remove std namespacing from Connection

This commit is contained in:
Stephen Birarda 2015-08-17 16:57:42 -07:00
parent 75e7de3019
commit f039851f13

View file

@ -22,10 +22,9 @@
#include "Socket.h"
using namespace udt;
using namespace std;
using namespace std::chrono;
Connection::Connection(Socket* parentSocket, HifiSockAddr destination, unique_ptr<CongestionControl> congestionControl) :
Connection::Connection(Socket* parentSocket, HifiSockAddr destination, std::unique_ptr<CongestionControl> congestionControl) :
_parentSocket(parentSocket),
_destination(destination),
_congestionControl(move(congestionControl))
@ -71,7 +70,7 @@ SendQueue& Connection::getSendQueue() {
return *_sendQueue;
}
void Connection::sendReliablePacket(unique_ptr<Packet> packet) {
void Connection::sendReliablePacket(std::unique_ptr<Packet> packet) {
Q_ASSERT_X(packet->isReliable(), "Connection::send", "Trying to send an unreliable packet reliably.");
getSendQueue().queuePacket(move(packet));
}
@ -346,7 +345,7 @@ bool Connection::processReceivedSequenceNumber(SequenceNumber sequenceNumber, in
return wasDuplicate;
}
void Connection::processControl(unique_ptr<ControlPacket> controlPacket) {
void Connection::processControl(std::unique_ptr<ControlPacket> controlPacket) {
// Simple dispatch to control packets processing methods based on their type
switch (controlPacket->getType()) {
case ControlPacket::ACK: