mirror of
https://github.com/overte-org/overte.git
synced 2025-04-20 18:23:54 +02:00
Merge branch 'master' of https://github.com/worklist/hifi into multiple_voxel_servers
This commit is contained in:
commit
f1a0edb471
21 changed files with 538 additions and 278 deletions
|
@ -2135,13 +2135,21 @@ void Application::toggleMixedSong() {
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QByteArray filenameArray = filename.toLocal8Bit();
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_audio.importSongToMixWithMicrophone(filenameArray.data());
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_rawAudioMicrophoneMix->setText("Stop Mixing Song");
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resetSongMixMenuItem();
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} else {
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_audio.stopMixingSongWithMicrophone();
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_rawAudioMicrophoneMix->setText("Mix RAW Song");
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resetSongMixMenuItem();
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}
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}
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void Application::resetSongMixMenuItem() {
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if (_audio.getSongFileBytes() == 0) {
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_rawAudioMicrophoneMix->setText("Mix RAW Song");
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} else {
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_rawAudioMicrophoneMix->setText("Stop Mixing Song");
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}
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}
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void Application::updateFrustumRenderModeAction() {
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switch (_frustumDrawingMode) {
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@ -2251,7 +2259,7 @@ Avatar* Application::isLookingAtOtherAvatar(glm::vec3& mouseRayOrigin, glm::vec3
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if (node->getLinkedData() != NULL && node->getType() == NODE_TYPE_AGENT) {
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Avatar* avatar = (Avatar *) node->getLinkedData();
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glm::vec3 headPosition = avatar->getHead().getPosition();
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if (rayIntersectsSphere(mouseRayOrigin, mouseRayDirection, headPosition, HEAD_SPHERE_RADIUS)) {
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if (rayIntersectsSphere(mouseRayOrigin, mouseRayDirection, headPosition, HEAD_SPHERE_RADIUS * avatar->getScale())) {
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eyePosition = avatar->getHead().getEyePosition();
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_lookatIndicatorScale = avatar->getScale();
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_lookatOtherPosition = headPosition;
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@ -2263,6 +2271,16 @@ Avatar* Application::isLookingAtOtherAvatar(glm::vec3& mouseRayOrigin, glm::vec3
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return NULL;
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}
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bool Application::isLookingAtMyAvatar(Avatar* avatar) {
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glm::vec3 theirLookat = avatar->getHead().getLookAtPosition();
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glm::vec3 myHeadPosition = _myAvatar.getHead().getPosition();
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if (pointInSphere(theirLookat, myHeadPosition, HEAD_SPHERE_RADIUS * _myAvatar.getScale())) {
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return true;
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}
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return false;
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}
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void Application::renderLookatIndicator(glm::vec3 pointOfInterest, Camera& whichCamera) {
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const float DISTANCE_FROM_HEAD_SPHERE = 0.1f * _lookatIndicatorScale;
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@ -2954,6 +2972,23 @@ void Application::displaySide(Camera& whichCamera) {
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//draw a grid ground plane....
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if (_renderGroundPlaneOn->isChecked()) {
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// draw grass plane with fog
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glEnable(GL_FOG);
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const float FOG_COLOR[] = { 1.0f, 1.0f, 1.0f, 1.0f };
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glFogfv(GL_FOG_COLOR, FOG_COLOR);
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glFogi(GL_FOG_MODE, GL_EXP2);
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glFogf(GL_FOG_DENSITY, 0.025f);
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glPushMatrix();
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const float GRASS_PLANE_SIZE = 256.0f;
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glTranslatef(-GRASS_PLANE_SIZE * 0.5f, -0.01f, GRASS_PLANE_SIZE * 0.5f);
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glScalef(GRASS_PLANE_SIZE, 1.0f, GRASS_PLANE_SIZE);
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glRotatef(-90.0f, 1.0f, 0.0f, 0.0f);
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glColor3ub(70, 134, 74);
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const int GRASS_DIVISIONS = 40;
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_geometryCache.renderSquare(GRASS_DIVISIONS, GRASS_DIVISIONS);
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glPopMatrix();
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glDisable(GL_FOG);
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renderGroundPlaneGrid(EDGE_SIZE_GROUND_PLANE, _audio.getCollisionSoundMagnitude());
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}
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// Draw voxels
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@ -2995,6 +3030,9 @@ void Application::displaySide(Camera& whichCamera) {
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if (!avatar->isInitialized()) {
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avatar->init();
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}
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if (isLookingAtMyAvatar(avatar)) {
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avatar->getHead().setLookAtPosition(_myCamera.getPosition());
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}
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avatar->render(false, _renderAvatarBalls->isChecked());
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avatar->setDisplayingLookatVectors(_renderLookatOn->isChecked());
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}
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@ -106,12 +106,12 @@ public:
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QNetworkAccessManager* getNetworkAccessManager() { return _networkAccessManager; }
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GeometryCache* getGeometryCache() { return &_geometryCache; }
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void resetSongMixMenuItem();
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public slots:
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void sendAvatarFaceVideoMessage(int frameCount, const QByteArray& data);
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private slots:
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void timer();
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@ -213,6 +213,7 @@ private:
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void update(float deltaTime);
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Avatar* isLookingAtOtherAvatar(glm::vec3& mouseRayOrigin, glm::vec3& mouseRayDirection,
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glm::vec3& eyePosition, uint16_t& nodeID);
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bool isLookingAtMyAvatar(Avatar* avatar);
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void renderLookatIndicator(glm::vec3 pointOfInterest, Camera& whichCamera);
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void updateAvatar(float deltaTime);
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@ -154,7 +154,7 @@ inline void Audio::performIO(int16_t* inputLeft, int16_t* outputLeft, int16_t* o
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currentPacketPtr += sizeof(headOrientation);
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// check if we have a song to add to our audio
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if (_songFileBytes > 0 && _songFileStream->tellg() <= _songFileBytes) {
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if (_songFileBytes > 0 && _songFileStream->tellg() != -1) {
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// iterate over BUFFER_LENGTH_SAMPLES_PER_CHANNEL from the song file and add that to our audio
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for (int i = 0; i < BUFFER_LENGTH_SAMPLES_PER_CHANNEL; i++) {
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int16_t songSample = 0;
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@ -180,6 +180,9 @@ inline void Audio::performIO(int16_t* inputLeft, int16_t* outputLeft, int16_t* o
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// reset the _songFileBytes back to zero
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_songFileBytes = 0;
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// call Application stopMixingSong method to fix menu item
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Application::getInstance()->resetSongMixMenuItem();
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}
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// copy the audio data to the last BUFFER_LENGTH_BYTES bytes of the data packet
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@ -501,7 +504,6 @@ void Audio::importSongToMixWithMicrophone(const char* filename) {
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}
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void Audio::stopMixingSongWithMicrophone() {
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qDebug("Stop mixing called!");
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_songFileBytes = 0;
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}
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119
interface/src/BendyLine.cpp
Normal file
119
interface/src/BendyLine.cpp
Normal file
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@ -0,0 +1,119 @@
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//
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// BendyLine.cpp
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// interface
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//
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// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
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#include "BendyLine.h"
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#include "Util.h"
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#include "world.h"
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const float DEFAULT_BENDY_LINE_SPRING_FORCE = 10.0f;
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const float DEFAULT_BENDY_LINE_TORQUE_FORCE = 0.1f;
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const float DEFAULT_BENDY_LINE_DRAG = 10.0f;
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const float DEFAULT_BENDY_LINE_LENGTH = 0.09f;
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const float DEFAULT_BENDY_LINE_THICKNESS = 0.03f;
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BendyLine::BendyLine(){
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_springForce = DEFAULT_BENDY_LINE_SPRING_FORCE;
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_torqueForce = DEFAULT_BENDY_LINE_TORQUE_FORCE;
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_drag = DEFAULT_BENDY_LINE_DRAG;
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_length = DEFAULT_BENDY_LINE_LENGTH;
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_thickness = DEFAULT_BENDY_LINE_THICKNESS;
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_gravityForce = glm::vec3(0.0f, 0.0f, 0.0f);
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_basePosition = glm::vec3(0.0f, 0.0f, 0.0f);
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_baseDirection = glm::vec3(0.0f, 0.0f, 0.0f);
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_midPosition = glm::vec3(0.0f, 0.0f, 0.0f);
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_endPosition = glm::vec3(0.0f, 0.0f, 0.0f);
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_midVelocity = glm::vec3(0.0f, 0.0f, 0.0f);
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_endVelocity = glm::vec3(0.0f, 0.0f, 0.0f);
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}
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void BendyLine::reset() {
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_midPosition = _basePosition + _baseDirection * _length * ONE_HALF;
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_endPosition = _midPosition + _baseDirection * _length * ONE_HALF;
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_midVelocity = glm::vec3(0.0f, 0.0f, 0.0f);
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_endVelocity = glm::vec3(0.0f, 0.0f, 0.0f);
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}
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void BendyLine::update(float deltaTime) {
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glm::vec3 midAxis = _midPosition - _basePosition;
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glm::vec3 endAxis = _endPosition - _midPosition;
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float midLength = glm::length(midAxis);
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float endLength = glm::length(endAxis);
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glm::vec3 midDirection;
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glm::vec3 endDirection;
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if (midLength > 0.0f) {
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midDirection = midAxis / midLength;
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} else {
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midDirection = _baseDirection;
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}
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if (endLength > 0.0f) {
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endDirection = endAxis / endLength;
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} else {
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endDirection = _baseDirection;
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}
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// add spring force
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float midForce = midLength - _length * ONE_HALF;
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float endForce = endLength - _length * ONE_HALF;
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_midVelocity -= midDirection * midForce * _springForce * deltaTime;
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_endVelocity -= endDirection * endForce * _springForce * deltaTime;
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// add gravity force
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_midVelocity += _gravityForce;
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_endVelocity += _gravityForce;
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// add torque force
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_midVelocity += _baseDirection * _torqueForce * deltaTime;
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_endVelocity += midDirection * _torqueForce * deltaTime;
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// add drag force
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float momentum = 1.0f - (_drag * deltaTime);
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if (momentum < 0.0f) {
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_midVelocity = glm::vec3(0.0f, 0.0f, 0.0f);
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_endVelocity = glm::vec3(0.0f, 0.0f, 0.0f);
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} else {
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_midVelocity *= momentum;
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_endVelocity *= momentum;
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}
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// update position by velocity
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_midPosition += _midVelocity;
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_endPosition += _endVelocity;
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// clamp lengths
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glm::vec3 newMidVector = _midPosition - _basePosition;
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glm::vec3 newEndVector = _endPosition - _midPosition;
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float newMidLength = glm::length(newMidVector);
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float newEndLength = glm::length(newEndVector);
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glm::vec3 newMidDirection;
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glm::vec3 newEndDirection;
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if (newMidLength > 0.0f) {
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newMidDirection = newMidVector/newMidLength;
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} else {
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newMidDirection = _baseDirection;
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}
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if (newEndLength > 0.0f) {
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newEndDirection = newEndVector/newEndLength;
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} else {
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newEndDirection = _baseDirection;
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}
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_endPosition = _midPosition + newEndDirection * _length * ONE_HALF;
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_midPosition = _basePosition + newMidDirection * _length * ONE_HALF;
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}
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|
52
interface/src/BendyLine.h
Normal file
52
interface/src/BendyLine.h
Normal file
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@ -0,0 +1,52 @@
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//
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// BendyLine.h
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// interface
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//
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// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
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//
|
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|
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#ifndef hifi_bendyLine_h
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#define hifi_bendyLine_h
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|
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#include <SharedUtil.h>
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#include <glm/glm.hpp>
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#include <glm/gtc/quaternion.hpp>
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|
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class BendyLine {
|
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public:
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BendyLine();
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|
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void update(float deltaTime);
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void reset();
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|
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void setLength (float length ) { _length = length; }
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void setThickness (float thickness ) { _thickness = thickness; }
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void setSpringForce (float springForce ) { _springForce = springForce; }
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void setTorqueForce (float torqueForce ) { _torqueForce = torqueForce; }
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void setDrag (float drag ) { _drag = drag; }
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void setBasePosition (glm::vec3 basePosition ) { _basePosition = basePosition; }
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void setBaseDirection(glm::vec3 baseDirection) { _baseDirection = baseDirection;}
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void setGravityForce (glm::vec3 gravityForce ) { _gravityForce = gravityForce; }
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|
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glm::vec3 getBasePosition() { return _basePosition; }
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glm::vec3 getMidPosition () { return _midPosition; }
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glm::vec3 getEndPosition () { return _endPosition; }
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float getThickness () { return _thickness; }
|
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|
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private:
|
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|
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float _springForce;
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float _torqueForce;
|
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float _drag;
|
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float _length;
|
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float _thickness;
|
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glm::vec3 _gravityForce;
|
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glm::vec3 _basePosition;
|
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glm::vec3 _baseDirection;
|
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glm::vec3 _midPosition;
|
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glm::vec3 _endPosition;
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glm::vec3 _midVelocity;
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glm::vec3 _endVelocity;
|
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};
|
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|
||||
#endif
|
|
@ -322,27 +322,48 @@ void ParticleSystem::updateParticle(int p, float deltaTime) {
|
|||
|
||||
// apply color modulation
|
||||
if (myEmitter.particleAttributes[lifeStage ].modulationAmplitude > 0.0f) {
|
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float modulation = 0.0f;
|
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float redModulation = 0.0f;
|
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float greenModulation = 0.0f;
|
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float bueModulation = 0.0f;
|
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float radian = _timer * myEmitter.particleAttributes[lifeStage ].modulationRate * PI_TIMES_TWO;
|
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|
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if (myEmitter.particleAttributes[lifeStage ].modulationStyle == COLOR_MODULATION_STYLE_LIGHNTESS_PULSE) {
|
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if (sinf(radian) > 0.0f) {
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modulation = myEmitter.particleAttributes[lifeStage].modulationAmplitude;
|
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redModulation = myEmitter.particleAttributes[lifeStage].modulationAmplitude;
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greenModulation = myEmitter.particleAttributes[lifeStage].modulationAmplitude;
|
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bueModulation = myEmitter.particleAttributes[lifeStage].modulationAmplitude;
|
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}
|
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|
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} else if (myEmitter.particleAttributes[lifeStage].modulationStyle == COLOR_MODULATION_STYLE_LIGHTNESS_WAVE) {
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float a = myEmitter.particleAttributes[lifeStage].modulationAmplitude;
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modulation = a * ONE_HALF + sinf(radian) * a * ONE_HALF;
|
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float amp = myEmitter.particleAttributes[lifeStage].modulationAmplitude;
|
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float brightness = amp * ONE_HALF + sinf(radian) * amp * ONE_HALF;
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redModulation = brightness;
|
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greenModulation = brightness;
|
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bueModulation = brightness;
|
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|
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} else if (myEmitter.particleAttributes[lifeStage].modulationStyle == COLOR_MODULATION_STYLE_RAINBOW_CYCLE) {
|
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|
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float amp = myEmitter.particleAttributes[lifeStage].modulationAmplitude * ONE_HALF;
|
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redModulation = sinf(radian * RAINBOW_CYCLE_RED_RATE ) * amp;
|
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greenModulation = sinf(radian * RAINBOW_CYCLE_GREEN_RATE) * amp;
|
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bueModulation = sinf(radian * RAINBOW_CYCLE_BLUE_RATE ) * amp;
|
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}
|
||||
|
||||
_particle[p].color.r += modulation;
|
||||
_particle[p].color.g += modulation;
|
||||
_particle[p].color.b += modulation;
|
||||
_particle[p].color.a += modulation;
|
||||
_particle[p].color.r += redModulation;
|
||||
_particle[p].color.g += greenModulation;
|
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_particle[p].color.b += bueModulation;
|
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_particle[p].color.a = 1.0f;
|
||||
|
||||
if (_particle[p].color.r > 1.0f) {_particle[p].color.r = 1.0f;}
|
||||
if (_particle[p].color.g > 1.0f) {_particle[p].color.g = 1.0f;}
|
||||
if (_particle[p].color.b > 1.0f) {_particle[p].color.b = 1.0f;}
|
||||
if (_particle[p].color.a > 1.0f) {_particle[p].color.a = 1.0f;}
|
||||
}
|
||||
|
||||
if (_particle[p].color.r < 0.0f) {_particle[p].color.r = 0.0f;}
|
||||
if (_particle[p].color.g < 0.0f) {_particle[p].color.g = 0.0f;}
|
||||
if (_particle[p].color.b < 0.0f) {_particle[p].color.b = 0.0f;}
|
||||
if (_particle[p].color.a < 0.0f) {_particle[p].color.a = 0.0f;}
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||||
}
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||||
|
||||
// do this at the end...
|
||||
_particle[p].age += deltaTime;
|
||||
|
|
|
@ -15,6 +15,10 @@ const int NULL_PARTICLE = -1;
|
|||
const int MAX_EMITTERS = 100;
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||||
const int MAX_PARTICLES = 5000;
|
||||
|
||||
const float RAINBOW_CYCLE_RED_RATE = 0.5f;
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const float RAINBOW_CYCLE_GREEN_RATE = 0.7f;
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const float RAINBOW_CYCLE_BLUE_RATE = 1.0f;
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||||
|
||||
enum ParticleRenderStyle
|
||||
{
|
||||
PARTICLE_RENDER_STYLE_SPHERE = 0,
|
||||
|
@ -28,6 +32,7 @@ enum ColorModulationStyle
|
|||
COLOR_MODULATION_STYLE_NULL = -1,
|
||||
COLOR_MODULATION_STYLE_LIGHNTESS_PULSE,
|
||||
COLOR_MODULATION_STYLE_LIGHTNESS_WAVE,
|
||||
COLOR_MODULATION_STYLE_RAINBOW_CYCLE,
|
||||
NUM_COLOR_MODULATION_STYLES
|
||||
};
|
||||
|
||||
|
|
|
@ -607,3 +607,12 @@ bool rayIntersectsSphere(glm::vec3& rayStarting, glm::vec3& rayNormalizedDirecti
|
|||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool pointInSphere(glm::vec3& point, glm::vec3& sphereCenter, double sphereRadius) {
|
||||
glm::vec3 diff = point - sphereCenter;
|
||||
double mag = sqrt(glm::dot(diff, diff));
|
||||
if (mag <= sphereRadius) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
|
@ -76,4 +76,6 @@ float loadSetting(QSettings* settings, const char* name, float defaultValue);
|
|||
|
||||
bool rayIntersectsSphere(glm::vec3& rayStarting, glm::vec3& rayNormalizedDirection, glm::vec3& sphereCenter, double sphereRadius);
|
||||
|
||||
bool pointInSphere(glm::vec3& point, glm::vec3& sphereCenter, double sphereRadius);
|
||||
|
||||
#endif
|
||||
|
|
|
@ -22,9 +22,7 @@ Hand::Hand(Avatar* owningAvatar) :
|
|||
HandData((AvatarData*)owningAvatar),
|
||||
|
||||
_raveGloveClock(0.0f),
|
||||
_raveGloveMode(RAVE_GLOVE_EFFECTS_MODE_THROBBING_COLOR),
|
||||
_raveGloveInitialized(false),
|
||||
_isRaveGloveActive(false),
|
||||
_owningAvatar(owningAvatar),
|
||||
_renderAlpha(1.0),
|
||||
_lookingInMirror(false),
|
||||
|
@ -345,29 +343,6 @@ void Hand::updateRaveGloveParticles(float deltaTime) {
|
|||
_raveGloveParticleSystem.setUpDirection(glm::vec3(0.0f, 1.0f, 0.0f));
|
||||
_raveGloveInitialized = true;
|
||||
} else {
|
||||
|
||||
_raveGloveClock += deltaTime;
|
||||
|
||||
// this rave glove effect oscillates though various colors and radii that are meant to show off some effects
|
||||
if (_raveGloveMode == RAVE_GLOVE_EFFECTS_MODE_THROBBING_COLOR) {
|
||||
ParticleSystem::ParticleAttributes attributes;
|
||||
float red = 0.5f + 0.5f * sinf(_raveGloveClock * 2.4f);
|
||||
float green = 0.5f + 0.5f * cosf(_raveGloveClock * 2.7f);
|
||||
float blue = 0.5f + 0.5f * sinf(_raveGloveClock * 3.0f);
|
||||
float alpha = 1.0f;
|
||||
|
||||
attributes.color = glm::vec4(red, green, blue, alpha);
|
||||
attributes.radius = 0.01f + 0.003f * sinf(_raveGloveClock * 50.0f);
|
||||
attributes.modulationAmplitude = 0.0f;
|
||||
|
||||
for ( int f = 0; f< NUM_FINGERS; f ++ ) {
|
||||
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_0, attributes);
|
||||
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_1, attributes);
|
||||
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_2, attributes);
|
||||
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_3, attributes);
|
||||
}
|
||||
}
|
||||
|
||||
_raveGloveParticleSystem.simulate(deltaTime);
|
||||
}
|
||||
}
|
||||
|
@ -397,11 +372,15 @@ void Hand::setRaveGloveMode(int mode) {
|
|||
|
||||
_raveGloveParticleSystem.setParticleAttributesToDefault(&attributes);
|
||||
|
||||
attributes.radius = 0.02f;
|
||||
attributes.gravity = 0.0f;
|
||||
attributes.airFriction = 0.0f;
|
||||
attributes.jitter = 0.0f;
|
||||
attributes.bounce = 0.0f;
|
||||
attributes.modulationAmplitude = 1.0;
|
||||
attributes.modulationRate = 0.33;
|
||||
attributes.modulationStyle = COLOR_MODULATION_STYLE_RAINBOW_CYCLE;
|
||||
attributes.color = glm::vec4( 0.5f, 0.5f, 0.5f, 1.0f);
|
||||
attributes.radius = 0.02f;
|
||||
attributes.gravity = 0.0f;
|
||||
attributes.airFriction = 0.0f;
|
||||
attributes.jitter = 0.0f;
|
||||
attributes.bounce = 0.0f;
|
||||
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_0, attributes);
|
||||
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_1, attributes);
|
||||
_raveGloveParticleSystem.setParticleAttributes(_raveGloveEmitter[f], PARTICLE_LIFESTAGE_2, attributes);
|
||||
|
|
|
@ -23,22 +23,6 @@
|
|||
class Avatar;
|
||||
class ProgramObject;
|
||||
|
||||
enum RaveGloveEffectsMode
|
||||
{
|
||||
RAVE_GLOVE_EFFECTS_MODE_NULL = -1,
|
||||
RAVE_GLOVE_EFFECTS_MODE_THROBBING_COLOR,
|
||||
RAVE_GLOVE_EFFECTS_MODE_TRAILS,
|
||||
RAVE_GLOVE_EFFECTS_MODE_FIRE,
|
||||
RAVE_GLOVE_EFFECTS_MODE_WATER,
|
||||
RAVE_GLOVE_EFFECTS_MODE_FLASHY,
|
||||
RAVE_GLOVE_EFFECTS_MODE_BOZO_SPARKLER,
|
||||
RAVE_GLOVE_EFFECTS_MODE_LONG_SPARKLER,
|
||||
RAVE_GLOVE_EFFECTS_MODE_SNAKE,
|
||||
RAVE_GLOVE_EFFECTS_MODE_PULSE,
|
||||
RAVE_GLOVE_EFFECTS_MODE_THROB,
|
||||
NUM_RAVE_GLOVE_EFFECTS_MODES
|
||||
};
|
||||
|
||||
class Hand : public HandData {
|
||||
public:
|
||||
Hand(Avatar* owningAvatar);
|
||||
|
@ -61,13 +45,11 @@ public:
|
|||
void setBallColor (glm::vec3 ballColor ) { _ballColor = ballColor; }
|
||||
void updateRaveGloveParticles(float deltaTime);
|
||||
void updateRaveGloveEmitters();
|
||||
void setRaveGloveActive(bool active) { _isRaveGloveActive = active; }
|
||||
void setRaveGloveEffectsMode(QKeyEvent* event);
|
||||
|
||||
// getters
|
||||
const glm::vec3& getLeapFingerTipBallPosition (int ball) const { return _leapFingerTipBalls [ball].position;}
|
||||
const glm::vec3& getLeapFingerRootBallPosition(int ball) const { return _leapFingerRootBalls[ball].position;}
|
||||
bool isRaveGloveActive() const { return _isRaveGloveActive; }
|
||||
|
||||
private:
|
||||
// disallow copies of the Hand, copy of owning Avatar is disallowed too
|
||||
|
@ -76,10 +58,8 @@ private:
|
|||
|
||||
ParticleSystem _raveGloveParticleSystem;
|
||||
float _raveGloveClock;
|
||||
int _raveGloveMode;
|
||||
bool _raveGloveInitialized;
|
||||
int _raveGloveEmitter[NUM_FINGERS];
|
||||
bool _isRaveGloveActive;
|
||||
|
||||
Avatar* _owningAvatar;
|
||||
float _renderAlpha;
|
||||
|
@ -93,7 +73,7 @@ private:
|
|||
const std::vector<glm::vec3>& handNormals);
|
||||
|
||||
void renderRaveGloveStage();
|
||||
void setRaveGloveMode(int mode);
|
||||
virtual void setRaveGloveMode(int mode);
|
||||
void renderLeapHandSpheres();
|
||||
void renderLeapHands();
|
||||
void renderLeapHand(PalmData& hand);
|
||||
|
|
|
@ -30,9 +30,9 @@ const float MINIMUM_EYE_ROTATION_DOT = 0.5f; // based on a dot product: 1.0 is
|
|||
const float EYEBALL_RADIUS = 0.017;
|
||||
const float EYELID_RADIUS = 0.019;
|
||||
const float EYEBALL_COLOR[3] = { 0.9f, 0.9f, 0.8f };
|
||||
const float HAIR_SPRING_FORCE = 10.0f;
|
||||
const float HAIR_SPRING_FORCE = 7.0f;
|
||||
const float HAIR_TORQUE_FORCE = 0.1f;
|
||||
const float HAIR_GRAVITY_FORCE = 0.05f;
|
||||
const float HAIR_GRAVITY_FORCE = 0.02f;
|
||||
const float HAIR_DRAG = 10.0f;
|
||||
const float HAIR_LENGTH = 0.09f;
|
||||
const float HAIR_THICKNESS = 0.03f;
|
||||
|
@ -90,7 +90,7 @@ Head::Head(Avatar* owningAvatar) :
|
|||
_cameraFollowHeadRate(0.0f),
|
||||
_face(this)
|
||||
{
|
||||
if (USING_PHYSICAL_MOHAWK) {
|
||||
if (USING_PHYSICAL_MOHAWK) {
|
||||
resetHairPhysics();
|
||||
}
|
||||
}
|
||||
|
@ -105,7 +105,7 @@ void Head::init() {
|
|||
|
||||
_irisProgram->setUniformValue("texture", 0);
|
||||
_eyePositionLocation = _irisProgram->uniformLocation("eyePosition");
|
||||
|
||||
|
||||
QImage image = QImage(IRIS_TEXTURE_FILENAME).convertToFormat(QImage::Format_ARGB32);
|
||||
|
||||
glGenTextures(1, &_irisTextureID);
|
||||
|
@ -127,20 +127,20 @@ void Head::reset() {
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void Head::resetHairPhysics() {
|
||||
glm::vec3 up = getUpDirection();
|
||||
//glm::vec3 up = getUpDirection();
|
||||
for (int t = 0; t < NUM_HAIR_TUFTS; t ++) {
|
||||
|
||||
_hairTuft[t].length = _scale * HAIR_LENGTH;
|
||||
_hairTuft[t].thickness = _scale * HAIR_THICKNESS;
|
||||
_hairTuft[t].basePosition = _position + up * _scale * BODY_BALL_RADIUS_HEAD_BASE * 0.9f;
|
||||
_hairTuft[t].midPosition = _hairTuft[t].basePosition + up * _hairTuft[t].length * ONE_HALF;
|
||||
_hairTuft[t].endPosition = _hairTuft[t].midPosition + up * _hairTuft[t].length * ONE_HALF;
|
||||
_hairTuft[t].midVelocity = glm::vec3(0.0f, 0.0f, 0.0f);
|
||||
_hairTuft[t].endVelocity = glm::vec3(0.0f, 0.0f, 0.0f);
|
||||
for (int t = 0; t < NUM_HAIR_TUFTS; t ++) {
|
||||
|
||||
_hairTuft[t].setSpringForce (HAIR_SPRING_FORCE);
|
||||
_hairTuft[t].setTorqueForce (HAIR_TORQUE_FORCE);
|
||||
_hairTuft[t].setGravityForce (HAIR_GRAVITY_FORCE * _gravity);
|
||||
_hairTuft[t].setDrag (HAIR_DRAG);
|
||||
_hairTuft[t].setLength (_scale * HAIR_LENGTH );
|
||||
_hairTuft[t].setThickness (_scale * HAIR_THICKNESS);
|
||||
_hairTuft[t].setBaseDirection(getUpDirection());
|
||||
_hairTuft[t].reset();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -223,6 +223,7 @@ void Head::simulate(float deltaTime, bool isMine) {
|
|||
// based on the nature of the lookat position, determine if the eyes can look / are looking at it.
|
||||
if (USING_PHYSICAL_MOHAWK) {
|
||||
updateHairPhysics(deltaTime);
|
||||
|
||||
}
|
||||
|
||||
// Update camera pitch and yaw independently from motion of head (for gyro-based interface)
|
||||
|
@ -376,17 +377,17 @@ void Head::renderMohawk() {
|
|||
if (USING_PHYSICAL_MOHAWK) {
|
||||
for (int t = 0; t < NUM_HAIR_TUFTS; t ++) {
|
||||
|
||||
glm::vec3 baseAxis = _hairTuft[t].midPosition - _hairTuft[t].basePosition;
|
||||
glm::vec3 midAxis = _hairTuft[t].endPosition - _hairTuft[t].midPosition;
|
||||
glm::vec3 viewVector = _hairTuft[t].basePosition - Application::getInstance()->getCamera()->getPosition();
|
||||
glm::vec3 baseAxis = _hairTuft[t].getMidPosition() - _hairTuft[t].getBasePosition();
|
||||
glm::vec3 midAxis = _hairTuft[t].getEndPosition() - _hairTuft[t].getMidPosition();
|
||||
glm::vec3 viewVector = _hairTuft[t].getBasePosition() - Application::getInstance()->getCamera()->getPosition();
|
||||
|
||||
glm::vec3 basePerpendicular = glm::normalize(glm::cross(baseAxis, viewVector));
|
||||
glm::vec3 midPerpendicular = glm::normalize(glm::cross(midAxis, viewVector));
|
||||
|
||||
glm::vec3 base1 = _hairTuft[t].basePosition - basePerpendicular * _hairTuft[t].thickness * ONE_HALF;
|
||||
glm::vec3 base2 = _hairTuft[t].basePosition + basePerpendicular * _hairTuft[t].thickness * ONE_HALF;
|
||||
glm::vec3 mid1 = _hairTuft[t].midPosition - midPerpendicular * _hairTuft[t].thickness * ONE_HALF * ONE_HALF;
|
||||
glm::vec3 mid2 = _hairTuft[t].midPosition + midPerpendicular * _hairTuft[t].thickness * ONE_HALF * ONE_HALF;
|
||||
glm::vec3 base1 = _hairTuft[t].getBasePosition() - basePerpendicular * _hairTuft[t].getThickness() * ONE_HALF;
|
||||
glm::vec3 base2 = _hairTuft[t].getBasePosition() + basePerpendicular * _hairTuft[t].getThickness() * ONE_HALF;
|
||||
glm::vec3 mid1 = _hairTuft[t].getMidPosition() - midPerpendicular * _hairTuft[t].getThickness() * ONE_HALF * ONE_HALF;
|
||||
glm::vec3 mid2 = _hairTuft[t].getMidPosition() + midPerpendicular * _hairTuft[t].getThickness() * ONE_HALF * ONE_HALF;
|
||||
|
||||
glColor3f(_mohawkColors[t].x, _mohawkColors[t].y, _mohawkColors[t].z);
|
||||
|
||||
|
@ -399,7 +400,7 @@ void Head::renderMohawk() {
|
|||
glVertex3f(mid2.x, mid2.y, mid2.z );
|
||||
glVertex3f(mid1.x, mid1.y, mid1.z );
|
||||
glVertex3f(mid2.x, mid2.y, mid2.z );
|
||||
glVertex3f(_hairTuft[t].endPosition.x, _hairTuft[t].endPosition.y, _hairTuft[t].endPosition.z );
|
||||
glVertex3f(_hairTuft[t].getEndPosition().x, _hairTuft[t].getEndPosition().y, _hairTuft[t].getEndPosition().z );
|
||||
glEnd();
|
||||
}
|
||||
} else {
|
||||
|
@ -735,100 +736,17 @@ void Head::renderLookatVectors(glm::vec3 leftEyePosition, glm::vec3 rightEyePosi
|
|||
glEnd();
|
||||
}
|
||||
|
||||
|
||||
void Head::updateHairPhysics(float deltaTime) {
|
||||
|
||||
glm::quat orientation = getOrientation();
|
||||
glm::vec3 up = orientation * IDENTITY_UP;
|
||||
glm::vec3 front = orientation * IDENTITY_FRONT;
|
||||
|
||||
for (int t = 0; t < NUM_HAIR_TUFTS; t ++) {
|
||||
|
||||
float fraction = (float)t / (float)(NUM_HAIR_TUFTS - 1);
|
||||
|
||||
float angle = -20.0f + 40.0f * fraction;
|
||||
|
||||
float radian = angle * PI_OVER_180;
|
||||
glm::vec3 baseDirection
|
||||
= front * sinf(radian)
|
||||
+ up * cosf(radian);
|
||||
|
||||
_hairTuft[t].basePosition = _position + _scale * BODY_BALL_RADIUS_HEAD_BASE * 0.9f * baseDirection;
|
||||
|
||||
glm::vec3 midAxis = _hairTuft[t].midPosition - _hairTuft[t].basePosition;
|
||||
glm::vec3 endAxis = _hairTuft[t].endPosition - _hairTuft[t].midPosition;
|
||||
|
||||
float midLength = glm::length(midAxis);
|
||||
float endLength = glm::length(endAxis);
|
||||
|
||||
glm::vec3 midDirection;
|
||||
glm::vec3 endDirection;
|
||||
|
||||
if (midLength > 0.0f) {
|
||||
midDirection = midAxis / midLength;
|
||||
} else {
|
||||
midDirection = up;
|
||||
}
|
||||
|
||||
if (endLength > 0.0f) {
|
||||
endDirection = endAxis / endLength;
|
||||
} else {
|
||||
endDirection = up;
|
||||
}
|
||||
|
||||
// add spring force
|
||||
float midForce = midLength - _hairTuft[t].length * ONE_HALF;
|
||||
float endForce = endLength - _hairTuft[t].length * ONE_HALF;
|
||||
_hairTuft[t].midVelocity -= midDirection * midForce * HAIR_SPRING_FORCE * deltaTime;
|
||||
_hairTuft[t].endVelocity -= endDirection * endForce * HAIR_SPRING_FORCE * deltaTime;
|
||||
|
||||
// add gravity force
|
||||
glm::vec3 gravityForce = _gravity * HAIR_GRAVITY_FORCE * deltaTime;
|
||||
_hairTuft[t].midVelocity += gravityForce;
|
||||
_hairTuft[t].endVelocity += gravityForce;
|
||||
|
||||
// add torque force
|
||||
_hairTuft[t].midVelocity += baseDirection * HAIR_TORQUE_FORCE * deltaTime;
|
||||
_hairTuft[t].endVelocity += midDirection * HAIR_TORQUE_FORCE * deltaTime;
|
||||
|
||||
// add drag force
|
||||
float momentum = 1.0f - (HAIR_DRAG * deltaTime);
|
||||
if (momentum < 0.0f) {
|
||||
_hairTuft[t].midVelocity = glm::vec3(0.0f, 0.0f, 0.0f);
|
||||
_hairTuft[t].endVelocity = glm::vec3(0.0f, 0.0f, 0.0f);
|
||||
} else {
|
||||
_hairTuft[t].midVelocity *= momentum;
|
||||
_hairTuft[t].endVelocity *= momentum;
|
||||
}
|
||||
|
||||
// update position by velocity
|
||||
_hairTuft[t].midPosition += _hairTuft[t].midVelocity;
|
||||
_hairTuft[t].endPosition += _hairTuft[t].endVelocity;
|
||||
|
||||
// clamp lengths
|
||||
glm::vec3 newMidVector = _hairTuft[t].midPosition - _hairTuft[t].basePosition;
|
||||
glm::vec3 newEndVector = _hairTuft[t].endPosition - _hairTuft[t].midPosition;
|
||||
|
||||
float newMidLength = glm::length(newMidVector);
|
||||
float newEndLength = glm::length(newEndVector);
|
||||
|
||||
glm::vec3 newMidDirection;
|
||||
glm::vec3 newEndDirection;
|
||||
|
||||
if (newMidLength > 0.0f) {
|
||||
newMidDirection = newMidVector/newMidLength;
|
||||
} else {
|
||||
newMidDirection = up;
|
||||
}
|
||||
|
||||
if (newEndLength > 0.0f) {
|
||||
newEndDirection = newEndVector/newEndLength;
|
||||
} else {
|
||||
newEndDirection = up;
|
||||
}
|
||||
|
||||
_hairTuft[t].endPosition = _hairTuft[t].midPosition + newEndDirection * _hairTuft[t].length * ONE_HALF;
|
||||
_hairTuft[t].midPosition = _hairTuft[t].basePosition + newMidDirection * _hairTuft[t].length * ONE_HALF;
|
||||
glm::vec3 baseDirection = front * sinf(radian) + up * cosf(radian);
|
||||
_hairTuft[t].setBasePosition (_position + _scale * BODY_BALL_RADIUS_HEAD_BASE * 0.9f * baseDirection);
|
||||
_hairTuft[t].setBaseDirection(baseDirection);
|
||||
_hairTuft[t].update(deltaTime);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -18,6 +18,7 @@
|
|||
#include <VoxelConstants.h>
|
||||
|
||||
#include "Face.h"
|
||||
#include "BendyLine.h"
|
||||
#include "InterfaceConfig.h"
|
||||
#include "SerialInterface.h"
|
||||
#include "world.h"
|
||||
|
@ -29,7 +30,7 @@ enum eyeContactTargets
|
|||
MOUTH
|
||||
};
|
||||
|
||||
const int NUM_HAIR_TUFTS = 4;
|
||||
const int NUM_HAIR_TUFTS = 4;
|
||||
|
||||
class Avatar;
|
||||
class ProgramObject;
|
||||
|
@ -80,18 +81,6 @@ private:
|
|||
Head(const Head&);
|
||||
Head& operator= (const Head&);
|
||||
|
||||
struct HairTuft
|
||||
{
|
||||
float length;
|
||||
float thickness;
|
||||
|
||||
glm::vec3 basePosition;
|
||||
glm::vec3 midPosition;
|
||||
glm::vec3 endPosition;
|
||||
glm::vec3 midVelocity;
|
||||
glm::vec3 endVelocity;
|
||||
};
|
||||
|
||||
struct Nose
|
||||
{
|
||||
glm::vec3 top;
|
||||
|
@ -123,7 +112,7 @@ private:
|
|||
float _returnSpringScale; //strength of return springs
|
||||
glm::vec3 _bodyRotation;
|
||||
bool _renderLookatVectors;
|
||||
HairTuft _hairTuft[NUM_HAIR_TUFTS];
|
||||
BendyLine _hairTuft[NUM_HAIR_TUFTS];
|
||||
glm::vec3* _mohawkTriangleFan;
|
||||
glm::vec3* _mohawkColors;
|
||||
glm::vec3 _saccade;
|
||||
|
|
|
@ -18,7 +18,7 @@ GeometryCache::~GeometryCache() {
|
|||
}
|
||||
|
||||
void GeometryCache::renderHemisphere(int slices, int stacks) {
|
||||
VerticesIndices& vbo = _hemisphereVBOs[SlicesStacks(slices, stacks)];
|
||||
VerticesIndices& vbo = _hemisphereVBOs[IntPair(slices, stacks)];
|
||||
int vertices = slices * (stacks - 1) + 1;
|
||||
int indices = slices * 2 * 3 * (stacks - 2) + slices * 3;
|
||||
if (vbo.first == 0) {
|
||||
|
@ -95,3 +95,71 @@ void GeometryCache::renderHemisphere(int slices, int stacks) {
|
|||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
}
|
||||
|
||||
void GeometryCache::renderSquare(int xDivisions, int yDivisions) {
|
||||
VerticesIndices& vbo = _squareVBOs[IntPair(xDivisions, yDivisions)];
|
||||
int xVertices = xDivisions + 1;
|
||||
int yVertices = yDivisions + 1;
|
||||
int vertices = xVertices * yVertices;
|
||||
int indices = 2 * 3 * xDivisions * yDivisions;
|
||||
if (vbo.first == 0) {
|
||||
GLfloat* vertexData = new GLfloat[vertices * 3];
|
||||
GLfloat* vertex = vertexData;
|
||||
for (int i = 0; i <= yDivisions; i++) {
|
||||
float y = (float)i / yDivisions;
|
||||
|
||||
for (int j = 0; j <= xDivisions; j++) {
|
||||
*(vertex++) = (float)j / xDivisions;
|
||||
*(vertex++) = y;
|
||||
*(vertex++) = 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
glGenBuffers(1, &vbo.first);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo.first);
|
||||
const int BYTES_PER_VERTEX = 3 * sizeof(GLfloat);
|
||||
glBufferData(GL_ARRAY_BUFFER, vertices * BYTES_PER_VERTEX, vertexData, GL_STATIC_DRAW);
|
||||
delete[] vertexData;
|
||||
|
||||
GLushort* indexData = new GLushort[indices];
|
||||
GLushort* index = indexData;
|
||||
for (int i = 0; i < yDivisions; i++) {
|
||||
GLushort bottom = i * xVertices;
|
||||
GLushort top = bottom + xVertices;
|
||||
for (int j = 0; j < xDivisions; j++) {
|
||||
int next = j + 1;
|
||||
|
||||
*(index++) = bottom + j;
|
||||
*(index++) = top + next;
|
||||
*(index++) = top + j;
|
||||
|
||||
*(index++) = bottom + j;
|
||||
*(index++) = bottom + next;
|
||||
*(index++) = top + next;
|
||||
}
|
||||
}
|
||||
|
||||
glGenBuffers(1, &vbo.second);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vbo.second);
|
||||
const int BYTES_PER_INDEX = sizeof(GLushort);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices * BYTES_PER_INDEX, indexData, GL_STATIC_DRAW);
|
||||
delete[] indexData;
|
||||
|
||||
} else {
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo.first);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vbo.second);
|
||||
}
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
|
||||
// all vertices have the same normal
|
||||
glNormal3f(0.0f, 0.0f, 1.0f);
|
||||
|
||||
glVertexPointer(3, GL_FLOAT, 0, 0);
|
||||
|
||||
glDrawRangeElementsEXT(GL_TRIANGLES, 0, vertices - 1, indices, GL_UNSIGNED_SHORT, 0);
|
||||
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
}
|
||||
|
|
|
@ -19,13 +19,15 @@ public:
|
|||
~GeometryCache();
|
||||
|
||||
void renderHemisphere(int slices, int stacks);
|
||||
void renderSquare(int xDivisions, int yDivisions);
|
||||
|
||||
private:
|
||||
|
||||
typedef QPair<int, int> SlicesStacks;
|
||||
typedef QPair<int, int> IntPair;
|
||||
typedef QPair<GLuint, GLuint> VerticesIndices;
|
||||
|
||||
QHash<SlicesStacks, VerticesIndices> _hemisphereVBOs;
|
||||
QHash<IntPair, VerticesIndices> _hemisphereVBOs;
|
||||
QHash<IntPair, VerticesIndices> _squareVBOs;
|
||||
};
|
||||
|
||||
#endif /* defined(__interface__GeometryCache__) */
|
||||
|
|
|
@ -6,8 +6,8 @@
|
|||
// Copyright (c) 2013 HighFidelity, Inc. All rights reserved.
|
||||
//
|
||||
|
||||
#import <QtScript/QScriptEngine>
|
||||
#import <QtNetwork/QtNetwork>
|
||||
#include <QtScript/QScriptEngine>
|
||||
#include <QtNetwork/QtNetwork>
|
||||
|
||||
#include <NodeList.h>
|
||||
|
||||
|
@ -85,4 +85,4 @@ void Agent::run(QUrl scriptURL) {
|
|||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -146,21 +146,7 @@ int AvatarData::getBroadcastData(unsigned char* destinationBuffer) {
|
|||
*destinationBuffer++ = bitItems;
|
||||
|
||||
// leap hand data
|
||||
std::vector<glm::vec3> fingerVectors;
|
||||
|
||||
//printf("about to call _handData->encodeRemoteData(fingerVectors);\n");
|
||||
_handData->encodeRemoteData(fingerVectors);
|
||||
|
||||
if (fingerVectors.size() > 255)
|
||||
fingerVectors.clear(); // safety. We shouldn't ever get over 255, so consider that invalid.
|
||||
|
||||
*destinationBuffer++ = (unsigned char)fingerVectors.size();
|
||||
|
||||
for (size_t i = 0; i < fingerVectors.size(); ++i) {
|
||||
destinationBuffer += packFloatScalarToSignedTwoByteFixed(destinationBuffer, fingerVectors[i].x, fingerVectorRadix);
|
||||
destinationBuffer += packFloatScalarToSignedTwoByteFixed(destinationBuffer, fingerVectors[i].y, fingerVectorRadix);
|
||||
destinationBuffer += packFloatScalarToSignedTwoByteFixed(destinationBuffer, fingerVectors[i].z, fingerVectorRadix);
|
||||
}
|
||||
destinationBuffer += _handData->encodeRemoteData(destinationBuffer);
|
||||
|
||||
// skeleton joints
|
||||
*destinationBuffer++ = (unsigned char)_joints.size();
|
||||
|
@ -263,34 +249,10 @@ int AvatarData::parseData(unsigned char* sourceBuffer, int numBytes) {
|
|||
// hand state, stored as a semi-nibble in the bitItems
|
||||
_handState = getSemiNibbleAt(bitItems,HAND_STATE_START_BIT);
|
||||
|
||||
//printf("about to call leap hand data code in AvatarData::parseData...\n");
|
||||
|
||||
// leap hand data
|
||||
if (sourceBuffer - startPosition < numBytes) {
|
||||
|
||||
//printf("got inside of 'if (sourceBuffer - startPosition < numBytes)'\n");
|
||||
|
||||
|
||||
// check passed, bytes match
|
||||
unsigned int numFingerVectors = *sourceBuffer++;
|
||||
|
||||
//printf("numFingerVectors = %d\n", numFingerVectors);
|
||||
|
||||
|
||||
if (numFingerVectors > 0) {
|
||||
|
||||
//printf("ok, we got fingers in AvatarData::parseData\n");
|
||||
|
||||
std::vector<glm::vec3> fingerVectors(numFingerVectors);
|
||||
for (size_t i = 0; i < numFingerVectors; ++i) {
|
||||
sourceBuffer += unpackFloatScalarFromSignedTwoByteFixed((int16_t*) sourceBuffer, &(fingerVectors[i].x), fingerVectorRadix);
|
||||
sourceBuffer += unpackFloatScalarFromSignedTwoByteFixed((int16_t*) sourceBuffer, &(fingerVectors[i].y), fingerVectorRadix);
|
||||
sourceBuffer += unpackFloatScalarFromSignedTwoByteFixed((int16_t*) sourceBuffer, &(fingerVectors[i].z), fingerVectorRadix);
|
||||
}
|
||||
|
||||
//printf("about to call _handData->decodeRemoteData(fingerVectors);\n");
|
||||
_handData->decodeRemoteData(fingerVectors);
|
||||
}
|
||||
sourceBuffer += _handData->decodeRemoteData(sourceBuffer);
|
||||
}
|
||||
|
||||
// skeleton joints
|
||||
|
@ -324,6 +286,23 @@ int unpackFloatScalarFromSignedTwoByteFixed(int16_t* byteFixedPointer, float* de
|
|||
return sizeof(int16_t);
|
||||
}
|
||||
|
||||
int packFloatVec3ToSignedTwoByteFixed(unsigned char* destBuffer, const glm::vec3& srcVector, int radix) {
|
||||
const unsigned char* startPosition = destBuffer;
|
||||
destBuffer += packFloatScalarToSignedTwoByteFixed(destBuffer, srcVector.x, radix);
|
||||
destBuffer += packFloatScalarToSignedTwoByteFixed(destBuffer, srcVector.y, radix);
|
||||
destBuffer += packFloatScalarToSignedTwoByteFixed(destBuffer, srcVector.z, radix);
|
||||
return destBuffer - startPosition;
|
||||
}
|
||||
|
||||
int unpackFloatVec3FromSignedTwoByteFixed(unsigned char* sourceBuffer, glm::vec3& destination, int radix) {
|
||||
const unsigned char* startPosition = sourceBuffer;
|
||||
sourceBuffer += unpackFloatScalarFromSignedTwoByteFixed((int16_t*) sourceBuffer, &(destination.x), radix);
|
||||
sourceBuffer += unpackFloatScalarFromSignedTwoByteFixed((int16_t*) sourceBuffer, &(destination.y), radix);
|
||||
sourceBuffer += unpackFloatScalarFromSignedTwoByteFixed((int16_t*) sourceBuffer, &(destination.z), radix);
|
||||
return sourceBuffer - startPosition;
|
||||
}
|
||||
|
||||
|
||||
int packFloatAngleToTwoByte(unsigned char* buffer, float angle) {
|
||||
const float ANGLE_CONVERSION_RATIO = (std::numeric_limits<uint16_t>::max() / 360.0);
|
||||
|
||||
|
|
|
@ -191,4 +191,8 @@ int unpackFloatFromByte(unsigned char* buffer, float& value, float scaleBy);
|
|||
int packFloatScalarToSignedTwoByteFixed(unsigned char* buffer, float scalar, int radix);
|
||||
int unpackFloatScalarFromSignedTwoByteFixed(int16_t* byteFixedPointer, float* destinationPointer, int radix);
|
||||
|
||||
// A convenience for sending vec3's as fixed-poimt floats
|
||||
int packFloatVec3ToSignedTwoByteFixed(unsigned char* destBuffer, const glm::vec3& srcVector, int radix);
|
||||
int unpackFloatVec3FromSignedTwoByteFixed(unsigned char* sourceBuffer, glm::vec3& destination, int radix);
|
||||
|
||||
#endif /* defined(__hifi__AvatarData__) */
|
||||
|
|
|
@ -7,11 +7,20 @@
|
|||
//
|
||||
|
||||
#include "HandData.h"
|
||||
#include "AvatarData.h"
|
||||
|
||||
// Glove flags
|
||||
#define GLOVE_FLAG_RAVE 0x01
|
||||
|
||||
// When converting between fixed and float, use this as the radix.
|
||||
const int fingerVectorRadix = 4;
|
||||
|
||||
HandData::HandData(AvatarData* owningAvatar) :
|
||||
_basePosition(0.0f, 0.0f, 0.0f),
|
||||
_baseOrientation(0.0f, 0.0f, 0.0f, 1.0f),
|
||||
_owningAvatarData(owningAvatar)
|
||||
_owningAvatarData(owningAvatar),
|
||||
_isRaveGloveActive(false),
|
||||
_raveGloveMode(RAVE_GLOVE_EFFECTS_MODE_THROBBING_COLOR)
|
||||
{
|
||||
// Start with two palms
|
||||
addNewPalm();
|
||||
|
@ -49,53 +58,113 @@ _owningHandData(owningHandData)
|
|||
setTrailLength(standardTrailLength);
|
||||
}
|
||||
|
||||
void HandData::encodeRemoteData(std::vector<glm::vec3>& fingerVectors) {
|
||||
fingerVectors.clear();
|
||||
|
||||
for (size_t i = 0; i < getNumPalms(); ++i) {
|
||||
int HandData::encodeRemoteData(unsigned char* destinationBuffer) {
|
||||
const unsigned char* startPosition = destinationBuffer;
|
||||
|
||||
PalmData& palm = getPalms()[i];
|
||||
if (!palm.isActive()) {
|
||||
continue;
|
||||
unsigned char gloveFlags = 0;
|
||||
if (isRaveGloveActive())
|
||||
gloveFlags |= GLOVE_FLAG_RAVE;
|
||||
|
||||
*destinationBuffer++ = gloveFlags;
|
||||
*destinationBuffer++ = getRaveGloveMode();
|
||||
|
||||
unsigned int numHands = 0;
|
||||
for (unsigned int handIndex = 0; handIndex < getNumPalms(); ++handIndex) {
|
||||
PalmData& palm = getPalms()[handIndex];
|
||||
if (palm.isActive()) {
|
||||
numHands++;
|
||||
}
|
||||
fingerVectors.push_back(palm.getRawPosition());
|
||||
fingerVectors.push_back(palm.getRawNormal());
|
||||
for (size_t f = 0; f < palm.getNumFingers(); ++f) {
|
||||
FingerData& finger = palm.getFingers()[f];
|
||||
|
||||
if (finger.isActive()) {
|
||||
fingerVectors.push_back(finger.getTipRawPosition());
|
||||
fingerVectors.push_back(finger.getRootRawPosition());
|
||||
}
|
||||
*destinationBuffer++ = numHands;
|
||||
|
||||
for (unsigned int handIndex = 0; handIndex < getNumPalms(); ++handIndex) {
|
||||
PalmData& palm = getPalms()[handIndex];
|
||||
if (palm.isActive()) {
|
||||
destinationBuffer += packFloatVec3ToSignedTwoByteFixed(destinationBuffer, palm.getRawPosition(), fingerVectorRadix);
|
||||
destinationBuffer += packFloatVec3ToSignedTwoByteFixed(destinationBuffer, palm.getRawNormal(), fingerVectorRadix);
|
||||
|
||||
unsigned int numFingers = 0;
|
||||
for (unsigned int fingerIndex = 0; fingerIndex < palm.getNumFingers(); ++fingerIndex) {
|
||||
FingerData& finger = palm.getFingers()[fingerIndex];
|
||||
if (finger.isActive()) {
|
||||
numFingers++;
|
||||
}
|
||||
}
|
||||
else {
|
||||
fingerVectors.push_back(glm::vec3(0,0,0));
|
||||
fingerVectors.push_back(glm::vec3(0,0,0));
|
||||
*destinationBuffer++ = numFingers;
|
||||
|
||||
for (unsigned int fingerIndex = 0; fingerIndex < palm.getNumFingers(); ++fingerIndex) {
|
||||
FingerData& finger = palm.getFingers()[fingerIndex];
|
||||
if (finger.isActive()) {
|
||||
destinationBuffer += packFloatVec3ToSignedTwoByteFixed(destinationBuffer, finger.getTipRawPosition(), fingerVectorRadix);
|
||||
destinationBuffer += packFloatVec3ToSignedTwoByteFixed(destinationBuffer, finger.getRootRawPosition(), fingerVectorRadix);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// One byte for error checking safety.
|
||||
size_t checkLength = destinationBuffer - startPosition;
|
||||
*destinationBuffer++ = (unsigned char)checkLength;
|
||||
|
||||
return destinationBuffer - startPosition;
|
||||
}
|
||||
|
||||
void HandData::decodeRemoteData(const std::vector<glm::vec3>& fingerVectors) {
|
||||
size_t vectorIndex = 0;
|
||||
for (size_t i = 0; i < getNumPalms(); ++i) {
|
||||
PalmData& palm = getPalms()[i];
|
||||
// If a palm is active, there will be
|
||||
// 1 vector for its position
|
||||
// 1 vector for normal
|
||||
// 10 vectors for fingers (5 tip/root pairs)
|
||||
bool palmActive = fingerVectors.size() >= i * 12;
|
||||
palm.setActive(palmActive);
|
||||
if (palmActive) {
|
||||
palm.setRawPosition(fingerVectors[vectorIndex++]);
|
||||
palm.setRawNormal(fingerVectors[vectorIndex++]);
|
||||
for (size_t f = 0; f < NUM_FINGERS_PER_HAND; ++f) {
|
||||
FingerData& finger = palm.getFingers()[f];
|
||||
int HandData::decodeRemoteData(unsigned char* sourceBuffer) {
|
||||
const unsigned char* startPosition = sourceBuffer;
|
||||
|
||||
unsigned char gloveFlags = *sourceBuffer++;
|
||||
char effectsMode = *sourceBuffer++;
|
||||
unsigned int numHands = *sourceBuffer++;
|
||||
|
||||
for (unsigned int handIndex = 0; handIndex < numHands; ++handIndex) {
|
||||
if (handIndex >= getNumPalms())
|
||||
addNewPalm();
|
||||
PalmData& palm = getPalms()[handIndex];
|
||||
|
||||
glm::vec3 handPosition;
|
||||
glm::vec3 handNormal;
|
||||
sourceBuffer += unpackFloatVec3FromSignedTwoByteFixed(sourceBuffer, handPosition, fingerVectorRadix);
|
||||
sourceBuffer += unpackFloatVec3FromSignedTwoByteFixed(sourceBuffer, handNormal, fingerVectorRadix);
|
||||
unsigned int numFingers = *sourceBuffer++;
|
||||
|
||||
palm.setRawPosition(handPosition);
|
||||
palm.setRawNormal(handNormal);
|
||||
palm.setActive(true);
|
||||
|
||||
for (unsigned int fingerIndex = 0; fingerIndex < numFingers; ++fingerIndex) {
|
||||
if (fingerIndex < palm.getNumFingers()) {
|
||||
FingerData& finger = palm.getFingers()[fingerIndex];
|
||||
|
||||
glm::vec3 tipPosition;
|
||||
glm::vec3 rootPosition;
|
||||
sourceBuffer += unpackFloatVec3FromSignedTwoByteFixed(sourceBuffer, tipPosition, fingerVectorRadix);
|
||||
sourceBuffer += unpackFloatVec3FromSignedTwoByteFixed(sourceBuffer, rootPosition, fingerVectorRadix);
|
||||
|
||||
finger.setRawTipPosition(tipPosition);
|
||||
finger.setRawRootPosition(rootPosition);
|
||||
finger.setActive(true);
|
||||
finger.setRawTipPosition(fingerVectors[vectorIndex++]);
|
||||
finger.setRawRootPosition(fingerVectors[vectorIndex++]);
|
||||
}
|
||||
}
|
||||
// Turn off any fingers which weren't used.
|
||||
for (unsigned int fingerIndex = numFingers; fingerIndex < palm.getNumFingers(); ++fingerIndex) {
|
||||
FingerData& finger = palm.getFingers()[fingerIndex];
|
||||
finger.setActive(false);
|
||||
}
|
||||
}
|
||||
// Turn off any hands which weren't used.
|
||||
for (unsigned int handIndex = numHands; handIndex < getNumPalms(); ++handIndex) {
|
||||
PalmData& palm = getPalms()[handIndex];
|
||||
palm.setActive(false);
|
||||
}
|
||||
|
||||
setRaveGloveActive((gloveFlags & GLOVE_FLAG_RAVE) != 0);
|
||||
setRaveGloveMode(effectsMode);
|
||||
|
||||
// One byte for error checking safety.
|
||||
unsigned char requiredLength = (unsigned char)(sourceBuffer - startPosition);
|
||||
unsigned char checkLength = *sourceBuffer++;
|
||||
assert(checkLength == requiredLength);
|
||||
|
||||
return sourceBuffer - startPosition;
|
||||
}
|
||||
|
||||
void HandData::setFingerTrailLength(unsigned int length) {
|
||||
|
|
|
@ -25,6 +25,22 @@ const int NUM_FINGERS = NUM_HANDS * NUM_FINGERS_PER_HAND;
|
|||
|
||||
const int LEAPID_INVALID = -1;
|
||||
|
||||
enum RaveGloveEffectsMode
|
||||
{
|
||||
RAVE_GLOVE_EFFECTS_MODE_NULL = -1,
|
||||
RAVE_GLOVE_EFFECTS_MODE_THROBBING_COLOR,
|
||||
RAVE_GLOVE_EFFECTS_MODE_TRAILS,
|
||||
RAVE_GLOVE_EFFECTS_MODE_FIRE,
|
||||
RAVE_GLOVE_EFFECTS_MODE_WATER,
|
||||
RAVE_GLOVE_EFFECTS_MODE_FLASHY,
|
||||
RAVE_GLOVE_EFFECTS_MODE_BOZO_SPARKLER,
|
||||
RAVE_GLOVE_EFFECTS_MODE_LONG_SPARKLER,
|
||||
RAVE_GLOVE_EFFECTS_MODE_SNAKE,
|
||||
RAVE_GLOVE_EFFECTS_MODE_PULSE,
|
||||
RAVE_GLOVE_EFFECTS_MODE_THROB,
|
||||
NUM_RAVE_GLOVE_EFFECTS_MODES
|
||||
};
|
||||
|
||||
class HandData {
|
||||
public:
|
||||
HandData(AvatarData* owningAvatar);
|
||||
|
@ -49,15 +65,22 @@ public:
|
|||
void updateFingerTrails();
|
||||
|
||||
// Use these for sending and receiving hand data
|
||||
void encodeRemoteData(std::vector<glm::vec3>& fingerVectors);
|
||||
void decodeRemoteData(const std::vector<glm::vec3>& fingerVectors);
|
||||
|
||||
int encodeRemoteData(unsigned char* destinationBuffer);
|
||||
int decodeRemoteData(unsigned char* sourceBuffer);
|
||||
|
||||
void setRaveGloveActive(bool active) { _isRaveGloveActive = active; }
|
||||
virtual void setRaveGloveMode(int effectsMode) { _raveGloveMode = effectsMode; }
|
||||
bool isRaveGloveActive() const { return _isRaveGloveActive; }
|
||||
int getRaveGloveMode() { return _raveGloveMode; }
|
||||
|
||||
friend class AvatarData;
|
||||
protected:
|
||||
glm::vec3 _basePosition; // Hands are placed relative to this
|
||||
glm::quat _baseOrientation; // Hands are placed relative to this
|
||||
AvatarData* _owningAvatarData;
|
||||
std::vector<PalmData> _palms;
|
||||
bool _isRaveGloveActive;
|
||||
int _raveGloveMode;
|
||||
private:
|
||||
// privatize copy ctor and assignment operator so copies of this object cannot be made
|
||||
HandData(const HandData&);
|
||||
|
|
|
@ -20,7 +20,7 @@ PACKET_VERSION versionForPacketType(PACKET_TYPE type) {
|
|||
return 1;
|
||||
|
||||
case PACKET_TYPE_HEAD_DATA:
|
||||
return 2;
|
||||
return 3;
|
||||
|
||||
case PACKET_TYPE_AVATAR_FACE_VIDEO:
|
||||
return 1;
|
||||
|
|
Loading…
Reference in a new issue