diff --git a/libraries/render/src/render/CullTask.cpp b/libraries/render/src/render/CullTask.cpp index a7e811130e..039cf01c86 100644 --- a/libraries/render/src/render/CullTask.cpp +++ b/libraries/render/src/render/CullTask.cpp @@ -127,9 +127,9 @@ void FetchSpatialTree::run(const RenderContextPointer& renderContext, const Inpu // Octree selection! float threshold = 0.0f; if (queryFrustum.isPerspective()) { - //TODO: It was: - // threshold = args->_lodFarAngleHalfTan; - // But now should be dependent on distance + // TODO: Before our LOD took distance into account it used: + // threshold = args->_lodAngleHalfTan; + // We should make it dependent on distance in the future. threshold = args->_lodFarAngleHalfTan; if (frustumResolution.y > 0) { threshold = glm::max(queryFrustum.getFieldOfView() / frustumResolution.y, threshold); @@ -426,4 +426,4 @@ void ClearContainingZones::run(const RenderContextPointer& renderContext) { // of the next frame CullTest::_prevContainingZones = CullTest::_containingZones; CullTest::_containingZones.clear(); -} \ No newline at end of file +}