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Adding ParticleTreeElement::findParticles(box, QVector<Particles*>)
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@ -93,6 +93,10 @@ public:
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bool removeParticleWithID(uint32_t id);
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/// finds all particles that touch a box
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/// \param box the query box
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/// \param particles[out] vector of Particle pointers
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void findParticles(const AABox& box, QVector<Particle*>& foundParticles);
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protected:
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virtual void init(unsigned char * octalCode);
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