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remove seed to random number generator that is no longer needed
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1 changed files with 0 additions and 6 deletions
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@ -235,12 +235,6 @@ void ScriptEngine::init() {
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// let the VoxelPacketSender know how frequently we plan to call it
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// let the VoxelPacketSender know how frequently we plan to call it
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_voxelsScriptingInterface.getVoxelPacketSender()->setProcessCallIntervalHint(SCRIPT_DATA_CALLBACK_USECS);
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_voxelsScriptingInterface.getVoxelPacketSender()->setProcessCallIntervalHint(SCRIPT_DATA_CALLBACK_USECS);
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_particlesScriptingInterface.getParticlePacketSender()->setProcessCallIntervalHint(SCRIPT_DATA_CALLBACK_USECS);
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_particlesScriptingInterface.getParticlePacketSender()->setProcessCallIntervalHint(SCRIPT_DATA_CALLBACK_USECS);
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// call srand to seed the random number generator
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srand(QDateTime::currentMSecsSinceEpoch()
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+ QCoreApplication::applicationPid()
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+ NodeList::getInstance()->getNodeSocket().localPort());
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}
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}
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void ScriptEngine::registerGlobalObject(const QString& name, QObject* object) {
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void ScriptEngine::registerGlobalObject(const QString& name, QObject* object) {
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