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clamping line points between 0 and TREE_SCALE
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1 changed files with 3 additions and 2 deletions
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@ -18,6 +18,7 @@
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#include "EntityTree.h"
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#include "EntitiesLogging.h"
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#include "EntityTreeElement.h"
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#include "OctreeConstants.h"
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@ -90,8 +91,8 @@ void LineEntityItem::setLinePoints(const QVector<glm::vec3>& points) {
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for (int i = 0; i < points.size(); i++) {
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glm::vec3 point = points.at(i);
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// Make sure all of our points are valid numbers.
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// Must be greater than 0 because vector component is set to 0 if it is invalid data
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if (point.x > 0 && point.y > 0 && point.z > 0){
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// Must be greater than 0 because vector component is set to 0 if it is invalid data. Also should never be greater than 16000
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if ( (point.x > 0 && point.x < TREE_SCALE) && (point.y > 0 && point.y < TREE_SCALE) && (point.z > 0 && point.z < TREE_SCALE) ) {
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sanitizedPoints << point;
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} else {
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++invalidPoints;
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