diff --git a/examples/spaceInvadersExample.js b/examples/spaceInvadersExample.js index c575cbcd76..5f9d14ebdd 100644 --- a/examples/spaceInvadersExample.js +++ b/examples/spaceInvadersExample.js @@ -10,6 +10,7 @@ var iteration = 0; +var itemLifetimes = 60; var gameAt = { x: 10, y: 0, z: 10 }; var gameSize = { x: 10, y: 20, z: 1 }; var middleX = gameAt.x + (gameSize.x/2); @@ -40,7 +41,7 @@ function initializeMyShip() { damping: 0, radius: shipSize, color: { red: 0, green: 255, blue: 0 }, - lifetime: 60 * 5 // 5 minutes + lifetime: itemLifetimes }; myShip = Particles.addParticle(myShipProperties); } @@ -62,7 +63,7 @@ function initializeInvaders() { damping: 0, radius: shipSize, color: { red: 255, green: 0, blue: 0 }, - lifetime: 60 * 5 // 5 minutes + lifetime: itemLifetimes }); print("invaders[row][column].creatorTokenID=" + invaders[row][column].creatorTokenID); @@ -101,7 +102,7 @@ function update() { } // register the call back so it fires before each data send -Agent.willSendVisualDataCallback.connect(update); +Script.willSendVisualDataCallback.connect(update); function endGame() { print("ending game..."); @@ -118,7 +119,7 @@ function endGame() { if (missileFired) { Particles.deleteParticle(myMissile); } - Agent.stop(); + Script.stop(); } function moveShipTo(position) {