clamping line points between 0 and TREE_SCALE

This commit is contained in:
Eric Levin 2015-06-09 17:30:15 -07:00
parent fb4e5a70bd
commit f51b1d2ac2

View file

@ -18,6 +18,7 @@
#include "EntityTree.h"
#include "EntitiesLogging.h"
#include "EntityTreeElement.h"
#include "OctreeConstants.h"
@ -90,8 +91,8 @@ void LineEntityItem::setLinePoints(const QVector<glm::vec3>& points) {
for (int i = 0; i < points.size(); i++) {
glm::vec3 point = points.at(i);
// Make sure all of our points are valid numbers.
// Must be greater than 0 because vector component is set to 0 if it is invalid data
if (point.x > 0 && point.y > 0 && point.z > 0){
// Must be greater than 0 because vector component is set to 0 if it is invalid data. Also should never be greater than 16000
if ( (point.x > 0 && point.x < TREE_SCALE) && (point.y > 0 && point.y < TREE_SCALE) && (point.z > 0 && point.z < TREE_SCALE) ) {
sanitizedPoints << point;
} else {
++invalidPoints;