Fixed things

This commit is contained in:
Cain Kilgore 2017-09-20 23:24:56 +01:00
commit f06c04e1b0
4 changed files with 19 additions and 14 deletions

View file

@ -2,7 +2,7 @@
- [cmake](https://cmake.org/download/): 3.9
- [Qt](https://www.qt.io/download-open-source): 5.9.1
- [OpenSSL](https://www.openssl.org/): Use the latest available version of OpenSSL to avoid security vulnerabilities.
- [OpenSSL](https://www.openssl.org/): Use the latest available 1.0 version (**NOT** 1.1) of OpenSSL to avoid security vulnerabilities.
- [VHACD](https://github.com/virneo/v-hacd)(clone this repository)(Optional)
### CMake External Project Dependencies

View file

@ -272,22 +272,22 @@ void DomainGatekeeper::updateNodePermissions() {
userPerms.permissions |= NodePermissions::Permission::canWriteToAssetServer;
userPerms.permissions |= NodePermissions::Permission::canReplaceDomainContent;
} else {
// this node is an agent
const QHostAddress& addr = node->getLocalSocket().getAddress();
bool isLocalUser = (addr == limitedNodeList->getLocalSockAddr().getAddress() ||
addr == QHostAddress::LocalHost);
// at this point we don't have a sending socket for packets from this node - assume it is the active socket
// or the public socket if we haven't activated a socket for the node yet
HifiSockAddr connectingAddr = node->getActiveSocket() ? *node->getActiveSocket() : node->getPublicSocket();
QString hardwareAddress;
QUuid machineFingerprint;
bool isLocalUser { false };
DomainServerNodeData* nodeData = static_cast<DomainServerNodeData*>(node->getLinkedData());
if (nodeData) {
hardwareAddress = nodeData->getHardwareAddress();
machineFingerprint = nodeData->getMachineFingerprint();
auto sendingAddress = nodeData->getSendingSockAddr().getAddress();
isLocalUser = (sendingAddress == limitedNodeList->getLocalSockAddr().getAddress() ||
sendingAddress == QHostAddress::LocalHost);
}
userPerms = setPermissionsForUser(isLocalUser, verifiedUsername, connectingAddr.getAddress(), hardwareAddress, machineFingerprint);

View file

@ -98,15 +98,15 @@ void ShapeEntityRenderer::doRenderUpdateAsynchronousTyped(const TypedEntityPoint
}
_shape = entity->getShape();
_position = entity->getPosition();
_dimensions = entity->getDimensions();
_orientation = entity->getOrientation();
if (_shape == entity::Sphere) {
_modelTransform.postScale(SPHERE_ENTITY_SCALE);
}
_position = entity->getPosition();
_dimensions = entity->getDimensions();
_orientation = entity->getOrientation();
_modelTransform.postScale(_dimensions);
}
bool ShapeEntityRenderer::isTransparent() const {

View file

@ -19,7 +19,9 @@
#include "PhysicsLogging.h"
const btVector3 LOCAL_UP_AXIS(0.0f, 1.0f, 0.0f);
float DEFAULT_CHARACTER_GRAVITY = -5.0f;
const float DEFAULT_CHARACTER_GRAVITY = -5.0f;
float currentAvatarGravity = DEFAULT_CHARACTER_GRAVITY;
#ifdef DEBUG_STATE_CHANGE
#define SET_STATE(desiredState, reason) setState(desiredState, reason)
@ -357,7 +359,7 @@ void CharacterController::updateGravity() {
if (_state == State::Hover || collisionGroup == BULLET_COLLISION_GROUP_COLLISIONLESS) {
_gravity = 0.0f;
} else {
_gravity = DEFAULT_CHARACTER_GRAVITY;
_gravity = currentAvatarGravity;
}
if (_rigidBody) {
_rigidBody->setGravity(_gravity * _currentUp);
@ -366,11 +368,11 @@ void CharacterController::updateGravity() {
void CharacterController::setGravity(float gravity) {
DEFAULT_CHARACTER_GRAVITY = gravity;
currentAvatarGravity = gravity;
}
float CharacterController::getGravity() {
return DEFAULT_CHARACTER_GRAVITY;
return currentAvatarGravity;
}
#ifdef DEBUG_STATE_CHANGE
@ -391,6 +393,7 @@ void CharacterController::setState(State desiredState) {
}
}
<<<<<<< HEAD
<<<<<<< HEAD
=======
void CharacterController::updateGravity() {
@ -406,6 +409,8 @@ void CharacterController::updateGravity() {
}
>>>>>>> 5e5b77fbaaeff61a26144a240329eca70765c1a9
=======
>>>>>>> 4d904bd5ce7d7b1a805c2f8fbdda630afc27576f
void CharacterController::setLocalBoundingBox(const glm::vec3& minCorner, const glm::vec3& scale) {
float x = scale.x;
float z = scale.z;