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@ -2516,7 +2516,7 @@ bool MyAvatar::safeLanding(const glm::vec3& position) {
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// If position is not reliably safe from being stuck by physics, answer true and place a candidate better position in betterPositionOut.
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bool MyAvatar::requiresSafeLanding(const glm::vec3& positionIn, glm::vec3& betterPositionOut) {
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// We begin with utilities and tests. The Algorithm infour parts is below.
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// We begin with utilities and tests. The Algorithm in four parts is below.
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auto halfHeight = _characterController.getCapsuleHalfHeight() + _characterController.getCapsuleRadius();
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if (halfHeight == 0) {
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return false; // zero height avatar
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