Merge branch 'master' of https://github.com/highfidelity/hifi into restore-text3d-overlay

This commit is contained in:
howard-stearns 2016-04-06 12:16:19 -07:00
commit f60bb1faa5
43 changed files with 1396 additions and 916 deletions

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@ -16,7 +16,7 @@ Contributing
git checkout -b new_branch_name
```
4. Code
* Follow the [coding standard](http://docs.highfidelity.io/v1.0/docs/coding-standard)
* Follow the [coding standard](https://readme.highfidelity.com/v1.0/docs/coding-standard)
5. Commit
* Use [well formed commit messages](http://tbaggery.com/2008/04/19/a-note-about-git-commit-messages.html)
6. Update your branch

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@ -235,6 +235,11 @@ void AssignmentClient::sendAssignmentRequest() {
void AssignmentClient::handleCreateAssignmentPacket(QSharedPointer<ReceivedMessage> message) {
qCDebug(assigmnentclient) << "Received a PacketType::CreateAssignment - attempting to unpack.";
if (_currentAssignment) {
qCWarning(assigmnentclient) << "Received a PacketType::CreateAssignment while still running an active assignment. Ignoring.";
return;
}
// construct the deployed assignment from the packet data
_currentAssignment = AssignmentFactory::unpackAssignment(*message);

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@ -7,7 +7,6 @@
// Copyright 2015 High Fidelity, Inc.
//
// Grabs physically moveable entities with hydra-like controllers; it works for either near or far objects.
// Also supports touch and equipping objects.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
@ -305,7 +304,6 @@ function MyController(hand) {
switch (this.state) {
case STATE_OFF:
this.off();
this.touchTest();
break;
case STATE_SEARCHING:
case STATE_HOLD_SEARCHING:
@ -495,7 +493,8 @@ function MyController(hand) {
}
};
this.searchIndicatorOn = function(handPosition, distantPickRay) {
this.searchIndicatorOn = function(distantPickRay) {
var handPosition = distantPickRay.origin;
var SEARCH_SPHERE_SIZE = 0.011;
var SEARCH_SPHERE_FOLLOW_RATE = 0.50;
@ -857,7 +856,9 @@ function MyController(hand) {
var controllerHandInput = (this.hand === RIGHT_HAND) ? Controller.Standard.RightHand : Controller.Standard.LeftHand;
var currentHandRotation = Controller.getPoseValue(controllerHandInput).rotation;
var currentControllerPosition = Controller.getPoseValue(controllerHandInput).position;
var currentControllerPosition = Vec3.sum(Vec3.multiplyQbyV(MyAvatar.orientation,
Controller.getPoseValue(controllerHandInput).translation),
MyAvatar.position);
var handDeltaRotation = Quat.multiply(currentHandRotation, Quat.inverse(this.startingHandRotation));
var avatarControllerPose = Controller.getPoseValue((this.hand === RIGHT_HAND) ?
@ -865,19 +866,13 @@ function MyController(hand) {
var controllerRotation = Quat.multiply(MyAvatar.orientation, avatarControllerPose.rotation);
var distantPickRay = {
origin: PICK_WITH_HAND_RAY ? handPosition : Camera.position,
origin: PICK_WITH_HAND_RAY ? currentControllerPosition : Camera.position,
direction: PICK_WITH_HAND_RAY ? Quat.getUp(controllerRotation) : Vec3.mix(Quat.getUp(controllerRotation),
Quat.getFront(Camera.orientation),
HAND_HEAD_MIX_RATIO),
length: PICK_MAX_DISTANCE
};
var searchVisualizationPickRay = {
origin: currentControllerPosition,
direction: Quat.getUp(this.getHandRotation()),
length: PICK_MAX_DISTANCE
};
// Pick at some maximum rate, not always
var pickRays = [];
var now = Date.now();
@ -1086,7 +1081,7 @@ function MyController(hand) {
this.lineOn(distantPickRay.origin, Vec3.multiply(distantPickRay.direction, LINE_LENGTH), NO_INTERSECT_COLOR);
}
this.searchIndicatorOn(handPosition, distantPickRay);
this.searchIndicatorOn(distantPickRay);
Reticle.setVisible(false);
};
@ -1668,78 +1663,13 @@ function MyController(hand) {
if (intersection.intersects) {
this.intersectionDistance = Vec3.distance(pickRay.origin, intersection.intersection);
}
this.searchIndicatorOn(handPosition, pickRay);
this.searchIndicatorOn(pickRay);
}
}
this.callEntityMethodOnGrabbed("continueFarTrigger");
};
_this.allTouchedIDs = {};
this.touchTest = function() {
var maxDistance = 0.05;
var leftHandPosition = MyAvatar.getLeftPalmPosition();
var rightHandPosition = MyAvatar.getRightPalmPosition();
var leftEntities = Entities.findEntities(leftHandPosition, maxDistance);
var rightEntities = Entities.findEntities(rightHandPosition, maxDistance);
var ids = [];
if (leftEntities.length !== 0) {
leftEntities.forEach(function(entity) {
ids.push(entity);
});
}
if (rightEntities.length !== 0) {
rightEntities.forEach(function(entity) {
ids.push(entity);
});
}
ids.forEach(function(id) {
var props = Entities.getEntityProperties(id, ["boundingBox", "name"]);
if (!props ||
!props.boundingBox ||
props.name === 'pointer') {
return;
}
var entityMinPoint = props.boundingBox.brn;
var entityMaxPoint = props.boundingBox.tfl;
var leftIsTouching = pointInExtents(leftHandPosition, entityMinPoint, entityMaxPoint);
var rightIsTouching = pointInExtents(rightHandPosition, entityMinPoint, entityMaxPoint);
if ((leftIsTouching || rightIsTouching) && _this.allTouchedIDs[id] === undefined) {
// we haven't been touched before, but either right or left is touching us now
_this.allTouchedIDs[id] = true;
_this.startTouch(id);
} else if ((leftIsTouching || rightIsTouching) && _this.allTouchedIDs[id]) {
// we have been touched before and are still being touched
// continue touch
_this.continueTouch(id);
} else if (_this.allTouchedIDs[id]) {
delete _this.allTouchedIDs[id];
_this.stopTouch(id);
}
});
};
this.startTouch = function(entityID) {
var args = [this.hand === RIGHT_HAND ? "right" : "left", MyAvatar.sessionUUID];
Entities.callEntityMethod(entityID, "startTouch", args);
};
this.continueTouch = function(entityID) {
var args = [this.hand === RIGHT_HAND ? "right" : "left", MyAvatar.sessionUUID];
Entities.callEntityMethod(entityID, "continueTouch", args);
};
this.stopTouch = function(entityID) {
var args = [this.hand === RIGHT_HAND ? "right" : "left", MyAvatar.sessionUUID];
Entities.callEntityMethod(entityID, "stopTouch", args);
};
this.release = function() {
this.turnLightsOff();
this.turnOffVisualizations();

21
examples/utilities/cache/cacheStats.js vendored Normal file
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@ -0,0 +1,21 @@
//
// cacheStats.js
// examples/utilities/cache
//
// Zach Pomerantz, created on 4/1/2016.
// Copyright 2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// Set up the qml ui
var qml = Script.resolvePath('stats.qml');
var window = new OverlayWindow({
title: 'Cache Stats',
source: qml,
width: 300,
height: 200
});
window.setPosition(500, 50);
window.closed.connect(function() { Script.stop(); });

77
examples/utilities/cache/stats.qml vendored Normal file
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@ -0,0 +1,77 @@
//
// stats.qml
// examples/utilities/cache
//
// Created by Zach Pomerantz on 4/1/2016
// Copyright 2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or https://www.apache.org/licenses/LICENSE-2.0.html
//
import QtQuick 2.5
import QtQuick.Controls 1.4
import "../lib/plotperf"
Item {
id: root
anchors.fill: parent
property var caches: [["Animation", AnimationCache], ["Model", ModelCache], ["Texture", TextureCache], ["Sound", SoundCache]]
Grid {
id: grid
rows: root.caches.length; columns: 1; spacing: 8
anchors.fill: parent
Repeater {
id: repeater
model: root.caches
Row {
PlotPerf {
title: modelData[0] + " Count"
anchors.left: parent
height: (grid.height - (grid.spacing * (root.caches.length + 1))) / root.caches.length
width: grid.width / 2 - grid.spacing * 1.5
object: modelData[1]
valueNumDigits: "1"
plots: [
{
prop: "numTotal",
label: "total",
color: "#00B4EF"
},
{
prop: "numCached",
label: "cached",
color: "#1AC567"
}
]
}
PlotPerf {
title: modelData[0] + " Size"
anchors.right: parent
height: (grid.height - (grid.spacing * (root.caches.length + 1))) / root.caches.length
width: grid.width / 2 - grid.spacing * 1.5
object: modelData[1]
valueScale: 1048576
valueUnit: "Mb"
valueNumDigits: "1"
plots: [
{
prop: "sizeTotal",
label: "total",
color: "#00B4EF"
},
{
prop: "sizeCached",
label: "cached",
color: "#1AC567"
}
]
}
}
}
}
}

View file

@ -19,12 +19,8 @@ Item {
// The title of the graph
property string title
// THe object used as the default source object for the prop plots
// The object used as the default source object for the prop plots
property var object
// THis is my hack to get a property and assign it to a trigger var in order to get
// a signal called whenever the value changed
property var trigger
// Plots is an array of plot descriptor
// a default plot descriptor expects the following object:
@ -55,45 +51,38 @@ Item {
property var tick : 0
function createValues() {
print("trigger is: " + JSON.stringify(trigger))
if (Array.isArray(plots)) {
for (var i =0; i < plots.length; i++) {
var plot = plots[i];
print(" a pnew Plot:" + JSON.stringify(plot));
_values.push( {
object: (plot["object"] !== undefined ? plot["object"] : root.object),
value: plot["prop"],
valueMax: 1,
numSamplesConstantMax: 0,
valueHistory: new Array(),
label: (plot["label"] !== undefined ? plot["label"] : ""),
color: (plot["color"] !== undefined ? plot["color"] : "white"),
scale: (plot["scale"] !== undefined ? plot["scale"] : 1),
unit: (plot["unit"] !== undefined ? plot["unit"] : valueUnit)
})
}
for (var i =0; i < plots.length; i++) {
var plot = plots[i];
_values.push( {
object: (plot["object"] !== undefined ? plot["object"] : root.object),
value: plot["prop"],
valueMax: 1,
numSamplesConstantMax: 0,
valueHistory: new Array(),
label: (plot["label"] !== undefined ? plot["label"] : ""),
color: (plot["color"] !== undefined ? plot["color"] : "white"),
scale: (plot["scale"] !== undefined ? plot["scale"] : 1),
unit: (plot["unit"] !== undefined ? plot["unit"] : valueUnit)
})
}
print("in creator" + JSON.stringify(_values));
pullFreshValues();
}
Component.onCompleted: {
createValues();
print(JSON.stringify(_values));
}
function pullFreshValues() {
//print("pullFreshValues");
// Wait until values are created to begin pulling
if (!_values) { return; }
var VALUE_HISTORY_SIZE = 100;
var UPDATE_CANVAS_RATE = 20;
tick++;
var currentValueMax = 0
for (var i = 0; i < _values.length; i++) {
var currentVal = _values[i].object[_values[i].value] * _values[i].scale;
var currentVal = (+_values[i].object[_values[i].value]) * _values[i].scale;
_values[i].valueHistory.push(currentVal)
_values[i].numSamplesConstantMax++;
@ -125,11 +114,13 @@ Item {
valueMax = currentValueMax;
}
if (tick % UPDATE_CANVAS_RATE == 0) {
mycanvas.requestPaint()
}
mycanvas.requestPaint()
}
Timer {
interval: 100; running: true; repeat: true
onTriggered: pullFreshValues()
}
onTriggerChanged: pullFreshValues()
Canvas {
id: mycanvas
@ -165,9 +156,9 @@ Item {
ctx.fillStyle = val.color;
var bestValue = val.valueHistory[val.valueHistory.length -1];
ctx.textAlign = "right";
ctx.fillText(displayValue(bestValue, val.unit), width, (num + 2) * lineHeight * 1.5);
ctx.fillText(displayValue(bestValue, val.unit), width, (num + 2) * lineHeight * 1);
ctx.textAlign = "left";
ctx.fillText(val.label, 0, (num + 2) * lineHeight * 1.5);
ctx.fillText(val.label, 0, (num + 2) * lineHeight * 1);
}
function displayTitle(ctx, text, maxVal) {

View file

@ -10,7 +10,7 @@
//
import QtQuick 2.5
import QtQuick.Controls 1.4
import "plotperf"
import "../lib/plotperf"
Item {
id: statsUI
@ -32,7 +32,6 @@ Item {
title: "Num Buffers"
height: parent.evalEvenHeight()
object: stats.config
trigger: stats.config["bufferCPUCount"]
plots: [
{
prop: "bufferCPUCount",
@ -50,7 +49,6 @@ Item {
title: "gpu::Buffer Memory"
height: parent.evalEvenHeight()
object: stats.config
trigger: stats.config["bufferCPUMemoryUsage"]
valueScale: 1048576
valueUnit: "Mb"
valueNumDigits: "1"
@ -71,7 +69,6 @@ Item {
title: "Num Textures"
height: parent.evalEvenHeight()
object: stats.config
trigger: stats.config["textureCPUCount"]
plots: [
{
prop: "textureCPUCount",
@ -94,7 +91,6 @@ Item {
title: "gpu::Texture Memory"
height: parent.evalEvenHeight()
object: stats.config
trigger: stats.config["textureCPUMemoryUsage"]
valueScale: 1048576
valueUnit: "Mb"
valueNumDigits: "1"
@ -116,7 +112,6 @@ Item {
title: "Triangles"
height: parent.evalEvenHeight()
object: stats.config
trigger: stats.config["frameTriangleCount"]
valueScale: 1000
valueUnit: "K"
plots: [
@ -138,7 +133,6 @@ Item {
title: "Drawcalls"
height: parent.evalEvenHeight()
object: stats.config
trigger: stats.config["frameDrawcallCount"]
plots: [
{
prop: "frameAPIDrawcallCount",
@ -168,7 +162,6 @@ Item {
title: "Items"
height: parent.evalEvenHeight()
object: parent.drawOpaqueConfig
trigger: Render.getConfig("DrawOpaqueDeferred")["numDrawn"]
plots: [
{
object: Render.getConfig("DrawOpaqueDeferred"),

View file

@ -53,6 +53,10 @@ IceServer::IceServer(int argc, char* argv[]) :
QTimer* inactivePeerTimer = new QTimer(this);
connect(inactivePeerTimer, &QTimer::timeout, this, &IceServer::clearInactivePeers);
inactivePeerTimer->start(CLEAR_INACTIVE_PEERS_INTERVAL_MSECS);
// handle public keys when they arrive from the QNetworkAccessManager
auto& networkAccessManager = NetworkAccessManager::getInstance();
connect(&networkAccessManager, &QNetworkAccessManager::finished, this, &IceServer::publicKeyReplyFinished);
}
bool IceServer::packetVersionMatch(const udt::Packet& packet) {
@ -62,8 +66,6 @@ bool IceServer::packetVersionMatch(const udt::Packet& packet) {
if (headerVersion == versionForPacketType(headerType)) {
return true;
} else {
qDebug() << "Packet version mismatch for packet" << headerType << " from" << packet.getSenderSockAddr();
return false;
}
}
@ -202,7 +204,6 @@ bool IceServer::isVerifiedHeartbeat(const QUuid& domainID, const QByteArray& pla
void IceServer::requestDomainPublicKey(const QUuid& domainID) {
// send a request to the metaverse API for the public key for this domain
auto& networkAccessManager = NetworkAccessManager::getInstance();
connect(&networkAccessManager, &QNetworkAccessManager::finished, this, &IceServer::publicKeyReplyFinished);
QUrl publicKeyURL { NetworkingConstants::METAVERSE_SERVER_URL };
QString publicKeyPath = QString("/api/v1/domains/%1/public_key").arg(uuidStringWithoutCurlyBraces(domainID));

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@ -107,12 +107,15 @@ elseif(WIN32)
# add an executable that also has the icon itself and the configured rc file as resources
add_executable(${TARGET_NAME} WIN32 ${INTERFACE_SRCS} ${QM} ${CONFIGURE_ICON_RC_OUTPUT})
add_custom_command(
TARGET ${TARGET_NAME}
POST_BUILD
COMMAND "mt.exe" -manifest "${CMAKE_CURRENT_SOURCE_DIR}/interface.exe.manifest" -inputresource:"$<TARGET_FILE:${TARGET_NAME}>"\;\#1 -outputresource:"$<TARGET_FILE:${TARGET_NAME}>"\;\#1
COMMENT "Adding OS version support manifest to exe"
)
if ( NOT DEV_BUILD )
add_custom_command(
TARGET ${TARGET_NAME}
POST_BUILD
COMMAND "mt.exe" -manifest "${CMAKE_CURRENT_SOURCE_DIR}/interface.exe.manifest" -inputresource:"$<TARGET_FILE:${TARGET_NAME}>"\;\#1 -outputresource:"$<TARGET_FILE:${TARGET_NAME}>"\;\#1
COMMENT "Adding OS version support manifest to exe"
)
endif()
else()
add_executable(${TARGET_NAME} ${INTERFACE_SRCS} ${QM})
endif()

View file

@ -18,23 +18,12 @@
#include <glm/gtx/vector_angle.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <Qt>
#include <QtCore/QDebug>
#include <QtCore/QJsonDocument>
#include <QtCore/QJsonObject>
#include <QtCore/QObject>
#include <QtCore/QUrl>
#include <QtCore/QTimer>
#include <QtCore/QAbstractNativeEventFilter>
#include <QtCore/QMimeData>
#include <QtCore/QThreadPool>
#include <QtGui/QScreen>
#include <QtGui/QImage>
#include <QtGui/QWheelEvent>
#include <QtGui/QWindow>
#include <QtGui/QKeyEvent>
#include <QtGui/QMouseEvent>
#include <QtGui/QDesktopServices>
#include <QtNetwork/QLocalSocket>
@ -44,28 +33,20 @@
#include <QtQml/QQmlEngine>
#include <QtQuick/QQuickWindow>
#include <QtWidgets/QActionGroup>
#include <QtWidgets/QDesktopWidget>
#include <QtWidgets/QFileDialog>
#include <QtWidgets/QInputDialog>
#include <QtWidgets/QMenuBar>
#include <QtWidgets/QMessageBox>
#include <QtMultimedia/QMediaPlayer>
#include <QtNetwork/QNetworkDiskCache>
#include <QProcessEnvironment>
#include <gl/Config.h>
#include <gl/QOpenGLContextWrapper.h>
#include <shared/JSONHelpers.h>
#include <ResourceScriptingInterface.h>
#include <AccountManager.h>
#include <AddressManager.h>
#include <BuildInfo.h>
#include <AssetClient.h>
#include <AssetUpload.h>
#include <AutoUpdater.h>
#include <AudioInjectorManager.h>
#include <CursorManager.h>
@ -110,12 +91,9 @@
#include <ScriptCache.h>
#include <SoundCache.h>
#include <ScriptEngines.h>
#include <TextureCache.h>
#include <Tooltip.h>
#include <udt/PacketHeaders.h>
#include <UserActivityLogger.h>
#include <UUID.h>
#include <VrMenu.h>
#include <recording/Deck.h>
#include <recording/Recorder.h>
#include <QmlWebWindowClass.h>
@ -137,7 +115,6 @@
#include "InterfaceActionFactory.h"
#include "InterfaceLogging.h"
#include "LODManager.h"
#include "Menu.h"
#include "ModelPackager.h"
#include "PluginContainerProxy.h"
#include "scripting/AccountScriptingInterface.h"
@ -169,9 +146,7 @@
#include "Util.h"
#include "InterfaceParentFinder.h"
// ON WIndows PC, NVidia Optimus laptop, we want to enable NVIDIA GPU
// On Windows PC, NVidia Optimus laptop, we want to enable NVIDIA GPU
// FIXME seems to be broken.
#if defined(Q_OS_WIN)
extern "C" {
@ -254,14 +229,14 @@ public:
});
}
void updateHeartbeat() {
static void updateHeartbeat() {
auto now = usecTimestampNow();
auto elapsed = now - _heartbeat;
_movingAverage.addSample(elapsed);
_heartbeat = now;
}
void deadlockDetectionCrash() {
static void deadlockDetectionCrash() {
uint32_t* crashTrigger = nullptr;
*crashTrigger = 0xDEAD10CC;
}
@ -390,7 +365,7 @@ public:
LambdaEvent(std::function<void()> && fun) :
QEvent(static_cast<QEvent::Type>(Lambda)), _fun(fun) {
}
void call() { _fun(); }
void call() const { _fun(); }
};
void messageHandler(QtMsgType type, const QMessageLogContext& context, const QString& message) {
@ -528,7 +503,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
_maxOctreePPS(maxOctreePacketsPerSecond.get()),
_lastFaceTrackerUpdate(0)
{
// FIXME this may be excessivly conservative. On the other hand
// FIXME this may be excessively conservative. On the other hand
// maybe I'm used to having an 8-core machine
// Perhaps find the ideal thread count and subtract 2 or 3
// (main thread, present thread, random OS load)
@ -588,9 +563,8 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
// Model background downloads need to happen on the Datagram Processor Thread. The idle loop will
// emit checkBackgroundDownloads to cause the ModelCache to check it's queue for requested background
// downloads.
QSharedPointer<ModelCache> modelCacheP = DependencyManager::get<ModelCache>();
ResourceCache* modelCache = modelCacheP.data();
connect(this, &Application::checkBackgroundDownloads, modelCache, &ResourceCache::checkAsynchronousGets);
auto modelCache = DependencyManager::get<ModelCache>();
connect(this, &Application::checkBackgroundDownloads, modelCache.data(), &ModelCache::checkAsynchronousGets);
// put the audio processing on a separate thread
QThread* audioThread = new QThread();
@ -1014,12 +988,12 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
connect(applicationUpdater.data(), &AutoUpdater::newVersionIsAvailable, dialogsManager.data(), &DialogsManager::showUpdateDialog);
applicationUpdater->checkForUpdate();
// Now that menu is initalized we can sync myAvatar with it's state.
// Now that menu is initialized we can sync myAvatar with it's state.
getMyAvatar()->updateMotionBehaviorFromMenu();
// FIXME spacemouse code still needs cleanup
#if 0
// the 3Dconnexion device wants to be initiliazed after a window is displayed.
// the 3Dconnexion device wants to be initialized after a window is displayed.
SpacemouseManager::getInstance().init();
#endif
@ -1035,6 +1009,9 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
RenderableWebEntityItem* webEntity = dynamic_cast<RenderableWebEntityItem*>(entity.get());
if (webEntity) {
webEntity->setProxyWindow(_window->windowHandle());
if (Menu::getInstance()->isOptionChecked(KeyboardMouseDevice::NAME)) {
_keyboardMouseDevice->pluginFocusOutEvent();
}
_keyboardFocusedItem = entityItemID;
_lastAcceptedKeyPress = usecTimestampNow();
if (_keyboardFocusHighlightID < 0 || !getOverlays().isAddedOverlay(_keyboardFocusHighlightID)) {
@ -1124,7 +1101,7 @@ void Application::showCursor(const QCursor& cursor) {
_cursorNeedsChanging = true;
}
void Application::updateHeartbeat() {
void Application::updateHeartbeat() const {
static_cast<DeadlockWatchdogThread*>(_deadlockWatchdogThread)->updateHeartbeat();
}
@ -1147,6 +1124,10 @@ void Application::aboutToQuit() {
}
void Application::cleanupBeforeQuit() {
// add a logline indicating if QTWEBENGINE_REMOTE_DEBUGGING is set or not
QString webengineRemoteDebugging = QProcessEnvironment::systemEnvironment().value("QTWEBENGINE_REMOTE_DEBUGGING", "false");
qCDebug(interfaceapp) << "QTWEBENGINE_REMOTE_DEBUGGING =" << webengineRemoteDebugging;
// Stop third party processes so that they're not left running in the event of a subsequent shutdown crash.
#ifdef HAVE_DDE
DependencyManager::get<DdeFaceTracker>()->setEnabled(false);
@ -1218,12 +1199,12 @@ void Application::cleanupBeforeQuit() {
Application::~Application() {
EntityTreePointer tree = getEntities()->getTree();
tree->setSimulation(NULL);
tree->setSimulation(nullptr);
_octreeProcessor.terminate();
_entityEditSender.terminate();
_physicsEngine->setCharacterController(NULL);
_physicsEngine->setCharacterController(nullptr);
ModelEntityItem::cleanupLoadedAnimations();
@ -1264,7 +1245,7 @@ Application::~Application() {
_window->deleteLater();
qInstallMessageHandler(NULL); // NOTE: Do this as late as possible so we continue to get our log messages
qInstallMessageHandler(nullptr); // NOTE: Do this as late as possible so we continue to get our log messages
}
void Application::initializeGL() {
@ -1280,6 +1261,9 @@ void Application::initializeGL() {
// Where the gpuContext is initialized and where the TRUE Backend is created and assigned
gpu::Context::init<gpu::GLBackend>();
_gpuContext = std::make_shared<gpu::Context>();
// The gpu context can make child contexts for transfers, so
// we need to restore primary rendering context
_offscreenContext->makeCurrent();
initDisplay();
qCDebug(interfaceapp, "Initialized Display.");
@ -1353,7 +1337,6 @@ void Application::initializeUi() {
// though I can't find it. Hence, "ApplicationInterface"
rootContext->setContextProperty("SnapshotUploader", new SnapshotUploader());
rootContext->setContextProperty("ApplicationInterface", this);
rootContext->setContextProperty("AnimationCache", DependencyManager::get<AnimationCache>().data());
rootContext->setContextProperty("Audio", &AudioScriptingInterface::getInstance());
rootContext->setContextProperty("Controller", DependencyManager::get<controller::ScriptingInterface>().data());
rootContext->setContextProperty("Entities", DependencyManager::get<EntityScriptingInterface>().data());
@ -1383,8 +1366,13 @@ void Application::initializeUi() {
rootContext->setContextProperty("Settings", SettingsScriptingInterface::getInstance());
rootContext->setContextProperty("ScriptDiscoveryService", DependencyManager::get<ScriptEngines>().data());
rootContext->setContextProperty("AudioDevice", AudioDeviceScriptingInterface::getInstance());
// Caches
rootContext->setContextProperty("AnimationCache", DependencyManager::get<AnimationCache>().data());
rootContext->setContextProperty("TextureCache", DependencyManager::get<TextureCache>().data());
rootContext->setContextProperty("ModelCache", DependencyManager::get<ModelCache>().data());
rootContext->setContextProperty("SoundCache", DependencyManager::get<SoundCache>().data());
rootContext->setContextProperty("Account", AccountScriptingInterface::getInstance());
rootContext->setContextProperty("DialogsManager", _dialogsManagerScriptingInterface);
rootContext->setContextProperty("GlobalServices", GlobalServicesScriptingInterface::getInstance());
@ -1495,10 +1483,6 @@ void Application::paintGL() {
// update the avatar with a fresh HMD pose
getMyAvatar()->updateFromHMDSensorMatrix(getHMDSensorPose());
// update sensorToWorldMatrix for camera and hand controllers
getMyAvatar()->updateSensorToWorldMatrix();
auto lodManager = DependencyManager::get<LODManager>();
@ -1744,7 +1728,7 @@ void Application::runTests() {
runUnitTests();
}
void Application::audioMuteToggled() {
void Application::audioMuteToggled() const {
QAction* muteAction = Menu::getInstance()->getActionForOption(MenuOption::MuteAudio);
Q_CHECK_PTR(muteAction);
muteAction->setChecked(DependencyManager::get<AudioClient>()->isMuted());
@ -1826,7 +1810,7 @@ bool Application::event(QEvent* event) {
}
if ((int)event->type() == (int)Lambda) {
((LambdaEvent*)event)->call();
static_cast<LambdaEvent*>(event)->call();
return true;
}
@ -1860,25 +1844,25 @@ bool Application::event(QEvent* event) {
switch (event->type()) {
case QEvent::MouseMove:
mouseMoveEvent((QMouseEvent*)event);
mouseMoveEvent(static_cast<QMouseEvent*>(event));
return true;
case QEvent::MouseButtonPress:
mousePressEvent((QMouseEvent*)event);
mousePressEvent(static_cast<QMouseEvent*>(event));
return true;
case QEvent::MouseButtonDblClick:
mouseDoublePressEvent((QMouseEvent*)event);
mouseDoublePressEvent(static_cast<QMouseEvent*>(event));
return true;
case QEvent::MouseButtonRelease:
mouseReleaseEvent((QMouseEvent*)event);
mouseReleaseEvent(static_cast<QMouseEvent*>(event));
return true;
case QEvent::KeyPress:
keyPressEvent((QKeyEvent*)event);
keyPressEvent(static_cast<QKeyEvent*>(event));
return true;
case QEvent::KeyRelease:
keyReleaseEvent((QKeyEvent*)event);
keyReleaseEvent(static_cast<QKeyEvent*>(event));
return true;
case QEvent::FocusOut:
focusOutEvent((QFocusEvent*)event);
focusOutEvent(static_cast<QFocusEvent*>(event));
return true;
case QEvent::TouchBegin:
touchBeginEvent(static_cast<QTouchEvent*>(event));
@ -2306,13 +2290,13 @@ void Application::focusOutEvent(QFocusEvent* event) {
// synthesize events for keys currently pressed, since we may not get their release events
foreach (int key, _keysPressed) {
QKeyEvent event(QEvent::KeyRelease, key, Qt::NoModifier);
keyReleaseEvent(&event);
QKeyEvent keyEvent(QEvent::KeyRelease, key, Qt::NoModifier);
keyReleaseEvent(&keyEvent);
}
_keysPressed.clear();
}
void Application::maybeToggleMenuVisible(QMouseEvent* event) {
void Application::maybeToggleMenuVisible(QMouseEvent* event) const {
#ifndef Q_OS_MAC
// If in full screen, and our main windows menu bar is hidden, and we're close to the top of the QMainWindow
// then show the menubar.
@ -2428,7 +2412,7 @@ void Application::mousePressEvent(QMouseEvent* event) {
}
}
void Application::mouseDoublePressEvent(QMouseEvent* event) {
void Application::mouseDoublePressEvent(QMouseEvent* event) const {
// if one of our scripts have asked to capture this event, then stop processing it
if (_controllerScriptingInterface->isMouseCaptured()) {
return;
@ -2528,7 +2512,7 @@ void Application::touchEndEvent(QTouchEvent* event) {
// put any application specific touch behavior below here..
}
void Application::wheelEvent(QWheelEvent* event) {
void Application::wheelEvent(QWheelEvent* event) const {
_altPressed = false;
_controllerScriptingInterface->emitWheelEvent(event); // send events to any registered scripts
@ -2592,6 +2576,15 @@ void Application::idle(uint64_t now) {
_overlayConductor.setEnabled(Menu::getInstance()->isOptionChecked(MenuOption::Overlays));
}
// If the offscreen Ui has something active that is NOT the root, then assume it has keyboard focus.
auto offscreenUi = DependencyManager::get<OffscreenUi>();
if (_keyboardDeviceHasFocus && offscreenUi && offscreenUi->getWindow()->activeFocusItem() != offscreenUi->getRootItem()) {
_keyboardMouseDevice->pluginFocusOutEvent();
_keyboardDeviceHasFocus = false;
} else if (offscreenUi && offscreenUi->getWindow()->activeFocusItem() == offscreenUi->getRootItem()) {
_keyboardDeviceHasFocus = true;
}
auto displayPlugin = getActiveDisplayPlugin();
// depending on whether we're throttling or not.
// Once rendering is off on another thread we should be able to have Application::idle run at start(0) in
@ -2707,9 +2700,11 @@ float Application::getAverageSimsPerSecond() {
}
return _simsPerSecondReport;
}
void Application::setAvatarSimrateSample(float sample) {
_avatarSimsPerSecond.updateAverage(sample);
}
float Application::getAvatarSimrate() {
uint64_t now = usecTimestampNow();
@ -2724,7 +2719,7 @@ void Application::setLowVelocityFilter(bool lowVelocityFilter) {
controller::InputDevice::setLowVelocityFilter(lowVelocityFilter);
}
ivec2 Application::getMouse() {
ivec2 Application::getMouse() const {
auto reticlePosition = getApplicationCompositor().getReticlePosition();
// in the HMD, the reticlePosition is the mouse position
@ -2741,11 +2736,11 @@ FaceTracker* Application::getActiveFaceTracker() {
auto dde = DependencyManager::get<DdeFaceTracker>();
return (dde->isActive() ? static_cast<FaceTracker*>(dde.data()) :
(faceshift->isActive() ? static_cast<FaceTracker*>(faceshift.data()) : NULL));
(faceshift->isActive() ? static_cast<FaceTracker*>(faceshift.data()) : nullptr));
}
FaceTracker* Application::getSelectedFaceTracker() {
FaceTracker* faceTracker = NULL;
FaceTracker* faceTracker = nullptr;
#ifdef HAVE_FACESHIFT
if (Menu::getInstance()->isOptionChecked(MenuOption::Faceshift)) {
faceTracker = DependencyManager::get<Faceshift>().data();
@ -2759,7 +2754,7 @@ FaceTracker* Application::getSelectedFaceTracker() {
return faceTracker;
}
void Application::setActiveFaceTracker() {
void Application::setActiveFaceTracker() const {
#if defined(HAVE_FACESHIFT) || defined(HAVE_DDE)
bool isMuted = Menu::getInstance()->isOptionChecked(MenuOption::MuteFaceTracking);
#endif
@ -2896,7 +2891,7 @@ void Application::loadSettings() {
_settingsLoaded = true;
}
void Application::saveSettings() {
void Application::saveSettings() const {
sessionRunTime.set(_sessionRunTimer.elapsed() / MSECS_PER_SEC);
DependencyManager::get<AudioClient>()->saveSettings();
DependencyManager::get<LODManager>()->saveSettings();
@ -2986,7 +2981,7 @@ void Application::init() {
connect(getMyAvatar(), &MyAvatar::newCollisionSoundURL, DependencyManager::get<SoundCache>().data(), &SoundCache::getSound);
}
void Application::updateLOD() {
void Application::updateLOD() const {
PerformanceTimer perfTimer("LOD");
// adjust it unless we were asked to disable this feature, or if we're currently in throttleRendering mode
if (!isThrottleRendering()) {
@ -3188,13 +3183,13 @@ void Application::reloadResourceCaches() {
getMyAvatar()->resetFullAvatarURL();
}
void Application::rotationModeChanged() {
void Application::rotationModeChanged() const {
if (!Menu::getInstance()->isOptionChecked(MenuOption::CenterPlayerInView)) {
getMyAvatar()->setHeadPitch(0);
}
}
void Application::updateDialogs(float deltaTime) {
void Application::updateDialogs(float deltaTime) const {
PerformanceTimer perfTimer("updateDialogs");
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
PerformanceWarning warn(showWarnings, "Application::updateDialogs()");
@ -3230,7 +3225,7 @@ void Application::update(float deltaTime) {
if (!_physicsEnabled && _processOctreeStatsCounter > 0) {
// process octree stats packets are sent in between full sends of a scene.
// We keep physics disabled until we've recieved a full scene and everything near the avatar in that
// We keep physics disabled until we've received a full scene and everything near the avatar in that
// scene is ready to compute its collision shape.
if (nearbyEntitiesAreReadyForPhysics()) {
@ -3429,6 +3424,9 @@ void Application::update(float deltaTime) {
avatarManager->updateOtherAvatars(deltaTime);
}
// update sensorToWorldMatrix for camera and hand controllers
getMyAvatar()->updateSensorToWorldMatrix();
qApp->updateMyAvatarLookAtPosition();
{
@ -3535,7 +3533,7 @@ int Application::sendNackPackets() {
QSet<OCTREE_PACKET_SEQUENCE> missingSequenceNumbers;
_octreeServerSceneStats.withReadLock([&] {
// retreive octree scene stats of this node
// retrieve octree scene stats of this node
if (_octreeServerSceneStats.find(nodeUUID) == _octreeServerSceneStats.end()) {
return;
}
@ -3735,7 +3733,7 @@ bool Application::isHMDMode() const {
}
float Application::getTargetFrameRate() { return getActiveDisplayPlugin()->getTargetFrameRate(); }
QRect Application::getDesirableApplicationGeometry() {
QRect Application::getDesirableApplicationGeometry() const {
QRect applicationGeometry = getWindow()->geometry();
// If our parent window is on the HMD, then don't use its geometry, instead use
@ -3748,7 +3746,7 @@ QRect Application::getDesirableApplicationGeometry() {
// if our app's screen is the hmd screen, we don't want to place the
// running scripts widget on it. So we need to pick a better screen.
// we will use the screen for the HMDTools since it's a guarenteed
// we will use the screen for the HMDTools since it's a guaranteed
// better screen.
if (appScreen == hmdScreen) {
QScreen* betterScreen = hmdTools->windowHandle()->screen();
@ -3777,7 +3775,7 @@ void Application::loadViewFrustum(Camera& camera, ViewFrustum& viewFrustum) {
viewFrustum.calculate();
}
glm::vec3 Application::getSunDirection() {
glm::vec3 Application::getSunDirection() const {
// Sun direction is in fact just the location of the sun relative to the origin
auto skyStage = DependencyManager::get<SceneScriptingInterface>()->getSkyStage();
return skyStage->getSunLight()->getDirection();
@ -3979,7 +3977,8 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
RenderArgs::DebugFlags renderDebugFlags = RenderArgs::RENDER_DEBUG_NONE;
if (Menu::getInstance()->isOptionChecked(MenuOption::PhysicsShowHulls)) {
renderDebugFlags = (RenderArgs::DebugFlags) (renderDebugFlags | (int)RenderArgs::RENDER_DEBUG_HULLS);
renderDebugFlags = static_cast<RenderArgs::DebugFlags>(renderDebugFlags |
static_cast<int>(RenderArgs::RENDER_DEBUG_HULLS));
}
renderArgs->_debugFlags = renderDebugFlags;
//ViveControllerManager::getInstance().updateRendering(renderArgs, _main3DScene, pendingChanges);
@ -4044,7 +4043,7 @@ void Application::renderRearViewMirror(RenderArgs* renderArgs, const QRect& regi
myAvatar->getOrientation() * glm::vec3(0.0f, 0.0f, -1.0f) * MIRROR_REARVIEW_BODY_DISTANCE * myAvatar->getScale());
} else { // HEAD zoom level
// FIXME note that the positioing of the camera relative to the avatar can suffer limited
// FIXME note that the positioning of the camera relative to the avatar can suffer limited
// precision as the user's position moves further away from the origin. Thus at
// /1e7,1e7,1e7 (well outside the buildable volume) the mirror camera veers and sways
// wildly as you rotate your avatar because the floating point values are becoming
@ -4090,7 +4089,7 @@ void Application::resetSensors(bool andReload) {
QMetaObject::invokeMethod(DependencyManager::get<AudioClient>().data(), "reset", Qt::QueuedConnection);
}
void Application::updateWindowTitle(){
void Application::updateWindowTitle() const {
QString buildVersion = " (build " + applicationVersion() + ")";
auto nodeList = DependencyManager::get<NodeList>();
@ -4148,14 +4147,14 @@ void Application::resettingDomain() {
_notifiedPacketVersionMismatchThisDomain = false;
}
void Application::nodeAdded(SharedNodePointer node) {
void Application::nodeAdded(SharedNodePointer node) const {
if (node->getType() == NodeType::AvatarMixer) {
// new avatar mixer, send off our identity packet right away
getMyAvatar()->sendIdentityPacket();
}
}
void Application::nodeActivated(SharedNodePointer node) {
void Application::nodeActivated(SharedNodePointer node) const {
if (node->getType() == NodeType::AssetServer) {
// asset server just connected - check if we have the asset browser showing
@ -4289,7 +4288,7 @@ int Application::processOctreeStats(ReceivedMessage& message, SharedNodePointer
statsMessageLength = octreeStats.unpackFromPacket(message);
// see if this is the first we've heard of this node...
NodeToJurisdictionMap* jurisdiction = NULL;
NodeToJurisdictionMap* jurisdiction = nullptr;
QString serverType;
if (sendingNode->getType() == NodeType::EntityServer) {
jurisdiction = &_entityServerJurisdictions;
@ -4375,8 +4374,13 @@ void Application::registerScriptEngineWithApplicationServices(ScriptEngine* scri
scriptEngine->registerGlobalObject("Stats", Stats::getInstance());
scriptEngine->registerGlobalObject("Settings", SettingsScriptingInterface::getInstance());
scriptEngine->registerGlobalObject("AudioDevice", AudioDeviceScriptingInterface::getInstance());
// Caches
scriptEngine->registerGlobalObject("AnimationCache", DependencyManager::get<AnimationCache>().data());
scriptEngine->registerGlobalObject("TextureCache", DependencyManager::get<TextureCache>().data());
scriptEngine->registerGlobalObject("ModelCache", DependencyManager::get<ModelCache>().data());
scriptEngine->registerGlobalObject("SoundCache", DependencyManager::get<SoundCache>().data());
scriptEngine->registerGlobalObject("Account", AccountScriptingInterface::getInstance());
scriptEngine->registerGlobalObject("DialogsManager", _dialogsManagerScriptingInterface);
@ -4445,7 +4449,7 @@ bool Application::acceptURL(const QString& urlString, bool defaultUpload) {
return defaultUpload;
}
void Application::setSessionUUID(const QUuid& sessionUUID) {
void Application::setSessionUUID(const QUuid& sessionUUID) const {
// HACK: until we swap the library dependency order between physics and entities
// we cache the sessionID in two distinct places for physics.
Physics::setSessionUUID(sessionUUID); // TODO: remove this one
@ -4586,7 +4590,7 @@ bool Application::displayAvatarAttachmentConfirmationDialog(const QString& name)
}
}
void Application::toggleRunningScriptsWidget() {
void Application::toggleRunningScriptsWidget() const {
static const QUrl url("hifi/dialogs/RunningScripts.qml");
DependencyManager::get<OffscreenUi>()->show(url, "RunningScripts");
//if (_runningScriptsWidget->isVisible()) {
@ -4623,7 +4627,7 @@ void Application::packageModel() {
ModelPackager::package();
}
void Application::openUrl(const QUrl& url) {
void Application::openUrl(const QUrl& url) const {
if (!url.isEmpty()) {
if (url.scheme() == HIFI_URL_SCHEME) {
DependencyManager::get<AddressManager>()->handleLookupString(url.toString());
@ -4653,7 +4657,7 @@ void Application::setPreviousScriptLocation(const QString& location) {
_previousScriptLocation.set(location);
}
void Application::loadScriptURLDialog() {
void Application::loadScriptURLDialog() const {
auto newScript = OffscreenUi::getText(nullptr, "Open and Run Script", "Script URL");
if (!newScript.isEmpty()) {
DependencyManager::get<ScriptEngines>()->loadScript(newScript);
@ -4718,7 +4722,7 @@ void Application::notifyPacketVersionMismatch() {
}
}
void Application::checkSkeleton() {
void Application::checkSkeleton() const {
if (getMyAvatar()->getSkeletonModel()->isActive() && !getMyAvatar()->getSkeletonModel()->hasSkeleton()) {
qCDebug(interfaceapp) << "MyAvatar model has no skeleton";
@ -4799,7 +4803,7 @@ void Application::setMaxOctreePacketsPerSecond(int maxOctreePPS) {
}
}
int Application::getMaxOctreePacketsPerSecond() {
int Application::getMaxOctreePacketsPerSecond() const {
return _maxOctreePPS;
}
@ -4823,7 +4827,7 @@ DisplayPlugin* Application::getActiveDisplayPlugin() {
}
const DisplayPlugin* Application::getActiveDisplayPlugin() const {
return ((Application*)this)->getActiveDisplayPlugin();
return const_cast<Application*>(this)->getActiveDisplayPlugin();
}
static void addDisplayPluginToMenu(DisplayPluginPointer displayPlugin, bool active = false) {
@ -4903,7 +4907,7 @@ void Application::updateDisplayMode() {
}
}
// concactonate the groupings into a single list in the order: standard, advanced, developer
// concatenate the groupings into a single list in the order: standard, advanced, developer
standard.insert(std::end(standard), std::begin(advanced), std::end(advanced));
standard.insert(std::end(standard), std::begin(developer), std::end(developer));
@ -4915,7 +4919,7 @@ void Application::updateDisplayMode() {
first = false;
}
// after all plugins have been added to the menu, add a seperator to the menu
// after all plugins have been added to the menu, add a separator to the menu
auto menu = Menu::getInstance();
auto parent = menu->getMenu(MenuOption::OutputMenu);
parent->addSeparator();
@ -4986,7 +4990,7 @@ void Application::updateDisplayMode() {
emit activeDisplayPluginChanged();
// reset the avatar, to set head and hand palms back to a resonable default pose.
// reset the avatar, to set head and hand palms back to a reasonable default pose.
getMyAvatar()->reset(false);
Q_ASSERT_X(_displayPlugin, "Application::updateDisplayMode", "could not find an activated display plugin");
@ -5115,7 +5119,7 @@ void Application::setActiveDisplayPlugin(const QString& pluginName) {
updateDisplayMode();
}
void Application::handleLocalServerConnection() {
void Application::handleLocalServerConnection() const {
auto server = qobject_cast<QLocalServer*>(sender());
qDebug() << "Got connection on local server from additional instance - waiting for parameters";
@ -5128,7 +5132,7 @@ void Application::handleLocalServerConnection() {
qApp->getWindow()->activateWindow();
}
void Application::readArgumentsFromLocalSocket() {
void Application::readArgumentsFromLocalSocket() const {
auto socket = qobject_cast<QLocalSocket*>(sender());
auto message = socket->readAll();

View file

@ -135,14 +135,14 @@ public:
const ViewFrustum* getDisplayViewFrustum() const;
ViewFrustum* getShadowViewFrustum() override { return &_shadowViewFrustum; }
const OctreePacketProcessor& getOctreePacketProcessor() const { return _octreeProcessor; }
EntityTreeRenderer* getEntities() { return DependencyManager::get<EntityTreeRenderer>().data(); }
EntityTreeRenderer* getEntities() const { return DependencyManager::get<EntityTreeRenderer>().data(); }
QUndoStack* getUndoStack() { return &_undoStack; }
MainWindow* getWindow() { return _window; }
EntityTreePointer getEntityClipboard() { return _entityClipboard; }
MainWindow* getWindow() const { return _window; }
EntityTreePointer getEntityClipboard() const { return _entityClipboard; }
EntityTreeRenderer* getEntityClipboardRenderer() { return &_entityClipboardRenderer; }
EntityEditPacketSender* getEntityEditPacketSender() { return &_entityEditSender; }
ivec2 getMouse();
ivec2 getMouse() const;
FaceTracker* getActiveFaceTracker();
FaceTracker* getSelectedFaceTracker();
@ -155,7 +155,7 @@ public:
bool isForeground() const { return _isForeground; }
uint32_t getFrameCount() { return _frameCount; }
uint32_t getFrameCount() const { return _frameCount; }
float getFps() const { return _fps; }
float getTargetFrameRate(); // frames/second
float getLastInstanteousFps() const { return _lastInstantaneousFps; }
@ -179,7 +179,7 @@ public:
DisplayPlugin* getActiveDisplayPlugin();
const DisplayPlugin* getActiveDisplayPlugin() const;
FileLogger* getLogger() { return _logger; }
FileLogger* getLogger() const { return _logger; }
glm::vec2 getViewportDimensions() const;
@ -189,7 +189,7 @@ public:
bool isAboutToQuit() const { return _aboutToQuit; }
// the isHMDmode is true whenever we use the interface from an HMD and not a standard flat display
// the isHMDMode is true whenever we use the interface from an HMD and not a standard flat display
// rendering of several elements depend on that
// TODO: carry that information on the Camera as a setting
bool isHMDMode() const;
@ -197,14 +197,14 @@ public:
glm::mat4 getEyeOffset(int eye) const;
glm::mat4 getEyeProjection(int eye) const;
QRect getDesirableApplicationGeometry();
QRect getDesirableApplicationGeometry() const;
Bookmarks* getBookmarks() const { return _bookmarks; }
virtual bool canAcceptURL(const QString& url) const override;
virtual bool acceptURL(const QString& url, bool defaultUpload = false) override;
void setMaxOctreePacketsPerSecond(int maxOctreePPS);
int getMaxOctreePacketsPerSecond();
int getMaxOctreePacketsPerSecond() const;
render::ScenePointer getMain3DScene() override { return _main3DScene; }
render::ScenePointer getMain3DScene() const { return _main3DScene; }
@ -239,22 +239,22 @@ public slots:
bool exportEntities(const QString& filename, float x, float y, float z, float scale);
bool importEntities(const QString& url);
void setLowVelocityFilter(bool lowVelocityFilter);
static void setLowVelocityFilter(bool lowVelocityFilter);
Q_INVOKABLE void loadDialog();
Q_INVOKABLE void loadScriptURLDialog();
Q_INVOKABLE void loadScriptURLDialog() const;
void toggleLogDialog();
void toggleRunningScriptsWidget();
void toggleRunningScriptsWidget() const;
void toggleAssetServerWidget(QString filePath = "");
void handleLocalServerConnection();
void readArgumentsFromLocalSocket();
void handleLocalServerConnection() const;
void readArgumentsFromLocalSocket() const;
void packageModel();
static void packageModel();
void openUrl(const QUrl& url);
void openUrl(const QUrl& url) const;
void resetSensors(bool andReload = false);
void setActiveFaceTracker();
void setActiveFaceTracker() const;
#ifdef HAVE_IVIEWHMD
void setActiveEyeTracker();
@ -264,7 +264,7 @@ public slots:
#endif
void aboutApp();
void showHelp();
static void showHelp();
void cycleCamera();
void cameraMenuChanged();
@ -273,14 +273,14 @@ public slots:
void reloadResourceCaches();
void updateHeartbeat();
void updateHeartbeat() const;
void crashApplication();
void deadlockApplication();
static void crashApplication();
static void deadlockApplication();
void rotationModeChanged();
void rotationModeChanged() const;
void runTests();
static void runTests();
private slots:
void showDesktop();
@ -290,7 +290,7 @@ private slots:
void resettingDomain();
void audioMuteToggled();
void audioMuteToggled() const;
void faceTrackerMuteToggled();
void activeChanged(Qt::ApplicationState state);
@ -298,7 +298,7 @@ private slots:
void notifyPacketVersionMismatch();
void loadSettings();
void saveSettings();
void saveSettings() const;
bool acceptSnapshot(const QString& urlString);
bool askToSetAvatarUrl(const QString& url);
@ -308,18 +308,18 @@ private slots:
void displayAvatarAttachmentWarning(const QString& message) const;
bool displayAvatarAttachmentConfirmationDialog(const QString& name) const;
void setSessionUUID(const QUuid& sessionUUID);
void setSessionUUID(const QUuid& sessionUUID) const;
void domainChanged(const QString& domainHostname);
void updateWindowTitle();
void nodeAdded(SharedNodePointer node);
void nodeActivated(SharedNodePointer node);
void updateWindowTitle() const;
void nodeAdded(SharedNodePointer node) const;
void nodeActivated(SharedNodePointer node) const;
void nodeKilled(SharedNodePointer node);
void packetSent(quint64 length);
static void packetSent(quint64 length);
void updateDisplayMode();
void updateInputModes();
private:
void initDisplay();
static void initDisplay();
void init();
void cleanupBeforeQuit();
@ -327,14 +327,14 @@ private:
void update(float deltaTime);
// Various helper functions called during update()
void updateLOD();
void updateLOD() const;
void updateThreads(float deltaTime);
void updateDialogs(float deltaTime);
void updateDialogs(float deltaTime) const;
void queryOctree(NodeType_t serverType, PacketType packetType, NodeToJurisdictionMap& jurisdictions);
void loadViewFrustum(Camera& camera, ViewFrustum& viewFrustum);
static void loadViewFrustum(Camera& camera, ViewFrustum& viewFrustum);
glm::vec3 getSunDirection();
glm::vec3 getSunDirection() const;
void renderRearViewMirror(RenderArgs* renderArgs, const QRect& region);
@ -344,7 +344,7 @@ private:
MyAvatar* getMyAvatar() const;
void checkSkeleton();
void checkSkeleton() const;
void initializeAcceptedFiles();
@ -366,18 +366,18 @@ private:
void mouseMoveEvent(QMouseEvent* event);
void mousePressEvent(QMouseEvent* event);
void mouseDoublePressEvent(QMouseEvent* event);
void mouseDoublePressEvent(QMouseEvent* event) const;
void mouseReleaseEvent(QMouseEvent* event);
void touchBeginEvent(QTouchEvent* event);
void touchEndEvent(QTouchEvent* event);
void touchUpdateEvent(QTouchEvent* event);
void wheelEvent(QWheelEvent* event);
void wheelEvent(QWheelEvent* event) const;
void dropEvent(QDropEvent* event);
void dragEnterEvent(QDragEnterEvent* event);
static void dragEnterEvent(QDragEnterEvent* event);
void maybeToggleMenuVisible(QMouseEvent* event);
void maybeToggleMenuVisible(QMouseEvent* event) const;
MainWindow* _window;
QElapsedTimer& _sessionRunTimer;
@ -423,7 +423,7 @@ private:
int _avatarSimsPerSecondReport {0};
quint64 _lastAvatarSimsPerSecondUpdate {0};
Camera _myCamera; // My view onto the world
Camera _mirrorCamera; // Cammera for mirror view
Camera _mirrorCamera; // Camera for mirror view
QRect _mirrorViewRect;
Setting::Handle<QString> _previousScriptLocation;
@ -518,6 +518,8 @@ private:
std::mutex _preRenderLambdasLock;
std::atomic<uint32_t> _processOctreeStatsCounter { 0 };
bool _keyboardDeviceHasFocus { true };
};
#endif // hifi_Application_h

View file

@ -63,6 +63,11 @@ bool Bookmarks::contains(const QString& name) const {
void Bookmarks::readFromFile() {
QFile loadFile(_bookmarksFilename);
if (!loadFile.exists()) {
// User has not yet saved bookmarks
return;
}
if (!loadFile.open(QIODevice::ReadOnly)) {
qWarning("Couldn't open bookmarks file for reading");
return;

View file

@ -434,6 +434,8 @@ void RenderableModelEntityItem::render(RenderArgs* args) {
_showCollisionHull = shouldShowCollisionHull;
render::PendingChanges pendingChanges;
_model->removeFromScene(scene, pendingChanges);
render::Item::Status::Getters statusGetters;
makeEntityItemStatusGetters(getThisPointer(), statusGetters);
_model->addToScene(scene, pendingChanges, statusGetters, _showCollisionHull);

View file

@ -9,17 +9,20 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <iostream>
#include <QBuffer>
#include <QDataStream>
#include <QIODevice>
#include <QStringList>
#include <QTextStream>
#include <QtDebug>
#include <QtEndian>
#include <QFileInfo>
#include "FBXReader.h"
#include <iostream>
#include <QtCore/QBuffer>
#include <QtCore/QDataStream>
#include <QtCore/QIODevice>
#include <QtCore/QStringList>
#include <QtCore/QTextStream>
#include <QtCore/QDebug>
#include <QtCore/QtEndian>
#include <QtCore/QFileInfo>
#include <shared/NsightHelpers.h>
template<class T> int streamSize() {
return sizeof(T);
}
@ -299,6 +302,7 @@ FBXNode parseTextFBXNode(Tokenizer& tokenizer) {
}
FBXNode FBXReader::parseFBX(QIODevice* device) {
PROFILE_RANGE_EX(__FUNCTION__, 0xff0000ff, device);
// verify the prolog
const QByteArray BINARY_PROLOG = "Kaydara FBX Binary ";
if (device->peek(BINARY_PROLOG.size()) != BINARY_PROLOG) {

View file

@ -12,17 +12,20 @@
// http://www.scratchapixel.com/old/lessons/3d-advanced-lessons/obj-file-format/obj-file-format/
// http://paulbourke.net/dataformats/obj/
#include "OBJReader.h"
#include <QBuffer>
#include <QIODevice>
#include <QtNetwork/QNetworkAccessManager>
#include <QtNetwork/QNetworkRequest>
#include <QEventLoop>
#include <ctype.h> // .obj files are not locale-specific. The C/ASCII charset applies.
#include <QtCore/QBuffer>
#include <QtCore/QIODevice>
#include <QtCore/QEventLoop>
#include <QtNetwork/QNetworkAccessManager>
#include <QtNetwork/QNetworkRequest>
#include <shared/NsightHelpers.h>
#include <NetworkAccessManager.h>
#include "FBXReader.h"
#include "OBJReader.h"
#include "ModelFormatLogging.h"
QHash<QString, float> COMMENT_SCALE_HINTS = {{"This file uses centimeters as units", 1.0f / 100.0f},
@ -404,7 +407,7 @@ done:
FBXGeometry* OBJReader::readOBJ(QByteArray& model, const QVariantHash& mapping, const QUrl& url) {
PROFILE_RANGE_EX(__FUNCTION__, 0xffff0000, nullptr);
QBuffer buffer { &model };
buffer.open(QIODevice::ReadOnly);

View file

@ -12,7 +12,7 @@ const QSurfaceFormat& getDefaultOpenGLSurfaceFormat() {
// Qt Quick may need a depth and stencil buffer. Always make sure these are available.
format.setDepthBufferSize(DEFAULT_GL_DEPTH_BUFFER_BITS);
format.setStencilBufferSize(DEFAULT_GL_STENCIL_BUFFER_BITS);
format.setVersion(4, 1);
format.setVersion(4, 5);
#ifdef DEBUG
format.setOption(QSurfaceFormat::DebugContext);
#endif
@ -27,7 +27,7 @@ const QGLFormat& getDefaultGLFormat() {
static QGLFormat glFormat;
static std::once_flag once;
std::call_once(once, [] {
glFormat.setVersion(4, 1);
glFormat.setVersion(4, 5);
glFormat.setProfile(QGLFormat::CoreProfile); // Requires >=Qt-4.8.0
glFormat.setSampleBuffers(false);
glFormat.setDepth(false);

View file

@ -83,3 +83,8 @@ void OffscreenGLCanvas::doneCurrent() {
QObject* OffscreenGLCanvas::getContextObject() {
return _context;
}
void OffscreenGLCanvas::moveToThreadWithContext(QThread* thread) {
moveToThread(thread);
_context->moveToThread(thread);
}

View file

@ -26,6 +26,7 @@ public:
bool create(QOpenGLContext* sharedContext = nullptr);
bool makeCurrent();
void doneCurrent();
void moveToThreadWithContext(QThread* thread);
QOpenGLContext* getContext() {
return _context;
}

View file

@ -6,8 +6,10 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "OglplusHelpers.h"
#include <QSharedPointer>
#include <set>
#include <oglplus/shapes/plane.hpp>
#include <oglplus/shapes/sky_box.hpp>
using namespace oglplus;
using namespace oglplus::shapes;
@ -20,11 +22,13 @@ uniform mat4 mvp = mat4(1);
in vec3 Position;
in vec2 TexCoord;
out vec3 vPosition;
out vec2 vTexCoord;
void main() {
gl_Position = mvp * vec4(Position, 1);
vTexCoord = TexCoord ;
vTexCoord = TexCoord;
vPosition = Position;
}
)VS";
@ -35,7 +39,9 @@ static const char * SIMPLE_TEXTURED_FS = R"FS(#version 410 core
uniform sampler2D sampler;
uniform float alpha = 1.0;
in vec3 vPosition;
in vec2 vTexCoord;
out vec4 FragColor;
void main() {
@ -47,12 +53,38 @@ void main() {
)FS";
static const char * SIMPLE_TEXTURED_CUBEMAP_FS = R"FS(#version 410 core
#pragma line __LINE__
uniform samplerCube sampler;
uniform float alpha = 1.0;
in vec3 vPosition;
in vec3 vTexCoord;
out vec4 FragColor;
void main() {
FragColor = texture(sampler, vPosition);
FragColor.a *= alpha;
}
)FS";
ProgramPtr loadDefaultShader() {
ProgramPtr result;
compileProgram(result, SIMPLE_TEXTURED_VS, SIMPLE_TEXTURED_FS);
return result;
}
ProgramPtr loadCubemapShader() {
ProgramPtr result;
compileProgram(result, SIMPLE_TEXTURED_VS, SIMPLE_TEXTURED_CUBEMAP_FS);
return result;
}
void compileProgram(ProgramPtr & result, const std::string& vs, const std::string& fs) {
using namespace oglplus;
try {
@ -93,6 +125,10 @@ ShapeWrapperPtr loadPlane(ProgramPtr program, float aspect) {
);
}
ShapeWrapperPtr loadSkybox(ProgramPtr program) {
return ShapeWrapperPtr(new shapes::ShapeWrapper({ { "Position" } }, shapes::SkyBox(), *program));
}
// Return a point's cartesian coordinates on a sphere from pitch and yaw
static glm::vec3 getPoint(float yaw, float pitch) {
return glm::vec3(glm::cos(-pitch) * (-glm::sin(yaw)),

View file

@ -37,7 +37,6 @@
#include <oglplus/bound/framebuffer.hpp>
#include <oglplus/bound/renderbuffer.hpp>
#include <oglplus/shapes/wrapper.hpp>
#include <oglplus/shapes/plane.hpp>
#ifdef _WIN32
#pragma warning(pop)
@ -55,7 +54,9 @@ using ProgramPtr = std::shared_ptr<oglplus::Program>;
using Mat4Uniform = oglplus::Uniform<mat4>;
ProgramPtr loadDefaultShader();
ProgramPtr loadCubemapShader();
void compileProgram(ProgramPtr & result, const std::string& vs, const std::string& fs);
ShapeWrapperPtr loadSkybox(ProgramPtr program);
ShapeWrapperPtr loadPlane(ProgramPtr program, float aspect = 1.0f);
ShapeWrapperPtr loadSphereSection(ProgramPtr program, float fov = PI / 3.0f * 2.0f, float aspect = 16.0f / 9.0f, int slices = 32, int stacks = 32);

View file

@ -13,6 +13,9 @@
#include <QOpenGLContext>
QOpenGLContext* QOpenGLContextWrapper::currentContext() {
return QOpenGLContext::currentContext();
}
QOpenGLContextWrapper::QOpenGLContextWrapper() :
_context(new QOpenGLContext)

View file

@ -19,7 +19,6 @@ class QSurfaceFormat;
class QOpenGLContextWrapper {
public:
QOpenGLContextWrapper();
void setFormat(const QSurfaceFormat& format);
bool create();
void swapBuffers(QSurface* surface);
@ -27,6 +26,8 @@ public:
void doneCurrent();
void setShareContext(QOpenGLContext* otherContext);
static QOpenGLContext* currentContext();
QOpenGLContext* getContext() {
return _context;
}

View file

@ -125,6 +125,7 @@ GLBackend::GLBackend() {
glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &_uboAlignment);
initInput();
initTransform();
initTextureTransferHelper();
}
GLBackend::~GLBackend() {

View file

@ -24,6 +24,8 @@
namespace gpu {
class GLTextureTransferHelper;
class GLBackend : public Backend {
// Context Backend static interface required
@ -35,7 +37,6 @@ class GLBackend : public Backend {
explicit GLBackend(bool syncCache);
GLBackend();
public:
virtual ~GLBackend();
virtual void render(Batch& batch);
@ -75,25 +76,63 @@ public:
class GLTexture : public GPUObject {
public:
Stamp _storageStamp;
Stamp _contentStamp;
GLuint _texture;
GLenum _target;
const Stamp _storageStamp;
Stamp _contentStamp { 0 };
const GLuint _texture;
const GLenum _target;
GLTexture();
GLTexture(const gpu::Texture& gpuTexture);
~GLTexture();
void setSize(GLuint size);
GLuint size() const { return _size; }
enum SyncState {
// The texture is currently undergoing no processing, although it's content
// may be out of date, or it's storage may be invalid relative to the
// owning GPU texture
Idle,
// The texture has been queued for transfer to the GPU
Pending,
// The texture has been transferred to the GPU, but is awaiting
// any post transfer operations that may need to occur on the
// primary rendering thread
Transferred,
};
void setSyncState(SyncState syncState) { _syncState = syncState; }
SyncState getSyncState() const { return _syncState; }
// Is the storage out of date relative to the gpu texture?
bool isInvalid() const;
// Is the content out of date relative to the gpu texture?
bool isOutdated() const;
// Is the texture in a state where it can be rendered with no work?
bool isReady() const;
// Move the image bits from the CPU to the GPU
void transfer() const;
// Execute any post-move operations that must occur only on the main thread
void postTransfer();
static const size_t CUBE_NUM_FACES = 6;
static const GLenum CUBE_FACE_LAYOUT[6];
private:
GLuint _size;
void transferMip(GLenum target, const Texture::PixelsPointer& mip) const;
const GLuint _size;
// The owning texture
const Texture& _gpuTexture;
std::atomic<SyncState> _syncState { SyncState::Idle };
};
static GLTexture* syncGPUObject(const Texture& texture);
static GLTexture* syncGPUObject(const TexturePointer& texture);
static GLuint getTextureID(const TexturePointer& texture, bool sync = true);
// very specific for now
static void syncSampler(const Sampler& sampler, Texture::Type type, GLTexture* object);
static void syncSampler(const Sampler& sampler, Texture::Type type, const GLTexture* object);
class GLShader : public GPUObject {
public:
@ -241,6 +280,11 @@ protected:
void renderPassTransfer(Batch& batch);
void renderPassDraw(Batch& batch);
void initTextureTransferHelper();
static void transferGPUObject(const TexturePointer& texture);
static std::shared_ptr<GLTextureTransferHelper> _textureTransferHelper;
// Draw Stage
void do_draw(Batch& batch, size_t paramOffset);
void do_drawIndexed(Batch& batch, size_t paramOffset);
@ -484,6 +528,7 @@ protected:
typedef void (GLBackend::*CommandCall)(Batch&, size_t);
static CommandCall _commandCalls[Batch::NUM_COMMANDS];
};
};

View file

@ -83,7 +83,7 @@ GLBackend::GLFramebuffer* GLBackend::syncGPUObject(const Framebuffer& framebuffe
for (auto& b : framebuffer.getRenderBuffers()) {
surface = b._texture;
if (surface) {
gltexture = GLBackend::syncGPUObject(*surface);
gltexture = GLBackend::syncGPUObject(surface);
} else {
gltexture = nullptr;
}
@ -123,7 +123,7 @@ GLBackend::GLFramebuffer* GLBackend::syncGPUObject(const Framebuffer& framebuffe
if (framebuffer.getDepthStamp() != object->_depthStamp) {
auto surface = framebuffer.getDepthStencilBuffer();
if (framebuffer.hasDepthStencil() && surface) {
gltexture = GLBackend::syncGPUObject(*surface);
gltexture = GLBackend::syncGPUObject(surface);
}
if (gltexture) {

View file

@ -255,7 +255,7 @@ void GLBackend::do_setResourceTexture(Batch& batch, size_t paramOffset) {
_stats._RSNumTextureBounded++;
// Always make sure the GLObject is in sync
GLTexture* object = GLBackend::syncGPUObject(*resourceTexture);
GLTexture* object = GLBackend::syncGPUObject(resourceTexture);
if (object) {
GLuint to = object->_texture;
GLuint target = object->_target;

View file

@ -9,18 +9,79 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "GPULogging.h"
#include <QtCore/QThread>
#include "GLBackendShared.h"
#include "GLTexelFormat.h"
#include "GLBackendTextureTransfer.h"
using namespace gpu;
GLBackend::GLTexture::GLTexture() :
_storageStamp(0),
_contentStamp(0),
_texture(0),
_target(GL_TEXTURE_2D),
_size(0)
GLenum gpuToGLTextureType(const Texture& texture) {
switch (texture.getType()) {
case Texture::TEX_2D:
return GL_TEXTURE_2D;
break;
case Texture::TEX_CUBE:
return GL_TEXTURE_CUBE_MAP;
break;
default:
qFatal("Unsupported texture type");
}
Q_UNREACHABLE();
return GL_TEXTURE_2D;
}
GLuint allocateSingleTexture() {
GLuint result;
glGenTextures(1, &result);
return result;
}
const GLenum GLBackend::GLTexture::CUBE_FACE_LAYOUT[6] = {
GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
};
// Create the texture and allocate storage
GLBackend::GLTexture::GLTexture(const Texture& texture) :
_storageStamp(texture.getStamp()), _texture(allocateSingleTexture()),
_target(gpuToGLTextureType(texture)), _size((GLuint)texture.getSize()), _gpuTexture(texture)
{
Backend::incrementTextureGPUCount();
Backend::updateTextureGPUMemoryUsage(0, _size);
Backend::setGPUObject(texture, this);
GLsizei width = texture.getWidth();
GLsizei height = texture.getHeight();
GLsizei levels = 1;
if (texture.maxMip() > 0) {
if (texture.isAutogenerateMips()) {
while ((width | height) >> levels) {
++levels;
}
}
levels = std::max(1, std::min(texture.maxMip() + 1, levels));
}
GLTexelFormat texelFormat = GLTexelFormat::evalGLTexelFormat(texture.getTexelFormat());
withPreservedTexture(_target, [&] {
glBindTexture(_target, _texture);
(void)CHECK_GL_ERROR();
// GO through the process of allocating the correct storage
if (GLEW_VERSION_4_2) {
glTexStorage2D(_target, levels, texelFormat.internalFormat, width, height);
} else {
glTexImage2D(_target, 0, texelFormat.internalFormat, width, height, 0, texelFormat.format, texelFormat.type, 0);
}
(void)CHECK_GL_ERROR();
syncSampler(texture.getSampler(), texture.getType(), this);
(void)CHECK_GL_ERROR();
});
}
GLBackend::GLTexture::~GLTexture() {
@ -31,562 +92,163 @@ GLBackend::GLTexture::~GLTexture() {
Backend::decrementTextureGPUCount();
}
void GLBackend::GLTexture::setSize(GLuint size) {
Backend::updateTextureGPUMemoryUsage(_size, size);
_size = size;
bool GLBackend::GLTexture::isInvalid() const {
return _storageStamp < _gpuTexture.getStamp();
}
class GLTexelFormat {
public:
GLenum internalFormat;
GLenum format;
GLenum type;
bool GLBackend::GLTexture::isOutdated() const {
return _contentStamp < _gpuTexture.getDataStamp();
}
static GLTexelFormat evalGLTexelFormat(const Element& dstFormat, const Element& srcFormat) {
if (dstFormat != srcFormat) {
GLTexelFormat texel = {GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE};
switch(dstFormat.getDimension()) {
case gpu::SCALAR: {
texel.format = GL_RED;
texel.type = _elementTypeToGLType[dstFormat.getType()];
switch(dstFormat.getSemantic()) {
case gpu::RGB:
case gpu::RGBA:
texel.internalFormat = GL_RED;
break;
case gpu::DEPTH:
texel.internalFormat = GL_DEPTH_COMPONENT;
break;
case gpu::DEPTH_STENCIL:
texel.type = GL_UNSIGNED_INT_24_8;
texel.format = GL_DEPTH_STENCIL;
texel.internalFormat = GL_DEPTH24_STENCIL8;
break;
default:
qCDebug(gpulogging) << "Unknown combination of texel format";
}
break;
}
case gpu::VEC2: {
texel.format = GL_RG;
texel.type = _elementTypeToGLType[dstFormat.getType()];
switch(dstFormat.getSemantic()) {
case gpu::RGB:
case gpu::RGBA:
texel.internalFormat = GL_RG;
break;
default:
qCDebug(gpulogging) << "Unknown combination of texel format";
}
break;
}
case gpu::VEC3: {
texel.format = GL_RGB;
texel.type = _elementTypeToGLType[dstFormat.getType()];
switch(dstFormat.getSemantic()) {
case gpu::RGB:
case gpu::RGBA:
texel.internalFormat = GL_RGB;
break;
default:
qCDebug(gpulogging) << "Unknown combination of texel format";
}
break;
}
case gpu::VEC4: {
texel.format = GL_RGBA;
texel.type = _elementTypeToGLType[dstFormat.getType()];
switch(srcFormat.getSemantic()) {
case gpu::BGRA:
case gpu::SBGRA:
texel.format = GL_BGRA;
break;
case gpu::RGB:
case gpu::RGBA:
case gpu::SRGB:
case gpu::SRGBA:
default:
break;
};
switch(dstFormat.getSemantic()) {
case gpu::RGB:
texel.internalFormat = GL_RGB;
break;
case gpu::RGBA:
texel.internalFormat = GL_RGBA;
break;
case gpu::SRGB:
texel.internalFormat = GL_SRGB;
break;
case gpu::SRGBA:
texel.internalFormat = GL_SRGB_ALPHA;
break;
default:
qCDebug(gpulogging) << "Unknown combination of texel format";
}
break;
}
default:
qCDebug(gpulogging) << "Unknown combination of texel format";
}
return texel;
} else {
GLTexelFormat texel = {GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE};
switch(dstFormat.getDimension()) {
case gpu::SCALAR: {
texel.format = GL_RED;
texel.type = _elementTypeToGLType[dstFormat.getType()];
switch(dstFormat.getSemantic()) {
case gpu::RGB:
case gpu::RGBA:
case gpu::SRGB:
case gpu::SRGBA:
texel.internalFormat = GL_RED;
switch (dstFormat.getType()) {
case gpu::UINT32: {
texel.internalFormat = GL_R32UI;
break;
}
case gpu::INT32: {
texel.internalFormat = GL_R32I;
break;
}
case gpu::NUINT32: {
texel.internalFormat = GL_RED;
break;
}
case gpu::NINT32: {
texel.internalFormat = GL_RED_SNORM;
break;
}
case gpu::FLOAT: {
texel.internalFormat = GL_R32F;
break;
}
case gpu::UINT16: {
texel.internalFormat = GL_R16UI;
break;
}
case gpu::INT16: {
texel.internalFormat = GL_R16I;
break;
}
case gpu::NUINT16: {
texel.internalFormat = GL_R16;
break;
}
case gpu::NINT16: {
texel.internalFormat = GL_R16_SNORM;
break;
}
case gpu::HALF: {
texel.internalFormat = GL_R16F;
break;
}
case gpu::UINT8: {
texel.internalFormat = GL_R8UI;
break;
}
case gpu::INT8: {
texel.internalFormat = GL_R8I;
break;
}
case gpu::NUINT8: {
if ((dstFormat.getSemantic() == gpu::SRGB || dstFormat.getSemantic() == gpu::SRGBA)) {
texel.internalFormat = GL_SLUMINANCE;
} else {
texel.internalFormat = GL_R8;
}
break;
}
case gpu::NINT8: {
texel.internalFormat = GL_R8_SNORM;
break;
}
case gpu::NUM_TYPES: { // quiet compiler
Q_UNREACHABLE();
}
}
break;
case gpu::R11G11B10:
texel.format = GL_RGB;
// the type should be float
texel.internalFormat = GL_R11F_G11F_B10F;
break;
case gpu::DEPTH:
texel.format = GL_DEPTH_COMPONENT; // It's depth component to load it
texel.internalFormat = GL_DEPTH_COMPONENT;
switch (dstFormat.getType()) {
case gpu::UINT32:
case gpu::INT32:
case gpu::NUINT32:
case gpu::NINT32: {
texel.internalFormat = GL_DEPTH_COMPONENT32;
break;
}
case gpu::FLOAT: {
texel.internalFormat = GL_DEPTH_COMPONENT32F;
break;
}
case gpu::UINT16:
case gpu::INT16:
case gpu::NUINT16:
case gpu::NINT16:
case gpu::HALF: {
texel.internalFormat = GL_DEPTH_COMPONENT16;
break;
}
case gpu::UINT8:
case gpu::INT8:
case gpu::NUINT8:
case gpu::NINT8: {
texel.internalFormat = GL_DEPTH_COMPONENT24;
break;
}
case gpu::NUM_TYPES: { // quiet compiler
Q_UNREACHABLE();
}
}
break;
case gpu::DEPTH_STENCIL:
texel.type = GL_UNSIGNED_INT_24_8;
texel.format = GL_DEPTH_STENCIL;
texel.internalFormat = GL_DEPTH24_STENCIL8;
break;
default:
qCDebug(gpulogging) << "Unknown combination of texel format";
}
break;
}
case gpu::VEC2: {
texel.format = GL_RG;
texel.type = _elementTypeToGLType[dstFormat.getType()];
switch(dstFormat.getSemantic()) {
case gpu::RGB:
case gpu::RGBA:
texel.internalFormat = GL_RG;
break;
default:
qCDebug(gpulogging) << "Unknown combination of texel format";
}
break;
}
case gpu::VEC3: {
texel.format = GL_RGB;
texel.type = _elementTypeToGLType[dstFormat.getType()];
switch(dstFormat.getSemantic()) {
case gpu::RGB:
case gpu::RGBA:
texel.internalFormat = GL_RGB;
break;
case gpu::SRGB:
case gpu::SRGBA:
texel.internalFormat = GL_SRGB; // standard 2.2 gamma correction color
break;
default:
qCDebug(gpulogging) << "Unknown combination of texel format";
}
break;
}
case gpu::VEC4: {
texel.format = GL_RGBA;
texel.type = _elementTypeToGLType[dstFormat.getType()];
switch(dstFormat.getSemantic()) {
case gpu::RGB:
texel.internalFormat = GL_RGB;
break;
case gpu::RGBA:
texel.internalFormat = GL_RGBA;
switch (dstFormat.getType()) {
case gpu::UINT32:
texel.format = GL_RGBA_INTEGER;
texel.internalFormat = GL_RGBA32UI;
break;
case gpu::INT32:
texel.format = GL_RGBA_INTEGER;
texel.internalFormat = GL_RGBA32I;
break;
case gpu::FLOAT:
texel.internalFormat = GL_RGBA32F;
break;
case gpu::UINT16:
texel.format = GL_RGBA_INTEGER;
texel.internalFormat = GL_RGBA16UI;
break;
case gpu::INT16:
texel.format = GL_RGBA_INTEGER;
texel.internalFormat = GL_RGBA16I;
break;
case gpu::NUINT16:
texel.format = GL_RGBA;
texel.internalFormat = GL_RGBA16;
break;
case gpu::NINT16:
texel.format = GL_RGBA;
texel.internalFormat = GL_RGBA16_SNORM;
break;
case gpu::HALF:
texel.format = GL_RGBA;
texel.internalFormat = GL_RGBA16F;
break;
case gpu::UINT8:
texel.format = GL_RGBA_INTEGER;
texel.internalFormat = GL_RGBA8UI;
break;
case gpu::INT8:
texel.format = GL_RGBA_INTEGER;
texel.internalFormat = GL_RGBA8I;
break;
case gpu::NUINT8:
texel.format = GL_RGBA;
texel.internalFormat = GL_RGBA8;
break;
case gpu::NINT8:
texel.format = GL_RGBA;
texel.internalFormat = GL_RGBA8_SNORM;
break;
case gpu::NUINT32:
case gpu::NINT32:
case gpu::NUM_TYPES: // quiet compiler
Q_UNREACHABLE();
}
break;
case gpu::SRGB:
texel.internalFormat = GL_SRGB;
break;
case gpu::SRGBA:
texel.internalFormat = GL_SRGB_ALPHA; // standard 2.2 gamma correction color
break;
default:
qCDebug(gpulogging) << "Unknown combination of texel format";
}
break;
}
default:
qCDebug(gpulogging) << "Unknown combination of texel format";
}
return texel;
}
bool GLBackend::GLTexture::isReady() const {
// If we have an invalid texture, we're never ready
if (isInvalid()) {
return false;
}
};
// If we're out of date, but the transfer is in progress, report ready
// as a special case
auto syncState = _syncState.load();
GLBackend::GLTexture* GLBackend::syncGPUObject(const Texture& texture) {
GLTexture* object = Backend::getGPUObject<GLBackend::GLTexture>(texture);
if (isOutdated()) {
return Pending == syncState;
}
// If GPU object already created and in sync
bool needUpdate = false;
if (object && (object->_storageStamp == texture.getStamp())) {
// If gpu object info is in sync with sysmem version
if (object->_contentStamp >= texture.getDataStamp()) {
// Then all good, GPU object is ready to be used
return object;
} else {
// Need to update the content of the GPU object from the source sysmem of the texture
needUpdate = true;
}
} else if (!texture.isDefined()) {
return Idle == syncState;
}
//#define USE_PBO
// Move content bits from the CPU to the GPU for a given mip / face
void GLBackend::GLTexture::transferMip(GLenum target, const Texture::PixelsPointer& mip) const {
GLTexelFormat texelFormat = GLTexelFormat::evalGLTexelFormat(_gpuTexture.getTexelFormat(), mip->getFormat());
#ifdef USE_PBO
GLuint pixelBufferID;
glGenBuffers(1, &pixelBufferID);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pixelBufferID);
//if (GLEW_VERSION_4_4) {
// glBufferStorage(GL_PIXEL_UNPACK_BUFFER, mip->getSize(), nullptr, GL_STREAM_DRAW);
//} else {
glBufferData(GL_PIXEL_UNPACK_BUFFER, mip->getSize(), nullptr, GL_STREAM_DRAW);
//}
void* mappedBuffer = glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY);
memcpy(mappedBuffer, mip->readData(), mip->getSize());
//// use while PBO is still bound, assumes GL_TEXTURE_2D and offset 0
glTexSubImage2D(target, 0, 0, 0, _gpuTexture.getWidth(), _gpuTexture.getHeight(), texelFormat.format, texelFormat.type, 0);
glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
glDeleteBuffers(1, &pixelBufferID);
#else
//glTexImage2D(target, 0, internalFormat, texture.getWidth(), texture.getHeight(), 0, texelFormat.format, texelFormat.type, bytes);
glTexSubImage2D(target, 0, 0, 0, _gpuTexture.getWidth(), _gpuTexture.getHeight(), texelFormat.format, texelFormat.type, mip->readData());
(void)CHECK_GL_ERROR();
#endif
}
// Move content bits from the CPU to the GPU
void GLBackend::GLTexture::transfer() const {
PROFILE_RANGE(__FUNCTION__);
qDebug() << "Transferring texture: " << _texture;
// Need to update the content of the GPU object from the source sysmem of the texture
if (_contentStamp >= _gpuTexture.getDataStamp()) {
return;
}
glBindTexture(_target, _texture);
// GO through the process of allocating the correct storage and/or update the content
switch (_gpuTexture.getType()) {
case Texture::TEX_2D:
if (_gpuTexture.isStoredMipFaceAvailable(0)) {
transferMip(GL_TEXTURE_2D, _gpuTexture.accessStoredMipFace(0));
}
break;
case Texture::TEX_CUBE:
// transfer pixels from each faces
for (uint8_t f = 0; f < CUBE_NUM_FACES; f++) {
if (_gpuTexture.isStoredMipFaceAvailable(0, f)) {
transferMip(CUBE_FACE_LAYOUT[f], _gpuTexture.accessStoredMipFace(0, f));
}
}
break;
default:
qCWarning(gpulogging) << __FUNCTION__ << " case for Texture Type " << _gpuTexture.getType() << " not supported";
break;
}
if (_gpuTexture.isAutogenerateMips()) {
glGenerateMipmap(_target);
(void)CHECK_GL_ERROR();
}
}
// Do any post-transfer operations that might be required on the main context / rendering thread
void GLBackend::GLTexture::postTransfer() {
setSyncState(GLTexture::Idle);
// At this point the mip pixels have been loaded, we can notify the gpu texture to abandon it's memory
switch (_gpuTexture.getType()) {
case Texture::TEX_2D:
_gpuTexture.notifyMipFaceGPULoaded(0, 0);
break;
case Texture::TEX_CUBE:
for (uint8_t f = 0; f < CUBE_NUM_FACES; ++f) {
_gpuTexture.notifyMipFaceGPULoaded(0, f);
}
break;
default:
qCWarning(gpulogging) << __FUNCTION__ << " case for Texture Type " << _gpuTexture.getType() << " not supported";
break;
}
}
GLBackend::GLTexture* GLBackend::syncGPUObject(const TexturePointer& texturePointer) {
const Texture& texture = *texturePointer;
if (!texture.isDefined()) {
// NO texture definition yet so let's avoid thinking
return nullptr;
}
// If the object hasn't been created, or the object definition is out of date, drop and re-create
GLTexture* object = Backend::getGPUObject<GLBackend::GLTexture>(texture);
if (object && object->isReady()) {
return object;
}
// Object isn't ready, check what we need to do...
// Create the texture if need be (force re-creation if the storage stamp changes
// for easier use of immutable storage)
if (!object || object->isInvalid()) {
// This automatically destroys the old texture
object = new GLTexture(texture);
}
// need to have a gpu object?
if (!object) {
object = new GLTexture();
glGenTextures(1, &object->_texture);
(void) CHECK_GL_ERROR();
Backend::setGPUObject(texture, object);
if (texture.getNumSlices() != 1) {
return object;
}
// GO through the process of allocating the correct storage and/or update the content
switch (texture.getType()) {
case Texture::TEX_2D: {
if (texture.getNumSlices() == 1) {
GLint boundTex = -1;
glGetIntegerv(GL_TEXTURE_BINDING_2D, &boundTex);
glBindTexture(GL_TEXTURE_2D, object->_texture);
if (needUpdate) {
if (texture.isStoredMipFaceAvailable(0)) {
Texture::PixelsPointer mip = texture.accessStoredMipFace(0);
const GLvoid* bytes = mip->readData();
Element srcFormat = mip->getFormat();
GLTexelFormat texelFormat = GLTexelFormat::evalGLTexelFormat(texture.getTexelFormat(), srcFormat);
glBindTexture(GL_TEXTURE_2D, object->_texture);
glTexSubImage2D(GL_TEXTURE_2D, 0,
texelFormat.internalFormat, texture.getWidth(), texture.getHeight(), 0,
texelFormat.format, texelFormat.type, bytes);
if (texture.isAutogenerateMips()) {
glGenerateMipmap(GL_TEXTURE_2D);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
}
object->_target = GL_TEXTURE_2D;
syncSampler(texture.getSampler(), texture.getType(), object);
// At this point the mip piels have been loaded, we can notify
texture.notifyMipFaceGPULoaded(0, 0);
object->_contentStamp = texture.getDataStamp();
}
} else {
const GLvoid* bytes = 0;
Element srcFormat = texture.getTexelFormat();
if (texture.isStoredMipFaceAvailable(0)) {
Texture::PixelsPointer mip = texture.accessStoredMipFace(0);
bytes = mip->readData();
srcFormat = mip->getFormat();
object->_contentStamp = texture.getDataStamp();
}
GLTexelFormat texelFormat = GLTexelFormat::evalGLTexelFormat(texture.getTexelFormat(), srcFormat);
glTexImage2D(GL_TEXTURE_2D, 0,
texelFormat.internalFormat, texture.getWidth(), texture.getHeight(), 0,
texelFormat.format, texelFormat.type, bytes);
if (bytes && texture.isAutogenerateMips()) {
glGenerateMipmap(GL_TEXTURE_2D);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
}
object->_target = GL_TEXTURE_2D;
syncSampler(texture.getSampler(), texture.getType(), object);
// At this point the mip pixels have been loaded, we can notify
texture.notifyMipFaceGPULoaded(0, 0);
object->_storageStamp = texture.getStamp();
object->_contentStamp = texture.getDataStamp();
object->setSize((GLuint)texture.getSize());
}
glBindTexture(GL_TEXTURE_2D, boundTex);
}
break;
// Object might be outdated, if so, start the transfer
// (outdated objects that are already in transfer will have reported 'true' for ready()
if (object->isOutdated()) {
_textureTransferHelper->transferTexture(texturePointer);
}
case Texture::TEX_CUBE: {
if (texture.getNumSlices() == 1) {
GLint boundTex = -1;
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP, &boundTex);
glBindTexture(GL_TEXTURE_CUBE_MAP, object->_texture);
const int NUM_FACES = 6;
const GLenum FACE_LAYOUT[] = {
GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z };
if (needUpdate) {
glBindTexture(GL_TEXTURE_CUBE_MAP, object->_texture);
// transfer pixels from each faces
for (int f = 0; f < NUM_FACES; f++) {
if (texture.isStoredMipFaceAvailable(0, f)) {
Texture::PixelsPointer mipFace = texture.accessStoredMipFace(0, f);
Element srcFormat = mipFace->getFormat();
GLTexelFormat texelFormat = GLTexelFormat::evalGLTexelFormat(texture.getTexelFormat(), srcFormat);
glTexSubImage2D(FACE_LAYOUT[f], 0, texelFormat.internalFormat, texture.getWidth(), texture.getWidth(), 0,
texelFormat.format, texelFormat.type, (GLvoid*) (mipFace->readData()));
// At this point the mip pixels have been loaded, we can notify
texture.notifyMipFaceGPULoaded(0, f);
}
}
if (texture.isAutogenerateMips()) {
glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
}
object->_target = GL_TEXTURE_CUBE_MAP;
syncSampler(texture.getSampler(), texture.getType(), object);
object->_contentStamp = texture.getDataStamp();
} else {
glBindTexture(GL_TEXTURE_CUBE_MAP, object->_texture);
// transfer pixels from each faces
for (int f = 0; f < NUM_FACES; f++) {
if (texture.isStoredMipFaceAvailable(0, f)) {
Texture::PixelsPointer mipFace = texture.accessStoredMipFace(0, f);
Element srcFormat = mipFace->getFormat();
GLTexelFormat texelFormat = GLTexelFormat::evalGLTexelFormat(texture.getTexelFormat(), srcFormat);
glTexImage2D(FACE_LAYOUT[f], 0, texelFormat.internalFormat, texture.getWidth(), texture.getWidth(), 0,
texelFormat.format, texelFormat.type, (GLvoid*) (mipFace->readData()));
// At this point the mip pixels have been loaded, we can notify
texture.notifyMipFaceGPULoaded(0, f);
}
}
if (texture.isAutogenerateMips()) {
glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
} else {
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
}
object->_target = GL_TEXTURE_CUBE_MAP;
syncSampler(texture.getSampler(), texture.getType(), object);
object->_storageStamp = texture.getStamp();
object->_contentStamp = texture.getDataStamp();
object->setSize((GLuint)texture.getSize());
}
glBindTexture(GL_TEXTURE_CUBE_MAP, boundTex);
}
break;
if (GLTexture::Transferred == object->getSyncState()) {
object->postTransfer();
}
default:
qCDebug(gpulogging) << "GLBackend::syncGPUObject(const Texture&) case for Texture Type " << texture.getType() << " not supported";
}
(void) CHECK_GL_ERROR();
return object;
}
std::shared_ptr<GLTextureTransferHelper> GLBackend::_textureTransferHelper;
void GLBackend::initTextureTransferHelper() {
_textureTransferHelper = std::make_shared<GLTextureTransferHelper>();
}
GLuint GLBackend::getTextureID(const TexturePointer& texture, bool sync) {
if (!texture) {
@ -594,7 +256,7 @@ GLuint GLBackend::getTextureID(const TexturePointer& texture, bool sync) {
}
GLTexture* object { nullptr };
if (sync) {
object = GLBackend::syncGPUObject(*texture);
object = GLBackend::syncGPUObject(texture);
} else {
object = Backend::getGPUObject<GLBackend::GLTexture>(*texture);
}
@ -605,38 +267,37 @@ GLuint GLBackend::getTextureID(const TexturePointer& texture, bool sync) {
}
}
void GLBackend::syncSampler(const Sampler& sampler, Texture::Type type, GLTexture* object) {
void GLBackend::syncSampler(const Sampler& sampler, Texture::Type type, const GLTexture* object) {
if (!object) return;
if (!object->_texture) return;
class GLFilterMode {
public:
GLint minFilter;
GLint magFilter;
};
static const GLFilterMode filterModes[] = {
{GL_NEAREST, GL_NEAREST}, //FILTER_MIN_MAG_POINT,
{GL_NEAREST, GL_LINEAR}, //FILTER_MIN_POINT_MAG_LINEAR,
{GL_LINEAR, GL_NEAREST}, //FILTER_MIN_LINEAR_MAG_POINT,
{GL_LINEAR, GL_LINEAR}, //FILTER_MIN_MAG_LINEAR,
{GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST}, //FILTER_MIN_MAG_MIP_POINT,
{GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST}, //FILTER_MIN_MAG_MIP_POINT,
{GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST}, //FILTER_MIN_MAG_POINT_MIP_LINEAR,
{GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR}, //FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT,
{GL_NEAREST_MIPMAP_LINEAR, GL_LINEAR}, //FILTER_MIN_POINT_MAG_MIP_LINEAR,
{GL_LINEAR_MIPMAP_NEAREST, GL_NEAREST}, //FILTER_MIN_LINEAR_MAG_MIP_POINT,
{GL_LINEAR_MIPMAP_LINEAR, GL_NEAREST}, //FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR,
{GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR}, //FILTER_MIN_MAG_LINEAR_MIP_POINT,
{GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR}, //FILTER_MIN_MAG_MIP_LINEAR,
{GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR} //FILTER_ANISOTROPIC,
static const GLFilterMode filterModes[] = {
{ GL_NEAREST, GL_NEAREST }, //FILTER_MIN_MAG_POINT,
{ GL_NEAREST, GL_LINEAR }, //FILTER_MIN_POINT_MAG_LINEAR,
{ GL_LINEAR, GL_NEAREST }, //FILTER_MIN_LINEAR_MAG_POINT,
{ GL_LINEAR, GL_LINEAR }, //FILTER_MIN_MAG_LINEAR,
{ GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST }, //FILTER_MIN_MAG_MIP_POINT,
{ GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST }, //FILTER_MIN_MAG_MIP_POINT,
{ GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST }, //FILTER_MIN_MAG_POINT_MIP_LINEAR,
{ GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR }, //FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT,
{ GL_NEAREST_MIPMAP_LINEAR, GL_LINEAR }, //FILTER_MIN_POINT_MAG_MIP_LINEAR,
{ GL_LINEAR_MIPMAP_NEAREST, GL_NEAREST }, //FILTER_MIN_LINEAR_MAG_MIP_POINT,
{ GL_LINEAR_MIPMAP_LINEAR, GL_NEAREST }, //FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR,
{ GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR }, //FILTER_MIN_MAG_LINEAR_MIP_POINT,
{ GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR }, //FILTER_MIN_MAG_MIP_LINEAR,
{ GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR } //FILTER_ANISOTROPIC,
};
auto fm = filterModes[sampler.getFilter()];
glTexParameteri(object->_target, GL_TEXTURE_MIN_FILTER, fm.minFilter);
glTexParameteri(object->_target, GL_TEXTURE_MAG_FILTER, fm.magFilter);
static const GLenum comparisonFuncs[] = {
static const GLenum comparisonFuncs[] = {
GL_NEVER,
GL_LESS,
GL_EQUAL,
@ -653,7 +314,7 @@ void GLBackend::syncSampler(const Sampler& sampler, Texture::Type type, GLTextur
glTexParameteri(object->_target, GL_TEXTURE_COMPARE_MODE, GL_NONE);
}
static const GLenum wrapModes[] = {
static const GLenum wrapModes[] = {
GL_REPEAT, // WRAP_REPEAT,
GL_MIRRORED_REPEAT, // WRAP_MIRROR,
GL_CLAMP_TO_EDGE, // WRAP_CLAMP,
@ -664,23 +325,20 @@ void GLBackend::syncSampler(const Sampler& sampler, Texture::Type type, GLTextur
glTexParameteri(object->_target, GL_TEXTURE_WRAP_T, wrapModes[sampler.getWrapModeV()]);
glTexParameteri(object->_target, GL_TEXTURE_WRAP_R, wrapModes[sampler.getWrapModeW()]);
glTexParameterfv(object->_target, GL_TEXTURE_BORDER_COLOR, (const float*) &sampler.getBorderColor());
glTexParameterfv(object->_target, GL_TEXTURE_BORDER_COLOR, (const float*)&sampler.getBorderColor());
glTexParameteri(object->_target, GL_TEXTURE_BASE_LEVEL, sampler.getMipOffset());
glTexParameterf(object->_target, GL_TEXTURE_MIN_LOD, (float) sampler.getMinMip());
glTexParameterf(object->_target, GL_TEXTURE_MIN_LOD, (float)sampler.getMinMip());
glTexParameterf(object->_target, GL_TEXTURE_MAX_LOD, (sampler.getMaxMip() == Sampler::MAX_MIP_LEVEL ? 1000.f : sampler.getMaxMip()));
glTexParameterf(object->_target, GL_TEXTURE_MAX_ANISOTROPY_EXT, sampler.getMaxAnisotropy());
}
void GLBackend::do_generateTextureMips(Batch& batch, size_t paramOffset) {
TexturePointer resourceTexture = batch._textures.get(batch._params[paramOffset + 0]._uint);
if (!resourceTexture) {
return;
}
GLTexture* object = GLBackend::syncGPUObject(*resourceTexture);
GLTexture* object = GLBackend::syncGPUObject(resourceTexture);
if (!object) {
return;
}
@ -695,7 +353,7 @@ void GLBackend::do_generateTextureMips(Batch& batch, size_t paramOffset) {
if (freeSlot < 0) {
// If had to use slot 0 then restore state
GLTexture* boundObject = GLBackend::syncGPUObject(*_resource._textures[0]);
GLTexture* boundObject = GLBackend::syncGPUObject(_resource._textures[0]);
if (boundObject) {
glBindTexture(boundObject->_target, boundObject->_texture);
}

View file

@ -0,0 +1,126 @@
//
// Created by Bradley Austin Davis on 2016/04/03
// Copyright 2013-2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "GLBackendTextureTransfer.h"
#include "GLBackendShared.h"
#include "GLTexelFormat.h"
#ifdef THREADED_TEXTURE_TRANSFER
#include <gl/OffscreenGLCanvas.h>
#include <gl/QOpenGLContextWrapper.h>
//#define FORCE_DRAW_AFTER_TRANSFER
#ifdef FORCE_DRAW_AFTER_TRANSFER
#include <gl/OglplusHelpers.h>
static ProgramPtr _program;
static ProgramPtr _cubeProgram;
static ShapeWrapperPtr _plane;
static ShapeWrapperPtr _skybox;
static BasicFramebufferWrapperPtr _framebuffer;
#endif
#endif
using namespace gpu;
GLTextureTransferHelper::GLTextureTransferHelper() {
#ifdef THREADED_TEXTURE_TRANSFER
_canvas = std::make_shared<OffscreenGLCanvas>();
_canvas->create(QOpenGLContextWrapper::currentContext());
if (!_canvas->makeCurrent()) {
qFatal("Unable to create texture transfer context");
}
_canvas->doneCurrent();
initialize(true, QThread::LowPriority);
_canvas->moveToThreadWithContext(_thread);
#endif
}
void GLTextureTransferHelper::transferTexture(const gpu::TexturePointer& texturePointer) {
GLBackend::GLTexture* object = Backend::getGPUObject<GLBackend::GLTexture>(*texturePointer);
#ifdef THREADED_TEXTURE_TRANSFER
TextureTransferPackage package { texturePointer, glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0) };
glFlush();
object->setSyncState(GLBackend::GLTexture::Pending);
queueItem(package);
#else
object->transfer();
object->postTransfer();
#endif
}
void GLTextureTransferHelper::setup() {
#ifdef THREADED_TEXTURE_TRANSFER
_canvas->makeCurrent();
#ifdef FORCE_DRAW_AFTER_TRANSFER
_program = loadDefaultShader();
_plane = loadPlane(_program);
_cubeProgram = loadCubemapShader();
_skybox = loadSkybox(_cubeProgram);
_framebuffer = std::make_shared<BasicFramebufferWrapper>();
_framebuffer->Init({ 100, 100 });
_framebuffer->fbo.Bind(oglplus::FramebufferTarget::Draw);
#endif
#endif
}
bool GLTextureTransferHelper::processQueueItems(const Queue& messages) {
for (auto package : messages) {
glWaitSync(package.fence, 0, GL_TIMEOUT_IGNORED);
glDeleteSync(package.fence);
TexturePointer texturePointer = package.texture.lock();
// Texture no longer exists, move on to the next
if (!texturePointer) {
continue;
}
GLBackend::GLTexture* object = Backend::getGPUObject<GLBackend::GLTexture>(*texturePointer);
object->transfer();
#ifdef FORCE_DRAW_AFTER_TRANSFER
// Now force a draw using the texture
try {
switch (texturePointer->getType()) {
case Texture::TEX_2D:
_program->Use();
_plane->Use();
_plane->Draw();
break;
case Texture::TEX_CUBE:
_cubeProgram->Use();
_skybox->Use();
_skybox->Draw();
break;
default:
qCWarning(gpulogging) << __FUNCTION__ << " case for Texture Type " << texturePointer->getType() << " not supported";
break;
}
} catch (const std::runtime_error& error) {
qWarning() << "Failed to render texture on background thread: " << error.what();
}
#endif
glBindTexture(object->_target, 0);
auto writeSync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
glClientWaitSync(writeSync, GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED);
glDeleteSync(writeSync);
object->_contentStamp = texturePointer->getDataStamp();
object->setSyncState(GLBackend::GLTexture::Transferred);
}
return true;
}

View file

@ -0,0 +1,61 @@
//
// Created by Bradley Austin Davis on 2016/04/03
// Copyright 2013-2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <GenericQueueThread.h>
#include "GLBackendShared.h"
#define THREADED_TEXTURE_TRANSFER
class OffscreenGLCanvas;
namespace gpu {
struct TextureTransferPackage {
std::weak_ptr<Texture> texture;
GLsync fence;
};
class GLTextureTransferHelper : public GenericQueueThread<TextureTransferPackage> {
public:
GLTextureTransferHelper();
void transferTexture(const gpu::TexturePointer& texturePointer);
void postTransfer(const gpu::TexturePointer& texturePointer);
protected:
void setup() override;
bool processQueueItems(const Queue& messages) override;
void transferTextureSynchronous(const gpu::Texture& texture);
private:
std::shared_ptr<OffscreenGLCanvas> _canvas;
};
template <typename F>
void withPreservedTexture(GLenum target, F f) {
GLint boundTex = -1;
switch (target) {
case GL_TEXTURE_2D:
glGetIntegerv(GL_TEXTURE_BINDING_2D, &boundTex);
break;
case GL_TEXTURE_CUBE_MAP:
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP, &boundTex);
break;
default:
qFatal("Unsupported texture type");
}
(void)CHECK_GL_ERROR();
f();
glBindTexture(target, boundTex);
(void)CHECK_GL_ERROR();
}
}

View file

@ -0,0 +1,375 @@
//
// Created by Bradley Austin Davis on 2016/04/03
// Copyright 2013-2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "GLBackendShared.h"
class GLTexelFormat {
public:
GLenum internalFormat;
GLenum format;
GLenum type;
static GLTexelFormat evalGLTexelFormat(const gpu::Element& dstFormat) {
return evalGLTexelFormat(dstFormat, dstFormat);
}
static GLTexelFormat evalGLTexelFormat(const gpu::Element& dstFormat, const gpu::Element& srcFormat) {
using namespace gpu;
if (dstFormat != srcFormat) {
GLTexelFormat texel = { GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE };
switch (dstFormat.getDimension()) {
case gpu::SCALAR: {
texel.format = GL_RED;
texel.type = _elementTypeToGLType[dstFormat.getType()];
switch (dstFormat.getSemantic()) {
case gpu::RGB:
case gpu::RGBA:
texel.internalFormat = GL_R8;
break;
case gpu::DEPTH:
texel.internalFormat = GL_DEPTH_COMPONENT32;
break;
case gpu::DEPTH_STENCIL:
texel.type = GL_UNSIGNED_INT_24_8;
texel.format = GL_DEPTH_STENCIL;
texel.internalFormat = GL_DEPTH24_STENCIL8;
break;
default:
qCDebug(gpulogging) << "Unknown combination of texel format";
}
break;
}
case gpu::VEC2: {
texel.format = GL_RG;
texel.type = _elementTypeToGLType[dstFormat.getType()];
switch (dstFormat.getSemantic()) {
case gpu::RGB:
case gpu::RGBA:
texel.internalFormat = GL_RG8;
break;
default:
qCDebug(gpulogging) << "Unknown combination of texel format";
}
break;
}
case gpu::VEC3: {
texel.format = GL_RGB;
texel.type = _elementTypeToGLType[dstFormat.getType()];
switch (dstFormat.getSemantic()) {
case gpu::RGB:
case gpu::RGBA:
texel.internalFormat = GL_RGB8;
break;
default:
qCDebug(gpulogging) << "Unknown combination of texel format";
}
break;
}
case gpu::VEC4: {
texel.format = GL_RGBA;
texel.type = _elementTypeToGLType[dstFormat.getType()];
switch (srcFormat.getSemantic()) {
case gpu::BGRA:
case gpu::SBGRA:
texel.format = GL_BGRA;
break;
case gpu::RGB:
case gpu::RGBA:
case gpu::SRGB:
case gpu::SRGBA:
default:
break;
};
switch (dstFormat.getSemantic()) {
case gpu::RGB:
texel.internalFormat = GL_RGB8;
break;
case gpu::RGBA:
texel.internalFormat = GL_RGBA8;
break;
case gpu::SRGB:
texel.internalFormat = GL_SRGB8;
break;
case gpu::SRGBA:
texel.internalFormat = GL_SRGB8_ALPHA8;
break;
default:
qCDebug(gpulogging) << "Unknown combination of texel format";
}
break;
}
default:
qCDebug(gpulogging) << "Unknown combination of texel format";
}
return texel;
} else {
GLTexelFormat texel = { GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE };
switch (dstFormat.getDimension()) {
case gpu::SCALAR: {
texel.format = GL_RED;
texel.type = _elementTypeToGLType[dstFormat.getType()];
switch (dstFormat.getSemantic()) {
case gpu::RGB:
case gpu::RGBA:
case gpu::SRGB:
case gpu::SRGBA:
texel.internalFormat = GL_R8;
switch (dstFormat.getType()) {
case gpu::UINT32: {
texel.internalFormat = GL_R32UI;
break;
}
case gpu::INT32: {
texel.internalFormat = GL_R32I;
break;
}
case gpu::NUINT32: {
texel.internalFormat = GL_R8;
break;
}
case gpu::NINT32: {
texel.internalFormat = GL_R8_SNORM;
break;
}
case gpu::FLOAT: {
texel.internalFormat = GL_R32F;
break;
}
case gpu::UINT16: {
texel.internalFormat = GL_R16UI;
break;
}
case gpu::INT16: {
texel.internalFormat = GL_R16I;
break;
}
case gpu::NUINT16: {
texel.internalFormat = GL_R16;
break;
}
case gpu::NINT16: {
texel.internalFormat = GL_R16_SNORM;
break;
}
case gpu::HALF: {
texel.internalFormat = GL_R16F;
break;
}
case gpu::UINT8: {
texel.internalFormat = GL_R8UI;
break;
}
case gpu::INT8: {
texel.internalFormat = GL_R8I;
break;
}
case gpu::NUINT8: {
if ((dstFormat.getSemantic() == gpu::SRGB || dstFormat.getSemantic() == gpu::SRGBA)) {
texel.internalFormat = GL_SLUMINANCE8;
} else {
texel.internalFormat = GL_R8;
}
break;
}
case gpu::NINT8: {
texel.internalFormat = GL_R8_SNORM;
break;
}
case gpu::NUM_TYPES: { // quiet compiler
Q_UNREACHABLE();
}
}
break;
case gpu::R11G11B10:
texel.format = GL_RGB;
// the type should be float
texel.internalFormat = GL_R11F_G11F_B10F;
break;
case gpu::DEPTH:
texel.format = GL_DEPTH_COMPONENT; // It's depth component to load it
texel.internalFormat = GL_DEPTH_COMPONENT32;
switch (dstFormat.getType()) {
case gpu::UINT32:
case gpu::INT32:
case gpu::NUINT32:
case gpu::NINT32: {
texel.internalFormat = GL_DEPTH_COMPONENT32;
break;
}
case gpu::FLOAT: {
texel.internalFormat = GL_DEPTH_COMPONENT32F;
break;
}
case gpu::UINT16:
case gpu::INT16:
case gpu::NUINT16:
case gpu::NINT16:
case gpu::HALF: {
texel.internalFormat = GL_DEPTH_COMPONENT16;
break;
}
case gpu::UINT8:
case gpu::INT8:
case gpu::NUINT8:
case gpu::NINT8: {
texel.internalFormat = GL_DEPTH_COMPONENT24;
break;
}
case gpu::NUM_TYPES: { // quiet compiler
Q_UNREACHABLE();
}
}
break;
case gpu::DEPTH_STENCIL:
texel.type = GL_UNSIGNED_INT_24_8;
texel.format = GL_DEPTH_STENCIL;
texel.internalFormat = GL_DEPTH24_STENCIL8;
break;
default:
qCDebug(gpulogging) << "Unknown combination of texel format";
}
break;
}
case gpu::VEC2: {
texel.format = GL_RG;
texel.type = _elementTypeToGLType[dstFormat.getType()];
switch (dstFormat.getSemantic()) {
case gpu::RGB:
case gpu::RGBA:
texel.internalFormat = GL_RG8;
break;
default:
qCDebug(gpulogging) << "Unknown combination of texel format";
}
break;
}
case gpu::VEC3: {
texel.format = GL_RGB;
texel.type = _elementTypeToGLType[dstFormat.getType()];
switch (dstFormat.getSemantic()) {
case gpu::RGB:
case gpu::RGBA:
texel.internalFormat = GL_RGB8;
break;
case gpu::SRGB:
case gpu::SRGBA:
texel.internalFormat = GL_SRGB8; // standard 2.2 gamma correction color
break;
default:
qCDebug(gpulogging) << "Unknown combination of texel format";
}
break;
}
case gpu::VEC4: {
texel.format = GL_RGBA;
texel.type = _elementTypeToGLType[dstFormat.getType()];
switch (dstFormat.getSemantic()) {
case gpu::RGB:
texel.internalFormat = GL_RGB8;
break;
case gpu::RGBA:
texel.internalFormat = GL_RGBA8;
switch (dstFormat.getType()) {
case gpu::UINT32:
texel.format = GL_RGBA_INTEGER;
texel.internalFormat = GL_RGBA32UI;
break;
case gpu::INT32:
texel.format = GL_RGBA_INTEGER;
texel.internalFormat = GL_RGBA32I;
break;
case gpu::FLOAT:
texel.internalFormat = GL_RGBA32F;
break;
case gpu::UINT16:
texel.format = GL_RGBA_INTEGER;
texel.internalFormat = GL_RGBA16UI;
break;
case gpu::INT16:
texel.format = GL_RGBA_INTEGER;
texel.internalFormat = GL_RGBA16I;
break;
case gpu::NUINT16:
texel.format = GL_RGBA;
texel.internalFormat = GL_RGBA16;
break;
case gpu::NINT16:
texel.format = GL_RGBA;
texel.internalFormat = GL_RGBA16_SNORM;
break;
case gpu::HALF:
texel.format = GL_RGBA;
texel.internalFormat = GL_RGBA16F;
break;
case gpu::UINT8:
texel.format = GL_RGBA_INTEGER;
texel.internalFormat = GL_RGBA8UI;
break;
case gpu::INT8:
texel.format = GL_RGBA_INTEGER;
texel.internalFormat = GL_RGBA8I;
break;
case gpu::NUINT8:
texel.format = GL_RGBA;
texel.internalFormat = GL_RGBA8;
break;
case gpu::NINT8:
texel.format = GL_RGBA;
texel.internalFormat = GL_RGBA8_SNORM;
break;
case gpu::NUINT32:
case gpu::NINT32:
case gpu::NUM_TYPES: // quiet compiler
Q_UNREACHABLE();
}
break;
case gpu::SRGB:
texel.internalFormat = GL_SRGB8;
break;
case gpu::SRGBA:
texel.internalFormat = GL_SRGB8_ALPHA8; // standard 2.2 gamma correction color
break;
default:
qCDebug(gpulogging) << "Unknown combination of texel format";
}
break;
}
default:
qCDebug(gpulogging) << "Unknown combination of texel format";
}
return texel;
}
}
};

View file

@ -10,6 +10,7 @@
//
#include "ModelCache.h"
#include <Finally.h>
#include <FSTReader.h>
#include "FBXReader.h"
#include "OBJReader.h"
@ -117,6 +118,9 @@ void GeometryReader::run() {
originalPriority = QThread::NormalPriority;
}
QThread::currentThread()->setPriority(QThread::LowPriority);
Finally setPriorityBackToNormal([originalPriority]() {
QThread::currentThread()->setPriority(originalPriority);
});
if (!_resource.data()) {
qCWarning(modelnetworking) << "Abandoning load of" << _url << "; resource was deleted";
@ -167,8 +171,6 @@ void GeometryReader::run() {
QMetaObject::invokeMethod(resource.data(), "finishedLoading", Qt::BlockingQueuedConnection, Q_ARG(bool, false));
}
}
QThread::currentThread()->setPriority(originalPriority);
}
class GeometryDefinitionResource : public GeometryResource {

View file

@ -13,18 +13,22 @@
#include <mutex>
#include <glm/glm.hpp>
#include <glm/gtc/random.hpp>
#include <QNetworkReply>
#include <QPainter>
#include <QRunnable>
#include <QThreadPool>
#include <qimagereader.h>
#include <PathUtils.h>
#include <QImageReader>
#include <glm/glm.hpp>
#include <glm/gtc/random.hpp>
#include <gpu/Batch.h>
#include <shared/NsightHelpers.h>
#include <Finally.h>
#include <PathUtils.h>
#include "ModelNetworkingLogging.h"
TextureCache::TextureCache() {
@ -196,7 +200,7 @@ NetworkTexture::NetworkTexture(const QUrl& url, const TextureLoaderFunc& texture
{
_textureLoader = textureLoader;
}
NetworkTexture::TextureLoaderFunc NetworkTexture::getTextureLoader() const {
switch (_type) {
case CUBE_TEXTURE: {
@ -240,14 +244,14 @@ NetworkTexture::TextureLoaderFunc NetworkTexture::getTextureLoader() const {
class ImageReader : public QRunnable {
public:
ImageReader(const QWeakPointer<Resource>& texture, const QByteArray& data, const QUrl& url = QUrl());
ImageReader(const QWeakPointer<Resource>& resource, const QByteArray& data, const QUrl& url = QUrl());
virtual void run();
private:
static void listSupportedImageFormats();
QWeakPointer<Resource> _texture;
QWeakPointer<Resource> _resource;
QUrl _url;
QByteArray _content;
};
@ -261,9 +265,9 @@ void NetworkTexture::loadContent(const QByteArray& content) {
QThreadPool::globalInstance()->start(new ImageReader(_self, content, _url));
}
ImageReader::ImageReader(const QWeakPointer<Resource>& texture, const QByteArray& data,
ImageReader::ImageReader(const QWeakPointer<Resource>& resource, const QByteArray& data,
const QUrl& url) :
_texture(texture),
_resource(resource),
_url(url),
_content(data)
{
@ -278,31 +282,34 @@ void ImageReader::listSupportedImageFormats() {
}
void ImageReader::run() {
PROFILE_RANGE_EX(__FUNCTION__, 0xffff0000, nullptr);
auto originalPriority = QThread::currentThread()->priority();
if (originalPriority == QThread::InheritPriority) {
originalPriority = QThread::NormalPriority;
}
QThread::currentThread()->setPriority(QThread::LowPriority);
Finally restorePriority([originalPriority]{
QThread::currentThread()->setPriority(originalPriority);
});
auto texture = _texture.toStrongRef();
if (!texture) {
qCWarning(modelnetworking) << "Could not get strong ref";
if (!_resource.data()) {
qCWarning(modelnetworking) << "Abandoning load of" << _url << "; could not get strong ref";
return;
}
listSupportedImageFormats();
// try to help the QImage loader by extracting the image file format from the url filename ext
// Some tga are not created properly for example without it
// Help the QImage loader by extracting the image file format from the url filename ext.
// Some tga are not created properly without it.
auto filename = _url.fileName().toStdString();
auto filenameExtension = filename.substr(filename.find_last_of('.') + 1);
QImage image = QImage::fromData(_content, filenameExtension.c_str());
// Note that QImage.format is the pixel format which is different from the "format" of the image file...
auto imageFormat = image.format();
auto imageFormat = image.format();
int originalWidth = image.width();
int originalHeight = image.height();
if (originalWidth == 0 || originalHeight == 0 || imageFormat == QImage::Format_Invalid) {
if (filenameExtension.empty()) {
qCDebug(modelnetworking) << "QImage failed to create from content, no file extension:" << _url;
@ -312,25 +319,40 @@ void ImageReader::run() {
return;
}
gpu::Texture* theTexture = nullptr;
auto ntex = texture.dynamicCast<NetworkTexture>();
if (ntex) {
theTexture = ntex->getTextureLoader()(image, _url.toString().toStdString());
gpu::Texture* texture = nullptr;
{
// Double-check the resource still exists between long operations.
auto resource = _resource.toStrongRef();
if (!resource) {
qCWarning(modelnetworking) << "Abandoning load of" << _url << "; could not get strong ref";
return;
}
auto url = _url.toString().toStdString();
PROFILE_RANGE_EX(__FUNCTION__"::textureLoader", 0xffffff00, nullptr);
texture = resource.dynamicCast<NetworkTexture>()->getTextureLoader()(image, url);
}
QMetaObject::invokeMethod(texture.data(), "setImage",
Q_ARG(void*, theTexture),
Q_ARG(int, originalWidth), Q_ARG(int, originalHeight));
QThread::currentThread()->setPriority(originalPriority);
// Ensure the resource has not been deleted, and won't be while invokeMethod is in flight.
auto resource = _resource.toStrongRef();
if (!resource) {
qCWarning(modelnetworking) << "Abandoning load of" << _url << "; could not get strong ref";
delete texture;
} else {
QMetaObject::invokeMethod(resource.data(), "setImage", Qt::BlockingQueuedConnection,
Q_ARG(void*, texture),
Q_ARG(int, originalWidth), Q_ARG(int, originalHeight));
}
}
void NetworkTexture::setImage(void* voidTexture, int originalWidth,
int originalHeight) {
_originalWidth = originalWidth;
_originalHeight = originalHeight;
gpu::Texture* texture = static_cast<gpu::Texture*>(voidTexture);
// Passing ownership
_textureSource->resetTexture(texture);
auto gpuTexture = _textureSource->getGPUTexture();
@ -338,7 +360,7 @@ void NetworkTexture::setImage(void* voidTexture, int originalWidth,
if (gpuTexture) {
_width = gpuTexture->getWidth();
_height = gpuTexture->getHeight();
setBytes(gpuTexture->getStoredSize());
setSize(gpuTexture->getStoredSize());
} else {
// FIXME: If !gpuTexture, we failed to load!
_width = _height = 0;

View file

@ -336,6 +336,7 @@ void NodeList::sendDomainServerCheckIn() {
if (_numNoReplyDomainCheckIns >= MAX_SILENT_DOMAIN_SERVER_CHECK_INS) {
// we haven't heard back from DS in MAX_SILENT_DOMAIN_SERVER_CHECK_INS
// so emit our signal that says that
qDebug() << "Limit of silent domain checkins reached";
emit limitOfSilentDomainCheckInsReached();
}

View file

@ -38,6 +38,7 @@ ResourceCache::~ResourceCache() {
void ResourceCache::refreshAll() {
// Clear all unused resources so we don't have to reload them
clearUnusedResource();
resetResourceCounters();
// Refresh all remaining resources in use
foreach (auto resource, _resources) {
@ -53,9 +54,27 @@ void ResourceCache::refresh(const QUrl& url) {
resource->refresh();
} else {
_resources.remove(url);
resetResourceCounters();
}
}
QVariantList ResourceCache::getResourceList() {
QVariantList list;
if (QThread::currentThread() != thread()) {
// NOTE: invokeMethod does not allow a const QObject*
QMetaObject::invokeMethod(this, "getResourceList", Qt::BlockingQueuedConnection,
Q_RETURN_ARG(QVariantList, list));
} else {
auto resources = _resources.uniqueKeys();
list.reserve(resources.size());
for (auto& resource : resources) {
list << resource;
}
}
return list;
}
void ResourceCache::setRequestLimit(int limit) {
_requestLimit = limit;
@ -114,6 +133,7 @@ QSharedPointer<Resource> ResourceCache::getResource(const QUrl& url, const QUrl&
void ResourceCache::setUnusedResourceCacheSize(qint64 unusedResourcesMaxSize) {
_unusedResourcesMaxSize = clamp(unusedResourcesMaxSize, MIN_UNUSED_MAX_SIZE, MAX_UNUSED_MAX_SIZE);
reserveUnusedResource(0);
resetResourceCounters();
}
void ResourceCache::addUnusedResource(const QSharedPointer<Resource>& resource) {
@ -127,6 +147,8 @@ void ResourceCache::addUnusedResource(const QSharedPointer<Resource>& resource)
resource->setLRUKey(++_lastLRUKey);
_unusedResources.insert(resource->getLRUKey(), resource);
_unusedResourcesSize += resource->getBytes();
resetResourceCounters();
}
void ResourceCache::removeUnusedResource(const QSharedPointer<Resource>& resource) {
@ -134,6 +156,7 @@ void ResourceCache::removeUnusedResource(const QSharedPointer<Resource>& resourc
_unusedResources.remove(resource->getLRUKey());
_unusedResourcesSize -= resource->getBytes();
}
resetResourceCounters();
}
void ResourceCache::reserveUnusedResource(qint64 resourceSize) {
@ -142,8 +165,13 @@ void ResourceCache::reserveUnusedResource(qint64 resourceSize) {
// unload the oldest resource
QMap<int, QSharedPointer<Resource> >::iterator it = _unusedResources.begin();
_unusedResourcesSize -= it.value()->getBytes();
it.value()->setCache(nullptr);
auto size = it.value()->getBytes();
_totalResourcesSize -= size;
_resources.remove(it.value()->getURL());
_unusedResourcesSize -= size;
_unusedResources.erase(it);
}
}
@ -159,6 +187,17 @@ void ResourceCache::clearUnusedResource() {
}
}
void ResourceCache::resetResourceCounters() {
_numTotalResources = _resources.size();
_numUnusedResources = _unusedResources.size();
emit dirty();
}
void ResourceCache::updateTotalSize(const qint64& oldSize, const qint64& newSize) {
_totalResourcesSize += (newSize - oldSize);
emit dirty();
}
void ResourceCacheSharedItems::appendActiveRequest(Resource* resource) {
Lock lock(_mutex);
_loadingRequests.append(resource);
@ -377,6 +416,11 @@ void Resource::finishedLoading(bool success) {
emit finished(success);
}
void Resource::setSize(const qint64& bytes) {
QMetaObject::invokeMethod(_cache.data(), "updateTotalSize", Q_ARG(qint64, _bytes), Q_ARG(qint64, bytes));
_bytes = bytes;
}
void Resource::reinsert() {
_cache->_resources.insert(_url, _self);
}
@ -412,7 +456,7 @@ void Resource::handleDownloadProgress(uint64_t bytesReceived, uint64_t bytesTota
void Resource::handleReplyFinished() {
Q_ASSERT_X(_request, "Resource::handleReplyFinished", "Request should not be null while in handleReplyFinished");
_bytes = _bytesTotal;
setSize(_bytesTotal);
if (!_request || _request != sender()) {
// This can happen in the edge case that a request is timed out, but a `finished` signal is emitted before it is deleted.

View file

@ -12,7 +12,9 @@
#ifndef hifi_ResourceCache_h
#define hifi_ResourceCache_h
#include <atomic>
#include <mutex>
#include <QtCore/QHash>
#include <QtCore/QList>
#include <QtCore/QObject>
@ -29,6 +31,8 @@
#include "ResourceManager.h"
Q_DECLARE_METATYPE(size_t)
class QNetworkReply;
class QTimer;
@ -79,8 +83,20 @@ private:
/// Base class for resource caches.
class ResourceCache : public QObject {
Q_OBJECT
Q_PROPERTY(size_t numTotal READ getNumTotalResources NOTIFY dirty)
Q_PROPERTY(size_t numCached READ getNumCachedResources NOTIFY dirty)
Q_PROPERTY(size_t sizeTotal READ getSizeTotalResources NOTIFY dirty)
Q_PROPERTY(size_t sizeCached READ getSizeCachedResources NOTIFY dirty)
public:
size_t getNumTotalResources() const { return _numTotalResources; }
size_t getSizeTotalResources() const { return _totalResourcesSize; }
size_t getNumCachedResources() const { return _numUnusedResources; }
size_t getSizeCachedResources() const { return _unusedResourcesSize; }
Q_INVOKABLE QVariantList getResourceList();
static void setRequestLimit(int limit);
static int getRequestLimit() { return _requestLimit; }
@ -101,15 +117,21 @@ public:
void refreshAll();
void refresh(const QUrl& url);
signals:
void dirty();
public slots:
void checkAsynchronousGets();
protected slots:
void updateTotalSize(const qint64& oldSize, const qint64& newSize);
protected:
/// Loads a resource from the specified URL.
/// \param fallback a fallback URL to load if the desired one is unavailable
/// \param delayLoad if true, don't load the resource immediately; wait until load is first requested
/// \param extra extra data to pass to the creator, if appropriate
Q_INVOKABLE QSharedPointer<Resource> getResource(const QUrl& url, const QUrl& fallback = QUrl(),
QSharedPointer<Resource> getResource(const QUrl& url, const QUrl& fallback = QUrl(),
bool delayLoad = false, void* extra = NULL);
/// Creates a new resource.
@ -118,18 +140,20 @@ protected:
void addUnusedResource(const QSharedPointer<Resource>& resource);
void removeUnusedResource(const QSharedPointer<Resource>& resource);
void reserveUnusedResource(qint64 resourceSize);
void clearUnusedResource();
/// Attempt to load a resource if requests are below the limit, otherwise queue the resource for loading
/// \return true if the resource began loading, otherwise false if the resource is in the pending queue
Q_INVOKABLE static bool attemptRequest(Resource* resource);
static bool attemptRequest(Resource* resource);
static void requestCompleted(Resource* resource);
static bool attemptHighestPriorityRequest();
private:
friend class Resource;
void reserveUnusedResource(qint64 resourceSize);
void clearUnusedResource();
void resetResourceCounters();
QHash<QUrl, QWeakPointer<Resource>> _resources;
int _lastLRUKey = 0;
@ -140,8 +164,13 @@ private:
QReadWriteLock _resourcesToBeGottenLock;
QQueue<QUrl> _resourcesToBeGotten;
std::atomic<size_t> _numTotalResources { 0 };
std::atomic<size_t> _numUnusedResources { 0 };
std::atomic<qint64> _totalResourcesSize { 0 };
std::atomic<qint64> _unusedResourcesSize { 0 };
qint64 _unusedResourcesMaxSize = DEFAULT_UNUSED_MAX_SIZE;
qint64 _unusedResourcesSize = 0;
QMap<int, QSharedPointer<Resource>> _unusedResources;
};
@ -226,7 +255,7 @@ protected:
virtual void downloadFinished(const QByteArray& data) { finishedLoading(true); }
/// Called when the download is finished and processed, sets the number of actual bytes.
void setBytes(qint64 bytes) { _bytes = bytes; }
void setSize(const qint64& bytes);
/// Called when the download is finished and processed.
/// This should be called by subclasses that override downloadFinished to mark the end of processing.

View file

@ -384,9 +384,10 @@ int Octree::readElementData(OctreeElementPointer destinationElement, const unsig
// check the exists mask to see if we have a child to traverse into
if (oneAtBit(childInBufferMask, childIndex)) {
if (!destinationElement->getChildAtIndex(childIndex)) {
auto childAt = destinationElement->getChildAtIndex(childIndex);
if (!childAt) {
// add a child at that index, if it doesn't exist
destinationElement->addChildAtIndex(childIndex);
childAt = destinationElement->addChildAtIndex(childIndex);
bool nodeIsDirty = destinationElement->isDirty();
if (nodeIsDirty) {
_isDirty = true;
@ -394,8 +395,7 @@ int Octree::readElementData(OctreeElementPointer destinationElement, const unsig
}
// tell the child to read the subsequent data
int lowerLevelBytes = readElementData(destinationElement->getChildAtIndex(childIndex),
nodeData + bytesRead, bytesLeftToRead, args);
int lowerLevelBytes = readElementData(childAt, nodeData + bytesRead, bytesLeftToRead, args);
bytesRead += lowerLevelBytes;
bytesLeftToRead -= lowerLevelBytes;

View file

@ -46,6 +46,8 @@ void GenericThread::initialize(bool isThreaded, QThread::Priority priority) {
_thread->start();
_thread->setPriority(priority);
} else {
setup();
}
}
@ -60,10 +62,16 @@ void GenericThread::terminate() {
_thread->deleteLater();
_thread = NULL;
}
} else {
shutdown();
}
}
void GenericThread::threadRoutine() {
if (_isThreaded) {
setup();
}
while (!_stopThread) {
// override this function to do whatever your class actually does, return false to exit thread early
@ -78,8 +86,13 @@ void GenericThread::threadRoutine() {
}
}
// If we were on a thread, then quit our thread
if (_isThreaded && _thread) {
_thread->quit();
if (_isThreaded) {
shutdown();
// If we were on a thread, then quit our thread
if (_thread) {
_thread->quit();
}
}
}

View file

@ -33,9 +33,6 @@ public:
/// Call to stop the thread
void terminate();
/// Override this function to do whatever your class actually does, return false to exit thread early.
virtual bool process() = 0;
virtual void terminating() { }; // lets your subclass know we're terminating, and it should respond appropriately
bool isThreaded() const { return _isThreaded; }
@ -48,6 +45,10 @@ signals:
void finished();
protected:
/// Override this function to do whatever your class actually does, return false to exit thread early.
virtual bool process() = 0;
virtual void setup() {};
virtual void shutdown() {};
/// Locks all the resources of the thread.
void lock() { _mutex.lock(); }

View file

@ -20,7 +20,7 @@ public:
};
#define PROFILE_RANGE(name) ProfileRange profileRangeThis(name);
#define PROFILE_RANGE_EX(name, argbColor, payload) ProfileRange profileRangeThis(name, argbColor, payload);
#define PROFILE_RANGE_EX(name, argbColor, payload) ProfileRange profileRangeThis(name, argbColor, (uint64_t)payload);
#else
#define PROFILE_RANGE(name)
#define PROFILE_RANGE_EX(name, argbColor, payload)

View file

@ -447,7 +447,7 @@ void OffscreenUi::createDesktop(const QUrl& url) {
new KeyboardFocusHack();
connect(_desktop, SIGNAL(showDesktop()), this, SLOT(showDesktop()));
connect(_desktop, SIGNAL(showDesktop()), this, SIGNAL(showDesktop()));
}
QQuickItem* OffscreenUi::getDesktop() {

View file

@ -52,6 +52,16 @@ void OculusDisplayPlugin::customizeContext() {
}
void OculusDisplayPlugin::uncustomizeContext() {
using namespace oglplus;
// Present a final black frame to the HMD
_compositeFramebuffer->Bound(FramebufferTarget::Draw, [] {
Context::ClearColor(0, 0, 0, 1);
Context::Clear().ColorBuffer();
});
hmdPresent();
#if (OVR_MAJOR_VERSION >= 6)
_sceneFbo.reset();
#endif

View file

@ -90,12 +90,16 @@ ovrSession acquireOculusSession() {
void releaseOculusSession() {
Q_ASSERT(refCount > 0 && session);
// HACK the Oculus runtime doesn't seem to play well with repeated shutdown / restart.
// So for now we'll just hold on to the session
#if 0
if (!--refCount) {
qCDebug(oculus) << "oculus: zero refcount, shutdown SDK and session";
ovr_Destroy(session);
ovr_Shutdown();
session = nullptr;
}
#endif
}