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cleanup
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@ -1710,7 +1710,6 @@ void Application::displaySide(Camera& whichCamera) {
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// Render my own Avatar
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_myAvatar.render(_lookingInMirror, _myCamera.getPosition());
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//_avatarRenderer.render();
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}
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// Render the world box
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@ -187,8 +187,6 @@ private:
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Avatar _myAvatar; // The rendered avatar of oneself
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//AvatarRenderer _avatarRenderer;
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Camera _myCamera; // My view onto the world
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Camera _viewFrustumOffsetCamera; // The camera we use to sometimes show the view frustum from an offset mode
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