diff --git a/interface/resources/shaders/select.frag b/interface/resources/shaders/select.frag deleted file mode 100644 index a7c5067fbc..0000000000 --- a/interface/resources/shaders/select.frag +++ /dev/null @@ -1,25 +0,0 @@ -#version 120 - -// -// simple.frag -// fragment shader -// -// Created by Andrzej Kapolka on 9/15/14. -// Copyright 2014 High Fidelity, Inc. -// -// Distributed under the Apache License, Version 2.0. -// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html -// - -// the interpolated normal -varying vec4 normal; - -// the glow intensity -uniform float glowIntensity; - -void main(void) { - // set the diffuse, normal, specular data - gl_FragData[0] = vec4(1.0f, 1.0f, 0.0f, 0.0f); //vec4(gl_Color.rgb, glowIntensity); - gl_FragData[1] = vec4(1.0f, 1.0f, 0.0f, 0.0f); //normalize(normal) * 0.5 + vec4(0.5, 0.5, 0.5, 1.0); - gl_FragData[2] = vec4(1.0f, 1.0f, 0.0f, 0.0f); //vec4(gl_FrontMaterial.specular.rgb, gl_FrontMaterial.shininess / 128.0); -} diff --git a/interface/resources/shaders/select.vert b/interface/resources/shaders/select.vert deleted file mode 100644 index 9f76597fd6..0000000000 --- a/interface/resources/shaders/select.vert +++ /dev/null @@ -1,26 +0,0 @@ -#version 120 - -// -// simple.vert -// vertex shader -// -// Created by Andrzej Kapolka on 9/15/14. -// Copyright 2014 High Fidelity, Inc. -// -// Distributed under the Apache License, Version 2.0. -// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html -// - -// the interpolated normal -varying vec4 normal; - -void main(void) { - // transform and store the normal for interpolation - normal = normalize(gl_ModelViewMatrix * vec4(gl_Normal, 0.0)); - - // pass along the diffuse color - gl_FrontColor = vec4(1.0f, 0.0f, 0.0f, 0.0f); //gl_Color; - - // use standard pipeline transform - gl_Position = ftransform(); -}