mirror of
https://github.com/overte-org/overte.git
synced 2025-04-16 21:02:17 +02:00
Fixed things
This commit is contained in:
commit
f06c04e1b0
4 changed files with 19 additions and 14 deletions
2
BUILD.md
2
BUILD.md
|
@ -2,7 +2,7 @@
|
|||
|
||||
- [cmake](https://cmake.org/download/): 3.9
|
||||
- [Qt](https://www.qt.io/download-open-source): 5.9.1
|
||||
- [OpenSSL](https://www.openssl.org/): Use the latest available version of OpenSSL to avoid security vulnerabilities.
|
||||
- [OpenSSL](https://www.openssl.org/): Use the latest available 1.0 version (**NOT** 1.1) of OpenSSL to avoid security vulnerabilities.
|
||||
- [VHACD](https://github.com/virneo/v-hacd)(clone this repository)(Optional)
|
||||
|
||||
### CMake External Project Dependencies
|
||||
|
|
|
@ -272,22 +272,22 @@ void DomainGatekeeper::updateNodePermissions() {
|
|||
userPerms.permissions |= NodePermissions::Permission::canWriteToAssetServer;
|
||||
userPerms.permissions |= NodePermissions::Permission::canReplaceDomainContent;
|
||||
} else {
|
||||
// this node is an agent
|
||||
const QHostAddress& addr = node->getLocalSocket().getAddress();
|
||||
bool isLocalUser = (addr == limitedNodeList->getLocalSockAddr().getAddress() ||
|
||||
addr == QHostAddress::LocalHost);
|
||||
|
||||
// at this point we don't have a sending socket for packets from this node - assume it is the active socket
|
||||
// or the public socket if we haven't activated a socket for the node yet
|
||||
HifiSockAddr connectingAddr = node->getActiveSocket() ? *node->getActiveSocket() : node->getPublicSocket();
|
||||
|
||||
QString hardwareAddress;
|
||||
QUuid machineFingerprint;
|
||||
bool isLocalUser { false };
|
||||
|
||||
DomainServerNodeData* nodeData = static_cast<DomainServerNodeData*>(node->getLinkedData());
|
||||
if (nodeData) {
|
||||
hardwareAddress = nodeData->getHardwareAddress();
|
||||
machineFingerprint = nodeData->getMachineFingerprint();
|
||||
|
||||
auto sendingAddress = nodeData->getSendingSockAddr().getAddress();
|
||||
isLocalUser = (sendingAddress == limitedNodeList->getLocalSockAddr().getAddress() ||
|
||||
sendingAddress == QHostAddress::LocalHost);
|
||||
}
|
||||
|
||||
userPerms = setPermissionsForUser(isLocalUser, verifiedUsername, connectingAddr.getAddress(), hardwareAddress, machineFingerprint);
|
||||
|
|
|
@ -98,15 +98,15 @@ void ShapeEntityRenderer::doRenderUpdateAsynchronousTyped(const TypedEntityPoint
|
|||
}
|
||||
|
||||
_shape = entity->getShape();
|
||||
_position = entity->getPosition();
|
||||
_dimensions = entity->getDimensions();
|
||||
_orientation = entity->getOrientation();
|
||||
|
||||
if (_shape == entity::Sphere) {
|
||||
_modelTransform.postScale(SPHERE_ENTITY_SCALE);
|
||||
}
|
||||
|
||||
|
||||
_position = entity->getPosition();
|
||||
_dimensions = entity->getDimensions();
|
||||
_orientation = entity->getOrientation();
|
||||
_modelTransform.postScale(_dimensions);
|
||||
}
|
||||
|
||||
bool ShapeEntityRenderer::isTransparent() const {
|
||||
|
|
|
@ -19,7 +19,9 @@
|
|||
#include "PhysicsLogging.h"
|
||||
|
||||
const btVector3 LOCAL_UP_AXIS(0.0f, 1.0f, 0.0f);
|
||||
float DEFAULT_CHARACTER_GRAVITY = -5.0f;
|
||||
|
||||
const float DEFAULT_CHARACTER_GRAVITY = -5.0f;
|
||||
float currentAvatarGravity = DEFAULT_CHARACTER_GRAVITY;
|
||||
|
||||
#ifdef DEBUG_STATE_CHANGE
|
||||
#define SET_STATE(desiredState, reason) setState(desiredState, reason)
|
||||
|
@ -357,7 +359,7 @@ void CharacterController::updateGravity() {
|
|||
if (_state == State::Hover || collisionGroup == BULLET_COLLISION_GROUP_COLLISIONLESS) {
|
||||
_gravity = 0.0f;
|
||||
} else {
|
||||
_gravity = DEFAULT_CHARACTER_GRAVITY;
|
||||
_gravity = currentAvatarGravity;
|
||||
}
|
||||
if (_rigidBody) {
|
||||
_rigidBody->setGravity(_gravity * _currentUp);
|
||||
|
@ -366,11 +368,11 @@ void CharacterController::updateGravity() {
|
|||
|
||||
|
||||
void CharacterController::setGravity(float gravity) {
|
||||
DEFAULT_CHARACTER_GRAVITY = gravity;
|
||||
currentAvatarGravity = gravity;
|
||||
}
|
||||
|
||||
float CharacterController::getGravity() {
|
||||
return DEFAULT_CHARACTER_GRAVITY;
|
||||
return currentAvatarGravity;
|
||||
}
|
||||
|
||||
#ifdef DEBUG_STATE_CHANGE
|
||||
|
@ -391,6 +393,7 @@ void CharacterController::setState(State desiredState) {
|
|||
}
|
||||
}
|
||||
|
||||
<<<<<<< HEAD
|
||||
<<<<<<< HEAD
|
||||
=======
|
||||
void CharacterController::updateGravity() {
|
||||
|
@ -406,6 +409,8 @@ void CharacterController::updateGravity() {
|
|||
}
|
||||
|
||||
>>>>>>> 5e5b77fbaaeff61a26144a240329eca70765c1a9
|
||||
=======
|
||||
>>>>>>> 4d904bd5ce7d7b1a805c2f8fbdda630afc27576f
|
||||
void CharacterController::setLocalBoundingBox(const glm::vec3& minCorner, const glm::vec3& scale) {
|
||||
float x = scale.x;
|
||||
float z = scale.z;
|
||||
|
|
Loading…
Reference in a new issue