Merge pull request #1282 from ey6es/sicksense

Support for Razer Hydra, driving avatar using lean (from Faceshift) or Leap.
This commit is contained in:
ZappoMan 2013-11-21 11:14:26 -08:00
commit f116fbaf8c
17 changed files with 335 additions and 28 deletions

6
.gitignore vendored
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@ -35,5 +35,9 @@ interface/external/Leap/lib/
interface/external/Leap/samples/
interface/external/Leap/util/
# Ignore Sixense
interface/external/Sixense/include/
interface/external/Sixense/lib/
# Ignore interfaceCache for Linux users
interface/interfaceCache/

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@ -0,0 +1,44 @@
# Try to find the Sixense controller library
#
# You must provide a SIXENSE_ROOT_DIR which contains lib and include directories
#
# Once done this will define
#
# SIXENSE_FOUND - system found Sixense
# SIXENSE_INCLUDE_DIRS - the Sixense include directory
# SIXENSE_LIBRARIES - Link this to use Sixense
#
# Created on 11/15/2013 by Andrzej Kapolka
# Copyright (c) 2013 High Fidelity
#
if (SIXENSE_LIBRARIES AND SIXENSE_INCLUDE_DIRS)
# in cache already
set(SIXENSE_FOUND TRUE)
else (SIXENSE_LIBRARIES AND SIXENSE_INCLUDE_DIRS)
find_path(SIXENSE_INCLUDE_DIRS sixense.h ${SIXENSE_ROOT_DIR}/include)
if (APPLE)
find_library(SIXENSE_LIBRARIES libsixense_x64.dylib ${SIXENSE_ROOT_DIR}/lib/osx_x64/release_dll)
elseif (UNIX)
find_library(SIXENSE_LIBRARIES libsixense_x64.so ${SIXENSE_ROOT_DIR}/lib/linux_x64/release)
endif ()
if (SIXENSE_INCLUDE_DIRS AND SIXENSE_LIBRARIES)
set(SIXENSE_FOUND TRUE)
endif (SIXENSE_INCLUDE_DIRS AND SIXENSE_LIBRARIES)
if (SIXENSE_FOUND)
if (NOT SIXENSE_FIND_QUIETLY)
message(STATUS "Found Sixense: ${SIXENSE_LIBRARIES}")
endif (NOT SIXENSE_FIND_QUIETLY)
else (SIXENSE_FOUND)
if (SIXENSE_FIND_REQUIRED)
message(FATAL_ERROR "Could not find Sixense")
endif (SIXENSE_FIND_REQUIRED)
endif (SIXENSE_FOUND)
# show the SIXENSE_INCLUDE_DIRS and SIXENSE_LIBRARIES variables only in the advanced view
mark_as_advanced(SIXENSE_INCLUDE_DIRS SIXENSE_LIBRARIES)
endif (SIXENSE_LIBRARIES AND SIXENSE_INCLUDE_DIRS)

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@ -15,6 +15,7 @@ set(LEAP_ROOT_DIR ${CMAKE_CURRENT_SOURCE_DIR}/external/Leap)
set(MOTIONDRIVER_ROOT_DIR ${CMAKE_CURRENT_SOURCE_DIR}/external/MotionDriver)
set(PORTAUDIO_ROOT_DIR ${CMAKE_CURRENT_SOURCE_DIR}/external/PortAudio)
set(OPENCV_ROOT_DIR ${CMAKE_CURRENT_SOURCE_DIR}/external/OpenCV)
set(SIXENSE_ROOT_DIR ${CMAKE_CURRENT_SOURCE_DIR}/external/Sixense)
set(UVCCAMERACONTROL_ROOT_DIR ${CMAKE_CURRENT_SOURCE_DIR}/external/UVCCameraControl)
if (APPLE)
@ -95,6 +96,7 @@ find_package(Leap)
find_package(MotionDriver)
find_package(OpenCV)
find_package(OpenNI)
find_package(Sixense)
find_package(UVCCameraControl)
find_package(ZLIB)
@ -106,6 +108,14 @@ if (OPENNI_FOUND AND NOT DISABLE_OPENNI)
target_link_libraries(${TARGET_NAME} ${OPENNI_LIBRARIES})
endif (OPENNI_FOUND AND NOT DISABLE_OPENNI)
# likewise with Sixense library for Razer Hydra
if (SIXENSE_FOUND AND NOT DISABLE_SIXENSE)
add_definitions(-DHAVE_SIXENSE)
include_directories(SYSTEM ${SIXENSE_INCLUDE_DIRS})
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -isystem ${SIXENSE_INCLUDE_DIRS}")
target_link_libraries(${TARGET_NAME} ${SIXENSE_LIBRARIES})
endif (SIXENSE_FOUND AND NOT DISABLE_SIXENSE)
qt5_use_modules(${TARGET_NAME} Core Gui Multimedia Network OpenGL Svg WebKit WebKitWidgets)
# include headers for interface and InterfaceConfig.

11
interface/external/Sixense/readme.txt vendored Normal file
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@ -0,0 +1,11 @@
Instructions for adding the Sixense driver to Interface
Andrzej Kapolka, November 18, 2013
NOTE: Without doing step 2, you will crash at program start time.
1. Copy the Sixense sdk folders (lib, include) into the interface/external/Sixense folder. This readme.txt should be there as well.
2. IMPORTANT: Copy the file interface/external/Sixense/lib/osx_x64/release_dll/libsixense_x64.dylib to /usr/lib
3. Delete your build directory, run cmake and build, and you should be all set.

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@ -2189,8 +2189,10 @@ void Application::updateHandAndTouch(float deltaTime) {
float TOUCH_YAW_SCALE = -0.25f;
float TOUCH_PITCH_SCALE = -12.5f;
float FIXED_TOUCH_TIMESTEP = 0.016f;
const float MAX_PITCH = 90.0f;
_yawFromTouch += ((_touchAvgX - _lastTouchAvgX) * TOUCH_YAW_SCALE * FIXED_TOUCH_TIMESTEP);
_pitchFromTouch += ((_touchAvgY - _lastTouchAvgY) * TOUCH_PITCH_SCALE * FIXED_TOUCH_TIMESTEP);
_pitchFromTouch = glm::clamp(_pitchFromTouch + (_touchAvgY - _lastTouchAvgY) * TOUCH_PITCH_SCALE *
FIXED_TOUCH_TIMESTEP, -MAX_PITCH, MAX_PITCH);
_lastTouchAvgX = _touchAvgX;
_lastTouchAvgY = _touchAvgY;
}
@ -2202,7 +2204,14 @@ void Application::updateLeap(float deltaTime) {
LeapManager::enableFakeFingers(Menu::getInstance()->isOptionChecked(MenuOption::SimulateLeapHand));
_myAvatar.getHand().setRaveGloveActive(Menu::getInstance()->isOptionChecked(MenuOption::TestRaveGlove));
LeapManager::nextFrame(_myAvatar);
LeapManager::nextFrame();
}
void Application::updateSixense() {
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
PerformanceWarning warn(showWarnings, "Application::updateSixense()");
_sixenseManager.update();
}
void Application::updateSerialDevices(float deltaTime) {
@ -2412,6 +2421,7 @@ void Application::update(float deltaTime) {
updateMouseVoxels(deltaTime, mouseRayOrigin, mouseRayDirection, distance, face); // UI/UX related to voxels
updateHandAndTouch(deltaTime); // Update state for touch sensors
updateLeap(deltaTime); // Leap finger-sensing device
updateSixense(); // Razer Hydra controllers
updateSerialDevices(deltaTime); // Read serial port interface devices
updateAvatar(deltaTime); // Sample hardware, update view frustum if needed, and send avatar data to mixer/nodes
updateThreads(deltaTime); // If running non-threaded, then give the threads some time to process...
@ -4092,6 +4102,7 @@ void Application::resetSensors() {
}
_webcam.reset();
_faceshift.reset();
LeapManager::reset();
QCursor::setPos(_headMouseX, _headMouseY);
_myAvatar.reset();
_myTransmitter.resetLevels();

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@ -50,6 +50,7 @@
#include "avatar/HandControl.h"
#include "devices/Faceshift.h"
#include "devices/SerialInterface.h"
#include "devices/SixenseManager.h"
#include "devices/Webcam.h"
#include "renderer/AmbientOcclusionEffect.h"
#include "renderer/GeometryCache.h"
@ -244,6 +245,7 @@ private:
glm::vec3& eyePosition);
void updateHandAndTouch(float deltaTime);
void updateLeap(float deltaTime);
void updateSixense();
void updateSerialDevices(float deltaTime);
void updateThreads(float deltaTime);
void updateMyAvatarSimulation(float deltaTime);
@ -339,6 +341,8 @@ private:
Faceshift _faceshift;
SixenseManager _sixenseManager;
Camera _myCamera; // My view onto the world
Camera _viewFrustumOffsetCamera; // The camera we use to sometimes show the view frustum from an offset mode
Camera _mirrorCamera; // Cammera for mirror view

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@ -247,6 +247,7 @@ Menu::Menu() :
MenuOption::TurnWithHead,
0,
true);
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::MoveWithLean, 0, false);
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::HeadMouse, 0, false);
@ -365,6 +366,7 @@ Menu::Menu() :
addCheckableActionToQMenuAndActionHash(raveGloveOptionsMenu, MenuOption::SimulateLeapHand);
addCheckableActionToQMenuAndActionHash(raveGloveOptionsMenu, MenuOption::DisplayLeapHands, 0, true);
addCheckableActionToQMenuAndActionHash(raveGloveOptionsMenu, MenuOption::LeapDrive, 0, false);
addCheckableActionToQMenuAndActionHash(raveGloveOptionsMenu, MenuOption::TestRaveGlove);
QMenu* trackingOptionsMenu = developerMenu->addMenu("Tracking Options");

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@ -200,6 +200,7 @@ namespace MenuOption {
const QString GoHome = "Go Home";
const QString Gravity = "Use Gravity";
const QString ParticleCloud = "Particle Cloud";
const QString LeapDrive = "Leap Drive";
const QString LodTools = "LOD Tools";
const QString Log = "Log";
const QString Login = "Login";
@ -207,6 +208,7 @@ namespace MenuOption {
const QString LookAtVectors = "Look-at Vectors";
const QString LowRes = "Lower Resolution While Moving";
const QString Mirror = "Mirror";
const QString MoveWithLean = "Move with Lean";
const QString NewVoxelCullingMode = "New Voxel Culling Mode";
const QString NudgeVoxels = "Nudge";
const QString OcclusionCulling = "Occlusion Culling";

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@ -100,7 +100,9 @@ enum DriveKeys {
UP,
DOWN,
ROT_LEFT,
ROT_RIGHT,
ROT_RIGHT,
ROT_UP,
ROT_DOWN,
MAX_DRIVE_KEYS
};

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@ -264,7 +264,7 @@ void Hand::renderLeapHands() {
for (size_t i = 0; i < getNumPalms(); ++i) {
PalmData& palm = getPalms()[i];
if (palm.isActive()) {
const float palmThickness = 0.002f;
const float palmThickness = 0.02f;
glColor4f(handColor.r, handColor.g, handColor.b, 0.25);
glm::vec3 tip = palm.getPosition();
glm::vec3 root = palm.getPosition() + palm.getNormal() * palmThickness;

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@ -27,6 +27,7 @@ using namespace std;
const glm::vec3 DEFAULT_UP_DIRECTION(0.0f, 1.0f, 0.0f);
const float YAW_MAG = 500.0;
const float PITCH_MAG = 100.0f;
const float COLLISION_RADIUS_SCALAR = 1.2; // pertains to avatar-to-avatar collisions
const float COLLISION_BALL_FORCE = 200.0; // pertains to avatar-to-avatar collisions
const float COLLISION_BODY_FORCE = 30.0; // pertains to avatar-to-avatar collisions
@ -42,6 +43,7 @@ MyAvatar::MyAvatar(Node* owningNode) :
_mousePressed(false),
_bodyPitchDelta(0.0f),
_bodyRollDelta(0.0f),
_mousePitchDelta(0.0f),
_shouldJump(false),
_gravity(0.0f, -1.0f, 0.0f),
_distanceToNearestAvatar(std::numeric_limits<float>::max()),
@ -57,7 +59,7 @@ MyAvatar::MyAvatar(Node* owningNode) :
_moveTargetStepCounter(0)
{
for (int i = 0; i < MAX_DRIVE_KEYS; i++) {
_driveKeys[i] = false;
_driveKeys[i] = 0.0f;
}
_collisionRadius = _height * COLLISION_RADIUS_SCALE;
@ -368,6 +370,8 @@ void MyAvatar::simulate(float deltaTime, Transmitter* transmitter) {
}
const float MAX_PITCH = 90.0f;
// Update avatar head rotation with sensor data
void MyAvatar::updateFromGyrosAndOrWebcam(float pitchFromTouch, bool turnWithHead) {
Faceshift* faceshift = Application::getInstance()->getFaceshift();
@ -375,6 +379,7 @@ void MyAvatar::updateFromGyrosAndOrWebcam(float pitchFromTouch, bool turnWithHea
Webcam* webcam = Application::getInstance()->getWebcam();
glm::vec3 estimatedPosition, estimatedRotation;
float combinedPitch = glm::clamp(pitchFromTouch + _mousePitchDelta, -MAX_PITCH, MAX_PITCH);
if (faceshift->isActive()) {
estimatedPosition = faceshift->getHeadTranslation();
estimatedRotation = safeEulerAngles(faceshift->getHeadRotation());
@ -395,8 +400,8 @@ void MyAvatar::updateFromGyrosAndOrWebcam(float pitchFromTouch, bool turnWithHea
} else {
if (!_leadingAvatar) {
_head.setMousePitch(pitchFromTouch);
_head.setPitch(pitchFromTouch);
_head.setMousePitch(combinedPitch);
_head.setPitch(combinedPitch);
}
_head.getVideoFace().clearFrame();
@ -408,7 +413,7 @@ void MyAvatar::updateFromGyrosAndOrWebcam(float pitchFromTouch, bool turnWithHea
_head.setLeanForward(glm::mix(_head.getLeanForward(), 0.0f, RESTORE_RATE));
return;
}
_head.setMousePitch(pitchFromTouch);
_head.setMousePitch(combinedPitch);
if (webcam->isActive()) {
estimatedPosition = webcam->getEstimatedPosition();
@ -444,12 +449,35 @@ void MyAvatar::updateFromGyrosAndOrWebcam(float pitchFromTouch, bool turnWithHea
_head.setRoll(estimatedRotation.z * AVATAR_HEAD_ROLL_MAGNIFY);
// Update torso lean distance based on accelerometer data
const float TORSO_LENGTH = _scale * 0.5f;
const float TORSO_LENGTH = 0.5f;
glm::vec3 relativePosition = estimatedPosition - glm::vec3(0.0f, -TORSO_LENGTH, 0.0f);
const float MAX_LEAN = 45.0f;
_head.setLeanSideways(glm::clamp(glm::degrees(atanf(estimatedPosition.x * _leanScale / TORSO_LENGTH)),
_head.setLeanSideways(glm::clamp(glm::degrees(atanf(relativePosition.x * _leanScale / TORSO_LENGTH)),
-MAX_LEAN, MAX_LEAN));
_head.setLeanForward(glm::clamp(glm::degrees(atanf(estimatedPosition.z * _leanScale / TORSO_LENGTH)),
_head.setLeanForward(glm::clamp(glm::degrees(atanf(relativePosition.z * _leanScale / TORSO_LENGTH)),
-MAX_LEAN, MAX_LEAN));
// if Faceshift drive is enabled, set the avatar drive based on the head position
if (!Menu::getInstance()->isOptionChecked(MenuOption::MoveWithLean)) {
return;
}
const float ANGULAR_DRIVE_SCALE = 0.1f;
const float ANGULAR_DEAD_ZONE = 0.3f;
setDriveKeys(FWD, glm::clamp(-_head.getLeanForward() * ANGULAR_DRIVE_SCALE - ANGULAR_DEAD_ZONE, 0.0f, 1.0f));
setDriveKeys(BACK, glm::clamp(_head.getLeanForward() * ANGULAR_DRIVE_SCALE - ANGULAR_DEAD_ZONE, 0.0f, 1.0f));
setDriveKeys(LEFT, glm::clamp(_head.getLeanSideways() * ANGULAR_DRIVE_SCALE - ANGULAR_DEAD_ZONE, 0.0f, 1.0f));
setDriveKeys(RIGHT, glm::clamp(-_head.getLeanSideways() * ANGULAR_DRIVE_SCALE - ANGULAR_DEAD_ZONE, 0.0f, 1.0f));
// only consider going up if we're not going in any of the four horizontal directions
if (_driveKeys[FWD] == 0.0f && _driveKeys[BACK] == 0.0f && _driveKeys[LEFT] == 0.0f && _driveKeys[RIGHT] == 0.0f) {
const float LINEAR_DRIVE_SCALE = 5.0f;
const float LINEAR_DEAD_ZONE = 0.95f;
float torsoDelta = glm::length(relativePosition) - TORSO_LENGTH;
setDriveKeys(UP, glm::clamp(torsoDelta * LINEAR_DRIVE_SCALE - LINEAR_DEAD_ZONE, 0.0f, 1.0f));
} else {
setDriveKeys(UP, 0.0f);
}
}
static TextRenderer* textRenderer() {
@ -707,14 +735,16 @@ void MyAvatar::updateThrust(float deltaTime, Transmitter * transmitter) {
const float THRUST_JUMP = 120.f;
// Add Thrusts from keyboard
if (_driveKeys[FWD]) {_thrust += _scale * THRUST_MAG_FWD * _thrustMultiplier * deltaTime * front;}
if (_driveKeys[BACK]) {_thrust -= _scale * THRUST_MAG_BACK * _thrustMultiplier * deltaTime * front;}
if (_driveKeys[RIGHT]) {_thrust += _scale * THRUST_MAG_LATERAL * _thrustMultiplier * deltaTime * right;}
if (_driveKeys[LEFT]) {_thrust -= _scale * THRUST_MAG_LATERAL * _thrustMultiplier * deltaTime * right;}
if (_driveKeys[UP]) {_thrust += _scale * THRUST_MAG_UP * _thrustMultiplier * deltaTime * up;}
if (_driveKeys[DOWN]) {_thrust -= _scale * THRUST_MAG_DOWN * _thrustMultiplier * deltaTime * up;}
if (_driveKeys[ROT_RIGHT]) {_bodyYawDelta -= YAW_MAG * deltaTime;}
if (_driveKeys[ROT_LEFT]) {_bodyYawDelta += YAW_MAG * deltaTime;}
_thrust += _driveKeys[FWD] * _scale * THRUST_MAG_FWD * _thrustMultiplier * deltaTime * front;
_thrust -= _driveKeys[BACK] * _scale * THRUST_MAG_BACK * _thrustMultiplier * deltaTime * front;
_thrust += _driveKeys[RIGHT] * _scale * THRUST_MAG_LATERAL * _thrustMultiplier * deltaTime * right;
_thrust -= _driveKeys[LEFT] * _scale * THRUST_MAG_LATERAL * _thrustMultiplier * deltaTime * right;
_thrust += _driveKeys[UP] * _scale * THRUST_MAG_UP * _thrustMultiplier * deltaTime * up;
_thrust -= _driveKeys[DOWN] * _scale * THRUST_MAG_DOWN * _thrustMultiplier * deltaTime * up;
_bodyYawDelta -= _driveKeys[ROT_RIGHT] * YAW_MAG * deltaTime;
_bodyYawDelta += _driveKeys[ROT_LEFT] * YAW_MAG * deltaTime;
_mousePitchDelta = min(_mousePitchDelta + _driveKeys[ROT_UP] * PITCH_MAG * deltaTime, MAX_PITCH);
_mousePitchDelta = max(_mousePitchDelta - _driveKeys[ROT_DOWN] * PITCH_MAG * deltaTime, -MAX_PITCH);
// If thrust keys are being held down, slowly increase thrust to allow reaching great speeds
if (_driveKeys[FWD] || _driveKeys[BACK] || _driveKeys[RIGHT] || _driveKeys[LEFT] || _driveKeys[UP] || _driveKeys[DOWN]) {

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@ -54,7 +54,7 @@ public:
void loadData(QSettings* settings);
// Set what driving keys are being pressed to control thrust levels
void setDriveKeys(int key, bool val) { _driveKeys[key] = val; };
void setDriveKeys(int key, float val) { _driveKeys[key] = val; };
bool getDriveKeys(int key) { return _driveKeys[key]; };
void jump() { _shouldJump = true; };
@ -66,8 +66,9 @@ private:
bool _mousePressed;
float _bodyPitchDelta;
float _bodyRollDelta;
float _mousePitchDelta;
bool _shouldJump;
int _driveKeys[MAX_DRIVE_KEYS];
float _driveKeys[MAX_DRIVE_KEYS];
glm::vec3 _gravity;
float _distanceToNearestAvatar; // How close is the nearest avatar?
Avatar* _interactingOther;

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@ -10,6 +10,7 @@
#include <SharedUtil.h>
#include "Application.h"
#include "Faceshift.h"
#include "Menu.h"
#include "Util.h"

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@ -6,12 +6,16 @@
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
//
#include "LeapManager.h"
#include "avatar/Avatar.h"
#include <Leap.h>
#include <dlfcn.h> // needed for RTLD_LAZY
#include <sstream>
#include <Leap.h>
#include "Application.h"
#include "LeapManager.h"
#include "Menu.h"
// Uncomment the next line to use Leap-smoothed stabilized (slower) data.
//#define USE_STABILIZED_DATA
@ -19,6 +23,7 @@ bool LeapManager::_libraryExists = false;
bool LeapManager::_doFakeFingers = false;
Leap::Controller* LeapManager::_controller = NULL;
HifiLeapListener* LeapManager::_listener = NULL;
glm::vec3 LeapManager::_baseDrivePosition(0.0f, 150.0f, 0.0f); // experimentally derived
class HifiLeapListener : public Leap::Listener {
public:
@ -44,6 +49,25 @@ void LeapManager::initialize() {
#endif
}
static PalmData* getRightmostPalm() {
PalmData* rightmostPalm = NULL;
Hand& hand = Application::getInstance()->getAvatar()->getHand();
for (int i = 0; i < hand.getNumPalms(); i++) {
PalmData* palm = &hand.getPalms()[i];
if (palm->isActive() && (rightmostPalm == NULL || palm->getRawPosition().x > rightmostPalm->getRawPosition().x)) {
rightmostPalm = palm;
}
}
return rightmostPalm;
}
void LeapManager::reset() {
PalmData* rightmostPalm = getRightmostPalm();
if (rightmostPalm != NULL) {
_baseDrivePosition = rightmostPalm->getRawPosition();
}
}
void LeapManager::terminate() {
delete _listener;
delete _controller;
@ -51,9 +75,10 @@ void LeapManager::terminate() {
_controller = NULL;
}
void LeapManager::nextFrame(Avatar& avatar) {
void LeapManager::nextFrame() {
// Apply the frame data directly to the avatar.
Hand& hand = avatar.getHand();
MyAvatar* avatar = Application::getInstance()->getAvatar();
Hand& hand = avatar->getHand();
// If we actually get valid Leap data, this will be set to true;
bool gotRealData = false;
@ -244,6 +269,55 @@ void LeapManager::nextFrame(Avatar& avatar) {
}
}
hand.updateFingerTrails();
// if Leap drive is enabled, drive avatar based on Leap input
if (!Menu::getInstance()->isOptionChecked(MenuOption::LeapDrive)) {
return;
}
glm::vec3 relativePosition;
glm::vec3 eulerAngles;
PalmData* rightmostPalm = getRightmostPalm();
if (rightmostPalm != NULL) {
relativePosition = rightmostPalm->getRawPosition() - _baseDrivePosition;
glm::vec3 directionSum;
int activeFingerCount = 0;
for (int i = 0; i < rightmostPalm->getNumFingers(); i++) {
FingerData& finger = rightmostPalm->getFingers()[i];
glm::vec3 fingerVector = finger.getTipRawPosition() - rightmostPalm->getRawPosition();
if (finger.isActive() && glm::length(fingerVector) > EPSILON) {
directionSum += glm::normalize(fingerVector);
activeFingerCount++;
}
}
const int MIN_DIRECTION_FINGER_COUNT = 3;
glm::vec3 right;
if (activeFingerCount >= MIN_DIRECTION_FINGER_COUNT) {
right = glm::normalize(glm::cross(glm::normalize(directionSum), -rightmostPalm->getRawNormal()));
} else {
right = glm::normalize(glm::cross(IDENTITY_FRONT, -rightmostPalm->getRawNormal()));
}
eulerAngles = safeEulerAngles(glm::quat_cast(glm::mat3(right, -rightmostPalm->getRawNormal(),
glm::cross(right, -rightmostPalm->getRawNormal()))));
}
const float LINEAR_DRIVE_SCALE = 0.01f;
const float LINEAR_DEAD_ZONE = 0.25f;
avatar->setDriveKeys(FWD, glm::clamp(-relativePosition.z * LINEAR_DRIVE_SCALE - LINEAR_DEAD_ZONE, 0.0f, 1.0f));
avatar->setDriveKeys(BACK, glm::clamp(relativePosition.z * LINEAR_DRIVE_SCALE - LINEAR_DEAD_ZONE, 0.0f, 1.0f));
avatar->setDriveKeys(LEFT, glm::clamp(-relativePosition.x * LINEAR_DRIVE_SCALE - LINEAR_DEAD_ZONE, 0.0f, 1.0f));
avatar->setDriveKeys(RIGHT, glm::clamp(relativePosition.x * LINEAR_DRIVE_SCALE - LINEAR_DEAD_ZONE, 0.0f, 1.0f));
avatar->setDriveKeys(UP, glm::clamp(relativePosition.y * LINEAR_DRIVE_SCALE - LINEAR_DEAD_ZONE, 0.0f, 1.0f));
avatar->setDriveKeys(DOWN, glm::clamp(-relativePosition.y * LINEAR_DRIVE_SCALE - LINEAR_DEAD_ZONE, 0.0f, 1.0f));
const float ANGULAR_DRIVE_SCALE = 0.05f;
const float ANGULAR_DEAD_ZONE = 0.75f;
avatar->setDriveKeys(ROT_LEFT, glm::clamp(glm::max(eulerAngles.y, eulerAngles.z) * ANGULAR_DRIVE_SCALE -
ANGULAR_DEAD_ZONE, 0.0f, 1.0f));
avatar->setDriveKeys(ROT_RIGHT, glm::clamp(glm::max(-eulerAngles.y, -eulerAngles.z) * ANGULAR_DRIVE_SCALE -
ANGULAR_DEAD_ZONE, 0.0f, 1.0f));
avatar->setDriveKeys(ROT_UP, glm::clamp(eulerAngles.x * ANGULAR_DRIVE_SCALE - ANGULAR_DEAD_ZONE, 0.0f, 1.0f));
avatar->setDriveKeys(ROT_DOWN, glm::clamp(-eulerAngles.x * ANGULAR_DRIVE_SCALE - ANGULAR_DEAD_ZONE, 0.0f, 1.0f));
}
void LeapManager::enableFakeFingers(bool enable) {

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@ -21,7 +21,7 @@ namespace Leap {
class LeapManager {
public:
static void nextFrame(Avatar& avatar); // called once per frame to get new Leap data
static void nextFrame(); // called once per frame to get new Leap data
static bool controllersExist(); // Returns true if there's at least one active Leap plugged in
static void enableFakeFingers(bool enable); // put fake data in if there's no Leap plugged in
static const std::vector<glm::vec3>& getFingerTips();
@ -30,6 +30,7 @@ public:
static const std::vector<glm::vec3>& getHandNormals();
static std::string statusString();
static void initialize();
static void reset();
static void terminate();
private:
@ -37,6 +38,7 @@ private:
static bool _doFakeFingers;
static Leap::Controller* _controller;
static HifiLeapListener* _listener;
static glm::vec3 _baseDrivePosition;
};
#endif /* defined(__hifi__LeapManager__) */

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@ -0,0 +1,87 @@
//
// Sixense.cpp
// interface
//
// Created by Andrzej Kapolka on 11/15/13.
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
//
#ifdef HAVE_SIXENSE
#include "sixense.h"
#endif
#include "Application.h"
#include "SixenseManager.h"
SixenseManager::SixenseManager() {
#ifdef HAVE_SIXENSE
sixenseInit();
#endif
}
SixenseManager::~SixenseManager() {
#ifdef HAVE_SIXENSE
sixenseExit();
#endif
}
void SixenseManager::update() {
#ifdef HAVE_SIXENSE
if (sixenseGetNumActiveControllers() == 0) {
return;
}
MyAvatar* avatar = Application::getInstance()->getAvatar();
Hand& hand = avatar->getHand();
hand.getPalms().clear();
int maxControllers = sixenseGetMaxControllers();
for (int i = 0; i < maxControllers; i++) {
if (!sixenseIsControllerEnabled(i)) {
continue;
}
sixenseControllerData data;
sixenseGetNewestData(i, &data);
// drive avatar with joystick and triggers
if (data.controller_index) {
avatar->setDriveKeys(ROT_LEFT, qMax(0.0f, -data.joystick_x));
avatar->setDriveKeys(ROT_RIGHT, qMax(0.0f, data.joystick_x));
avatar->setDriveKeys(ROT_UP, qMax(0.0f, data.joystick_y));
avatar->setDriveKeys(ROT_DOWN, qMax(0.0f, -data.joystick_y));
avatar->setDriveKeys(UP, data.trigger);
} else {
avatar->setDriveKeys(FWD, qMax(0.0f, data.joystick_y));
avatar->setDriveKeys(BACK, qMax(0.0f, -data.joystick_y));
avatar->setDriveKeys(LEFT, qMax(0.0f, -data.joystick_x));
avatar->setDriveKeys(RIGHT, qMax(0.0f, data.joystick_x));
avatar->setDriveKeys(DOWN, data.trigger);
}
// set palm position and normal based on Hydra position/orientation
PalmData palm(&hand);
palm.setActive(true);
glm::vec3 position(-data.pos[0], data.pos[1], -data.pos[2]);
palm.setRawPosition(position);
glm::quat rotation(data.rot_quat[3], -data.rot_quat[0], data.rot_quat[1], -data.rot_quat[2]);
const glm::vec3 PALM_VECTOR(0.0f, -1.0f, 0.0f);
palm.setRawNormal(rotation * PALM_VECTOR);
// initialize the "finger" based on the direction
FingerData finger(&palm, &hand);
finger.setActive(true);
finger.setRawRootPosition(position);
const glm::vec3 FINGER_VECTOR(0.0f, 0.0f, 100.0f);
finger.setRawTipPosition(position + rotation * FINGER_VECTOR);
// three fingers indicates to the skeleton that we have enough data to determine direction
palm.getFingers().clear();
palm.getFingers().push_back(finger);
palm.getFingers().push_back(finger);
palm.getFingers().push_back(finger);
hand.getPalms().push_back(palm);
}
#endif
}

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//
// SixenseManager.h
// interface
//
// Created by Andrzej Kapolka on 11/15/13.
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
//
#ifndef __interface__SixenseManager__
#define __interface__SixenseManager__
/// Handles interaction with the Sixense SDK (e.g., Razer Hydra).
class SixenseManager {
public:
SixenseManager();
~SixenseManager();
void update();
};
#endif /* defined(__interface__SixenseManager__) */