Merge pull request #4291 from Atlante45/reverb_smoothing

Reverb smoothing
This commit is contained in:
Philip Rosedale 2015-02-18 15:34:14 -08:00
commit f6f54809d0
3 changed files with 92 additions and 74 deletions

View file

@ -479,10 +479,20 @@ void AudioMixer::sendAudioEnvironmentPacket(SharedNodePointer node) {
for (int i = 0; i < _zoneReverbSettings.size(); ++i) { for (int i = 0; i < _zoneReverbSettings.size(); ++i) {
AudioMixerClientData* data = static_cast<AudioMixerClientData*>(node->getLinkedData()); AudioMixerClientData* data = static_cast<AudioMixerClientData*>(node->getLinkedData());
glm::vec3 streamPosition = data->getAvatarAudioStream()->getPosition(); glm::vec3 streamPosition = data->getAvatarAudioStream()->getPosition();
if (_audioZones[_zoneReverbSettings[i].zone].contains(streamPosition)) { AABox box = _audioZones[_zoneReverbSettings[i].zone];
if (box.contains(streamPosition)) {
hasReverb = true; hasReverb = true;
reverbTime = _zoneReverbSettings[i].reverbTime; reverbTime = _zoneReverbSettings[i].reverbTime;
wetLevel = _zoneReverbSettings[i].wetLevel; wetLevel = _zoneReverbSettings[i].wetLevel;
// Modulate wet level with distance to wall
float MIN_ATTENUATION_DISTANCE = 2.0f;
float MAX_ATTENUATION = -12; // dB
glm::vec3 distanceToWalls = (box.getDimensions() / 2.0f) - glm::abs(streamPosition - box.calcCenter());
float distanceToClosestWall = glm::min(distanceToWalls.x, distanceToWalls.z);
if (distanceToClosestWall < MIN_ATTENUATION_DISTANCE) {
wetLevel += MAX_ATTENUATION * (1.0f - distanceToClosestWall / MIN_ATTENUATION_DISTANCE);
}
break; break;
} }
} }

View file

@ -109,7 +109,6 @@ AudioClient::AudioClient() :
_audioSourceInjectEnabled(false), _audioSourceInjectEnabled(false),
_reverb(false), _reverb(false),
_reverbOptions(&_scriptReverbOptions), _reverbOptions(&_scriptReverbOptions),
_gverbLocal(NULL),
_gverb(NULL), _gverb(NULL),
_inputToNetworkResampler(NULL), _inputToNetworkResampler(NULL),
_networkToOutputResampler(NULL), _networkToOutputResampler(NULL),
@ -126,26 +125,23 @@ AudioClient::AudioClient() :
connect(&_receivedAudioStream, &MixedProcessedAudioStream::processSamples, connect(&_receivedAudioStream, &MixedProcessedAudioStream::processSamples,
this, &AudioClient::processReceivedSamples, Qt::DirectConnection); this, &AudioClient::processReceivedSamples, Qt::DirectConnection);
// Initialize GVerb
initGverb();
const qint64 DEVICE_CHECK_INTERVAL_MSECS = 2 * 1000;
_inputDevices = getDeviceNames(QAudio::AudioInput); _inputDevices = getDeviceNames(QAudio::AudioInput);
_outputDevices = getDeviceNames(QAudio::AudioOutput); _outputDevices = getDeviceNames(QAudio::AudioOutput);
const qint64 DEVICE_CHECK_INTERVAL_MSECS = 2 * 1000;
QTimer* updateTimer = new QTimer(this); QTimer* updateTimer = new QTimer(this);
connect(updateTimer, &QTimer::timeout, this, &AudioClient::checkDevices); connect(updateTimer, &QTimer::timeout, this, &AudioClient::checkDevices);
updateTimer->start(DEVICE_CHECK_INTERVAL_MSECS); updateTimer->start(DEVICE_CHECK_INTERVAL_MSECS);
// create GVerb filter
_gverb = createGverbFilter();
configureGverbFilter(_gverb);
} }
AudioClient::~AudioClient() { AudioClient::~AudioClient() {
stop(); stop();
if (_gverbLocal) {
gverb_free(_gverbLocal);
}
if (_gverb) { if (_gverb) {
gverb_free(_gverb); gverb_free(_gverb);
} }
@ -158,6 +154,8 @@ void AudioClient::reset() {
_toneSource.reset(); _toneSource.reset();
_sourceGain.reset(); _sourceGain.reset();
_inputGain.reset(); _inputGain.reset();
gverb_flush(_gverb);
} }
void AudioClient::audioMixerKilled() { void AudioClient::audioMixerKilled() {
@ -491,8 +489,8 @@ void AudioClient::start() {
_sourceGain.initialize(); _sourceGain.initialize();
_noiseSource.initialize(); _noiseSource.initialize();
_toneSource.initialize(); _toneSource.initialize();
_sourceGain.setParameters(0.25f,0.0f); _sourceGain.setParameters(0.25f, 0.0f);
_inputGain.setParameters(1.0f,0.0f); _inputGain.setParameters(1.0f, 0.0f);
} }
void AudioClient::stop() { void AudioClient::stop() {
@ -535,38 +533,24 @@ bool AudioClient::switchOutputToAudioDevice(const QString& outputDeviceName) {
return switchOutputToAudioDevice(getNamedAudioDeviceForMode(QAudio::AudioOutput, outputDeviceName)); return switchOutputToAudioDevice(getNamedAudioDeviceForMode(QAudio::AudioOutput, outputDeviceName));
} }
void AudioClient::initGverb() { ty_gverb* AudioClient::createGverbFilter() {
// Initialize a new gverb instance // Initialize a new gverb instance
if (_gverbLocal) { ty_gverb* filter = gverb_new(_outputFormat.sampleRate(), _reverbOptions->getMaxRoomSize(), _reverbOptions->getRoomSize(),
gverb_free(_gverbLocal); _reverbOptions->getReverbTime(), _reverbOptions->getDamping(), _reverbOptions->getSpread(),
} _reverbOptions->getInputBandwidth(), _reverbOptions->getEarlyLevel(),
_gverbLocal = gverb_new(_outputFormat.sampleRate(), _reverbOptions->getMaxRoomSize(), _reverbOptions->getRoomSize(), _reverbOptions->getTailLevel());
_reverbOptions->getReverbTime(), _reverbOptions->getDamping(), _reverbOptions->getSpread(),
_reverbOptions->getInputBandwidth(), _reverbOptions->getEarlyLevel(),
_reverbOptions->getTailLevel());
if (_gverb) {
gverb_free(_gverb);
}
_gverb = gverb_new(_outputFormat.sampleRate(), _reverbOptions->getMaxRoomSize(), _reverbOptions->getRoomSize(),
_reverbOptions->getReverbTime(), _reverbOptions->getDamping(), _reverbOptions->getSpread(),
_reverbOptions->getInputBandwidth(), _reverbOptions->getEarlyLevel(),
_reverbOptions->getTailLevel());
return filter;
}
void AudioClient::configureGverbFilter(ty_gverb* filter) {
// Configure the instance (these functions are not super well named - they actually set several internal variables) // Configure the instance (these functions are not super well named - they actually set several internal variables)
gverb_set_roomsize(_gverbLocal, _reverbOptions->getRoomSize()); gverb_set_roomsize(filter, _reverbOptions->getRoomSize());
gverb_set_revtime(_gverbLocal, _reverbOptions->getReverbTime()); gverb_set_revtime(filter, _reverbOptions->getReverbTime());
gverb_set_damping(_gverbLocal, _reverbOptions->getDamping()); gverb_set_damping(filter, _reverbOptions->getDamping());
gverb_set_inputbandwidth(_gverbLocal, _reverbOptions->getInputBandwidth()); gverb_set_inputbandwidth(filter, _reverbOptions->getInputBandwidth());
gverb_set_earlylevel(_gverbLocal, DB_CO(_reverbOptions->getEarlyLevel())); gverb_set_earlylevel(filter, DB_CO(_reverbOptions->getEarlyLevel()));
gverb_set_taillevel(_gverbLocal, DB_CO(_reverbOptions->getTailLevel())); gverb_set_taillevel(filter, DB_CO(_reverbOptions->getTailLevel()));
gverb_set_roomsize(_gverb, _reverbOptions->getRoomSize());
gverb_set_revtime(_gverb, _reverbOptions->getReverbTime());
gverb_set_damping(_gverb, _reverbOptions->getDamping());
gverb_set_inputbandwidth(_gverb, _reverbOptions->getInputBandwidth());
gverb_set_earlylevel(_gverb, DB_CO(_reverbOptions->getEarlyLevel()));
gverb_set_taillevel(_gverb, DB_CO(_reverbOptions->getTailLevel()));
} }
void AudioClient::updateGverbOptions() { void AudioClient::updateGverbOptions() {
@ -579,7 +563,7 @@ void AudioClient::updateGverbOptions() {
} }
if (_zoneReverbOptions.getWetLevel() != _receivedAudioStream.getWetLevel()) { if (_zoneReverbOptions.getWetLevel() != _receivedAudioStream.getWetLevel()) {
_zoneReverbOptions.setWetLevel(_receivedAudioStream.getWetLevel()); _zoneReverbOptions.setWetLevel(_receivedAudioStream.getWetLevel());
reverbChanged = true; // Not part of actual filter config, no need to set reverbChanged to true
} }
if (_reverbOptions != &_zoneReverbOptions) { if (_reverbOptions != &_zoneReverbOptions) {
@ -592,7 +576,17 @@ void AudioClient::updateGverbOptions() {
} }
if (reverbChanged) { if (reverbChanged) {
initGverb(); gverb_free(_gverb);
_gverb = createGverbFilter();
configureGverbFilter(_gverb);
}
}
void AudioClient::setReverb(bool reverb) {
_reverb = reverb;
if (!_reverb) {
gverb_flush(_gverb);
} }
} }
@ -611,14 +605,17 @@ void AudioClient::setReverbOptions(const AudioEffectOptions* options) {
_scriptReverbOptions.setWetLevel(options->getWetLevel()); _scriptReverbOptions.setWetLevel(options->getWetLevel());
if (_reverbOptions == &_scriptReverbOptions) { if (_reverbOptions == &_scriptReverbOptions) {
// Apply them to the reverb instance(s) // Apply them to the reverb instances
initGverb(); gverb_free(_gverb);
_gverb = createGverbFilter();
configureGverbFilter(_gverb);
} }
} }
void AudioClient::addReverb(ty_gverb* gverb, int16_t* samplesData, int numSamples, QAudioFormat& audioFormat, bool noEcho) { void AudioClient::addReverb(ty_gverb* gverb, int16_t* samplesData, int16_t* reverbAlone, int numSamples,
QAudioFormat& audioFormat, bool noEcho) {
float wetFraction = DB_CO(_reverbOptions->getWetLevel()); float wetFraction = DB_CO(_reverbOptions->getWetLevel());
float dryFraction = (noEcho) ? 0.0f : (1.0f - wetFraction); float dryFraction = 1.0f - wetFraction;
float lValue,rValue; float lValue,rValue;
for (int sample = 0; sample < numSamples; sample += audioFormat.channelCount()) { for (int sample = 0; sample < numSamples; sample += audioFormat.channelCount()) {
@ -633,11 +630,19 @@ void AudioClient::addReverb(ty_gverb* gverb, int16_t* samplesData, int numSample
int lResult = glm::clamp((int)(samplesData[j] * dryFraction + lValue * wetFraction), int lResult = glm::clamp((int)(samplesData[j] * dryFraction + lValue * wetFraction),
AudioConstants::MIN_SAMPLE_VALUE, AudioConstants::MAX_SAMPLE_VALUE); AudioConstants::MIN_SAMPLE_VALUE, AudioConstants::MAX_SAMPLE_VALUE);
samplesData[j] = (int16_t)lResult; samplesData[j] = (int16_t)lResult;
if (noEcho) {
reverbAlone[j] = (int16_t)lValue * wetFraction;
}
} else if (j == (sample + 1)) { } else if (j == (sample + 1)) {
// right channel // right channel
int rResult = glm::clamp((int)(samplesData[j] * dryFraction + rValue * wetFraction), int rResult = glm::clamp((int)(samplesData[j] * dryFraction + rValue * wetFraction),
AudioConstants::MIN_SAMPLE_VALUE, AudioConstants::MAX_SAMPLE_VALUE); AudioConstants::MIN_SAMPLE_VALUE, AudioConstants::MAX_SAMPLE_VALUE);
samplesData[j] = (int16_t)rResult; samplesData[j] = (int16_t)rResult;
if (noEcho) {
reverbAlone[j] = (int16_t)rValue * wetFraction;
}
} else { } else {
// ignore channels above 2 // ignore channels above 2
} }
@ -647,9 +652,8 @@ void AudioClient::addReverb(ty_gverb* gverb, int16_t* samplesData, int numSample
void AudioClient::handleLocalEchoAndReverb(QByteArray& inputByteArray) { void AudioClient::handleLocalEchoAndReverb(QByteArray& inputByteArray) {
// If there is server echo, reverb will be applied to the recieved audio stream so no need to have it here. // If there is server echo, reverb will be applied to the recieved audio stream so no need to have it here.
bool hasLocalReverb = (_reverb || _receivedAudioStream.hasReverb()) && bool hasReverb = _reverb || _receivedAudioStream.hasReverb();
!_shouldEchoToServer; if (_muted || !_audioOutput || (!_shouldEchoLocally && !hasReverb)) {
if (_muted || !_audioOutput || (!_shouldEchoLocally && !hasLocalReverb)) {
return; return;
} }
@ -659,6 +663,10 @@ void AudioClient::handleLocalEchoAndReverb(QByteArray& inputByteArray) {
if (!_loopbackOutputDevice && _loopbackAudioOutput) { if (!_loopbackOutputDevice && _loopbackAudioOutput) {
// we didn't have the loopback output device going so set that up now // we didn't have the loopback output device going so set that up now
_loopbackOutputDevice = _loopbackAudioOutput->start(); _loopbackOutputDevice = _loopbackAudioOutput->start();
if (!_loopbackOutputDevice) {
return;
}
} }
// do we need to setup a resampler? // do we need to setup a resampler?
@ -671,26 +679,31 @@ void AudioClient::handleLocalEchoAndReverb(QByteArray& inputByteArray) {
} }
} }
static QByteArray reverbAlone; // Intermediary for local reverb with no echo
static QByteArray loopBackByteArray; static QByteArray loopBackByteArray;
loopBackByteArray.resize(numDestinationSamplesRequired(_inputFormat, _outputFormat,
inputByteArray.size() / sizeof(int16_t)) * sizeof(int16_t)); int numInputSamples = inputByteArray.size() / sizeof(int16_t);
int numLoopbackSamples = numDestinationSamplesRequired(_inputFormat, _outputFormat, numInputSamples);
reverbAlone.resize(numInputSamples * sizeof(int16_t));
loopBackByteArray.resize(numLoopbackSamples * sizeof(int16_t));
int16_t* inputSamples = reinterpret_cast<int16_t*>(inputByteArray.data());
int16_t* reverbAloneSamples = reinterpret_cast<int16_t*>(reverbAlone.data());
int16_t* loopbackSamples = reinterpret_cast<int16_t*>(loopBackByteArray.data());
if (hasReverb) {
updateGverbOptions();
addReverb(_gverb, inputSamples, reverbAloneSamples, numInputSamples,
_inputFormat, !_shouldEchoLocally);
}
possibleResampling(_loopbackResampler, possibleResampling(_loopbackResampler,
reinterpret_cast<int16_t*>(inputByteArray.data()), (_shouldEchoLocally) ? inputSamples : reverbAloneSamples, loopbackSamples,
reinterpret_cast<int16_t*>(loopBackByteArray.data()), numInputSamples, numLoopbackSamples,
inputByteArray.size() / sizeof(int16_t), loopBackByteArray.size() / sizeof(int16_t),
_inputFormat, _outputFormat); _inputFormat, _outputFormat);
if (hasLocalReverb) { _loopbackOutputDevice->write(loopBackByteArray);
int16_t* loopbackSamples = reinterpret_cast<int16_t*>(loopBackByteArray.data());
int numLoopbackSamples = loopBackByteArray.size() / sizeof(int16_t);
updateGverbOptions();
addReverb(_gverbLocal, loopbackSamples, numLoopbackSamples, _outputFormat, !_shouldEchoLocally);
}
if (_loopbackOutputDevice) {
_loopbackOutputDevice->write(loopBackByteArray);
}
} }
void AudioClient::handleAudioInput() { void AudioClient::handleAudioInput() {
@ -884,11 +897,6 @@ void AudioClient::processReceivedSamples(const QByteArray& inputBuffer, QByteArr
reinterpret_cast<int16_t*>(outputBuffer.data()), reinterpret_cast<int16_t*>(outputBuffer.data()),
numNetworkOutputSamples, numDeviceOutputSamples, numNetworkOutputSamples, numDeviceOutputSamples,
_desiredOutputFormat, _outputFormat); _desiredOutputFormat, _outputFormat);
if(_reverb || _receivedAudioStream.hasReverb()) {
updateGverbOptions();
addReverb(_gverb, (int16_t*)outputBuffer.data(), numDeviceOutputSamples, _outputFormat);
}
} }
void AudioClient::sendMuteEnvironmentPacket() { void AudioClient::sendMuteEnvironmentPacket() {

View file

@ -166,7 +166,7 @@ public slots:
float getInputVolume() const { return (_audioInput) ? _audioInput->volume() : 0.0f; } float getInputVolume() const { return (_audioInput) ? _audioInput->volume() : 0.0f; }
void setInputVolume(float volume) { if (_audioInput) _audioInput->setVolume(volume); } void setInputVolume(float volume) { if (_audioInput) _audioInput->setVolume(volume); }
void setReverb(bool reverb) { _reverb = reverb; } void setReverb(bool reverb);
void setReverbOptions(const AudioEffectOptions* options); void setReverbOptions(const AudioEffectOptions* options);
void outputNotify(); void outputNotify();
@ -241,7 +241,6 @@ private:
AudioEffectOptions _scriptReverbOptions; AudioEffectOptions _scriptReverbOptions;
AudioEffectOptions _zoneReverbOptions; AudioEffectOptions _zoneReverbOptions;
AudioEffectOptions* _reverbOptions; AudioEffectOptions* _reverbOptions;
ty_gverb* _gverbLocal;
ty_gverb* _gverb; ty_gverb* _gverb;
// possible soxr streams needed for resample // possible soxr streams needed for resample
@ -250,9 +249,10 @@ private:
soxr* _loopbackResampler; soxr* _loopbackResampler;
// Adds Reverb // Adds Reverb
void initGverb(); ty_gverb* createGverbFilter();
void configureGverbFilter(ty_gverb* filter);
void updateGverbOptions(); void updateGverbOptions();
void addReverb(ty_gverb* gverb, int16_t* samples, int numSamples, QAudioFormat& format, bool noEcho = false); void addReverb(ty_gverb* gverb, int16_t* samples, int16_t* reverbAlone, int numSamples, QAudioFormat& format, bool noEcho = false);
void handleLocalEchoAndReverb(QByteArray& inputByteArray); void handleLocalEchoAndReverb(QByteArray& inputByteArray);