diff --git a/libraries/octree/src/OctreeConstants.h b/libraries/octree/src/OctreeConstants.h index 3fdb7b4af1..4186b90888 100644 --- a/libraries/octree/src/OctreeConstants.h +++ b/libraries/octree/src/OctreeConstants.h @@ -37,7 +37,7 @@ const float VIEW_FRUSTUM_FOV_OVERSEND = 60.0f; // These are guards to prevent our voxel tree recursive routines from spinning out of control const int UNREASONABLY_DEEP_RECURSION = 20; // use this for something that you want to be shallow, but not spin out const int DANGEROUSLY_DEEP_RECURSION = 200; // use this for something that needs to go deeper -const float SCALE_AT_UNREASONABLY_DEEP_RECURSION = (1.0f / powf(2.0f, DANGEROUSLY_DEEP_RECURSION)); +const float SCALE_AT_UNREASONABLY_DEEP_RECURSION = (1.0f / powf(2.0f, UNREASONABLY_DEEP_RECURSION)); const float SCALE_AT_DANGEROUSLY_DEEP_RECURSION = (1.0f / powf(2.0f, DANGEROUSLY_DEEP_RECURSION)); const int DEFAULT_MAX_OCTREE_PPS = 600; // the default maximum PPS we think any octree based server should send to a client