From f2ee57f2de8b26a9b8848797be3cfff144057e64 Mon Sep 17 00:00:00 2001 From: SamGondelman Date: Fri, 5 Aug 2016 11:17:02 -0700 Subject: [PATCH] light fade --- libraries/entities-renderer/src/RenderableLightEntityItem.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libraries/entities-renderer/src/RenderableLightEntityItem.cpp b/libraries/entities-renderer/src/RenderableLightEntityItem.cpp index fb6061e94f..fccd52d58c 100644 --- a/libraries/entities-renderer/src/RenderableLightEntityItem.cpp +++ b/libraries/entities-renderer/src/RenderableLightEntityItem.cpp @@ -35,7 +35,7 @@ void RenderableLightEntityItem::render(RenderArgs* args) { glm::vec3 color = toGlm(getXColor()); - float intensity = getIntensity(); + float intensity = getIntensity() * Interpolate::calculateFadeRatio(_fadeStartTime); float falloffRadius = getFalloffRadius(); float exponent = getExponent(); float cutoff = glm::radians(getCutoff());