From f0d72b83fad02abe12e6381a4cc5a822f09f4f06 Mon Sep 17 00:00:00 2001 From: ZappoMan Date: Fri, 5 Sep 2014 15:39:29 -0700 Subject: [PATCH] CR feedback --- libraries/octree/src/OctreeConstants.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libraries/octree/src/OctreeConstants.h b/libraries/octree/src/OctreeConstants.h index 3fdb7b4af1..4186b90888 100644 --- a/libraries/octree/src/OctreeConstants.h +++ b/libraries/octree/src/OctreeConstants.h @@ -37,7 +37,7 @@ const float VIEW_FRUSTUM_FOV_OVERSEND = 60.0f; // These are guards to prevent our voxel tree recursive routines from spinning out of control const int UNREASONABLY_DEEP_RECURSION = 20; // use this for something that you want to be shallow, but not spin out const int DANGEROUSLY_DEEP_RECURSION = 200; // use this for something that needs to go deeper -const float SCALE_AT_UNREASONABLY_DEEP_RECURSION = (1.0f / powf(2.0f, DANGEROUSLY_DEEP_RECURSION)); +const float SCALE_AT_UNREASONABLY_DEEP_RECURSION = (1.0f / powf(2.0f, UNREASONABLY_DEEP_RECURSION)); const float SCALE_AT_DANGEROUSLY_DEEP_RECURSION = (1.0f / powf(2.0f, DANGEROUSLY_DEEP_RECURSION)); const int DEFAULT_MAX_OCTREE_PPS = 600; // the default maximum PPS we think any octree based server should send to a client