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don't force requirement of BOTH debug/release Bullet
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parent
945b556e26
commit
f0f7bca5db
2 changed files with 32 additions and 34 deletions
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@ -167,7 +167,7 @@ cmake .. -G "Visual Studio 12"
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msbuild BULLET_PHYSICS.sln /p:Configuration=Debug
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```
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This will create Debug libraries in cmakebuild\lib\Debug you can replace Debug with Release in the msbuild command and that will generate Release libraries in cmakebuild\lib\Release.
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This will create Debug libraries in cmakebuild\lib\Debug. You can replace Debug with Release in the msbuild command and that will generate Release libraries in cmakebuild\lib\Release.
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You now have Bullet libraries compiled, now you need to put them in the right place for hifi to find them:
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@ -35,27 +35,36 @@ include("${MACRO_DIR}/HifiLibrarySearchHints.cmake")
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hifi_library_search_hints("bullet")
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macro(_FIND_BULLET_LIBRARY _var)
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find_library(${_var}
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NAMES
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${ARGN}
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set(_${_var}_NAMES ${ARGN})
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find_library(${_var}_LIBRARY_RELEASE
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NAMES ${_${_var}_NAMES}
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HINTS
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${BULLET_SEARCH_DIRS}
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$ENV{BULLET_ROOT_DIR}
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${BULLET_ROOT}
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${BULLET_ROOT}/out/release8/libs
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${BULLET_ROOT}/out/debug8/libs
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PATH_SUFFIXES lib lib/Release lib/Debug
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PATH_SUFFIXES lib lib/Release out/release8/libs
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)
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mark_as_advanced(${_var})
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endmacro()
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macro(_BULLET_APPEND_LIBRARIES _list _release)
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set(_debug ${_release}_DEBUG)
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if(${_debug})
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set(${_list} ${${_list}} optimized ${${_release}} debug ${${_debug}})
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else()
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set(${_list} ${${_list}} ${${_release}})
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endif()
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foreach(_NAME IN LISTS _${_var}_NAMES)
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list(APPEND _${_var}_DEBUG_NAMES "${_NAME}_Debug")
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list(APPEND _${_var}_DEBUG_NAMES "${_NAME}_d")
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endforeach()
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find_library(${_var}_LIBRARY_DEBUG
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NAMES ${_${_var}_DEBUG_NAMES}
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HINTS
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${BULLET_SEARCH_DIRS}
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$ENV{BULLET_ROOT_DIR}
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${BULLET_ROOT}
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PATH_SUFFIXES lib lib/Debug out/debug8/libs
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)
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select_library_configurations(${_var})
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message(STATUS ${${_var}_LIBRARY})
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mark_as_advanced(${_var}_LIBRARY)
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mark_as_advanced(${_var}_LIBRARY)
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endmacro()
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find_path(BULLET_INCLUDE_DIR NAMES btBulletCollisionCommon.h
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@ -69,25 +78,14 @@ find_path(BULLET_INCLUDE_DIR NAMES btBulletCollisionCommon.h
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# Find the libraries
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_FIND_BULLET_LIBRARY(BULLET_DYNAMICS_LIBRARY BulletDynamics)
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_FIND_BULLET_LIBRARY(BULLET_DYNAMICS_LIBRARY_DEBUG BulletDynamics_Debug BulletDynamics_d)
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_FIND_BULLET_LIBRARY(BULLET_COLLISION_LIBRARY BulletCollision)
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_FIND_BULLET_LIBRARY(BULLET_COLLISION_LIBRARY_DEBUG BulletCollision_Debug BulletCollision_d)
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_FIND_BULLET_LIBRARY(BULLET_MATH_LIBRARY BulletMath LinearMath)
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_FIND_BULLET_LIBRARY(BULLET_MATH_LIBRARY_DEBUG BulletMath_Debug BulletMath_d LinearMath_Debug LinearMath_d)
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_FIND_BULLET_LIBRARY(BULLET_SOFTBODY_LIBRARY BulletSoftBody)
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_FIND_BULLET_LIBRARY(BULLET_SOFTBODY_LIBRARY_DEBUG BulletSoftBody_Debug BulletSoftBody_d)
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_FIND_BULLET_LIBRARY(BULLET_DYNAMICS BulletDynamics)
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_FIND_BULLET_LIBRARY(BULLET_COLLISION BulletCollision)
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_FIND_BULLET_LIBRARY(BULLET_MATH BulletMath LinearMath)
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_FIND_BULLET_LIBRARY(BULLET_SOFTBODY BulletSoftBody)
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set(BULLET_INCLUDE_DIRS ${BULLET_INCLUDE_DIR})
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find_package_handle_standard_args(Bullet "Could NOT find Bullet, try to set the path to Bullet root folder in the system variable BULLET_ROOT_DIR"
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BULLET_DYNAMICS_LIBRARY BULLET_COLLISION_LIBRARY BULLET_MATH_LIBRARY
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BULLET_INCLUDE_DIR
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BULLET_INCLUDE_DIRS
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)
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set(BULLET_INCLUDE_DIRS ${BULLET_INCLUDE_DIR})
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if(BULLET_FOUND)
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_BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_DYNAMICS_LIBRARY)
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_BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_COLLISION_LIBRARY)
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_BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_MATH_LIBRARY)
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_BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_SOFTBODY_LIBRARY)
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endif()
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