mirror of
https://github.com/overte-org/overte.git
synced 2025-08-08 01:31:37 +02:00
If "collide with avatars" is off, don't attempt camera pushback.
This commit is contained in:
parent
71231268a5
commit
f3948d5e62
1 changed files with 33 additions and 32 deletions
|
@ -555,6 +555,7 @@ void Application::paintGL() {
|
|||
_myCamera.setTargetPosition(_myAvatar->getHead()->calculateAverageEyePosition());
|
||||
_myCamera.setTargetRotation(_myAvatar->getHead()->getCameraOrientation());
|
||||
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::CollideWithAvatars)) {
|
||||
glm::vec3 planeNormal = _myCamera.getTargetRotation() * IDENTITY_FRONT;
|
||||
const float BASE_PUSHBACK_RADIUS = 0.25f;
|
||||
float pushbackRadius = _myCamera.getNearClip() + _myAvatar->getScale() * BASE_PUSHBACK_RADIUS;
|
||||
|
@ -589,7 +590,7 @@ void Application::paintGL() {
|
|||
pushback = qMin(pushback, MAX_PUSHBACK * _myAvatar->getScale());
|
||||
const float BASE_PUSHBACK_FOCAL_LENGTH = 0.5f;
|
||||
pushbackFocalLength = BASE_PUSHBACK_FOCAL_LENGTH * _myAvatar->getScale();
|
||||
|
||||
}
|
||||
} else if (_myCamera.getMode() == CAMERA_MODE_THIRD_PERSON) {
|
||||
_myCamera.setTightness(0.0f); // Camera is directly connected to head without smoothing
|
||||
_myCamera.setTargetPosition(_myAvatar->getUprightHeadPosition());
|
||||
|
|
Loading…
Reference in a new issue