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Merge pull request #6434 from AndrewMeadows/another-reset
fix avatar reset
This commit is contained in:
commit
f1b5589813
2 changed files with 2 additions and 1 deletions
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@ -428,7 +428,7 @@ void MyAvatar::updateHMDFollowVelocity() {
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}
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}
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if (_followSpeed > 0.0f) {
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if (_followSpeed > 0.0f) {
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// to compute new velocity we must rotate offset into the world-frame
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// to compute new velocity we must rotate offset into the world-frame
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glm::quat sensorToWorldRotation = extractRotation(_sensorToWorldMatrix);
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glm::quat sensorToWorldRotation = glm::normalize(glm::quat_cast(_sensorToWorldMatrix));
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_followVelocity = _followSpeed * glm::normalize(sensorToWorldRotation * offset);
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_followVelocity = _followSpeed * glm::normalize(sensorToWorldRotation * offset);
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}
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}
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}
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}
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@ -29,6 +29,7 @@ glm::mat4 OculusBaseDisplayPlugin::getProjection(Eye eye, const glm::mat4& baseP
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void OculusBaseDisplayPlugin::resetSensors() {
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void OculusBaseDisplayPlugin::resetSensors() {
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#if (OVR_MAJOR_VERSION >= 6)
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#if (OVR_MAJOR_VERSION >= 6)
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ovr_RecenterPose(_hmd);
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ovr_RecenterPose(_hmd);
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preRender();
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#endif
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#endif
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}
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}
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