flag kinematic objs when changed in stepSimulation()

This commit is contained in:
Andrew Meadows 2015-10-30 14:53:29 -07:00
parent b102081f2f
commit f652e983a9
7 changed files with 62 additions and 30 deletions

View file

@ -119,8 +119,7 @@ void AvatarActionHold::doKinematicUpdate(float deltaTimeStep) {
worldTrans.setRotation(glmToBullet(_rotationalTarget));
rigidBody->setWorldTransform(worldTrans);
ownerEntity->setPosition(_positionalTarget);
ownerEntity->setRotation(_rotationalTarget);
motionState->dirtyInternalKinematicChanges();
_previousPositionalTarget = _positionalTarget;
_previousRotationalTarget = _rotationalTarget;

View file

@ -16,7 +16,6 @@
ObjectAction::ObjectAction(EntityActionType type, const QUuid& id, EntityItemPointer ownerEntity) :
btActionInterface(),
EntityActionInterface(type, id),
_active(false),
_ownerEntity(ownerEntity) {
}

View file

@ -50,6 +50,8 @@ public:
virtual quint64 getExpires() { return _expires; }
protected:
quint64 localTimeToServerTime(quint64 timeValue) const;
quint64 serverTimeToLocalTime(quint64 timeValue) const;
virtual btRigidBody* getRigidBody();
virtual glm::vec3 getPosition();
@ -62,14 +64,10 @@ protected:
virtual void setAngularVelocity(glm::vec3 angularVelocity);
virtual void activateBody();
bool _active;
EntityItemWeakPointer _ownerEntity;
quint64 _expires; // in seconds since epoch
QString _tag;
quint64 localTimeToServerTime(quint64 timeValue) const;
quint64 serverTimeToLocalTime(quint64 timeValue) const;
quint64 _expires { 0 }; // in seconds since epoch
bool _active { false };
private:
int getEntityServerClockSkew() const;

View file

@ -140,6 +140,11 @@ public:
bool isActive() const { return _body ? _body->isActive() : false; }
bool hasInternalKinematicChanges() const { return _hasInternalKinematicChanges; }
void dirtyInternalKinematicChanges() { _hasInternalKinematicChanges = true; }
void clearInternalKinematicChanges() { _hasInternalKinematicChanges = false; }
friend class PhysicsEngine;
protected:
@ -160,6 +165,7 @@ protected:
float _mass;
uint32_t _lastKinematicStep;
bool _hasInternalKinematicChanges { false };
};
typedef QSet<ObjectMotionState*> SetOfMotionStates;

View file

@ -75,7 +75,7 @@ int ThreadSafeDynamicsWorld::stepSimulationWithSubstepCallback(btScalar timeStep
}
}
// NOTE: We do NOT call synchronizeMotionState() after each substep (to avoid multiple locks on the
// NOTE: We do NOT call synchronizeMotionStates() after each substep (to avoid multiple locks on the
// object data outside of the physics engine). A consequence of this is that the transforms of the
// external objects only ever update at the end of the full step.
@ -87,6 +87,33 @@ int ThreadSafeDynamicsWorld::stepSimulationWithSubstepCallback(btScalar timeStep
return subSteps;
}
// call this instead of non-virtual btDiscreteDynamicsWorld::synchronizeSingleMotionState()
void ThreadSafeDynamicsWorld::synchronizeMotionState(btRigidBody* body) {
btAssert(body);
if (body->getMotionState() && !body->isStaticObject()) {
//we need to call the update at least once, even for sleeping objects
//otherwise the 'graphics' transform never updates properly
///@todo: add 'dirty' flag
//if (body->getActivationState() != ISLAND_SLEEPING)
{
if (body->isKinematicObject()) {
ObjectMotionState* objectMotionState = static_cast<ObjectMotionState*>(body->getMotionState());
if (!objectMotionState->hasInternalKinematicChanges()) {
return;
} else {
objectMotionState->clearInternalKinematicChanges();
}
}
btTransform interpolatedTransform;
btTransformUtil::integrateTransform(body->getInterpolationWorldTransform(),
body->getInterpolationLinearVelocity(),body->getInterpolationAngularVelocity(),
(m_latencyMotionStateInterpolation && m_fixedTimeStep) ? m_localTime - m_fixedTimeStep : m_localTime*body->getHitFraction(),
interpolatedTransform);
body->getMotionState()->setWorldTransform(interpolatedTransform);
}
}
}
void ThreadSafeDynamicsWorld::synchronizeMotionStates() {
_changedMotionStates.clear();
BT_PROFILE("synchronizeMotionStates");
@ -97,7 +124,7 @@ void ThreadSafeDynamicsWorld::synchronizeMotionStates() {
btRigidBody* body = btRigidBody::upcast(colObj);
if (body) {
if (body->getMotionState()) {
synchronizeSingleMotionState(body);
synchronizeMotionState(body);
_changedMotionStates.push_back(static_cast<ObjectMotionState*>(body->getMotionState()));
}
}
@ -108,7 +135,7 @@ void ThreadSafeDynamicsWorld::synchronizeMotionStates() {
btRigidBody* body = m_nonStaticRigidBodies[i];
if (body->isActive()) {
if (body->getMotionState()) {
synchronizeSingleMotionState(body);
synchronizeMotionState(body);
_changedMotionStates.push_back(static_cast<ObjectMotionState*>(body->getMotionState()));
}
}

View file

@ -50,6 +50,9 @@ public:
VectorOfMotionStates& getChangedMotionStates() { return _changedMotionStates; }
private:
// call this instead of non-virtual btDiscreteDynamicsWorld::synchronizeSingleMotionState()
void synchronizeMotionState(btRigidBody* body);
VectorOfMotionStates _changedMotionStates;
};