From f3a32a7934bc98818042eb2b0b48f6f4385ffd63 Mon Sep 17 00:00:00 2001 From: Andrzej Kapolka Date: Tue, 20 Aug 2013 17:04:29 -0700 Subject: [PATCH] Might as well convert the divide to a multiply. --- interface/resources/shaders/diffuse.frag | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/interface/resources/shaders/diffuse.frag b/interface/resources/shaders/diffuse.frag index 6ad77c860e..ebf11dace2 100644 --- a/interface/resources/shaders/diffuse.frag +++ b/interface/resources/shaders/diffuse.frag @@ -23,5 +23,5 @@ void main(void) { gl_FragColor = (texture2D(diffusedTexture, minExtents) + texture2D(diffusedTexture, vec2(maxExtents.s, minExtents.t)) + texture2D(diffusedTexture, vec2(minExtents.s, maxExtents.t)) + - texture2D(diffusedTexture, maxExtents)) / 4.25 + texture2D(originalTexture, gl_TexCoord[0].st) * 0.1; + texture2D(diffusedTexture, maxExtents)) * 0.235 + texture2D(originalTexture, gl_TexCoord[0].st) * 0.1; }