Merge pull request #421 from birarda/owner-pointers

add pointers back to owning avatar and owning agent
This commit is contained in:
ZappoMan 2013-05-24 12:28:10 -07:00
commit f0ce749877
18 changed files with 63 additions and 44 deletions

View file

@ -45,9 +45,9 @@ unsigned char *addAgentToBroadcastPacket(unsigned char *currentPosition, Agent *
return currentPosition;
}
void attachAvatarDataToAgent(Agent *newAgent) {
void attachAvatarDataToAgent(Agent* newAgent) {
if (newAgent->getLinkedData() == NULL) {
newAgent->setLinkedData(new AvatarData());
newAgent->setLinkedData(new AvatarData(newAgent));
}
}

View file

@ -71,7 +71,7 @@ void *receiveAgentData(void *args) {
void createAvatarDataForAgent(Agent* agent) {
if (!agent->getLinkedData()) {
agent->setLinkedData(new AvatarData());
agent->setLinkedData(new AvatarData(agent));
}
}

View file

@ -128,7 +128,6 @@ Application::Application(int& argc, char** argv, timeval &startup_time) :
_viewFrustumOffsetDistance(25.0),
_viewFrustumOffsetUp(0.0),
_audioScope(256, 200, true),
_myAvatar(true),
_manualFirstPerson(false),
_mouseX(0),
_mouseY(0),
@ -2098,9 +2097,9 @@ QAction* Application::checkedVoxelModeAction() const {
return 0;
}
void Application::attachNewHeadToAgent(Agent *newAgent) {
void Application::attachNewHeadToAgent(Agent* newAgent) {
if (newAgent->getLinkedData() == NULL) {
newAgent->setLinkedData(new Avatar(false));
newAgent->setLinkedData(new Avatar(newAgent));
}
}

View file

@ -69,8 +69,9 @@ bool usingBigSphereCollisionTest = true;
float chatMessageScale = 0.0015;
float chatMessageHeight = 0.20;
Avatar::Avatar(bool isMine) :
_isMine(isMine),
Avatar::Avatar(Agent* owningAgent) :
AvatarData(owningAgent),
_head(this),
_TEST_bigSphereRadius(0.4f),
_TEST_bigSpherePosition(5.0f, _TEST_bigSphereRadius, 5.0f),
_mousePressed(false),
@ -229,7 +230,7 @@ void Avatar::simulate(float deltaTime, Transmitter* transmitter) {
updateSkeleton();
//detect and respond to collisions with other avatars...
if (_isMine) {
if (!_owningAgent) {
updateAvatarCollisions(deltaTime);
}
@ -239,7 +240,7 @@ void Avatar::simulate(float deltaTime, Transmitter* transmitter) {
_avatarTouch.simulate(deltaTime);
// apply gravity and collision with the ground/floor
if (_isMine && USING_AVATAR_GRAVITY) {
if (!_owningAgent && USING_AVATAR_GRAVITY) {
_velocity += _gravity * (GRAVITY_SCALE * deltaTime);
updateCollisionWithEnvironment();
@ -254,12 +255,12 @@ void Avatar::simulate(float deltaTime, Transmitter* transmitter) {
}
// collision response with voxels
if (_isMine) {
if (!_owningAgent) {
updateCollisionWithVoxels();
}
// driving the avatar around should only apply if this is my avatar (as opposed to an avatar being driven remotely)
if (_isMine) {
if (!_owningAgent) {
_thrust = glm::vec3(0.0f, 0.0f, 0.0f);
@ -304,7 +305,7 @@ void Avatar::simulate(float deltaTime, Transmitter* transmitter) {
}
// update body yaw by body yaw delta
if (_isMine) {
if (!_owningAgent) {
_bodyPitch += _bodyPitchDelta * deltaTime;
_bodyYaw += _bodyYawDelta * deltaTime;
_bodyRoll += _bodyRollDelta * deltaTime;
@ -365,7 +366,7 @@ void Avatar::simulate(float deltaTime, Transmitter* transmitter) {
}
// If another avatar is near, dampen velocity as a function of closeness
if (_isMine && (_distanceToNearestAvatar < PERIPERSONAL_RADIUS)) {
if (!_owningAgent && (_distanceToNearestAvatar < PERIPERSONAL_RADIUS)) {
float closeness = 1.0f - (_distanceToNearestAvatar / PERIPERSONAL_RADIUS);
float drag = 1.0f - closeness * AVATAR_BRAKING_STRENGTH * deltaTime;
if ( drag > 0.0f ) {
@ -414,7 +415,7 @@ void Avatar::simulate(float deltaTime, Transmitter* transmitter) {
}
// set head lookat position
if (_isMine) {
if (!_owningAgent) {
if (_interactingOther) {
_head.setLookAtPosition(_interactingOther->caclulateAverageEyePosition());
} else {
@ -427,7 +428,7 @@ void Avatar::simulate(float deltaTime, Transmitter* transmitter) {
_head.setScale (_joint[ AVATAR_JOINT_HEAD_BASE ].radius);
_head.setAudioLoudness(_audioLoudness);
_head.setSkinColor(glm::vec3(skinColor[0], skinColor[1], skinColor[2]));
_head.simulate(deltaTime, _isMine);
_head.simulate(deltaTime, !_owningAgent);
// use speed and angular velocity to determine walking vs. standing
if (_speed + fabs(_bodyYawDelta) > 0.2) {
@ -466,7 +467,7 @@ void Avatar::updateHandMovementAndTouching(float deltaTime) {
_joint[ AVATAR_JOINT_RIGHT_FINGERTIPS ].position += transformedHandMovement;
if (_isMine) {
if (!_owningAgent) {
_avatarTouch.setMyBodyPosition(_position);
float closestDistance = std::numeric_limits<float>::max();
@ -558,7 +559,7 @@ void Avatar::updateHandMovementAndTouching(float deltaTime) {
updateArmIKAndConstraints(deltaTime);
//Set right hand position and state to be transmitted, and also tell AvatarTouch about it
if (_isMine) {
if (!_owningAgent) {
setHandPosition(_joint[ AVATAR_JOINT_RIGHT_FINGERTIPS ].position);
if (_mousePressed) {
@ -727,7 +728,7 @@ void Avatar::setGravity(glm::vec3 gravity) {
void Avatar::render(bool lookingInMirror) {
if (_isMine && usingBigSphereCollisionTest) {
if (!_owningAgent && usingBigSphereCollisionTest) {
// show TEST big sphere
glColor4f(0.5f, 0.6f, 0.8f, 0.7);
glPushMatrix();
@ -744,7 +745,7 @@ void Avatar::render(bool lookingInMirror) {
renderBody(lookingInMirror);
// if this is my avatar, then render my interactions with the other avatar
if (_isMine) {
if (!_owningAgent) {
_avatarTouch.render(getCameraPosition());
}
@ -999,7 +1000,7 @@ void Avatar::updateSkeleton() {
}
// if this is not my avatar, then hand position comes from transmitted data
if (! _isMine) {
if (_owningAgent) {
_joint[ AVATAR_JOINT_RIGHT_FINGERTIPS ].position = _handPosition;
}
@ -1135,12 +1136,12 @@ void Avatar::renderBody(bool lookingInMirror) {
float distanceToCamera = glm::length(getCameraPosition() - _joint[b].position);
// Always render other people, and render myself when beyond threshold distance
if (b == AVATAR_JOINT_HEAD_BASE) { // the head is rendered as a special case
if (lookingInMirror || !_isMine || distanceToCamera > RENDER_TRANSLUCENT_BEYOND) {
if (lookingInMirror || _owningAgent || distanceToCamera > RENDER_OPAQUE_BEYOND) {
_head.render(lookingInMirror);
}
} else if (!_isMine || distanceToCamera > RENDER_TRANSLUCENT_BEYOND) {
} else if (_owningAgent || distanceToCamera > RENDER_TRANSLUCENT_BEYOND) {
// Render the sphere at the joint
if (!_isMine) {
if (_owningAgent) {
glColor3f(skinColor[0] + _joint[b].touchForce * 0.3f,
skinColor[1] - _joint[b].touchForce * 0.2f,
skinColor[2] - _joint[b].touchForce * 0.1f);

View file

@ -76,7 +76,7 @@ enum AvatarJointID
class Avatar : public AvatarData {
public:
Avatar(bool isMine);
Avatar(Agent* owningAgent = NULL);
~Avatar();
void reset();
@ -151,7 +151,6 @@ private:
};
Head _head;
bool _isMine;
float _TEST_bigSphereRadius;
glm::vec3 _TEST_bigSpherePosition;
bool _mousePressed;

View file

@ -31,8 +31,8 @@ unsigned int IRIS_TEXTURE_WIDTH = 768;
unsigned int IRIS_TEXTURE_HEIGHT = 498;
vector<unsigned char> irisTexture;
Head::Head() :
Head::Head(Avatar* owningAvatar) :
HeadData((AvatarData*)owningAvatar),
yawRate(0.0f),
_returnHeadToCenter(false),
_audioLoudness(0.0f),

View file

@ -24,9 +24,11 @@ enum eyeContactTargets
MOUTH
};
class Avatar;
class Head : public HeadData {
public:
Head();
Head(Avatar* owningAvatar);
void reset();
void simulate(float deltaTime, bool isMine);

View file

@ -44,7 +44,7 @@ GLubyte identityIndices[] = { 0,2,1, 0,3,2, // Z- .
10,11,15, 10,15,14, // Y+
4,5,6, 4,6,7 }; // Z+ .
VoxelSystem::VoxelSystem() {
VoxelSystem::VoxelSystem() : AgentData(NULL) {
_voxelsInReadArrays = _voxelsInWriteArrays = _voxelsUpdated = 0;
_writeRenderFullVBO = true;
_readRenderFullVBO = true;

View file

@ -13,6 +13,7 @@
#include "AudioRingBuffer.h"
AudioRingBuffer::AudioRingBuffer(int ringSamples, int bufferSamples) :
AgentData(NULL),
_ringBufferLengthSamples(ringSamples),
_bufferLengthSamples(bufferSamples),
_endOfLastWrite(NULL),
@ -20,7 +21,7 @@ AudioRingBuffer::AudioRingBuffer(int ringSamples, int bufferSamples) :
_shouldBeAddedToMix(false),
_shouldLoopbackForAgent(false),
_streamIdentifier()
{
{
_buffer = new int16_t[_ringBufferLengthSamples];
_nextOutput = _buffer;
};

View file

@ -31,7 +31,8 @@ int unpackFloatAngleFromTwoByte(uint16_t* byteAnglePointer, float* destinationPo
return sizeof(uint16_t);
}
AvatarData::AvatarData() :
AvatarData::AvatarData(Agent* owningAgent) :
AgentData(owningAgent),
_handPosition(0,0,0),
_bodyYaw(-90.0),
_bodyPitch(0.0),
@ -67,7 +68,7 @@ int AvatarData::getBroadcastData(unsigned char* destinationBuffer) {
// lazily allocate memory for HeadData in case we're not an Avatar instance
if (!_headData) {
_headData = new HeadData();
_headData = new HeadData(this);
}
// Body world position
@ -148,7 +149,7 @@ int AvatarData::parseData(unsigned char* sourceBuffer, int numBytes) {
// lazily allocate memory for HeadData in case we're not an Avatar instance
if (!_headData) {
_headData = new HeadData();
_headData = new HeadData(this);
}
// increment to push past the packet header

View file

@ -22,14 +22,14 @@ const int WANT_DELTA_AT_BIT = 2;
enum KeyState
{
NO_KEY_DOWN,
NO_KEY_DOWN,
INSERT_KEY_DOWN,
DELETE_KEY_DOWN
};
class AvatarData : public AgentData {
public:
AvatarData();
AvatarData(Agent* owningAgent = NULL);
~AvatarData();
const glm::vec3& getPosition() const { return _position; }

View file

@ -8,13 +8,14 @@
#include "HeadData.h"
HeadData::HeadData() :
HeadData::HeadData(AvatarData* owningAvatar) :
_yaw(0.0f),
_pitch(0.0f),
_roll(0.0f),
_lookAtPosition(0.0f, 0.0f, 0.0f),
_leanSideways(0.0f),
_leanForward(0.0f)
_leanForward(0.0f),
_owningAvatar(owningAvatar)
{
}

View file

@ -20,9 +20,11 @@ const float MAX_HEAD_PITCH = 60;
const float MIN_HEAD_ROLL = -50;
const float MAX_HEAD_ROLL = 50;
class AvatarData;
class HeadData {
public:
HeadData();
HeadData(AvatarData* owningAvatar);
float getLeanSideways() const { return _leanSideways; }
void setLeanSideways(float leanSideways) { _leanSideways = leanSideways; }
@ -55,6 +57,7 @@ protected:
glm::vec3 _lookAtPosition;
float _leanSideways;
float _leanForward;
AvatarData* _owningAvatar;
private:
// privatize copy ctor and assignment operator so copies of this object cannot be made
HeadData(const HeadData&);

View file

@ -8,4 +8,10 @@
#include "AgentData.h"
AgentData::AgentData(Agent* owningAgent) :
_owningAgent(owningAgent)
{
}
AgentData::~AgentData() {}

View file

@ -3,16 +3,21 @@
// hifi
//
// Created by Stephen Birarda on 2/19/13.
//
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
//
#ifndef hifi_AgentData_h
#define hifi_AgentData_h
class Agent;
class AgentData {
public:
AgentData(Agent* owningAgent);
virtual ~AgentData() = 0;
virtual int parseData(unsigned char* sourceBuffer, int numBytes) = 0;
protected:
Agent* _owningAgent;
};
#endif

View file

@ -11,7 +11,8 @@
#include <cstring>
#include <cstdio>
VoxelAgentData::VoxelAgentData() :
VoxelAgentData::VoxelAgentData(Agent* owningAgent) :
AvatarData(owningAgent),
_viewSent(false),
_voxelPacketAvailableBytes(MAX_VOXEL_PACKET_SIZE),
_maxSearchLevel(1),

View file

@ -17,7 +17,7 @@
class VoxelAgentData : public AvatarData {
public:
VoxelAgentData();
VoxelAgentData(Agent* owningAgent);
~VoxelAgentData();
void resetVoxelPacket(); // resets voxel packet to after "V" header

View file

@ -450,9 +450,9 @@ void *distributeVoxelsToListeners(void *args) {
pthread_exit(0);
}
void attachVoxelAgentDataToAgent(Agent *newAgent) {
void attachVoxelAgentDataToAgent(Agent* newAgent) {
if (newAgent->getLinkedData() == NULL) {
newAgent->setLinkedData(new VoxelAgentData());
newAgent->setLinkedData(new VoxelAgentData(newAgent));
}
}