));
// compute the base color based on OpenGL lighting model
float diffuse = dot(normalizedNormal, gl_LightSource[0].position.xyz);
float diffuse = dot(frag.normal, gl_LightSource[0].position.xyz);
float facingLight = step(0.0, diffuse);
vec3 baseColor = diffuseVal.rgb * (gl_FrontLightModelProduct.sceneColor.rgb +
gl_FrontLightProduct[0].ambient.rgb + gl_FrontLightProduct[0].diffuse.rgb * (diffuse * facingLight));
// compute the specular multiplier (sans exponent)
float specular = facingLight * max(0.0, dot(normalize(gl_LightSource[0].position.xyz - normalize(position.xyz)),
normalizedNormal));
float specular = facingLight * max(0.0, dot(normalize(gl_LightSource[0].position.xyz - normalize(frag.position.xyz)),
frag.normal));
// add specular contribution
vec4 specularColor = specularVal;

View file

@ -12,52 +12,24 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// the diffuse texture
uniform sampler2D diffuseMap;
// the normal texture
uniform sampler2D normalMap;
// the specular texture
uniform sampler2D specularMap;
// the depth texture
uniform sampler2D depthMap;
// Everything about deferred buffer
<@include DeferredBuffer.slh@>
// Everything about shadow
<@include Shadow.slh@>
// the distance to the near clip plane
uniform float near;
// scale factor for depth: (far - near) / far
uniform float depthScale;
// offset for depth texture coordinates
uniform vec2 depthTexCoordOffset;
// scale for depth texture coordinates
uniform vec2 depthTexCoordScale;
void main(void) {
float depthVal = texture2D(depthMap, gl_TexCoord[0].st).r;
vec4 normalVal = texture2D(normalMap, gl_TexCoord[0].st);
vec4 diffuseVal = texture2D(diffuseMap, gl_TexCoord[0].st);
vec4 specularVal = texture2D(specularMap, gl_TexCoord[0].st);
// compute the view space position using the depth
float z = near / (depthVal * depthScale - 1.0);
vec4 position = vec4((depthTexCoordOffset + gl_TexCoord[0].st * depthTexCoordScale) * z, z, 1.0);
DeferredFragment frag = unpackDeferredFragment(gl_TexCoord[0].st);
vec4 normalVal = frag.normalVal;
vec4 diffuseVal = frag.diffuseVal;
vec4 specularVal = frag.specularVal;
// Eval shadow Texcoord and then Attenuation
vec4 shadowTexcoord = evalCascadedShadowTexcoord(position);
vec4 shadowTexcoord = evalCascadedShadowTexcoord(frag.position);
float shadowAttenuation = evalShadowAttenuation(shadowTexcoord);
// get the normal from the map
vec3 normalizedNormal = normalize(normalVal.xyz * 2.0 - vec3(1.0));
// how much this fragment faces the light direction
float diffuse = dot(normalizedNormal, gl_LightSource[0].position.xyz);
float diffuse = dot(frag.normal, gl_LightSource[0].position.xyz);
// Light mapped or not ?
if ((normalVal.a >= 0.45) && (normalVal.a <= 0.55)) {
@ -83,12 +55,12 @@ void main(void) {
float facingLight = step(0.0, diffuse) * shadowAttenuation;
// compute the base color based on OpenGL lighting model
vec3 baseColor = diffuseVal.rgb * (gl_FrontLightModelProduct.sceneColor.rgb +
vec3 baseColor = diffuseVal.rgb * (gl_FrontLightModelProduct.sceneColor.rgb +
gl_FrontLightProduct[0].ambient.rgb + gl_FrontLightProduct[0].diffuse.rgb * (diffuse * facingLight));
// compute the specular multiplier (sans exponent)
float specular = facingLight * max(0.0, dot(normalize(gl_LightSource[0].position.xyz - normalize(position.xyz)),
normalizedNormal));
float specular = facingLight * max(0.0, dot(normalize(gl_LightSource[0].position.xyz - normalize(frag.position.xyz)),
frag.normal));
// add specular contribution
vec4 specularColor = specularVal;

View file

@ -12,52 +12,24 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// the diffuse texture
uniform sampler2D diffuseMap;
// the normal texture
uniform sampler2D normalMap;
// the specular texture
uniform sampler2D specularMap;
// the depth texture
uniform sampler2D depthMap;
// Everything about deferred buffer
<@include DeferredBuffer.slh@>
// Everything about shadow
<@include Shadow.slh@>
// the distance to the near clip plane
uniform float near;
// scale factor for depth: (far - near) / far
uniform float depthScale;
// offset for depth texture coordinates
uniform vec2 depthTexCoordOffset;
// scale for depth texture coordinates
uniform vec2 depthTexCoordScale;
void main(void) {
float depthVal = texture2D(depthMap, gl_TexCoord[0].st).r;
vec4 normalVal = texture2D(normalMap, gl_TexCoord[0].st);
vec4 diffuseVal = texture2D(diffuseMap, gl_TexCoord[0].st);
vec4 specularVal = texture2D(specularMap, gl_TexCoord[0].st);
// compute the view space position using the depth
float z = near / (depthVal * depthScale - 1.0);
vec4 position = vec4((depthTexCoordOffset + gl_TexCoord[0].st * depthTexCoordScale) * z, z, 1.0);
DeferredFragment frag = unpackDeferredFragment(gl_TexCoord[0].st);
vec4 normalVal = frag.normalVal;
vec4 diffuseVal = frag.diffuseVal;
vec4 specularVal = frag.specularVal;
// Eval shadow Texcoord and then Attenuation
vec4 shadowTexcoord = evalShadowTexcoord(position);
vec4 shadowTexcoord = evalShadowTexcoord(frag.position);
float shadowAttenuation = evalShadowAttenuation(shadowTexcoord);
// get the normal from the map
vec3 normalizedNormal = normalize(normalVal.xyz * 2.0 - vec3(1.0));
// how much this fragment faces the light direction
float diffuse = dot(normalizedNormal, gl_LightSource[0].position.xyz);
float diffuse = dot(frag.normal, gl_LightSource[0].position.xyz);
// Light mapped or not ?
if ((normalVal.a >= 0.45) && (normalVal.a <= 0.55)) {
@ -86,8 +58,8 @@ void main(void) {
gl_FrontLightProduct[0].ambient.rgb + gl_FrontLightProduct[0].diffuse.rgb * (diffuse * facingLight));
// compute the specular multiplier (sans exponent)
float specular = facingLight * max(0.0, dot(normalize(gl_LightSource[0].position.xyz - normalize(position.xyz)),
normalizedNormal));
float specular = facingLight * max(0.0, dot(normalize(gl_LightSource[0].position.xyz - normalize(frag.position.xyz)),
frag.normal));
// add specular contribution
vec4 specularColor = specularVal;

View file

@ -12,29 +12,8 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// the diffuse texture
uniform sampler2D diffuseMap;
// the normal texture
uniform sampler2D normalMap;
// the specular texture
uniform sampler2D specularMap;
// the depth texture
uniform sampler2D depthMap;
// the distance to the near clip plane
uniform float near;
// scale factor for depth: (far - near) / far
uniform float depthScale;
// offset for depth texture coordinates
uniform vec2 depthTexCoordOffset;
// scale for depth texture coordinates
uniform vec2 depthTexCoordScale;
// Everything about deferred buffer
<@include DeferredBuffer.slh@>
// the radius (hard cutoff) of the light effect
uniform float radius;

View file

@ -12,29 +12,8 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// the diffuse texture
uniform sampler2D diffuseMap;
// the normal texture
uniform sampler2D normalMap;
// the specular texture
uniform sampler2D specularMap;
// the depth texture
uniform sampler2D depthMap;
// the distance to the near clip plane
uniform float near;
// scale factor for depth: (far - near) / far
uniform float depthScale;
// offset for depth texture coordinates
uniform vec2 depthTexCoordOffset;
// scale for depth texture coordinates
uniform vec2 depthTexCoordScale;
// Everything about deferred buffer
<@include DeferredBuffer.slh@>
// the radius (hard cutoff) of the light effect
uniform float radius;

View file

@ -66,7 +66,7 @@ QScriptValue XMLHttpRequestClass::getStatus() const {
return QScriptValue(200);
case QNetworkReply::ContentNotFoundError:
return QScriptValue(404);
case QNetworkReply::ContentAccessDenied:
case QNetworkReply::ContentConflictError:
return QScriptValue(409);
case QNetworkReply::TimeoutError:
return QScriptValue(408);
@ -89,7 +89,7 @@ QString XMLHttpRequestClass::getStatusText() const {
return "OK";
case QNetworkReply::ContentNotFoundError:
return "Not Found";
case QNetworkReply::ContentAccessDenied:
case QNetworkReply::ContentConflictError:
return "Conflict";
case QNetworkReply::TimeoutError:
return "Timeout";
@ -196,8 +196,7 @@ void XMLHttpRequestClass::open(const QString& method, const QString& url, bool a
} else if (!_file->open(QIODevice::ReadOnly)) {
qDebug() << "Can't open file " << _url.fileName();
abortRequest();
//_errorCode = QNetworkReply::ContentConflictError; // TODO: Use this status when update to Qt 5.3
_errorCode = QNetworkReply::ContentAccessDenied;
_errorCode = QNetworkReply::ContentConflictError;
setReadyState(DONE);
emit requestComplete();
} else {