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@ -621,30 +621,6 @@
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elParticleRadius.value = properties.particleRadius.toFixed(3);
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elParticleTextures.value = properties.textures;
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// FIXME - these are other particle properties we could support in the editor
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// shapeType // ???
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// color colorSpread
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// color colorStart
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// color colorFinish
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// float alphaSpread
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// float alphaStart
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// float alphaFinish
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// float emitSpeed
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// float speedSpread
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// quat emitOrientation
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// vec3 emitDimensions
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// float emitRadiusStart
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// float polarStart
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// float polarFinish
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// float azimuthStart
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// float azimuthFinish
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// vec3 emitAcceleration
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// vec3 accelerationSpread
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// float radiusStart
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// float radiusSpread??
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// float radiusFinish
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// float RadiusSpread
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} else if (properties.type == "PolyVox") {
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for (var i = 0; i < elPolyVoxSections.length; i++) {
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elPolyVoxSections[i].style.display = 'block';
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