Merge pull request #3338 from Atlante45/rec_file_format_tweaks

AC playback control scripts
This commit is contained in:
Andrzej Kapolka 2014-09-03 15:05:20 -07:00
commit f33a33401f
5 changed files with 400 additions and 4 deletions

216
examples/ControlACs.js Normal file
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@ -0,0 +1,216 @@
//
// ControlACs.js
// examples
//
// Created by Clément Brisset on 8/28/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// Set the following variables to the right value
var NUM_AC = 3; // This is the number of AC. Their ID need to be unique and between 0 (included) and NUM_AC (excluded)
var NAMES = new Array("Arnold", "Jeff"); // ACs names ordered by IDs (Default name is "ACx", x = ID + 1))
// Those variables MUST be common to every scripts
var controlVoxelSize = 0.25;
var controlVoxelPosition = { x: 2000 , y: 0, z: 0 };
// Script. DO NOT MODIFY BEYOND THIS LINE.
Script.include("toolBars.js");
var DO_NOTHING = 0;
var PLAY = 1;
var PLAY_LOOP = 2;
var STOP = 3;
var SHOW = 4;
var HIDE = 5;
var COLORS = [];
COLORS[PLAY] = { red: PLAY, green: 0, blue: 0 };
COLORS[PLAY_LOOP] = { red: PLAY_LOOP, green: 0, blue: 0 };
COLORS[STOP] = { red: STOP, green: 0, blue: 0 };
COLORS[SHOW] = { red: SHOW, green: 0, blue: 0 };
COLORS[HIDE] = { red: HIDE, green: 0, blue: 0 };
var windowDimensions = Controller.getViewportDimensions();
var TOOL_ICON_URL = "http://s3-us-west-1.amazonaws.com/highfidelity-public/images/tools/";
var ALPHA_ON = 1.0;
var ALPHA_OFF = 0.7;
var COLOR_TOOL_BAR = { red: 128, green: 128, blue: 128 };
var COLOR_MASTER = { red: 200, green: 200, blue: 200 };
var TEXT_HEIGHT = 10;
var toolBars = new Array();
var nameOverlays = new Array();
var onOffIcon = new Array();
var playIcon = new Array();
var playLoopIcon = new Array();
var stopIcon = new Array();
setupToolBars();
function setupToolBars() {
if (toolBars.length > 0) {
print("Multiple calls to Recorder.js:setupToolBars()");
return;
}
for (i = 0; i <= NUM_AC; i++) {
toolBars.push(new ToolBar(0, 0, ToolBar.HORIZONTAL));
nameOverlays.push(Overlays.addOverlay("text", {
font: { size: TEXT_HEIGHT },
text: (i === NUM_AC) ? "Master" :
((i < NAMES.length) ? NAMES[i] :
"AC" + (i + 1)),
x: 0, y: 0,
width: 0,
height: 0,
alpha: 1.0,
visible: true
}));
onOffIcon.push(toolBars[i].addTool({
imageURL: TOOL_ICON_URL + "models-tool.svg",
subImage: { x: 0, y: Tool.IMAGE_WIDTH, width: Tool.IMAGE_WIDTH, height: Tool.IMAGE_HEIGHT },
width: Tool.IMAGE_WIDTH,
height: Tool.IMAGE_HEIGHT,
alpha: ALPHA_ON,
visible: true
}, true, false));
playIcon.push(null);
playLoopIcon.push(null);
stopIcon.push(null);
}
}
function sendCommand(id, action) {
if (action === SHOW && toolBars[id].numberOfTools() === 1) {
toolBars[id].selectTool(onOffIcon[id], true);
playIcon[id] = toolBars[id].addTool({
imageURL: TOOL_ICON_URL + "play.svg",
width: Tool.IMAGE_WIDTH,
height: Tool.IMAGE_HEIGHT,
alpha: ALPHA_ON,
visible: true
}, false);
playLoopIcon[id] = toolBars[id].addTool({
imageURL: TOOL_ICON_URL + "play-loop.svg",
width: Tool.IMAGE_WIDTH,
height: Tool.IMAGE_HEIGHT,
alpha: ALPHA_ON,
visible: true
}, false);
stopIcon[id] = toolBars[id].addTool({
imageURL: TOOL_ICON_URL + "stop.svg",
width: Tool.IMAGE_WIDTH,
height: Tool.IMAGE_HEIGHT,
alpha: ALPHA_ON,
visible: true
}, false);
toolBars[id].setBack((id === NUM_AC) ? COLOR_MASTER : COLOR_TOOL_BAR, ALPHA_OFF);
} else if (action === HIDE && toolBars[id].numberOfTools() != 1) {
toolBars[id].selectTool(onOffIcon[id], false);
toolBars[id].removeLastTool();
toolBars[id].removeLastTool();
toolBars[id].removeLastTool();
toolBars[id].setBack(null);
}
if (id === toolBars.length - 1) {
for (i = 0; i < NUM_AC; i++) {
sendCommand(i, action);
}
return;
}
Voxels.setVoxel(controlVoxelPosition.x + id * controlVoxelSize,
controlVoxelPosition.y,
controlVoxelPosition.z,
controlVoxelSize,
COLORS[action].red,
COLORS[action].green,
COLORS[action].blue);
}
function mousePressEvent(event) {
clickedOverlay = Overlays.getOverlayAtPoint({ x: event.x, y: event.y });
// Check master control
var i = toolBars.length - 1;
if (onOffIcon[i] === toolBars[i].clicked(clickedOverlay)) {
if (toolBars[i].toolSelected(onOffIcon[i])) {
sendCommand(i, SHOW);
} else {
sendCommand(i, HIDE);
}
} else if (playIcon[i] === toolBars[i].clicked(clickedOverlay)) {
sendCommand(i, PLAY);
} else if (playLoopIcon[i] === toolBars[i].clicked(clickedOverlay)) {
sendCommand(i, PLAY_LOOP);
} else if (stopIcon[i] === toolBars[i].clicked(clickedOverlay)) {
sendCommand(i, STOP);
} else {
// Check individual controls
for (i = 0; i < NUM_AC; i++) {
if (onOffIcon[i] === toolBars[i].clicked(clickedOverlay)) {
if (toolBars[i].toolSelected(onOffIcon[i])) {
sendCommand(i, SHOW);
} else {
sendCommand(i, HIDE);
}
} else if (playIcon[i] === toolBars[i].clicked(clickedOverlay)) {
sendCommand(i, PLAY);
} else if (playLoopIcon[i] === toolBars[i].clicked(clickedOverlay)) {
sendCommand(i, PLAY_LOOP);
} else if (stopIcon[i] === toolBars[i].clicked(clickedOverlay)) {
sendCommand(i, STOP);
} else {
}
}
}
}
function moveUI() {
var relative = { x: 70, y: 400 };
for (i = 0; i <= NUM_AC; i++) {
toolBars[i].move(relative.x,
windowDimensions.y - relative.y +
i * (Tool.IMAGE_HEIGHT + 2 * ToolBar.SPACING + TEXT_HEIGHT));
Overlays.editOverlay(nameOverlays[i], {
x: relative.x,
y: windowDimensions.y - relative.y +
i * (Tool.IMAGE_HEIGHT + 2 * ToolBar.SPACING + TEXT_HEIGHT) -
ToolBar.SPACING - 2 * TEXT_HEIGHT
});
}
}
function update() {
var newDimensions = Controller.getViewportDimensions();
if (windowDimensions.x != newDimensions.x ||
windowDimensions.y != newDimensions.y) {
windowDimensions = newDimensions;
moveUI();
}
}
function scriptEnding() {
for (i = 0; i <= NUM_AC; i++) {
toolBars[i].cleanup();
Overlays.deleteOverlay(nameOverlays[i]);
}
}
Controller.mousePressEvent.connect(mousePressEvent);
Script.update.connect(update);
Script.scriptEnding.connect(scriptEnding);
moveUI();

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examples/ControlledAC.js Normal file
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//
// ControlledAC.js
// examples
//
// Created by Clément Brisset on 8/28/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// Set the following variables to the values needed
var filename = "http://s3-us-west-1.amazonaws.com/highfidelity-public/ozan/bartender.rec";
var playFromCurrentLocation = true;
// ID of the agent. Two agents can't have the same ID.
var id = 0;
// Set head and skeleton models
Avatar.faceModelURL = "http://public.highfidelity.io/models/heads/EvilPhilip_v7.fst";
Avatar.skeletonModelURL = "http://public.highfidelity.io/models/skeletons/Philip_Carl_Body_A-Pose.fst";
// Set position/orientation/scale here if playFromCurrentLocation is true
Avatar.position = { x:1, y: 1, z: 1 };
Avatar.orientation = Quat.fromPitchYawRollDegrees(0, 0, 0);
Avatar.scale = 1.0;
// Those variables MUST be common to every scripts
var controlVoxelSize = 0.25;
var controlVoxelPosition = { x: 2000 , y: 0, z: 0 };
// Script. DO NOT MODIFY BEYOND THIS LINE.
var DO_NOTHING = 0;
var PLAY = 1;
var PLAY_LOOP = 2;
var STOP = 3;
var SHOW = 4;
var HIDE = 5;
var COLORS = [];
COLORS[PLAY] = { red: PLAY, green: 0, blue: 0 };
COLORS[PLAY_LOOP] = { red: PLAY_LOOP, green: 0, blue: 0 };
COLORS[STOP] = { red: STOP, green: 0, blue: 0 };
COLORS[SHOW] = { red: SHOW, green: 0, blue: 0 };
COLORS[HIDE] = { red: HIDE, green: 0, blue: 0 };
controlVoxelPosition.x += id * controlVoxelSize;
Avatar.setPlayFromCurrentLocation(playFromCurrentLocation);
Avatar.loadRecording(filename);
function setupVoxelViewer() {
var voxelViewerOffset = 10;
var voxelViewerPosition = JSON.parse(JSON.stringify(controlVoxelPosition));
voxelViewerPosition.x -= voxelViewerOffset;
var voxelViewerOrientation = Quat.fromPitchYawRollDegrees(0, -90, 0);
VoxelViewer.setPosition(voxelViewerPosition);
VoxelViewer.setOrientation(voxelViewerOrientation);
VoxelViewer.queryOctree();
}
function getAction(controlVoxel) {
if (controlVoxel.x != controlVoxelPosition.x ||
controlVoxel.y != controlVoxelPosition.y ||
controlVoxel.z != controlVoxelPosition.z ||
controlVoxel.s != controlVoxelSize) {
return DO_NOTHING;
}
for (i in COLORS) {
if (controlVoxel.red === COLORS[i].red &&
controlVoxel.green === COLORS[i].green &&
controlVoxel.blue === COLORS[i].blue) {
Voxels.eraseVoxel(controlVoxelPosition.x,
controlVoxelPosition.y,
controlVoxelPosition.z,
controlVoxelSize);
return parseInt(i);
}
}
return DO_NOTHING;
}
count = 300; // This is necessary to wait for the audio mixer to connect
function update(event) {
VoxelViewer.queryOctree();
if (count > 0) {
count--;
return;
}
var controlVoxel = Voxels.getVoxelAt(controlVoxelPosition.x,
controlVoxelPosition.y,
controlVoxelPosition.z,
controlVoxelSize);
var action = getAction(controlVoxel);
switch(action) {
case PLAY:
print("Play");
if (!Agent.isAvatar) {
Agent.isAvatar = true;
}
if (!Avatar.isPlaying()) {
Avatar.startPlaying();
}
Avatar.setPlayerLoop(false);
break;
case PLAY_LOOP:
print("Play loop");
if (!Agent.isAvatar) {
Agent.isAvatar = true;
}
if (!Avatar.isPlaying()) {
Avatar.startPlaying();
}
Avatar.setPlayerLoop(true);
break;
case STOP:
print("Stop");
if (Avatar.isPlaying()) {
Avatar.stopPlaying();
}
break;
case SHOW:
print("Show");
if (!Agent.isAvatar) {
Agent.isAvatar = true;
}
break;
case HIDE:
print("Hide");
if (Avatar.isPlaying()) {
Avatar.stopPlaying();
}
Agent.isAvatar = false;
break;
case DO_NOTHING:
break;
default:
print("Unknown action: " + action);
break;
}
if (Avatar.isPlaying()) {
Avatar.play();
}
}
Script.update.connect(update);
setupVoxelViewer();

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@ -127,7 +127,7 @@ Tool.IMAGE_HEIGHT = 50;
Tool.IMAGE_WIDTH = 50;
ToolBar = function(x, y, direction) {
this.tools = [];
this.tools = new Array();
this.x = x;
this.y = y;
this.width = 0;
@ -161,9 +161,25 @@ ToolBar = function(x, y, direction) {
});
}
this.tools[this.tools.length] = new Tool(properties, selectable, selected);
this.tools.push(new Tool(properties, selectable, selected));
return ((this.tools.length) - 1);
}
this.removeLastTool = function() {
this.tools.pop().cleanup();
if (direction == ToolBar.HORIZONTAL) {
this.width -= Tool.IMAGE_WIDTH + ToolBar.SPACING;
} else {
this.height -= Tool.IMAGE_HEIGHT + ToolBar.SPACING;
}
if (this.back != null) {
Overlays.editOverlay(this.back, {
width: this.width + 2 * ToolBar.SPACING,
height: this.height + 2 * ToolBar.SPACING
});
}
}
this.move = function(x, y) {
var dx = x - this.x;

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@ -649,11 +649,15 @@ void AvatarData::startPlaying() {
}
void AvatarData::setPlayFromCurrentLocation(bool playFromCurrentLocation) {
_player->setPlayFromCurrentLocation(playFromCurrentLocation);
if (_player) {
_player->setPlayFromCurrentLocation(playFromCurrentLocation);
}
}
void AvatarData::setPlayerLoop(bool loop) {
_player->setLoop(loop);
if (_player) {
_player->setLoop(loop);
}
}
void AvatarData::play() {

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@ -186,6 +186,13 @@ void ScriptEngine::setIsAvatar(bool isAvatar) {
_avatarIdentityTimer->start(AVATAR_IDENTITY_PACKET_SEND_INTERVAL_MSECS);
_avatarBillboardTimer->start(AVATAR_BILLBOARD_PACKET_SEND_INTERVAL_MSECS);
}
if (!_isAvatar) {
delete _avatarIdentityTimer;
_avatarIdentityTimer = NULL;
delete _avatarBillboardTimer;
_avatarBillboardTimer = NULL;
}
}
void ScriptEngine::setAvatarData(AvatarData* avatarData, const QString& objectName) {