Update EntityTree.cpp to not delete entity when locked

This commit is contained in:
Ryan Huffman 2015-01-27 10:24:54 -08:00
parent 86f7c28ee9
commit f65640a593

View file

@ -229,6 +229,23 @@ void EntityTree::setSimulation(EntitySimulation* simulation) {
}
void EntityTree::deleteEntity(const EntityItemID& entityID) {
EntityTreeElement* containingElement = getContainingElement(entityID);
if (!containingElement) {
qDebug() << "UNEXPECTED!!!! EntityTree::deleteEntity() entityID doesn't exist!!! entityID=" << entityID;
return;
}
EntityItem* existingEntity = containingElement->getEntityWithEntityItemID(entityID);
if (!existingEntity) {
qDebug() << "UNEXPECTED!!!! don't call EntityTree::deleteEntity() on entity items that don't exist. entityID=" << entityID;
return;
}
if (existingEntity->getLocked()) {
qDebug() << "ERROR! EntityTree::deleteEntity() trying to delete locked entity. entityID=" << entityID;
return;
}
emit deletingEntity(entityID);
// NOTE: callers must lock the tree before using this method
@ -242,14 +259,33 @@ void EntityTree::deleteEntities(QSet<EntityItemID> entityIDs) {
// NOTE: callers must lock the tree before using this method
DeleteEntityOperator theOperator(this);
foreach(const EntityItemID& entityID, entityIDs) {
EntityTreeElement* containingElement = getContainingElement(entityID);
if (!containingElement) {
qDebug() << "UNEXPECTED!!!! EntityTree::deleteEntities() entityID doesn't exist!!! entityID=" << entityID;
continue;
}
EntityItem* existingEntity = containingElement->getEntityWithEntityItemID(entityID);
if (!existingEntity) {
qDebug() << "UNEXPECTED!!!! don't call EntityTree::deleteEntities() on entity items that don't exist. entityID=" << entityID;
continue;
}
if (existingEntity->getLocked()) {
qDebug() << "ERROR! EntityTree::deleteEntities() trying to delete locked entity. entityID=" << entityID;
continue;
}
// tell our delete operator about this entityID
theOperator.addEntityIDToDeleteList(entityID);
emit deletingEntity(entityID);
}
recurseTreeWithOperator(&theOperator);
processRemovedEntities(theOperator);
_isDirty = true;
if (theOperator.getEntities().size() > 0) {
recurseTreeWithOperator(&theOperator);
processRemovedEntities(theOperator);
_isDirty = true;
}
}
void EntityTree::processRemovedEntities(const DeleteEntityOperator& theOperator) {