diff --git a/libraries/voxel-server-library/src/VoxelSendThread.cpp b/libraries/voxel-server-library/src/VoxelSendThread.cpp index bd78c507fd..3ecbd6434e 100644 --- a/libraries/voxel-server-library/src/VoxelSendThread.cpp +++ b/libraries/voxel-server-library/src/VoxelSendThread.cpp @@ -223,10 +223,11 @@ void VoxelSendThread::deepestLevelVoxelDistributor(Node* node, VoxelNodeData* no int clientMaxPacketsPerInterval = nodeData->getMaxVoxelPacketsPerSecond() / INTERVALS_PER_SECOND; int maxPacketsPerInterval = std::max(clientMaxPacketsPerInterval, _myServer->getPacketsPerClientPerInterval()); - -printf("deepestLevelVoxelDistributor()... packetsSentThisInterval=%d maxPacketsPerInterval=%d server PPI=%d nodePPS=%d nodePPI=%d\n", - packetsSentThisInterval, maxPacketsPerInterval, _myServer->getPacketsPerClientPerInterval(), - nodeData->getMaxVoxelPacketsPerSecond(), clientMaxPacketsPerInterval); + if (_myServer->wantsDebugVoxelSending()) { + printf("packetsSentThisInterval=%d maxPacketsPerInterval=%d server PPI=%d nodePPS=%d nodePPI=%d\n", + packetsSentThisInterval, maxPacketsPerInterval, _myServer->getPacketsPerClientPerInterval(), + nodeData->getMaxVoxelPacketsPerSecond(), clientMaxPacketsPerInterval); + } while (packetsSentThisInterval < maxPacketsPerInterval - (shouldSendEnvironments ? 1 : 0)) { // Check to see if we're taking too long, and if so bail early...