From f447230d26b28be3495424d7bf6366291d8032f2 Mon Sep 17 00:00:00 2001 From: Andrzej Kapolka Date: Thu, 30 May 2013 14:14:01 -0700 Subject: [PATCH] Use body orientation, not head orientation, for mirror mode. --- interface/src/Application.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp index e023cce81f..1e9e119777 100644 --- a/interface/src/Application.cpp +++ b/interface/src/Application.cpp @@ -288,7 +288,7 @@ void Application::paintGL() { if (_myCamera.getMode() == CAMERA_MODE_MIRROR) { _myCamera.setTightness (100.0f); _myCamera.setTargetPosition(_myAvatar.getSpringyHeadPosition()); - _myCamera.setTargetRotation(_myAvatar.getHead().getWorldAlignedOrientation() * glm::quat(glm::vec3(0.0f, PI, 0.0f))); + _myCamera.setTargetRotation(_myAvatar.getWorldAlignedOrientation() * glm::quat(glm::vec3(0.0f, PI, 0.0f))); } else if (OculusManager::isConnected()) { _myCamera.setUpShift (0.0f);