mirror of
https://github.com/overte-org/overte.git
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Merge branch 'master' of github.com:/worklist/hifi into 19179
This commit is contained in:
commit
f604b574c5
12 changed files with 177 additions and 87 deletions
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interface/resources/audio/walking.raw
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interface/resources/audio/walking.raw
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@ -44,7 +44,7 @@ const float MAX_FLANGE_SAMPLE_WEIGHT = 0.50;
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const float MIN_FLANGE_INTENSITY = 0.25;
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const int SAMPLE_RATE = 22050;
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const float JITTER_BUFFER_LENGTH_MSECS = 4;
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const float JITTER_BUFFER_LENGTH_MSECS = 12;
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const short JITTER_BUFFER_SAMPLES = JITTER_BUFFER_LENGTH_MSECS *
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NUM_AUDIO_CHANNELS * (SAMPLE_RATE / 1000.0);
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@ -62,12 +62,18 @@ const int AUDIO_UDP_LISTEN_PORT = 55444;
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int starve_counter = 0;
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StDev stdev;
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bool stopAudioReceiveThread = false;
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int samplesLeftForFlange = 0;
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int lastYawMeasuredMaximum = 0;
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float flangeIntensity = 0;
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float flangeRate = 0;
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float flangeWeight = 0;
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int16_t *walkingSoundArray;
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int walkingSoundSamples;
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int samplesLeftForWalk = 0;
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int16_t *sampleWalkPointer;
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timeval firstPlaybackTimer;
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int packetsReceivedThisPlayback = 0;
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float usecsAtStartup = 0;
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@ -112,6 +118,26 @@ int audioCallback (const void *inputBuffer,
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if (inputLeft != NULL) {
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//
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// Measure the loudness of the signal from the microphone and store in audio object
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//
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float loudness = 0;
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for (int i = 0; i < BUFFER_LENGTH_SAMPLES; i++) {
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loudness += abs(inputLeft[i]);
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}
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loudness /= BUFFER_LENGTH_SAMPLES;
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data->lastInputLoudness = loudness;
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data->averagedInputLoudness = 0.66*data->averagedInputLoudness + 0.33*loudness;
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//
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// If scope is turned on, copy input buffer to scope
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//
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if (scope->getState()) {
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for (int i = 0; i < BUFFER_LENGTH_SAMPLES; i++) {
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scope->addData((float)inputLeft[i]/32767.0, 1, i);
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}
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}
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if (data->mixerAddress != 0) {
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sockaddr_in audioMixerSocket;
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audioMixerSocket.sin_family = AF_INET;
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@ -147,32 +173,43 @@ int audioCallback (const void *inputBuffer,
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memcpy(currentPacketPtr, &correctedYaw, sizeof(float));
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currentPacketPtr += sizeof(float);
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if (samplesLeftForWalk == 0) {
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sampleWalkPointer = walkingSoundArray;
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}
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if (data->playWalkSound) {
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// if this boolean is true and we aren't currently playing the walk sound
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// set the number of samples left for walk
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samplesLeftForWalk = walkingSoundSamples;
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data->playWalkSound = false;
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}
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if (samplesLeftForWalk > 0) {
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// we need to play part of the walking sound
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// so add it in
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int affectedSamples = std::min(samplesLeftForWalk, BUFFER_LENGTH_SAMPLES);
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for (int i = 0; i < affectedSamples; i++) {
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inputLeft[i] += *sampleWalkPointer;
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inputLeft[i] = std::max(inputLeft[i], std::numeric_limits<int16_t>::min());
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inputLeft[i] = std::min(inputLeft[i], std::numeric_limits<int16_t>::max());
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sampleWalkPointer++;
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samplesLeftForWalk--;
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if (sampleWalkPointer - walkingSoundArray > walkingSoundSamples) {
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sampleWalkPointer = walkingSoundArray;
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};
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}
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}
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// copy the audio data to the last BUFFER_LENGTH_BYTES bytes of the data packet
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memcpy(currentPacketPtr, inputLeft, BUFFER_LENGTH_BYTES);
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data->audioSocket->send((sockaddr *)&audioMixerSocket, dataPacket, BUFFER_LENGTH_BYTES + leadingBytes);
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}
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//
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// Measure the loudness of the signal from the microphone and store in audio object
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//
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float loudness = 0;
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for (int i = 0; i < BUFFER_LENGTH_SAMPLES; i++) {
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loudness += abs(inputLeft[i]);
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}
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loudness /= BUFFER_LENGTH_SAMPLES;
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data->lastInputLoudness = loudness;
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data->averagedInputLoudness = 0.66*data->averagedInputLoudness + 0.33*loudness;
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//
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// If scope is turned on, copy input buffer to scope
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//
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if (scope->getState()) {
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for (int i = 0; i < BUFFER_LENGTH_SAMPLES; i++) {
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scope->addData((float)inputLeft[i]/32767.0, 1, i);
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}
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}
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}
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int16_t *outputLeft = ((int16_t **) outputBuffer)[0];
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|
@ -386,6 +423,10 @@ bool Audio::getMixerLoopbackFlag() {
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return audioData->mixerLoopbackFlag;
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}
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void Audio::setWalkingState(bool newWalkState) {
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audioData->playWalkSound = newWalkState;
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}
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/**
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* Initialize portaudio and start an audio stream.
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* Should be called at the beginning of program exection.
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@ -395,6 +436,21 @@ Use Audio::getError() to retrieve the error code.
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*/
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Audio::Audio(Oscilloscope *s, Head *linkedHead)
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{
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// read the walking sound from the raw file and store it
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// in the in memory array
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switchToResourcesIfRequired();
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FILE *soundFile = fopen("audio/walking.raw", "r");
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// get length of file:
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std::fseek(soundFile, 0, SEEK_END);
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walkingSoundSamples = std::ftell(soundFile) / sizeof(int16_t);
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walkingSoundArray = new int16_t[walkingSoundSamples];
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std::rewind(soundFile);
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std::fread(walkingSoundArray, sizeof(int16_t), walkingSoundSamples, soundFile);
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std::fclose(soundFile);
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paError = Pa_Initialize();
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if (paError != paNoError) goto error;
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|
|
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@ -30,6 +30,8 @@ public:
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void getInputLoudness(float * lastLoudness, float * averageLoudness);
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void updateMixerParams(in_addr_t mixerAddress, in_port_t mixerPort);
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void setWalkingState(bool newWalkState);
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// terminates audio I/O
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bool terminate();
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private:
|
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|
|
|
@ -40,6 +40,7 @@ class AudioData {
|
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float averagedInputLoudness;
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bool mixerLoopbackFlag;
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bool playWalkSound;
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};
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#endif /* defined(__interface__AudioData__) */
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|
|
|
@ -8,30 +8,31 @@
|
|||
|
||||
#include <iostream>
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#include <glm/glm.hpp>
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#include "Head.h"
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#include <vector>
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#include <lodepng.h>
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#include <fstream>
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#include <sstream>
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#include <SharedUtil.h>
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#include "Head.h"
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using namespace std;
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float skinColor[] = {1.0f, 0.84f, 0.66f};
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float browColor[] = {210.0f/255.0f, 105.0f/255.0f, 30.0f/255.0f};
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float skinColor[] = {1.0, 0.84, 0.66};
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float browColor[] = {210.0/255.0, 105.0/255.0, 30.0/255.0};
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float mouthColor[] = {1, 0, 0};
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float BrowRollAngle[5] = {0, 15, 30, -30, -15};
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float BrowPitchAngle[3] = {-70, -60, -50};
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float eyeColor[3] = {1,1,1};
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float MouthWidthChoices[3] = {0.5f, 0.77f, 0.3f};
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float MouthWidthChoices[3] = {0.5, 0.77, 0.3};
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float browWidth = 0.8f;
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float browThickness = 0.16f;
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float browWidth = 0.8;
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float browThickness = 0.16;
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const float DECAY = 0.1f;
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const float DECAY = 0.1;
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char iris_texture_file[] = "interface.app/Contents/Resources/images/green_eye.png";
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char iris_texture_file[] = "images/green_eye.png";
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vector<unsigned char> iris_texture;
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unsigned int iris_texture_width = 512;
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|
@ -42,20 +43,20 @@ GLUquadric *sphere = gluNewQuadric();
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Head::Head()
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{
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position.x = position.y = position.z = 0;
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PupilSize = 0.10f;
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interPupilDistance = 0.6f;
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interBrowDistance = 0.75f;
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NominalPupilSize = 0.10f;
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Yaw = 0.0f;
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PupilSize = 0.10;
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interPupilDistance = 0.6;
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interBrowDistance = 0.75;
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NominalPupilSize = 0.10;
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Yaw = 0.0;
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EyebrowPitch[0] = EyebrowPitch[1] = -30;
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EyebrowRoll[0] = 20;
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EyebrowRoll[1] = -20;
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MouthPitch = 0;
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MouthYaw = 0;
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MouthWidth = 1.0;
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MouthHeight = 0.2f;
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MouthHeight = 0.2;
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EyeballPitch[0] = EyeballPitch[1] = 0;
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EyeballScaleX = 1.2f; EyeballScaleY = 1.5f; EyeballScaleZ = 1.0f;
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EyeballScaleX = 1.2; EyeballScaleY = 1.5; EyeballScaleZ = 1.0;
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EyeballYaw[0] = EyeballYaw[1] = 0;
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PitchTarget = YawTarget = 0;
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NoiseEnvelope = 1.0;
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|
@ -77,6 +78,7 @@ Head::Head()
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hand = new Hand(glm::vec3(skinColor[0], skinColor[1], skinColor[2]));
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if (iris_texture.size() == 0) {
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switchToResourcesIfRequired();
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unsigned error = lodepng::decode(iris_texture, iris_texture_width, iris_texture_height, iris_texture_file);
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if (error != 0) {
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std::cout << "error " << error << ": " << lodepng_error_text(error) << std::endl;
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|
@ -150,13 +152,13 @@ void Head::UpdatePos(float frametime, SerialInterface * serialInterface, int hea
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|
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const float PITCH_ACCEL_COUPLING = 0.5;
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const float ROLL_ACCEL_COUPLING = -1.0;
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float measured_pitch_rate = static_cast<float>(serialInterface->getRelativeValue(PITCH_RATE));
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YawRate = static_cast<float>(serialInterface->getRelativeValue(YAW_RATE));
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float measured_pitch_rate = serialInterface->getRelativeValue(PITCH_RATE);
|
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YawRate = serialInterface->getRelativeValue(YAW_RATE);
|
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float measured_lateral_accel = serialInterface->getRelativeValue(ACCEL_X) -
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ROLL_ACCEL_COUPLING*serialInterface->getRelativeValue(ROLL_RATE);
|
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float measured_fwd_accel = serialInterface->getRelativeValue(ACCEL_Z) -
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PITCH_ACCEL_COUPLING*serialInterface->getRelativeValue(PITCH_RATE);
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float measured_roll_rate = static_cast<float>(serialInterface->getRelativeValue(ROLL_RATE));
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float measured_roll_rate = serialInterface->getRelativeValue(ROLL_RATE);
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//std::cout << "Pitch Rate: " << serialInterface->getRelativeValue(PITCH_RATE) <<
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// " fwd_accel: " << serialInterface->getRelativeValue(ACCEL_Z) << "\n";
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|
@ -165,9 +167,9 @@ void Head::UpdatePos(float frametime, SerialInterface * serialInterface, int hea
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//std::cout << "Pitch: " << Pitch << "\n";
|
||||
|
||||
// Update avatar head position based on measured gyro rates
|
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const float HEAD_ROTATION_SCALE = 0.70f;
|
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const float HEAD_ROLL_SCALE = 0.40f;
|
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const float HEAD_LEAN_SCALE = 0.01f;
|
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const float HEAD_ROTATION_SCALE = 0.70;
|
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const float HEAD_ROLL_SCALE = 0.40;
|
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const float HEAD_LEAN_SCALE = 0.01;
|
||||
const float MAX_PITCH = 45;
|
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const float MIN_PITCH = -45;
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const float MAX_YAW = 85;
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|
@ -230,8 +232,8 @@ void Head::simulate(float deltaTime)
|
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eyeContact = 1;
|
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if (!eyeContact) {
|
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// If we just stopped making eye contact,move the eyes markedly away
|
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EyeballPitch[0] = EyeballPitch[1] = EyeballPitch[0] + 5.0f + (randFloat() - 0.5f)*10.0f;
|
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EyeballYaw[0] = EyeballYaw[1] = EyeballYaw[0] + 5.0f + (randFloat()- 0.5f)*5.0f;
|
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EyeballPitch[0] = EyeballPitch[1] = EyeballPitch[0] + 5.0 + (randFloat() - 0.5)*10;
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EyeballYaw[0] = EyeballYaw[1] = EyeballYaw[0] + 5.0 + (randFloat()- 0.5)*5;
|
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} else {
|
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// If now making eye contact, turn head to look right at viewer
|
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SetNewHeadTarget(0,0);
|
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|
@ -256,15 +258,15 @@ void Head::simulate(float deltaTime)
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|||
|
||||
if (noise)
|
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{
|
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Pitch += (randFloat() - 0.5f)*0.2f*NoiseEnvelope;
|
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Yaw += (randFloat() - 0.5f)*0.3f*NoiseEnvelope;
|
||||
Pitch += (randFloat() - 0.5)*0.2*NoiseEnvelope;
|
||||
Yaw += (randFloat() - 0.5)*0.3*NoiseEnvelope;
|
||||
//PupilSize += (randFloat() - 0.5)*0.001*NoiseEnvelope;
|
||||
|
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if (randFloat() < 0.005) MouthWidth = MouthWidthChoices[rand()%3];
|
||||
|
||||
if (!eyeContact) {
|
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if (randFloat() < 0.01f) EyeballPitch[0] = EyeballPitch[1] = (randFloat() - 0.5f)*20.0f;
|
||||
if (randFloat() < 0.01f) EyeballYaw[0] = EyeballYaw[1] = (randFloat()- 0.5f)*10.0f;
|
||||
if (randFloat() < 0.01) EyeballPitch[0] = EyeballPitch[1] = (randFloat() - 0.5)*20;
|
||||
if (randFloat() < 0.01) EyeballYaw[0] = EyeballYaw[1] = (randFloat()- 0.5)*10;
|
||||
} else {
|
||||
float eye_target_yaw_adjust = 0;
|
||||
float eye_target_pitch_adjust = 0;
|
||||
|
@ -280,17 +282,17 @@ void Head::simulate(float deltaTime)
|
|||
|
||||
if ((randFloat() < 0.005) && (fabs(PitchTarget - Pitch) < 1.0) && (fabs(YawTarget - Yaw) < 1.0))
|
||||
{
|
||||
SetNewHeadTarget((randFloat()-0.5f)*20.0f, (randFloat()-0.5f)*45.0f);
|
||||
SetNewHeadTarget((randFloat()-0.5)*20.0, (randFloat()-0.5)*45.0);
|
||||
}
|
||||
|
||||
if (0)
|
||||
{
|
||||
|
||||
// Pick new target
|
||||
PitchTarget = (randFloat() - 0.5f)*45.0f;
|
||||
YawTarget = (randFloat() - 0.5f)*22.0f;
|
||||
PitchTarget = (randFloat() - 0.5)*45;
|
||||
YawTarget = (randFloat() - 0.5)*22;
|
||||
}
|
||||
if (randFloat() < 0.01f)
|
||||
if (randFloat() < 0.01)
|
||||
{
|
||||
EyebrowPitch[0] = EyebrowPitch[1] = BrowPitchAngle[rand()%3];
|
||||
EyebrowRoll[0] = EyebrowRoll[1] = BrowRollAngle[rand()%5];
|
||||
|
@ -345,35 +347,35 @@ void Head::render(int faceToFace, int isMine, float * myLocation)
|
|||
for(side = 0; side < 2; side++)
|
||||
{
|
||||
glPushMatrix();
|
||||
glScalef(0.3f, 0.65f, .65f);
|
||||
glutSolidSphere(0.5f, 30, 30);
|
||||
glScalef(0.3, 0.65, .65);
|
||||
glutSolidSphere(0.5, 30, 30);
|
||||
glPopMatrix();
|
||||
glTranslatef(-2.0f, 0, 0);
|
||||
glTranslatef(-2.0, 0, 0);
|
||||
}
|
||||
glPopMatrix();
|
||||
|
||||
|
||||
// Eyebrows
|
||||
audioAttack = 0.9f*audioAttack + 0.1f*fabs(loudness - lastLoudness);
|
||||
audioAttack = 0.9*audioAttack + 0.1*fabs(loudness - lastLoudness);
|
||||
lastLoudness = loudness;
|
||||
|
||||
const float BROW_LIFT_THRESHOLD = 100;
|
||||
if (audioAttack > BROW_LIFT_THRESHOLD)
|
||||
browAudioLift += sqrt(audioAttack)/1000.0f;
|
||||
browAudioLift += sqrt(audioAttack)/1000.0;
|
||||
|
||||
browAudioLift *= .90f;
|
||||
browAudioLift *= .90;
|
||||
|
||||
glPushMatrix();
|
||||
glTranslatef(-interBrowDistance/2.0f,0.4f,0.45f);
|
||||
glTranslatef(-interBrowDistance/2.0,0.4,0.45);
|
||||
for(side = 0; side < 2; side++)
|
||||
{
|
||||
glColor3fv(browColor);
|
||||
glPushMatrix();
|
||||
glTranslatef(0, 0.35f + browAudioLift, 0);
|
||||
glRotatef(EyebrowPitch[side]/2.0f, 1, 0, 0);
|
||||
glRotatef(EyebrowRoll[side]/2.0f, 0, 0, 1);
|
||||
glTranslatef(0, 0.35 + browAudioLift, 0);
|
||||
glRotatef(EyebrowPitch[side]/2.0, 1, 0, 0);
|
||||
glRotatef(EyebrowRoll[side]/2.0, 0, 0, 1);
|
||||
glScalef(browWidth, browThickness, 1);
|
||||
glutSolidCube(0.5f);
|
||||
glutSolidCube(0.5);
|
||||
glPopMatrix();
|
||||
glTranslatef(interBrowDistance, 0, 0);
|
||||
}
|
||||
|
@ -383,23 +385,23 @@ void Head::render(int faceToFace, int isMine, float * myLocation)
|
|||
// Mouth
|
||||
|
||||
glPushMatrix();
|
||||
glTranslatef(0,-0.35f,0.75f);
|
||||
glTranslatef(0,-0.35,0.75);
|
||||
glColor3f(0,0,0);
|
||||
glRotatef(MouthPitch, 1, 0, 0);
|
||||
glRotatef(MouthYaw, 0, 0, 1);
|
||||
glScalef(MouthWidth*(.7f + sqrt(averageLoudness)/60.0f), MouthHeight*(1.0f + sqrt(averageLoudness)/30.0f), 1);
|
||||
glutSolidCube(0.5f);
|
||||
glScalef(MouthWidth*(.7 + sqrt(averageLoudness)/60.0), MouthHeight*(1.0 + sqrt(averageLoudness)/30.0), 1);
|
||||
glutSolidCube(0.5);
|
||||
glPopMatrix();
|
||||
|
||||
glTranslatef(0, 1.0, 0);
|
||||
|
||||
glTranslatef(-interPupilDistance/2.0f,-0.68f,0.7f);
|
||||
glTranslatef(-interPupilDistance/2.0,-0.68,0.7);
|
||||
// Right Eye
|
||||
glRotatef(-10, 1, 0, 0);
|
||||
glColor3fv(eyeColor);
|
||||
glPushMatrix();
|
||||
{
|
||||
glTranslatef(interPupilDistance/10.0f, 0, 0.05f);
|
||||
glTranslatef(interPupilDistance/10.0, 0, 0.05);
|
||||
glRotatef(20, 0, 0, 1);
|
||||
glScalef(EyeballScaleX, EyeballScaleY, EyeballScaleZ);
|
||||
glutSolidSphere(0.25, 30, 30);
|
||||
|
@ -420,9 +422,9 @@ void Head::render(int faceToFace, int isMine, float * myLocation)
|
|||
{
|
||||
glRotatef(EyeballPitch[1], 1, 0, 0);
|
||||
glRotatef(EyeballYaw[1] + PupilConverge, 0, 1, 0);
|
||||
glTranslatef(0,0,.35f);
|
||||
glTranslatef(0,0,.35);
|
||||
glRotatef(-75,1,0,0);
|
||||
glScalef(1.0f, 0.4f, 1.0f);
|
||||
glScalef(1.0, 0.4, 1.0);
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
gluSphere(sphere, PupilSize, 15, 15);
|
||||
|
@ -435,7 +437,7 @@ void Head::render(int faceToFace, int isMine, float * myLocation)
|
|||
glTranslatef(interPupilDistance, 0, 0);
|
||||
glPushMatrix();
|
||||
{
|
||||
glTranslatef(-interPupilDistance/10.0f, 0, .05f);
|
||||
glTranslatef(-interPupilDistance/10.0, 0, .05);
|
||||
glRotatef(-20, 0, 0, 1);
|
||||
glScalef(EyeballScaleX, EyeballScaleY, EyeballScaleZ);
|
||||
glutSolidSphere(0.25, 30, 30);
|
||||
|
@ -446,9 +448,9 @@ void Head::render(int faceToFace, int isMine, float * myLocation)
|
|||
{
|
||||
glRotatef(EyeballPitch[0], 1, 0, 0);
|
||||
glRotatef(EyeballYaw[0] - PupilConverge, 0, 1, 0);
|
||||
glTranslatef(0, 0, .35f);
|
||||
glTranslatef(0, 0, .35);
|
||||
glRotatef(-75, 1, 0, 0);
|
||||
glScalef(1.0f, 0.4f, 1.0f);
|
||||
glScalef(1.0, 0.4, 1.0);
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
gluSphere(sphere, PupilSize, 15, 15);
|
||||
|
|
|
@ -145,6 +145,8 @@ void VoxelSystem::init() {
|
|||
}
|
||||
|
||||
void VoxelSystem::render() {
|
||||
|
||||
glPushMatrix();
|
||||
|
||||
if (voxelsToRender) {
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vboVerticesID);
|
||||
|
@ -180,6 +182,9 @@ void VoxelSystem::render() {
|
|||
// bind with 0 to switch back to normal operation
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
|
||||
// scale back down to 1 so heads aren't massive
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
void VoxelSystem::simulate(float deltaTime) {
|
||||
|
|
|
@ -197,8 +197,6 @@ unsigned int texture_height = 256;
|
|||
float particle_attenuation_quadratic[] = { 0.0f, 0.0f, 2.0f }; // larger Z = smaller particles
|
||||
float pointer_attenuation_quadratic[] = { 1.0f, 0.0f, 0.0f }; // for 2D view
|
||||
|
||||
|
||||
|
||||
#ifdef MARKER_CAPTURE
|
||||
|
||||
/*** Marker Capture ***/
|
||||
|
@ -583,7 +581,7 @@ void display(void)
|
|||
// Draw cloud of dots
|
||||
glDisable( GL_POINT_SPRITE_ARB );
|
||||
glDisable( GL_TEXTURE_2D );
|
||||
if (!display_head) cloud.render();
|
||||
// if (!display_head) cloud.render();
|
||||
|
||||
// Draw voxels
|
||||
voxels.render();
|
||||
|
@ -700,17 +698,20 @@ const float KEYBOARD_FLY_RATE = 0.08;
|
|||
|
||||
void specialkey(int k, int x, int y)
|
||||
{
|
||||
if (k == GLUT_KEY_UP) fwd_vel += KEYBOARD_FLY_RATE;
|
||||
if (k == GLUT_KEY_DOWN) fwd_vel -= KEYBOARD_FLY_RATE;
|
||||
if (k == GLUT_KEY_LEFT) {
|
||||
if (glutGetModifiers() == GLUT_ACTIVE_SHIFT) lateral_vel -= KEYBOARD_STRAFE_RATE;
|
||||
if (k == GLUT_KEY_UP || k == GLUT_KEY_DOWN || k == GLUT_KEY_LEFT || k == GLUT_KEY_RIGHT) {
|
||||
if (k == GLUT_KEY_UP) fwd_vel += KEYBOARD_FLY_RATE;
|
||||
if (k == GLUT_KEY_DOWN) fwd_vel -= KEYBOARD_FLY_RATE;
|
||||
if (k == GLUT_KEY_LEFT) {
|
||||
if (glutGetModifiers() == GLUT_ACTIVE_SHIFT) lateral_vel -= KEYBOARD_STRAFE_RATE;
|
||||
else render_yaw_rate -= KEYBOARD_YAW_RATE;
|
||||
}
|
||||
if (k == GLUT_KEY_RIGHT) {
|
||||
if (glutGetModifiers() == GLUT_ACTIVE_SHIFT) lateral_vel += KEYBOARD_STRAFE_RATE;
|
||||
else render_yaw_rate += KEYBOARD_YAW_RATE;
|
||||
}
|
||||
|
||||
}
|
||||
if (k == GLUT_KEY_RIGHT) {
|
||||
if (glutGetModifiers() == GLUT_ACTIVE_SHIFT) lateral_vel += KEYBOARD_STRAFE_RATE;
|
||||
else render_yaw_rate += KEYBOARD_YAW_RATE;
|
||||
}
|
||||
|
||||
audio.setWalkingState(true);
|
||||
}
|
||||
}
|
||||
void key(unsigned char k, int x, int y)
|
||||
{
|
||||
|
@ -920,6 +921,7 @@ int main(int argc, char** argv)
|
|||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// Lookup the IP address of things we have hostnames
|
||||
if (atoi(DOMAIN_IP) == 0) {
|
||||
struct hostent* pHostInfo;
|
||||
|
|
|
@ -10,6 +10,10 @@
|
|||
#include <cstdio>
|
||||
#include "SharedUtil.h"
|
||||
|
||||
#ifdef __APPLE__
|
||||
#include <CoreFoundation/CoreFoundation.h>
|
||||
#endif
|
||||
|
||||
double usecTimestamp(timeval *time) {
|
||||
return (time->tv_sec * 1000000.0 + time->tv_usec);
|
||||
}
|
||||
|
@ -56,3 +60,19 @@ int numberOfOnes(unsigned char byte) {
|
|||
bool oneAtBit(unsigned char byte, int bitIndex) {
|
||||
return (byte >> (7 - bitIndex) & 1);
|
||||
}
|
||||
|
||||
void switchToResourcesIfRequired() {
|
||||
#ifdef __APPLE__
|
||||
CFBundleRef mainBundle = CFBundleGetMainBundle();
|
||||
CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(mainBundle);
|
||||
char path[PATH_MAX];
|
||||
if (!CFURLGetFileSystemRepresentation(resourcesURL, TRUE, (UInt8 *)path, PATH_MAX)) // Error: expected unqualified-id before 'if'
|
||||
{
|
||||
// error!
|
||||
}
|
||||
CFRelease(resourcesURL); // error: expected constructor, destructor or type conversion before '(' token
|
||||
|
||||
chdir(path); // error: expected constructor, destructor or type conversion before '(' token
|
||||
std::cout << "Current Path: " << path << std::endl; // error: expected constructor, destructor or type conversion before '<<' token
|
||||
#endif
|
||||
}
|
|
@ -29,4 +29,6 @@ void outputBits(unsigned char byte);
|
|||
int numberOfOnes(unsigned char byte);
|
||||
bool oneAtBit(unsigned char byte, int bitIndex);
|
||||
|
||||
void switchToResourcesIfRequired();
|
||||
|
||||
#endif /* defined(__hifi__SharedUtil__) */
|
||||
|
|
Loading…
Reference in a new issue